diff options
| -rw-r--r-- | bossCaptainBowser.yaml | 2 | ||||
| -rw-r--r-- | kamek_pal.x | 4 | ||||
| -rw-r--r-- | src/bossPlayerClown.cpp | 14 | 
3 files changed, 9 insertions, 11 deletions
diff --git a/bossCaptainBowser.yaml b/bossCaptainBowser.yaml index 39ec00d..2bd930d 100644 --- a/bossCaptainBowser.yaml +++ b/bossCaptainBowser.yaml @@ -85,7 +85,7 @@ hooks:    - name: ClownCarAfterCreate      type: add_func_pointer      src_addr_pal: 0x8095FEF8 -    target_func: 'CCafterCreate(dEn_c *)' +    target_func: 'CCafterCreate(dEn_c *, unsigned int)'    - name: ClownCarOnExecute      type: add_func_pointer diff --git a/kamek_pal.x b/kamek_pal.x index ef265f2..1b35358 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -12,9 +12,9 @@ SECTIONS {  	__dt__20daJrClownForPlayer_cFv = 0x80810540; /* Beans indeed. */  	PClownCarExecute = 0x800A3600; -	PClownCarAfterCreate = 0x80810BC0; +	PClownCarAfterCreate = 0x800951D0;  	PClownCarDraw = 0x80810B90; -	PClownCarMove = 0x80810B90; +	PClownCarMove = 0x80811E70;  /* Back to other shit I didn't want to scroll for */ diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp index 09c610d..bfd6671 100644 --- a/src/bossPlayerClown.cpp +++ b/src/bossPlayerClown.cpp @@ -9,9 +9,9 @@  #define CLOWN_MODEL(clown) ((m3d::mdl_c*)( ((u32)(clown)) + 0xFD0 ))  extern "C" int PClownCarExecute(dEn_c *clown); -extern "C" int PClownCarAfterCreate(dEn_c *clown, u32); +extern "C" void PClownCarAfterCreate(dEn_c *clown, u32);  extern "C" int PClownCarDraw(dEn_c *clown); -extern "C" int PClownCarMove(dEn_c *clown); +extern "C" void PClownCarMove(dEn_c *clown);  int CConDraw(dEn_c *clown) {  	// setup matrices @@ -29,7 +29,7 @@ int CConExecute(dEn_c *clown) {  	// run normal execute  } -int CCafterCreate(dEn_c *clown) { +void CCafterCreate(dEn_c *clown, u32 param) {  	OSReport("Creating");  	clown->scale.x *= 1.25; @@ -38,20 +38,18 @@ int CCafterCreate(dEn_c *clown) {  	// setup the model -	return PClownCarAfterCreate(clown, 1); +	PClownCarAfterCreate(clown, param);  } -int CConExecuteMove(dEn_c *clown) { +void CConExecuteMove(dEn_c *clown) {  	OSReport("Moving");  	// run normal move -	int ret = PClownCarMove(clown); +	PClownCarMove(clown);  	// check for wiimote button presses  	// spawn effect and attack if there are any -	 -	return ret;  }  | 
