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-rwxr-xr-xinclude/game.h85
-rw-r--r--kamek_pal.x6
-rw-r--r--src/koopatlas/hud.cpp18
-rw-r--r--src/koopatlas/hud.h4
-rw-r--r--src/palaceDude.cpp2
-rw-r--r--src/replay.S6
-rw-r--r--src/switchblock.S6
7 files changed, 112 insertions, 15 deletions
diff --git a/include/game.h b/include/game.h
index 7911880..e31e675 100755
--- a/include/game.h
+++ b/include/game.h
@@ -80,9 +80,60 @@ struct StartLevelInfo {
unsigned char level2; // 0x0F
};
-extern void *GameMgr;
+class GMgr8 {
+ public:
+ virtual ~GMgr8();
+
+ int _4;
+ float _8, _C;
+ u32 _10, _14;
+ u8 _18, _19, _1A, _1B, _1C;
+ u32 _20, _24, _28, _2C, _30;
+};
+
+struct GMgrA0 {
+ u32 _0, _4, _8;
+ u8 _C;
+};
+
+class GameMgr {
+ public:
+ virtual ~GameMgr();
+
+ u32 _4;
+ GMgr8 eight;
+ u32 _3C, _40, _44, _48, _4C, _50, _54, _58;
+ u32 _5C, _60, _64, _68, _6C;
+ u32 _70[10];
+ u8 _98;
+ u32 _9C;
+ GMgrA0 _A0[40];
+ u32 _320[10], _348[10];
+ u32 _370, _374, _378, _37C;
+ u8 switchPalaceFlag;
+ u32 CharIDs[4];
+ u8 _394;
+ u8 _395[10];
+ u8 _39F[10];
+ u8 _3A9[10];
+ u8 _3B3;
+ u32 numberToInsertInThing[7];
+ u32 msgCategory, msgID;
+ u8 _3D8;
+ u8 currentControllerType, layoutShadowFlag;
+ u32 numberToInsertInThing10, numberToInsertInThing11;
+ u32 _3E4, _3E8, _3EC, _3F0, _3F4, _3F8;
+ // unmapped data from 3FC..AEC (0x6F0)
+ u8 _3FC[0x6F0];
+ u32 _AEC, _AF0, _AF4, _AF8;
+ u8 _AFC, _AFD, _AFE[88];
+ u8 _B56[4];
+ u8 _B5A, _B5B;
+};
+
+extern GameMgr *GameMgrP;
inline void *GetGameMgr() {
- return GameMgr;
+ return GameMgrP;
}
bool QueryPlayerAvailability(int id);
@@ -219,9 +270,31 @@ inline SaveHandler *GetSaveHandler() {
#define WPAD_MINUS 0x1000
#define WPAD_HOME 0x8000
+struct Remocon {
+ virtual ~Remocon();
+ int id;
+ int controllerType;
+ u32 untouchedButtons;
+ u32 lastUntouchedButtons;
+ u32 heldButtons;
+ u32 lastHeldButtons;
+ u32 nowPressed;
+ u32 _20, _24, _28, _2C, _30;
+ Vec acc, lastAcc;
+ Vec2 accVertical, lastAccVertical;
+ Vec2 vec_5C, lastVec_5C;
+ Vec2 vec_6C;
+ Vec2 vec_74, lastVec_74;
+ float wiimoteMoveDistanceOrSomething;
+ float lastWiimoteMoveDistanceOrSomething;
+ u8 isShaking, _8D;
+ u16 tiltAmount;
+ u8 _90, _91, _92;
+};
+
struct RemoconMngClass {
void *vtable;
- void *controllers[4];
+ Remocon *controllers[4];
};
/*
@@ -246,7 +319,7 @@ inline int GetActiveWiimoteID() {
return ActiveWiimoteID;
}
-inline void *GetActiveRemocon() {
+inline Remocon *GetActiveRemocon() {
return GetRemoconMng()->controllers[GetActiveWiimoteID()];
}
@@ -254,11 +327,11 @@ inline void *GetActiveWiimote() {
return ActiveWiimote;
}
-inline unsigned int Remocon_GetButtons(void *self) {
+inline unsigned int Remocon_GetButtons(Remocon *self) {
return *((unsigned int*)((u32)self+0x18));
}
-inline unsigned int Remocon_GetPressed(void *self) {
+inline unsigned int Remocon_GetPressed(Remocon *self) {
return *((unsigned int*)((u32)self+0x1C));
}
diff --git a/kamek_pal.x b/kamek_pal.x
index 80ad1ce..75613ad 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -11,6 +11,10 @@ SECTIONS {
__dt__18BGGMEffectRendererFv = 0x80092E30;
__vt__18BGGMEffectRenderer = 0x80311908;
__construct_array = 0x802DCC90;
+
+ GetBMG__Fv = 0x800CDD50;
+ WriteBMGToTextBox__FPQ34nw4r3lyt7TextBoxPQ27dScript5Res_ciiie = 0x800C9B50;
+
m2d__Anm_c__Load = 0x801644F0;
m2d__AnmResHandler_c__Load = 0x80163FA0;
@@ -979,7 +983,7 @@ SECTIONS {
ArchiveHeap = 0x8042A72C;
DVDClass = 0x8042A318;
- GameMgr = 0x8042A25C;
+ GameMgrP = 0x8042A25C;
SaveFileInstance = 0x8042A320;
SaveHandlerInstance = 0x8042A298;
RemoconMng = 0x8042A230;
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index b7effce..c9124d2 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -14,6 +14,7 @@ dWMHud_c *dWMHud_c::build() {
dWMHud_c::dWMHud_c() {
layoutLoaded = false;
+ displayedControllerType = -1;
}
enum WMHudAnimation {
@@ -112,6 +113,8 @@ int dWMHud_c::onExecute() {
playShowHeaderAnim();
}
+ updatePressableButtonThingies();
+
layout.execAnimations();
layout.update();
@@ -278,4 +281,19 @@ void dWMHud_c::setupLives() {
N_IconPosXP_00[playerCount - 1]->SetVisible(true);
}
+void dWMHud_c::updatePressableButtonThingies() {
+ int cntType = RemoconMng->controllers[0]->controllerType;
+
+ if (cntType != displayedControllerType) {
+ displayedControllerType = cntType;
+
+ int beef = (cntType == 0) ? 0 : 1;
+ GameMgrP->currentControllerType = beef;
+
+ WriteBMGToTextBox(
+ layout.findTextBoxByName("ItemsButtonInfo"),
+ GetBMG(), 4, 15, 0);
+ }
+}
+
diff --git a/src/koopatlas/hud.h b/src/koopatlas/hud.h
index 07dde77..e507aea 100644
--- a/src/koopatlas/hud.h
+++ b/src/koopatlas/hud.h
@@ -18,7 +18,6 @@ class dWMHud_c : public dBase_c {
static dWMHud_c *build();
static dWMHud_c *instance;
-
void enteredNode(dKPNode_s *node = 0);
void leftNode();
@@ -32,6 +31,9 @@ class dWMHud_c : public dBase_c {
bool willShowHeader;
dKPNode_s *nodeForHeader;
+ int displayedControllerType;
+ void updatePressableButtonThingies();
+
nw4r::lyt::Pane
*N_IconPosXP_00[4];
diff --git a/src/palaceDude.cpp b/src/palaceDude.cpp
index 6a8d7ff..8eb4a99 100644
--- a/src/palaceDude.cpp
+++ b/src/palaceDude.cpp
@@ -29,7 +29,7 @@ int dPalaceDude_c::onExecute() {
dMsgBoxManager_c::instance->showMessage(settings & 0xFFFFFFF);
SaveBlock *save = GetSaveFile()->GetBlock(-1);
- *((u8*)(((u32)GameMgr)+0x380)) |= (1 << (settings >> 28));
+ GameMgrP->switchPalaceFlag|= (1 << (settings >> 28));
}
}
diff --git a/src/replay.S b/src/replay.S
index 8c3f6c7..89868cf 100644
--- a/src/replay.S
+++ b/src/replay.S
@@ -27,7 +27,7 @@
.extern EGG__Heap__free__FPvPv
.extern GameHeap2
.extern EggControllerClassPtrMaybe
-.extern GameMgr
+.extern GameMgrP
.extern StrangeReplayValue1
.extern StrangeReplayValue2
.extern StrangeReplayValue3
@@ -192,8 +192,8 @@ replayStartLoop:
lwzx r3, r3, r6
stw r3, 0x18(r4)
- lis r3, GameMgr@h
- ori r3, r3, GameMgr@l
+ lis r3, GameMgrP@h
+ ori r3, r3, GameMgrP@l
lwz r3, 0(r3)
lbz r3, 0x380(r3)
stb r3, 0x21(r4)
diff --git a/src/switchblock.S b/src/switchblock.S
index b86d5e2..4df2433 100644
--- a/src/switchblock.S
+++ b/src/switchblock.S
@@ -11,14 +11,14 @@
#endif
.align 4
-.extern GameMgr
+.extern GameMgrP
.extern BG_GM_ptr
.extern _restgpr_27
.global BG_GM_InitRedSwitchFlag_Patch
BG_GM_InitRedSwitchFlag_Patch:
- lis r5, GameMgr@h
- ori r5, r5, GameMgr@l
+ lis r5, GameMgrP@h
+ ori r5, r5, GameMgrP@l
lwz r5, 0(r5)
addis r4, r3, 9