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-rw-r--r--src/bossFlameThrower.cpp291
1 files changed, 24 insertions, 267 deletions
diff --git a/src/bossFlameThrower.cpp b/src/bossFlameThrower.cpp
index 70583fd..3a77621 100644
--- a/src/bossFlameThrower.cpp
+++ b/src/bossFlameThrower.cpp
@@ -7,69 +7,17 @@
class daKoopaBreath : public dEn_c {
int onCreate();
int onExecute();
- int onDelete();
- int onDraw();
-
- mHeapAllocator_c allocator;
- m3d::mdl_c bodyModel;
-
- int timer;
- char Kaboom;
- char direction;
- char front;
- float ymod;
- int lifespan;
- u32 cmgr_returnValue;
+ mEf::es2 effect;
static daKoopaBreath *build();
- void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
-
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
- bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
-
-
- USING_STATES(daKoopaBreath);
- DECLARE_STATE(Straight);
- DECLARE_STATE(Kaboom);
+ void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
};
-CREATE_STATE(daKoopaBreath, Straight);
-CREATE_STATE(daKoopaBreath, Kaboom);
-
-
-extern "C" void *PlayWrenchSound(dEn_c *);
-
-
void daKoopaBreath::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-
-void daKoopaBreath::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
-bool daKoopaBreath::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
- return false;
-}
-void daKoopaBreath::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daKoopaBreath::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
-
- PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
- this->Delete(1);
-}
-void daKoopaBreath::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daKoopaBreath::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->_vf220(apOther->owner);
-
- SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
-
- PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
- this->Delete(1);
-}
-
+void daKoopaBreath::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {}
daKoopaBreath *daKoopaBreath::build() {
@@ -80,234 +28,43 @@ daKoopaBreath *daKoopaBreath::build() {
int daKoopaBreath::onCreate() {
- allocator.link(-1, GameHeaps[0], 0, 0x20);
-
- nw4r::g3d::ResFile rf(getResource("choropoo", "g3d/choropoo.brres"));
- bodyModel.setup(rf.GetResMdl("spanner"), &allocator, 0x224, 1, 0);
- SetupTextures_Enemy(&bodyModel, 0);
-
- allocator.unlink();
-
-
- this->direction = this->settings & 0xF;
- this->Kaboom = (this->settings >> 4) & 0xF;
- this->front = (this->settings >> 8) & 0xF;
-
- ActivePhysics::Info HitMeBaby;
-
- if (this->Kaboom == 0) {
- HitMeBaby.xDistToCenter = 0.0;
- HitMeBaby.yDistToCenter = 0.0;
- HitMeBaby.xDistToEdge = 5.0;
- HitMeBaby.yDistToEdge = 5.0;
-
- this->scale.x = 1.25;
- this->scale.y = 1.25;
- this->scale.z = 1.25;
- }
-
- else {
- HitMeBaby.xDistToCenter = 0.0;
- HitMeBaby.yDistToCenter = 0.0;
- HitMeBaby.xDistToEdge = 8.0;
- HitMeBaby.yDistToEdge = 8.0;
+ OSReport("Made a fireball");
+ ActivePhysics::Info GreatBalls;
- this->scale.x = 2.0;
- this->scale.y = 2.0;
- this->scale.z = 2.0;
- }
+ GreatBalls.xDistToCenter = 0.0;
+ GreatBalls.yDistToCenter = 18.0;
+ GreatBalls.xDistToEdge = 38.0;
+ GreatBalls.yDistToEdge = 38.0;
- HitMeBaby.category1 = 0x3;
- HitMeBaby.category2 = 0x0;
- HitMeBaby.bitfield1 = 0x47;
- HitMeBaby.bitfield2 = 0xFFFFFFFF;
- HitMeBaby.unkShort1C = 0;
- HitMeBaby.callback = &dEn_c::collisionCallback;
-
- this->aPhysics.initWithStruct(this, &HitMeBaby);
+ GreatBalls.category1 = 0x3;
+ GreatBalls.category2 = 0x0;
+ GreatBalls.bitfield1 = 0x47;
+ GreatBalls.bitfield2 = 0xFFFFFFFF;
+ GreatBalls.unkShort1C = 0;
+ GreatBalls.callback = &dEn_c::collisionCallback;
+
+ this->aPhysics.initWithStruct(this, &GreatBalls);
this->aPhysics.addToList();
-
-
- spriteSomeRectX = 5.0f;
- spriteSomeRectY = 5.0f;
- _320 = 0.0f;
- _324 = 5.0f;
-
- // These structs tell stupid collider what to collide with - these are from koopa troopa
- static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0};
- static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0};
- static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0};
-
- collMgr.Init(this, one, two, three);
- collMgr.execute();
-
- cmgr_returnValue = collMgr.CollidedWithTile();
-
-
- if (this->direction == 0) { // Ground Facing Left
- this->pos.x -= 0.0; // -32 to +32
- this->pos.y += 36.0;
- this->rot.z = 0x2000;
- }
- else if (this->direction == 1) { // Ground Facing Right
- this->pos.x += 0.0; // +32 to -32
- this->pos.y += 36.0;
- this->rot.z = 0xE000;
- }
- if (this->front == 1) { this->pos.z = -1804.0; }
- else { this->pos.z = 3300.0; }
-
-
- if (this->Kaboom) {
- doStateChange(&StateID_Kaboom); }
- else {
- doStateChange(&StateID_Straight); }
+ speed.x = -2.0;
this->onExecute();
return true;
}
-int daKoopaBreath::onDelete() {
- return true;
-}
-
-int daKoopaBreath::onDraw() {
- bodyModel.scheduleForDrawing();
- return true;
-}
-
-
-void daKoopaBreath::updateModelMatrices() {
- matrix.translation(pos.x, pos.y, pos.z);
- matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
-
- bodyModel.setDrawMatrix(matrix);
- bodyModel.setScale(&scale);
- bodyModel.calcWorld(false);
-}
-
-
int daKoopaBreath::onExecute() {
- acState.execute();
- updateModelMatrices();
-
- return true;
-}
-
-
-void daKoopaBreath::beginState_Kaboom() {
- float rand = (float)GenerateRandomNumber(10) * 0.4;
-
- if (this->direction == 0) { // directions 1 spins clockwise, fly rightwards
- speed.x = 1.0 + rand;
- }
- else { // directions 0 spins anti-clockwise, fly leftwards
- speed.x = -1.0 - rand;
- }
-
- speed.y = 6.0;
-}
-void daKoopaBreath::executeState_Kaboom() {
-
- speed.y = speed.y - 0.01875;
-
- HandleXSpeed();
- HandleYSpeed();
- doSpriteMovement();
-
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
-
- if (collMgr.CollidedWithTile()) {
- // hit the ground
- PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
-
- SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
- SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
- this->Delete(1);
- }
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- // hit the wall
- PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
-
- if (this->direction == 0) { // directions 1 spins clockwise, fly rightwards
- SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0x4000,0}, &(Vec){0.75, 0.75, 0.75});
- SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0x4000,0}, &(Vec){1.25, 1.25, 1.25});
- }
- else { // directions 0 spins anti-clockwise, fly leftwards
- SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0xE000,0}, &(Vec){0.75, 0.75, 0.75});
- SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0xE000,0}, &(Vec){1.25, 1.25, 1.25});
- }
-
- this->Delete(1);
- }
-
- if (this->direction == 1) { // directions 1 spins clockwise, fly rightwards
- this->rot.z -= 0x1000; }
- else { // directions 0 spins anti-clockwise, fly leftwards
- this->rot.z += 0x1000; }
-
- PlayWrenchSound(this);
-
-}
-void daKoopaBreath::endState_Kaboom() { }
-
-
-
-void daKoopaBreath::beginState_Straight() {
- float rand = (float)GenerateRandomNumber(10) * 0.4;
-
- if (this->direction == 0) { // directions 1 spins clockwise, fly rightwards
- speed.x = 1.0 + rand;
- }
- else { // directions 0 spins anti-clockwise, fly leftwards
- speed.x = -1.0 - rand;
- }
-
- speed.y = 6.0;
-}
-void daKoopaBreath::executeState_Straight() {
-
- speed.y = speed.y - 0.01875;
-
HandleXSpeed();
- HandleYSpeed();
doSpriteMovement();
- cmgr_returnValue = collMgr.CollidedWithTile();
- collMgr.execute();
+ PlaySound(this, SE_BOSS_JR_FIRE_BURNING);
- if (collMgr.CollidedWithTile()) {
- // hit the ground
- PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
+ effect.spawn("Wm_ko_fireattack", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
- SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
+ float rect[] = {0.0, 0.0, 38.0, 38.0};
+ int ret = this->outOfZone(this->pos, (float*)&rect, this->currentZoneID);
+ if(ret) {
this->Delete(1);
}
- if (collMgr.bitfield_for_checks & (0x15 << direction)) {
- // hit the wall
- PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
-
- SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
- this->Delete(1);
- }
-
- if (this->direction == 1) { // directions 1 spins clockwise, fly rightwards
- this->rot.z -= 0x1000; }
- else { // directions 0 spins anti-clockwise, fly leftwards
- this->rot.z += 0x1000; }
-
- PlayWrenchSound(this);
+ return true;
}
-void daKoopaBreath::endState_Straight() { }
-
-
-
-
-
-// Wm_en_explosion_smk
-
-
-