diff options
Diffstat (limited to 'src/bossMegaGoomba.cpp')
-rw-r--r-- | src/bossMegaGoomba.cpp | 198 |
1 files changed, 153 insertions, 45 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp index 0214f60..cd20c4d 100644 --- a/src/bossMegaGoomba.cpp +++ b/src/bossMegaGoomba.cpp @@ -12,37 +12,8 @@ const char* MGarcNameList [] = { NULL }; -//Enable this if you're fixing it -void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) { - float amtX = scale->x; - float amtY = scale->y; - - // 0, 20.0, 18.0, 20.0 - ActivePhysics::Info info; - // info.xDistToCenter = 0.0; - // info.yDistToCenter = 7.65 * amtY; - // info.xDistToEdge = 8.0 * amtX; - // info.yDistToEdge = 8.7 * amtY; - - info.xDistToCenter = 0.0; - info.yDistToCenter = 22.0 * amtY; - info.xDistToEdge = 18.0 * amtX; - info.yDistToEdge = 24.0 * amtY; - - info.category1 = actor->aPhysics.info.category1; - info.category2 = actor->aPhysics.info.category2; - info.bitfield1 = actor->aPhysics.info.bitfield1; - info.bitfield2 = actor->aPhysics.info.bitfield2; - info.unkShort1C = actor->aPhysics.info.unkShort1C; - info.callback = actor->aPhysics.info.callback; - - //OSReport("Making new Physics Class and adding to the list\n"); - actor->aPhysics.removeFromList(); - actor->aPhysics.initWithStruct(actor, &info); - actor->aPhysics.addToList(); -} - class daMegaGoomba_c : public dEn_c { + public: int onCreate(); int onDelete(); int onExecute(); @@ -55,7 +26,13 @@ class daMegaGoomba_c : public dEn_c { float timer; float dying; - + + lineSensor_s belowSensor; + pointSensor_s adjacentSensor; + + ActivePhysics leftTrapAPhysics, rightTrapAPhysics; + ActivePhysics stalkAPhysics; + HermiteKey keysX[0x10]; unsigned int Xkey_count; HermiteKey keysY[0x10]; @@ -90,6 +67,9 @@ class daMegaGoomba_c : public dEn_c { bool playerStunned[4]; + void removeMyActivePhysics(); + void addMyActivePhysics(); + // bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); // bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther); // bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); @@ -115,6 +95,10 @@ class daMegaGoomba_c : public dEn_c { void _vf110(ActivePhysics *apThis, ActivePhysics *apOther); void _vf108(ActivePhysics *apThis, ActivePhysics *apOther); + void dieOther_Begin(); + void dieOther_Execute(); + void dieOther_End(); + USING_STATES(daMegaGoomba_c); // DECLARE_STATE(Grow); DECLARE_STATE(Shrink); @@ -134,6 +118,89 @@ daMegaGoomba_c *daMegaGoomba_c::build() { } +void daMegaGoomba_c::removeMyActivePhysics() { + aPhysics.removeFromList(); + stalkAPhysics.removeFromList(); + leftTrapAPhysics.removeFromList(); + rightTrapAPhysics.removeFromList(); +} + +void daMegaGoomba_c::addMyActivePhysics() { + aPhysics.addToList(); + stalkAPhysics.addToList(); + leftTrapAPhysics.addToList(); + rightTrapAPhysics.addToList(); +} + + +void setNewActivePhysicsRect(daMegaGoomba_c *actor, Vec *scale) { + float amtX = scale->x * 0.5f; + float amtY = scale->y * 0.5f; + + actor->belowSensor.flags = SENSOR_LINE; + actor->belowSensor.lineA = s32((amtX * -28.0f) * 4096.0f); + actor->belowSensor.lineB = s32((amtX * 28.0f) * 4096.0f); + actor->belowSensor.distanceFromCenter = s32((amtY * 4) * 4096.0f); + + actor->adjacentSensor.flags = SENSOR_POINT; + actor->adjacentSensor.x = s32((amtX * 32.0f) * 4096.0f); + actor->adjacentSensor.y = s32((amtY * 22.0f) * 4096.0f); + + // 0, 20.0, 18.0, 20.0 + ActivePhysics::Info info; + // info.xDistToCenter = 0.0; + // info.yDistToCenter = 7.65 * amtY; + // info.xDistToEdge = 8.0 * amtX; + // info.yDistToEdge = 8.7 * amtY; + + info.xDistToCenter = 0.0f; + info.yDistToCenter = 57.0f * amtY; + info.xDistToEdge = 14.0f * amtX; + info.yDistToEdge = 32.0f * amtY; + + info.category1 = actor->aPhysics.info.category1; + info.category2 = actor->aPhysics.info.category2; + info.bitfield1 = actor->aPhysics.info.bitfield1; + info.bitfield2 = actor->aPhysics.info.bitfield2; + info.unkShort1C = actor->aPhysics.info.unkShort1C; + info.callback = actor->aPhysics.info.callback; + + /*actor->aPhysics.trpValue0 = amtX * -12.0f; + actor->aPhysics.trpValue1 = amtX * 12.0f; + actor->aPhysics.trpValue2 = amtX * -48.0f; + actor->aPhysics.trpValue3 = amtX * 48.0f;*/ + + actor->aPhysics.initWithStruct(actor, &info); + + // Original trapezium was -12,12 to -48,48 + ActivePhysics::Info left = { + amtX*-28.0f, amtY*56.0f, amtX*14.0f, amtY*31.0f, + 3, 0, 0x6f, 0xffbafffe, 0, &dEn_c::collisionCallback}; + actor->leftTrapAPhysics.initWithStruct(actor, &left); + actor->leftTrapAPhysics.trpValue0 = amtX * 14.0f; + actor->leftTrapAPhysics.trpValue1 = amtX * 14.0f; + actor->leftTrapAPhysics.trpValue2 = amtX * -14.0f; + actor->leftTrapAPhysics.trpValue3 = amtX * 14.0f; + actor->leftTrapAPhysics.collisionCheckType = 3; + + ActivePhysics::Info right = { + amtX*28.0f, amtY*56.0f, amtX*14.0f, amtY*31.0f, + 3, 0, 0x6f, 0xffbafffe, 0, &dEn_c::collisionCallback}; + actor->rightTrapAPhysics.initWithStruct(actor, &right); + actor->rightTrapAPhysics.trpValue0 = amtX * -14.0f; + actor->rightTrapAPhysics.trpValue1 = amtX * -14.0f; + actor->rightTrapAPhysics.trpValue2 = amtX * -14.0f; + actor->rightTrapAPhysics.trpValue3 = amtX * 14.0f; + actor->rightTrapAPhysics.collisionCheckType = 3; + + ActivePhysics::Info stalk = { + 0.0f, amtY*12.0f, amtX*28.0f, amtY*12.0f, + 3, 0, 0x6f, 0xffbafffe, 0, &dEn_c::collisionCallback}; + actor->stalkAPhysics.initWithStruct(actor, &stalk); + +} + + //FIXME make this dEn_c->used... extern "C" int SomeStrangeModification(dStageActor_c* actor); extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk); @@ -151,6 +218,7 @@ CREATE_STATE(daMegaGoomba_c, Turn); //TODO better fix for possible bug with sign (ex. life=120; count=-9;) bool daMegaGoomba_c::takeHit(char count) { + OSReport("Taking a hit!\n"); if(!this->already_hit) { int c = count; int l = this->life; @@ -188,6 +256,10 @@ void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOth #endif } void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { + if (apThis == &stalkAPhysics) { + dEn_c::playerCollision(apThis, apOther); + return; + } /* * * * * * * * * * * * * * * * * * * * * * 0=normal??,1=dontHit,2=dontKill @@ -209,10 +281,17 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth //char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0); char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2); +// OSReport("I hate my life: %d\n", ret); if(ret == 1) { // regular jump apOther->someFlagByte |= 2; - if(this->takeHit(1)) - doStateChange(&StateID_DieFall); + if(this->takeHit(1)) { + // kill me + VEC2 eSpeed = {speed.x, speed.y}; + OSReport("I'M DYING\n"); + OSReport("State: %s\n", acState.getCurrentState()->getName()); + killWithSpecifiedState(apOther->owner, &eSpeed, &dEn_c::StateID_DieOther); + OSReport("State: %s\n", acState.getCurrentState()->getName()); + } } else if(ret == 3) { // spinning apOther->someFlagByte |= 2; if(this->takeHit(1)) @@ -224,10 +303,7 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth } else { } - //FIXME hack to make multiple playerCollisions work - this->isDead = 0; - this->flags_4FC |= (1<<(31-7)); - this->counter_504[apOther->owner->which_player] = 0; + //this->flags_4FC |= (1<<(31-7)); } void daMegaGoomba_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Ground Pounded"); @@ -242,10 +318,7 @@ void daMegaGoomba_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePh // EN_LandbarrelPlayerCollision(this, apThis, apOther); // mario->speed.x += 16.0; - - this->isDead = 0; - this->flags_4FC |= (1<<(31-7)); - this->counter_504[apOther->owner->which_player] = 0; + //this->flags_4FC |= (1<<(31-7)); } void daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {} bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; } @@ -313,9 +386,7 @@ void daMegaGoomba_c::setupCollision() { //POINTLESS WITH GROWTH this->scale.x = this->scale.y = this->scale.z = 0.666; - static const lineSensor_s below(-12 << 12, 12 << 12, 0); - static const pointSensor_s adjacent(16 << 12, 16 << 12); - this->collMgr.init(this, &below, 0, &adjacent); + this->collMgr.init(this, &belowSensor, 0, &adjacentSensor); char foo = this->_391; this->pos_delta2.x = 0.0; @@ -360,13 +431,25 @@ int daMegaGoomba_c::onCreate() { hm.yDistToEdge = 12.0; hm.category1 = 0x3; hm.category2 = 0x0; - hm.bitfield1 = 0x4f; + hm.bitfield1 = 0x6f; hm.bitfield2 = 0xffbafffe; hm.unkShort1C = 0; hm.callback = &dEn_c::collisionCallback; this->aPhysics.initWithStruct(this, &hm); this->aPhysics.addToList(); + ActivePhysics::Info stalk = { + 0.0f, 24.0f, 32.0f, 22.0f, + 3, 0, 0x6f, 0xffbafffe, 0, &dEn_c::collisionCallback}; + stalkAPhysics.initWithStruct(this, &stalk); + stalkAPhysics.addToList(); + + // for dummy purposes, we'll replace the info later + leftTrapAPhysics.initWithStruct(this, &stalk); + leftTrapAPhysics.addToList(); + rightTrapAPhysics.initWithStruct(this, &stalk); + rightTrapAPhysics.addToList(); + this->_120 |= 0x200; this->_36D = 0; @@ -404,6 +487,8 @@ int daMegaGoomba_c::onDelete() { } int daMegaGoomba_c::onExecute() { + // what state am I in? +// OSReport("State for %p: %s\n", this, acState.getCurrentState()->getName()); //80033450 acState.execute(); //if(CheckSomethingEnemyRelated()) // checks class1EC bitfield @@ -411,6 +496,7 @@ int daMegaGoomba_c::onExecute() { //else // dStageActor_c__checkZoneBoundaries(this, 0); //// dont do updateModelMatrices //// + checkZoneBoundaries(0); updateModelMatrices(); @@ -799,3 +885,25 @@ void daMegaGoomba_c::unstunPlayers() { } } + + +void daMegaGoomba_c::dieOther_Begin() { + animationChr.bind(&bodyModel, resFile.GetResAnmChr("damage"), true); + bodyModel.bindAnim(&animationChr, 2.0f); + speed.x = speed.y = speed.z = 0.0f; + removeMyActivePhysics(); + + rot.y = 0; + counter_500 = 60; +} + +void daMegaGoomba_c::dieOther_End() { + dEn_c::dieOther_End(); +} + +void daMegaGoomba_c::dieOther_Execute() { + bodyModel._vf1C(); + if (counter_500 == 0) + Delete(1); +} + |