diff options
-rw-r--r-- | src/fakeStarCoin.cpp | 2 | ||||
-rwxr-xr-x | src/spritespawner.cpp | 44 |
2 files changed, 32 insertions, 14 deletions
diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp index 579054f..4b35337 100644 --- a/src/fakeStarCoin.cpp +++ b/src/fakeStarCoin.cpp @@ -109,7 +109,7 @@ int daFakeStarCoin::onCreate() { nw4r::g3d::ResFile rf(getResource("star_coin", "g3d/star_coin.brres")); bodyModel.setup(rf.GetResMdl("star_coinA"), &allocator, 0x224, 1, 0); - SetupTextures_Map(&bodyModel, 0); + SetupTextures_MapObj(&bodyModel, 0); allocator.unlink(); diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 4be86a3..47dbf13 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -17,6 +17,7 @@ struct SpriteSpawner { u32 inheritSet; // 0x3D6 u8 lastEvState; // 0x3DA u32 createdActor; + u8 respawn; }; @@ -39,11 +40,12 @@ void SpriteSpawner_Update(SpriteSpawner *self); bool SpriteSpawner_Create(SpriteSpawner *self) { - char eventNum = (self->settings >> 28) & 0xF; + char eventNum = (self->settings >> 28) & 0xF; - self->eventFlag = (u64)1 << (eventNum - 1); - self->createdActor = 0; - self->type = (self->settings >> 16) & 0xFFF; + self->eventFlag = (u64)1 << (eventNum - 1); + self->createdActor = 0; + self->type = (self->settings >> 16) & 0x7FF; + self->respawn = (self->settings >> 27) & 0x1; short tempSet = self->settings & 0xFFFF; self->inheritSet = (tempSet & 3) | ((tempSet & 0xC) << 2) | ((tempSet & 0x30) << 4) | ((tempSet & 0xC0) << 6) | ((tempSet & 0x300) << 8) | ((tempSet & 0xC00) << 10) | ((tempSet & 0x3000) << 12) | ((tempSet & 0xC000) << 14); @@ -60,11 +62,11 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) { void SpriteSpawner_Update(SpriteSpawner *self) { - - if (dFlagMgr_c::instance->flags & self->eventFlag) - { - // Put an action for when the event turns on here - + + // If the event is active... + if (dFlagMgr_c::instance->flags & self->eventFlag) { + + // And if the spawner hasn't spawned anything... if (self->createdActor == 0) { Vec pos; @@ -76,20 +78,36 @@ void SpriteSpawner_Update(SpriteSpawner *self) { dStageActor_c *spawned = CreateActor(self->type, self->inheritSet, pos, 0, 0); self->createdActor = spawned->id; } -// EventTable->events = EventTable->events & ~self->eventFlag; } - else - { + else { + if (self->respawn) { return; } + if (self->createdActor != 0) { dStageActor_c *spawned = Actor_SearchByID(self->createdActor); if (spawned != 0) { self->x = spawned->pos.x; self->y = spawned->pos.y; self->z = spawned->pos.z; - //FIXME changed to add dStageActor_c's Delete(u8) instead of fBase_c's Delete(void) + spawned->Delete(1); } self->createdActor = 0; } } + + if (self->respawn) { + if (self->createdActor != 0) { + dStageActor_c *spawned = Actor_SearchByID(self->createdActor); + if (spawned == 0) { + Vec pos; + pos.x = self->x; + pos.y = self->y; + pos.z = self->z; + + + dStageActor_c *spawned = CreateActor(self->type, self->inheritSet, pos, 0, 0); + self->createdActor = spawned->id; + } + } + } } |