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-rw-r--r--src/bossMegaGoomba.cpp68
1 files changed, 10 insertions, 58 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 2bfc681..e4bc270 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -114,31 +114,6 @@ daMegaGoomba_c *daMegaGoomba_c::build() {
return new(buffer) daMegaGoomba_c;
}
-void HexDump(char* address, u32 length) {
- length = (length + 0x1f) & ~0x1f;
- char line[0x11] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
- for(u32 ii=0; ii < length; ii += 0x10) {
- for(u32 jj=0; jj < 0x10; jj++) {
- if((address[ii+jj] < 0x20) || (address[ii+jj] > 0x7e)) {
- line[jj] = '.';
- }else{
- line[jj] = address[ii+jj];
- }
- }
- OSReport("%08x: %04x %04x %04x %04x %04x %04x %04x %04x |%s|\n",
- (u32)(address+ii),
- *(u16*)(address+ii+0x00),
- *(u16*)(address+ii+0x02),
- *(u16*)(address+ii+0x04),
- *(u16*)(address+ii+0x06),
- *(u16*)(address+ii+0x08),
- *(u16*)(address+ii+0x0a),
- *(u16*)(address+ii+0x0c),
- *(u16*)(address+ii+0x0e),
- line);
- for(u32 jj=0; jj<0x10; jj++) line[jj] = 0;
- }
-}
@@ -179,21 +154,16 @@ bool daMegaGoomba_c::takeHit(char count) {
#define DEACTIVATE 0
bool daMegaGoomba_c::preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- //OSReport("preSpriteCollision\n");
return false;
}
bool daMegaGoomba_c::prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- //OSReport("prePlayerCollision\n");
return false;
}
-//bool daMegaGoomba_c::preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("preYoshiCollision\n"); return false; }
-//bool daMegaGoomba_c::stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("stageActorCollision\n"); return true; }
void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
//HE'S TOO BADASS TO STOP FOR SMALLER GOOMBAS
#if 0
- OSReport("spriteCollision\n");
float me = apThis->firstFloatArray[3];
if(((this->direction == 1) && (me > 0.0)) || ((this->direction == 0) && (me < 0.0))) {
dStateBase_c* state = this->acState.getCurrentState();
@@ -205,7 +175,6 @@ void daMegaGoomba_c::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOth
}
void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("Mario collision.\n");
/* * * * * * * * * * * * * * * * * * * * *
* 0=normal??,1=dontHit,2=dontKill
@@ -228,22 +197,17 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2);
if(ret == 1) { // regular jump
apOther->someFlagByte |= 2;
- OSReport("ret == 1; regular jump;\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
} else if(ret == 3) { // spinning
apOther->someFlagByte |= 2;
- OSReport("ret == 3; spinning collision;\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
} else if(ret == 0) {
- OSReport("calling dEn_c::playerCollsiion(apThis, apOther);\n");
this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
} else if(ret == 2) {
- OSReport("Y U USIN' MINIMARIO?\n");
} else {
- OSReport("usedForDeter...() returned %d\n", ret);
}
//FIXME hack to make multiple playerCollisions work
@@ -252,34 +216,30 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
this->counter_504[apOther->owner->which_player] = 0;
}
-//void daMegaGoomba_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("yoshiCollision\n"); }
-void daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Fireball\n"); }
-bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball\n"); return false; }
-void daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit StarMario\n"); }
-void daMegaGoomba_c::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("MarioHit\n"); }
+void daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {}
+bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
+void daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daMegaGoomba_c::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daMegaGoomba_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("Hit Rolling Object\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
}
-void daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Penguin Attack\n"); }
-void daMegaGoomba_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound\n"); }
-void daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("PipeCannon Hit\n"); }
+void daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {}
+void daMegaGoomba_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) {}
void daMegaGoomba_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("Hit Hammer\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
}
void daMegaGoomba_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("Hit Yoshi Fire\n");
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
}
-void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf120:\n"); }
-void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf110:\n"); }
-void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf108:\n"); }
+void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { }
void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
@@ -362,14 +322,12 @@ void daMegaGoomba_c::setupCollision() {
int daMegaGoomba_c::onCreate() {
/*80033230 daEnLkuribo_c::onCreate()*/
- OSReport("Creating MG's body model\n");
this->setupBodyModel();
this->max_speed.y = -4.0;
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
this->rot.y = (this->direction) ? 0xE000 : 0x2000;
this->_518 = 2;
- OSReport("Creating MegaGoomba's Physics Struct\n");
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
hm.yDistToCenter = 8.0;
@@ -403,10 +361,8 @@ int daMegaGoomba_c::onCreate() {
this->JumpDist = 64.0;
this->JumpTime = 50.0;
- OSReport("Setting MegaGoomba's State\n");
doStateChange(&StateID_Grow);
- OSReport("Going to Execute MegaGoomba\n");
this->onExecute();
return true;
}
@@ -418,7 +374,6 @@ int daMegaGoomba_c::onDelete() {
int daMegaGoomba_c::onExecute() {
//80033450
acState.execute();
- //OSReport("Field_34A: %02x\n", this->_34A);
//if(CheckSomethingEnemyRelated()) // checks class1EC bitfield
// sub_80033f10(this); // spawn hit effect and play hit sound
//else
@@ -675,7 +630,6 @@ void daMegaGoomba_c::endState_Turn() {
void daMegaGoomba_c::beginState_Walk() {
//inline this piece of code
this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
- OSReport("Direction: %d\n", this->direction);
this->speed.x = this->speed.z = 0.0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
this->speed.y = -4.0;
@@ -703,7 +657,6 @@ void daMegaGoomba_c::executeState_Walk() {
}
u32 bitfield2 = this->collMgr.directional_bitfields[this->direction];
if(bitfield2) {
- OSReport("Found wall: %08x\n", bitfield2);
this->doStateChange(&StateID_Turn);
}
DoStuffAndMarkDead(this, this->pos, 1.0);
@@ -731,7 +684,6 @@ void daMegaGoomba_c::executeState_Walk() {
#if 0
//if(CollidedWithTile(this->classAt1EC)) {
if( this->collMgr.CollidedWithTile() {
- OSReport("CollidedWithTile() : true [%08x]\n", this->collMgr.bitfield_for_checks);
}
#endif