diff options
Diffstat (limited to '')
-rw-r--r-- | src/bossWrenchThrow.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp index 5247c62..338e3ec 100644 --- a/src/bossWrenchThrow.cpp +++ b/src/bossWrenchThrow.cpp @@ -134,14 +134,14 @@ int daWrench::onCreate() { _324 = 5.0f; // These structs tell stupid collider what to collide with - these are from koopa troopa - static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0}; - static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0}; - static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0}; + static const lineSensor_s below(12<<12, 4<<12, 0<<12); + static const pointSensor_s above(0<<12, 12<<12); + static const lineSensor_s adjacent(6<<12, 9<<12, 6<<12); - collMgr.Init(this, one, two, three); - collMgr.execute(); + collMgr.init(this, &below, &above, &adjacent); + collMgr.calculateBelowCollisionWithSmokeEffect(); - cmgr_returnValue = collMgr.CollidedWithTile(); + cmgr_returnValue = collMgr.isOnTopOfTile(); if (this->direction == 0) { // Ground Facing Left @@ -222,10 +222,10 @@ void daWrench::executeState_Kaboom() { HandleYSpeed(); doSpriteMovement(); - cmgr_returnValue = collMgr.CollidedWithTile(); - collMgr.execute(); + cmgr_returnValue = collMgr.isOnTopOfTile(); + collMgr.calculateBelowCollisionWithSmokeEffect(); - if (collMgr.CollidedWithTile()) { + if (collMgr.isOnTopOfTile()) { // hit the ground PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST); @@ -233,7 +233,7 @@ void daWrench::executeState_Kaboom() { SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25}); this->Delete(1); } - if (collMgr.bitfield_for_checks & (0x15 << direction)) { + if (collMgr.outputMaybe & (0x15 << direction)) { // hit the wall PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST); @@ -281,17 +281,17 @@ void daWrench::executeState_Straight() { HandleYSpeed(); doSpriteMovement(); - cmgr_returnValue = collMgr.CollidedWithTile(); - collMgr.execute(); + cmgr_returnValue = collMgr.isOnTopOfTile(); + collMgr.calculateBelowCollisionWithSmokeEffect(); - if (collMgr.CollidedWithTile()) { + if (collMgr.isOnTopOfTile()) { // hit the ground PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK); SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}); this->Delete(1); } - if (collMgr.bitfield_for_checks & (0x15 << direction)) { + if (collMgr.outputMaybe & (0x15 << direction)) { // hit the wall PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK); |