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-rw-r--r--src/bossKoopaThrow.cpp37
1 files changed, 6 insertions, 31 deletions
diff --git a/src/bossKoopaThrow.cpp b/src/bossKoopaThrow.cpp
index 19beadd..821a848 100644
--- a/src/bossKoopaThrow.cpp
+++ b/src/bossKoopaThrow.cpp
@@ -22,10 +22,10 @@ struct TypeInfo {
static const TypeInfo types[6] = {
{"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_hit", 0, SE_BOSS_JR_FLOOR_BREAK, 0, 8.0f, 2.0f, 0, 0, 0x1000},
{"choropoo", "g3d/choropoo.brres", "spanner", "Wm_en_burst_s", 0, SE_BOSS_JR_BOMB_BURST, 0, 8.0f, 2.0f, 0, 0, 0x1000},
- {"koopa_clown_bomb", "g3d/koopa_clown_bomb.brres", "koopa_clown_bomb", "Wm_en_burst_s", SE_BOSS_JR_BOMB_BOUND, SE_BOSS_JR_BOMB_BURST, 0, 16.0f, 0.8f, 0x200, 0x800, 0x1000},
+ {"koopa_clown_bomb", "g3d/koopa_clown_bomb.brres", "koopa_clown_bomb", "Wm_en_burst_s", SE_EMY_ELCJ_THROW, SE_BOSS_JR_BOMB_BURST, 0, 16.0f, 0.8f, 0x200, 0x800, 0x1000},
{"bros", "g3d/t00.brres", "bros_hammer", "Wm_en_hit", 0, SE_OBJ_HAMMER_HIT_BOTH, SE_EMY_MEGA_BROS_HAMMER, 16.0f, 2.0f, 0, 0, 0x1000},
{"dossun", "g3d/t00.brres", "dossun", "Wm_en_hit", SE_EMY_DOSSUN, SE_EMY_DOSSUN_DEAD, 0, 16.0f, 1.0f, 0x100, 0x100, 0x100},
- {"KoopaShip", "g3d/present.brres", "PresentBox_penguin", "Wm_dm_presentopen",SE_DEMO_OP_PRESENT_THROW_2400f, SE_DEMO_OP_PRESENT_BOX_BURST, 0, 12.0f, 1.0f, 0x20, 0x40, 0x200}
+ {"KoopaShip", "g3d/present.brres", "PresentBox_penguin", "Wm_dm_presentopen",SE_DEMO_OP_PRESENT_THROW_2400f, SE_DEMO_OP_PRESENT_BOX_BURST, 0, 20.0f, 1.0f, 0x20, 0x40, 0x200}
};
@@ -88,7 +88,7 @@ void daKoopaThrow::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther
if (Type == 5) {
PlaySoundAsync(this, currentInfo->breakSound);
SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
- dStageActor_c *spawned = CreateActor(EN_HATENA_BALLOON, 0x100, this->pos, 0, 0);
+ dStageActor_c *spawned = CreateActor(EN_ITEM, 0x20000063, this->pos, 0, 0);
spawned->pos.x = this->pos.x;
spawned->pos.y = this->pos.y;
this->Delete(1);
@@ -141,9 +141,7 @@ void daKoopaThrow::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhys
daKoopaThrow *daKoopaThrow::build() {
- OSReport("Building");
void *buffer = AllocFromGameHeap1(sizeof(daKoopaThrow));
- OSReport("Built");
return new(buffer) daKoopaThrow;
}
@@ -154,31 +152,20 @@ int daKoopaThrow::onCreate() {
this->Type = (this->settings >> 4) & 0xF;
this->front = (this->settings >> 8) & 0xF;
- OSReport("Type is %d", this->Type);
-
currentInfo = &types[Type];
- OSReport("Current Info is: %s, %s, %s", currentInfo->arcName, currentInfo->brresName, currentInfo->modelName);
-
allocator.link(-1, GameHeaps[0], 0, 0x20);
- OSReport("Allocated");
-
nw4r::g3d::ResFile rf(getResource(currentInfo->arcName, currentInfo->brresName));
- OSReport("Res File Gotten");
bodyModel.setup(rf.GetResMdl(currentInfo->modelName), &allocator, 0x224, 1, 0);
- OSReport("Body model setup");
SetupTextures_Enemy(&bodyModel, 0);
- OSReport("Textures setup");
allocator.unlink();
- OSReport("Onwards to Physics");
-
ActivePhysics::Info KoopaJunk;
- KoopaJunk.xDistToCenter = 0.0;
+ KoopaJunk.xDistToCenter = -currentInfo->size;
KoopaJunk.yDistToCenter = 0.0;
KoopaJunk.xDistToEdge = currentInfo->size;
KoopaJunk.yDistToEdge = currentInfo->size;
@@ -266,7 +253,6 @@ int daKoopaThrow::onExecute() {
float rect[] = {this->_320, this->_324, this->spriteSomeRectX, this->spriteSomeRectY};
int ret = this->outOfZone(this->pos, (float*)&rect, this->currentZoneID);
if(ret) {
- OSReport("Deleting");
this->Delete(1);
}
@@ -295,8 +281,8 @@ void daKoopaThrow::executeState_Straight() {
HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ // cmgr_returnValue = collMgr.CollidedWithTile();
+ // collMgr.execute();
// if (collMgr.CollidedWithTile() || (collMgr.bitfield_for_checks & (0x15 << direction))) {
// // hit the ground or wall
@@ -324,17 +310,6 @@ void daKoopaThrow::executeState_Straight() {
PlaySound(this, currentInfo->flySound);
}
- if (Type == 5) {
- if (this->speed.y < 0.0) {
- PlaySoundAsync(this, currentInfo->breakSound);
- SpawnEffect(currentInfo->deathEffect, 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- dStageActor_c *spawned = CreateActor(EN_HATENA_BALLOON, 0x100, this->pos, 0, 0);
- spawned->pos.x = this->pos.x;
- spawned->pos.y = this->pos.y;
- this->Delete(1);
- }
- }
-
}
void daKoopaThrow::endState_Straight() { }