diff options
Diffstat (limited to 'MMFullWorld.xml')
-rw-r--r-- | MMFullWorld.xml | 48 |
1 files changed, 30 insertions, 18 deletions
diff --git a/MMFullWorld.xml b/MMFullWorld.xml index 2c87199..99e3de6 100644 --- a/MMFullWorld.xml +++ b/MMFullWorld.xml @@ -1,44 +1,44 @@ <map> - <point name="drydry" position="-266.624,61.122,244.628" type="level" params="2,9,0,0"> + <point name="drydry" position="-266.624,61.122,244.628" type="level" level="2-9"> <exit direction="up" to="drydry to columns" /> <exit direction="right" to="drydry to oasis" /> <exit direction="down" to="drydry to toadhouse" /> </point> - <!--<point name="toadhouse" position="-320.172,41.155,344.66" type="level" params="2,11,0,0">--> - <point name="toadhouse" position="-320.172,41.155,344.66" type="level" params="1,1,0,0"> + <!--<point name="toadhouse" position="-320.172,41.155,344.66" type="level" level="2-11">--> + <point name="toadhouse" position="-320.172,41.155,344.66" type="level" level="1-1"> <exit direction="up" to="drydry to toadhouse" reverse="yes" /> <exit direction="right" to="toadhouse to basement" /> <exit direction="down" to="toadhouse to basement" /> </point> - <point name="basement" position="-95.274,-35.167,385.463" type="level" params="2,14,0,0"> + <point name="basement" position="-95.274,-35.167,385.463" type="level" level="2-14"> <exit direction="left" to="toadhouse to basement" reverse="yes" /> <exit direction="down" to="toadhouse to basement" reverse="yes" /> <exit direction="up" to="basement to castle" /> </point> - <point name="columns" position="-168.286,61.122,165.593" type="level" params="2,10,0,0"> + <point name="columns" position="-168.286,61.122,165.593" type="level" level="2-10"> <exit direction="down" to="drydry to columns" reverse="yes" /> <exit direction="right" to="columns to sinkysand" /> </point> - <point name="sinkysand" position="-78.644,35.327,205.595" type="level" params="2,13,0,0"> + <point name="sinkysand" position="-78.644,35.327,205.595" type="level" level="2-13"> <exit direction="left" to="columns to sinkysand" reverse="yes" /> <exit direction="right" to="sinkysand to castle" /> </point> - <point name="gulch" position="-76.596,61.122,379.174" type="level" params="2,15,0,0"> + <point name="gulch" position="-76.596,61.122,379.174" type="level" level="2-15"> <exit direction="left" to="oasis to gulch" reverse="yes" /> <exit direction="up" to="gulch to castle" /> </point> - <point name="oasis" position="-154.073,52.178,322.023" type="level" params="2,12,0,0"> + <point name="oasis" position="-154.073,52.178,322.023" type="level" level="2-12"> <exit direction="left" to="drydry to oasis" reverse="yes" /> <exit direction="right" to="oasis to gulch" /> </point> - <point name="castle" position="-58.448,62.185,293.062" type="level" params="2,16,0,0"> + <point name="castle" position="-58.448,62.185,293.062" type="level" level="2-16"> <exit direction="up" to="sinkysand to castle" reverse="yes" /> <exit direction="left" to="basement to castle" reverse="yes" /> <exit direction="down" to="gulch to castle" reverse="yes" /> @@ -46,39 +46,51 @@ </point> - <path name="drydry to columns" start="drydry" end="columns"> + <path name="drydry to columns" start="drydry" end="columns" required="drydry_normal"> <segment from="drydry" to="columns" /> + <material>World2_PathstoColumns</material> </path> - <path name="columns to sinkysand" start="columns" end="sinkysand"> + <path name="columns to sinkysand" start="columns" end="sinkysand" required="columns_normal"> <segment from="columns" to="sinkysand" /> + <material>World2_PathstoSinky</material> </path> - <path name="sinkysand to castle" start="sinkysand" end="castle"> + <path name="sinkysand to castle" start="sinkysand" end="castle" required="sinkysand_normal"> <segment from="sinkysand" to="castle" /> + <material>World2_PathsSinkytoPyramid</material> </path> - <path name="drydry to oasis" start="drydry" end="oasis"> + <path name="drydry to oasis" start="drydry" end="oasis" required="drydry_normal"> <segment from="drydry" to="oasis" /> + <material>World2_PathstoOasis</material> </path> - <path name="oasis to gulch" start="oasis" end="gulch"> + <path name="oasis to gulch" start="oasis" end="gulch" required="oasis_normal"> <segment from="oasis" to="gulch" /> + <material>World2_PathstoDeserted</material> </path> - <path name="gulch to castle" start="gulch" end="castle"> + <path name="gulch to castle" start="gulch" end="castle" required="gulch_normal"> <segment from="gulch" to="castle" /> + <material>World2_PathsDesertedtoPyramid</material> </path> - <path name="drydry to toadhouse" start="drydry" end="toadhouse"> + <path name="drydry to toadhouse" start="drydry" end="toadhouse" required="drydry_secret"> <segment from="drydry" to="toadhouse" /> + <material>World2_PathstoToad1</material> + <material>World2_PathstoToad2</material> </path> - <path name="toadhouse to basement" start="toadhouse" end="basement"> + <path name="toadhouse to basement" start="toadhouse" end="basement" required="drydry_secret"> <segment from="toadhouse" to="basement" /> + <material>World2_PathstoPlumbing1</material> + <material>World2_PathstoPlumbing2</material> + <material>World2_PathstoPlumbing3</material> + <material>World2_PathsPlumbing</material> </path> - <path name="basement to castle" start="basement" end="castle"> + <path name="basement to castle" start="basement" end="castle" required="basement_normal"> <segment from="basement" to="castle" /> </path> </map> |