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-rw-r--r--src/bossPlayerClown.cpp65
1 files changed, 56 insertions, 9 deletions
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index bfd6671..5831748 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -2,47 +2,94 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
-#include <stage.h>
#include "boss.h"
#define CLOWN_MODEL(clown) ((m3d::mdl_c*)( ((u32)(clown)) + 0xFD0 ))
+#define playerOccupying (((u32)(clown)) + 0x738 )
+
+// candidates for player are 0x738. Load the vtable from the actor at 0x738, then fire function 0x6C
+// Or just fire 0x6C
+// or just check 0x38D
extern "C" int PClownCarExecute(dEn_c *clown);
extern "C" void PClownCarAfterCreate(dEn_c *clown, u32);
extern "C" int PClownCarDraw(dEn_c *clown);
extern "C" void PClownCarMove(dEn_c *clown);
+
int CConDraw(dEn_c *clown) {
- // setup matrices
- OSReport("Drawing");
- // CLOWN_MODEL(clown)->scheduleForDrawing();
+ // setup cannon model
+ matrix.translation(pos.x, pos.y, pos.z);
+ newrot = rot.y + 0x4000;
+ matrix.applyRotationYXZ(&rot.x, &newrot, &rot.z);
+
+ CLOWN_MODEL(clown).setDrawMatrix(matrix);
+ CLOWN_MODEL(clown).setScale(&scale);
+ CLOWN_MODEL(clown).calcWorld(false);
+
+ CLOWN_MODEL(clown).scheduleForDrawing();
+
return PClownCarDraw(clown);
// run normal clown function
}
int CConExecute(dEn_c *clown) {
- OSReport("Executing");
-
return PClownCarExecute(clown);
- // run normal execute
}
void CCafterCreate(dEn_c *clown, u32 param) {
- OSReport("Creating");
clown->scale.x *= 1.25;
clown->scale.y *= 1.25;
clown->scale.z *= 1.25;
// setup the model
+ mHeapAllocator_c allocator;
+ nw4r::g3d::ResFile resFile;
+
+ allocator.link(-1, GameHeaps[0], 0, 0x20);
+
+ this->resFile.data = getResource("koopaJr_clown_ply", "g3d/cannon.brres");
+ nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("Cannon");
+ CLOWN_MODEL(clown).setup(mdl, &allocator, 0x224, 1, 0);
+ SetupTextures_MapObject(&CLOWN_MODEL(clown), 0);
+ allocator.unlink();
+
+ // Original AfterCreate
PClownCarAfterCreate(clown, param);
}
void CConExecuteMove(dEn_c *clown) {
- OSReport("Moving");
+
+ u8 player = ((dStageActor_c *)playerOccupying)->which_player;
+ OSReport("Angle = %x, %x, %x", (GetSpecificPlayerActor(player))->rot.y, (GetSpecificPlayerActor(player))->rot.x, (GetSpecificPlayerActor(player))->rot.z);
+ OSReport("Clown = %x, %x, %x", (clown)->rot.y, (clown)->rot.x, (clown)->rot.z);
+
+ RemoconMngClass* Remo = GetRemoconMng();
+
+ Vec tempPos;
+
+ u32 buttonPushed = Remocon_GetPressed(Remo->controllers[player]);
+ if (buttonPushed & 0x0100) {
+
+ if (clown->direction == 0) { // Going right
+ tempPos = (Vec){clown->pos.x + 32.0, clown->pos.y + 32.0, 3564.0};
+ dStageActor_c *spawned = CreateActor(347, clown->direction, tempPos, 0, 0);
+ spawned->speed.x = 5.0;
+ }
+ else {
+ tempPos = (Vec){clown->pos.x - 32.0, clown->pos.y + 32.0, 3564.0};
+ dStageActor_c *spawned = CreateActor(347, clown->direction, tempPos, 0, 0);
+ spawned->speed.x = -5.0;
+ }
+
+ SpawnEffect("Wm_en_killervanish", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ PlaySoundAsync(clown, SE_OBJ_HOUDAI_S_SHOT);
+
+ }
// run normal move
PClownCarMove(clown);