diff options
Diffstat (limited to '')
| -rw-r--r-- | NewerProject.yaml | 1 | ||||
| -rw-r--r-- | randtilegen.rb | 330 | ||||
| -rw-r--r-- | randtiles.yaml | 31 | ||||
| -rw-r--r-- | src/randtiles.cpp | 218 | ||||
| -rw-r--r-- | src/randtiles.h | 63 | 
5 files changed, 558 insertions, 85 deletions
| diff --git a/NewerProject.yaml b/NewerProject.yaml index 560b015..0441d98 100644 --- a/NewerProject.yaml +++ b/NewerProject.yaml @@ -10,6 +10,7 @@ modules:  #  - processed/gakenoko.yaml    - processed/poweruphax.yaml  #  - processed/heapbar.yaml +  - processed/randtiles.yaml    - processed/tilegod.yaml    - processed/linegod.yaml    - processed/tilesetfixer.yaml diff --git a/randtilegen.rb b/randtilegen.rb new file mode 100644 index 0000000..21a9f58 --- /dev/null +++ b/randtilegen.rb @@ -0,0 +1,330 @@ +class RandTileGenerator +	Types = [:none, :horz, :vert, :both] +	Specials = [nil, :vdouble_top, :vdouble_bottom] + +	def initialize +		@sections = {} +	end + +	def section(*namelist) +		raise "what" unless namelist.all?{|x| x.is_a?(String)} +		@current_section = (@sections[namelist] ||= {entries: []}) +		yield +	end + +	def random(range, type=:both, numbers=nil) +		case range +		when Range +			# Regular handling +			numbers = range if numbers.nil? +			@current_section[:entries] << {range: range, type: type, numbers: numbers.to_a} +		when Numeric +			# One number +			random(range..range, type, numbers) +		when Enumerable +			# An array or something else similar +			numbers = range if numbers.nil? +			range.each { |r| random(r, type, numbers) } +		end +	end + +	def pack +		# first, work out an offset for every section and entry +		# also, collect the data for each individual entry into an Array +		current_offset = 8 + (@sections.count * 4) +		all_entry_data = [] + +		@sections.each_pair do |name, section| +			section[:offset] = current_offset +			current_offset += 8 + +			section[:entries].each do |entry| +				entry[:offset] = current_offset +				all_entry_data << entry[:numbers] +				current_offset += 8 +			end +		end + +		# assign an offset to each section name list +		namelist_offsets = {} +		@sections.each_key do |namelist| +			namelist_offsets[namelist] = current_offset +			current_offset += 4 + (4 * namelist.size) +		end + +		# assign an offset to each piece of entry data +		data_offsets = {} +		all_entry_data.uniq! + +		all_entry_data.each do |data| +			data_offsets[data] = current_offset +			current_offset += data.size +		end + +		# assign an offset to each section name +		name_offsets = {} +		@sections.each_key do |namelist| +			namelist.each do |name| +				name_offsets[name] = current_offset +				current_offset += name.size + 1 +			end +		end + +		# now pack it all together +		header = ['NwRT', @sections.count].pack('a4 N') +		offsets = @sections.each_value.map{|s| s[:offset]}.pack('N*') + +		section_data = @sections.each_pair.map do |namelist, section| +			namelist_offset = namelist_offsets[namelist] - section[:offset] +			entry_count = section[:entries].count + +			entry_data = section[:entries].map do |entry| +				lower_bound = entry[:range].min +				upper_bound = entry[:range].max + +				count = entry[:numbers].count + +				type_sym, special_sym = entry[:type].to_s.split('_', 2).map(&:to_sym) +				type_id = Types.index(type_sym) +				special_id = Specials.index(special_sym) +				type = type_id | (special_id << 2) + +				num_offset = data_offsets[entry[:numbers]] - entry[:offset] + +				[lower_bound, upper_bound, count, type, num_offset].pack('CCCC N') +			end + +			[namelist_offset, entry_count].pack('NN') + entry_data.join +		end + +		namelist_data = @sections.each_key.map do |namelist| +			puts "Writing list: #{namelist.inspect}" +			count = namelist.size +			c_offsets = namelist.map{|n| name_offsets[n] - namelist_offsets[namelist]} +			puts "Offsets: #{c_offsets.inspect}" + +			[count].pack('N') + c_offsets.pack('N*') +		end + +		output = [header, offsets] +		output += section_data +		output += namelist_data +		output += all_entry_data.map{|data| data.pack('C*')} +		output << @sections.keys.flatten.join("\0") +		output << "\0" +		output.join +	end + + +	def regular_terrain +		# Left Side +		random([0x10, 0x20, 0x30, 0x40], :vert) +		# Right Side +		random([0x11, 0x21, 0x31, 0x41], :vert) +		# Top Side +		random(2..7, :horz) +		# Bottom Side +		random(0x22..0x27, :horz) +		# Middle +		random(0x12..0x17) +	end + +	def sub_terrain +		# Left Side +		random([0x18, 0x28, 0x38, 0x48], :vert) +		# Right Side +		random([0x19, 0x29, 0x39, 0x49], :vert) +		# Top Side +		random(0xA..0xF, :horz) +		# Bottom Side +		random(0x2A..0x2F, :horz) +		# Middle +		random(0x1A..0x1F) +	end +end + + +g = RandTileGenerator.new +g.section('TestTileset') do +	g.random(1..20) +	g.random(21..24, :none) +	g.random(250..255, :vert, 0..5) +end + +regular_ts1 = %w(chika setsugen shiro suichu daishizen sabaku_chika) +regular_ts1 += %w(nohara2 kurayami_chika shiro_yogan koopa_out shiro_koopa gake_yougan) +regular_ts2 = %w(doukutu doukutu2 doukutu3 doukutu4 doukutu5 doukutu6 doukutu8) +newer = %w(ghostrocks Pa1_daishizenkuri Pa1_darkmtmush Pa1_e3setsugen Pa2_darkcave) +newer += %w(Pa3_autumnbg Pa2_volcanobg Pa1_mushcastle Pa1_pumpkin) + +regular_ts1.map!{ |x| "Pa1_#{x}" } +regular_ts2.map!{ |x| "Pa2_#{x}" } +g.section(*regular_ts1, *regular_ts2, *newer) do +	g.regular_terrain +end + +nohara_clones = %w(nohara newnohara cracks springwater mtmush darkmtmush space) +g.section(*nohara_clones.map{ |x| "Pa1_#{x}"}) do +	g.regular_terrain +	g.sub_terrain +end + +g.section('Pa1_gake', 'Pa1_gake_nocoll', 'Pa1_Mountains') do +	g.regular_terrain +	g.sub_terrain +	g.random([0xAA, 0xBA, 0xCA, 0xDA], :vert) +	g.random([0xAB, 0xBB, 0xCB, 0xDB], :vert) +	g.random([0x8E, 0x9E, 0xAE, 0xBE], :vert) +	g.random([0x8F, 0x9F, 0xAF, 0xBF], :vert) +	g.random(0xC4..0xC9, :horz) +	g.random(0xD4..0xD9, :horz) +	g.random(0xE4..0xE9, :horz) +end + +g.section('Pa1_kaigan', 'Pa1_kaiganplus') do +	g.regular_terrain +	g.random(0x18..0x1B) +	g.random(0x28..0x2A) +	g.random(0x3A..0x3D) +end + +g.section('Pa1_obake_soto') do +	g.random(0xA..0xF, :horz) +	g.random(0x1A..0x1F) +	g.random(0x2A..0x2F, :horz) +	g.random([0x4E, 0x5E, 0x6E, 0x7E], :vert) +	g.random([0x4F, 0x5F, 0x6F, 0x7F], :vert) +end + +g.section('Pa1_korichika') do +	g.regular_terrain +	g.random(0x6A..0x6F, :horz) +	g.random(0x7A..0x7F) +	g.random(0x8A..0x8F, :horz) +	g.random([0x1E, 0x2E, 0x3E, 0x4E], :vert) +	g.random([0x1F, 0x2F, 0x3F, 0x4F], :vert) +	g.random(0x6A..0x6F, :horz) +	g.random(0x7A..0x7F) +	g.random(0x8A..0x8F, :horz) +	g.random([0xB8, 0xC8, 0xD8, 0xE8], :vert) +	g.random([0xB9, 0xC9, 0xD9, 0xE9], :vert) +end + +g.section('Pa1_shiro_boss1') do +	g.regular_terrain +	g.random(0x60..0x65, :horz) +end + +g.section('Pa2_kori', 'Pa2_e3kori') do +	g.regular_terrain +	g.random(0xA0..0xA5, :horz) +	g.random(0xB0..0xB5, :horz) +end + + +g.section('Cloudscape', 'pa2_clouds') do +	g.random(0x20..0x23, :horz) +	g.random(0x30..0x33) +	g.random(0x24..0x27, :horz) +	g.random([0x8, 0x18, 0x28, 0x38], :vert) +	g.random([0x9, 0x19, 0x29, 0x39], :vert) +end + +g.section('Pa1_autumncastle', 'Pa3_autumncastle', 'Pa1_snowfort', 'Pa2_ghostcastle', 'Pa2_crystalcastle') do +	g.random([0xB0, 0xC0, 0xD0, 0xE0], :vert) +	g.random([0xB1, 0xC1, 0xD1, 0xE1], :vert) +	g.random(0xB2..0xB7, :horz) +	g.random(0xC2..0xC7) +	g.random(0xD2..0xD7, :horz) +end + +g.section('CrackedMega') do +	g.random([0x20, 0x30, 0x40], :vert) +	g.random([0x21, 0x31, 0x41], :vert) +	g.random(0x22..0x27, :horz) +	g.random(0x2A..0x2F, :horz) +	g.random([0x5E, 0x6E, 0x7E], :vert) +	g.random([0x5F, 0x6F, 0x7F], :vert) +	g.random(0xB0..0xDF) +	g.random(0x2..0x7, :horz_vdouble_top) +	g.random(0x12..0x17, :horz_vdouble_bottom) +	g.random(0xA..0xF, :horz_vdouble_top) +	g.random(0x1A..0x1F, :horz_vdouble_bottom) +end + +g.section('Pa1_dessert') do +	g.regular_terrain +	g.random(0xC..0xE, :horz) +	g.random(0x1C..0x1E, :horz) +end + +g.section('Pa1_freezeflame') do +	g.random(0x1A..0x1F, :horz) +	g.random(0x2A..0x2F, :horz) +	g.random([0x10, 0x20, 0x30, 0x40], :vert) +	g.random([0x11, 0x21, 0x31, 0x41], :vert) +	g.random([0x18, 0x28, 0x38, 0x48], :vert) +	g.random([0x19, 0x29, 0x39, 0x49], :vert) +	g.random(0x2..0x7, :horz) +	g.random(0x12..0x17) +	g.random(0x22..0x27, :horz) +	g.random(0x6A..0x6F) +	g.random(0x52..0x57, :horz) +	g.random([0x96, 0xA6, 0xB6, 0xC6], :vert) +	g.random([0x97, 0xA7, 0xB7, 0xC7], :vert) +	g.random([0xBE, 0xCE, 0xDE, 0xEE], :vert) +	g.random([0xBF, 0xCF, 0xDF, 0xEF], :vert) +	g.random(0xB8..0xBD, :horz) +	g.random(0xC8..0xCD) +	g.random(0xD8..0xDD, :horz) +	g.random(0xE8..0xED) +	g.random(0xF8..0xFD, :horz) +end + +g.section(*%w(Pa1_magicsnow Pa2_magicsnow Pa3_magicsnow)) do +	g.random(0xB4..0xB9, :horz) +end + +g.section('Pa1_graveyard', 'Pa3_graveyars', 'Pa3_graveyard') do +	g.regular_terrain +	g.random(0x19..0x1E, :horz) +end + +g.section('Pa3_ghostship') do +	g.random(0xA..0xF, :horz) +	g.random(0x1A..0x1F) +	g.random(0x2A..0x2F, :horz) +	g.random([0x4E, 0x5E, 0x6E, 0x7E], :vert) +	g.random([0x4F, 0x5F, 0x6F, 0x7F], :vert) +	g.random(0xA0..0xA3, :horz) +end + +g.section('Pa1_lavaglow') do +	g.random([0x20, 0x30, 0x40, 0x50], :vert) +	g.random([0x21, 0x31, 0x41, 0x51], :vert) +	g.random(0x2..0x7, :horz_vdouble_top) +	g.random(0x12..0x17, :horz_vdouble_bottom) +	g.random(0x22..0x27) +	g.random(0x32..0x37, :horz) +	g.random(0x28..0x2D, :horz) +end + +g.section('Pa1_StarRoad') do +	g.random(0x11, :both, [0x11, 0x4C, 0x4D, 0x4E, 0x4F, 0x5C, 0x5D, 0x5E, 0x5F]) +end + +g.section('Pa2_forestobake') do +	g.random(0..5, :horz) +	g.random(0x10..0x15) +	g.random(0x20..0x25, :horz) +	g.random([0x40, 0x50, 0x60, 0x70], :vert) +	g.random([0x41, 0x51, 0x61, 0x71], :vert) +end + + + + +File.open('/home/me/Games/Newer/DolphinPatch/NewerRes/RandTiles.bin', 'wb') do |f| +	f.write g.pack +end + diff --git a/randtiles.yaml b/randtiles.yaml new file mode 100644 index 0000000..5bdc11c --- /dev/null +++ b/randtiles.yaml @@ -0,0 +1,31 @@ +--- +source_files: [../src/randtiles.cpp] +hooks: +  - name: ModifyTilemapClassSize +    type: patch +    addr_pal: 0x80083598 +    data: '3860 0C3C' + +  - name: LoadRandTiles +    type: branch_insn +    branch_type: b +    src_addr_pal: 0x8015BCD0 +    target_func: 'RandTileLoadHook' + +  - name: HookIdentifyTilesets +    type: branch_insn +    branch_type: bl +    src_addr_pal: 0x800838AC +    target_func: 'IdentifyTilesets' + +  - name: HookTilePlacer +    type: branch_insn +    branch_type: bl +    src_addr_pal: 0x80086B48 +    target_func: 'TryAndRandomise' + +  - name: AHackOfGiganticProportions +    type: patch +    addr_pal: 0x80086B4C +    data: '4800 0120' + diff --git a/src/randtiles.cpp b/src/randtiles.cpp index 0bc2ede..34e2daf 100644 --- a/src/randtiles.cpp +++ b/src/randtiles.cpp @@ -1,22 +1,196 @@ -#include "randtiles.h" - -u32 djb2(u8 *str) { -	u32 hash = 5381; -	int c; -	 -	while (c = *str++) -		hash = ((hash << 5) + hash) + c; -	 -	return hash; -} - -RandTiles_Section *RandTiles_Search(void *file, u32 nameHash) { -	for (int i = 0; i < RandTiles_GetSectionCount(file); i++) { -		RandTiles_Section *sect = RandTiles_GetSection(file, i); -		 -		if (sect->nameHash == nameHash) -			return sect; -	} -	 -	return 0; -} +#include <game.h>
 +
 +class RandomTileData {
 +public:
 +	enum Type {
 +		CHECK_NONE = 0,
 +		CHECK_HORZ = 1,
 +		CHECK_VERT = 2,
 +		CHECK_BOTH = 3
 +	};
 +
 +	enum Special {
 +		SP_NONE = 0,
 +		SP_VDOUBLE_TOP = 1,
 +		SP_VDOUBLE_BOTTOM = 2
 +	};
 +
 +	class NameList {
 +	public:
 +		u32 count;
 +		u32 offsets[1]; // variable size
 +
 +		const char *getName(int index) {
 +			return ((char*)this) + offsets[index];
 +		}
 +
 +		bool contains(const char *name) {
 +			OSReport("NameList[%p] with %d names being compared against %s\n", this, count, name);
 +			for (int i = 0; i < count; i++) {
 +				OSReport("Checking %s\n", getName(i));
 +				if (strcmp(name, getName(i)) == 0)
 +					return true;
 +				OSReport("Did not pass\n");
 +			}
 +
 +			return false;
 +		}
 +	};
 +
 +	class Entry {
 +	public:
 +		u8 lowerBound, upperBound;
 +		u8 count, type;
 +		u32 tileNumOffset;
 +
 +		u8 *getTileNums() {
 +			return ((u8*)this) + tileNumOffset;
 +		}
 +	};
 +
 +	class Section {
 +	public:
 +		u32 nameListOffset;
 +		u32 entryCount;
 +		Entry entries[1]; // variable size
 +
 +		NameList *getNameList() {
 +			return (NameList*)(((u32)this) + nameListOffset);
 +		}
 +	};
 +
 +	u32 magic;
 +	u32 sectionCount;
 +	u32 offsets[1]; // variable size
 +
 +	Section *getSection(int id) {
 +		return (Section*)(((char*)this) + offsets[id]);
 +	}
 +
 +	Section *getSection(const char *name);
 +
 +	static RandomTileData *instance;
 +};
 +
 +class RTilemapClass : public TilemapClass {
 +public:
 +	// NEWER ADDITIONS
 +	RandomTileData::Section *sections[4];
 +};
 +
 +RandomTileData::Section *RandomTileData::getSection(const char *name) {
 +	for (int i = 0; i < sectionCount; i++) {
 +		RandomTileData::Section *sect = getSection(i);
 +
 +		if (sect->getNameList()->contains(name))
 +			return sect;
 +	}
 +
 +	return 0;
 +}
 +
 +
 +// Real tile handling code
 +
 +RandomTileData *RandomTileData::instance = 0;
 +
 +dDvdLoader_c RandTileLoader;
 +
 +extern "C" bool RandTileLoadHook() {
 +	OSReport("Trying to load...");
 +	void *buf = RandTileLoader.load("/NewerRes/RandTiles.bin");
 +	if (buf == 0) {
 +		OSReport("Failed.\n");
 +		return false;
 +	} else {
 +		OSReport("Successfully loaded RandTiles.bin [%p].\n", buf);
 +		RandomTileData::instance = (RandomTileData*)buf;
 +		return true;
 +	}
 +}
 +
 +
 +extern "C" void IdentifyTilesets(RTilemapClass *self) {
 +	self->_C0C = 0xFFFFFFFF;
 +
 +	for (int i = 0; i < 4; i++) {
 +		const char *tilesetName = BGDatClass::instance->getTilesetName(self->areaID, i);
 +
 +		self->sections[i] = RandomTileData::instance->getSection(tilesetName);
 +		OSReport("[%d] Chose %p for %s\n", i, self->sections[i], tilesetName);
 +	}
 +}
 +
 +extern "C" void TryAndRandomise(RTilemapClass *self, BGRender *bgr) {
 +	int fullTile = bgr->tileToPlace & 0x3FF;
 +	int tile = fullTile & 0xFF;
 +	int tileset = fullTile >> 8;
 +
 +	RandomTileData::Section *rtSect = self->sections[tileset];
 +	if (rtSect == 0)
 +		return;
 +
 +	for (int i = 0; i < rtSect->entryCount; i++) {
 +		RandomTileData::Entry *entry = &rtSect->entries[i];
 +
 +		if (tile >= entry->lowerBound && tile <= entry->upperBound) {
 +			// Found it!!
 +			// Try to make one until we meet the conditions
 +			u8 type = entry->type & 3;
 +			u8 special = entry->type >> 2;
 +
 +			u8 *tileNums = entry->getTileNums();
 +			u16 chosen = 0xFF;
 +
 +			// If it's the top special, then ignore this tile, we'll place that one
 +			// once we choose the bottom one
 +			if (special == RandomTileData::SP_VDOUBLE_TOP)
 +				break;
 +
 +			u16 *top = 0, *left = 0, *right = 0, *bottom = 0;
 +			if (type == RandomTileData::CHECK_HORZ || type == RandomTileData::CHECK_BOTH) {
 +				left = self->getPointerToTile(bgr->curX - 1, bgr->curY);
 +				right = self->getPointerToTile(bgr->curX + 1, bgr->curY);
 +			}
 +
 +			if (type == RandomTileData::CHECK_VERT || type == RandomTileData::CHECK_BOTH) {
 +				top = self->getPointerToTile(bgr->curX, bgr->curY - 1);
 +				bottom = self->getPointerToTile(bgr->curX, bgr->curY + 1);
 +			}
 +
 +			int attempts = 0;
 +			while (true) {
 +				// is there even a point to using that special random function?
 +				chosen = (tileset << 8) | tileNums[MakeRandomNumberForTiles(entry->count)];
 +
 +				// avoid infinite loops
 +				attempts++;
 +				if (attempts > 5)
 +					break;
 +
 +				if (top != 0 && *top == chosen)
 +					continue;
 +				if (bottom != 0 && *bottom == chosen)
 +					continue;
 +				if (left != 0 && *left == chosen)
 +					continue;
 +				if (right != 0 && *right == chosen)
 +					continue;
 +				break;
 +			}
 +
 +			bgr->tileToPlace = chosen;
 +
 +			if (special == RandomTileData::SP_VDOUBLE_BOTTOM) {
 +				if (top == 0)
 +					top = self->getPointerToTile(bgr->curX, bgr->curY - 1);
 +
 +				*top = (chosen - 0x10);
 +			}
 +
 +			return;
 +		}
 +	}
 +}
 +
 +
 diff --git a/src/randtiles.h b/src/randtiles.h deleted file mode 100644 index 14355da..0000000 --- a/src/randtiles.h +++ /dev/null @@ -1,63 +0,0 @@ -#ifndef __NEWER_RANDTILES_H -#define __NEWER_RANDTILES_H - -#include <common.h> -#include "fileload.h" - -#define RAND_CHECK_HORZ -#define RAND_CHECK_VERT -#define RAND_CHECK_BOTH - -struct RandTiles_Header { -	u32 magic; -	u32 sectionCount; -}; - -struct RandTiles_Section { -	u32 nameHash; -	u32 entryCount; -}; - -struct RandTiles_Entry { -	u16 startTile; -	u16 endTile; -	u8 count; -	u8 type; -	u16 reserved; -	u32 dataOffset; -}; - -inline u32 RandTiles_GetSectionCount(void *file) { -	return ((RandTiles_Header*)file)->sectionCount; -} - -inline u32 *RandTiles_GetOffsets(void *file) { -	return (u32*)(((RandTiles_Header*)file)+1); -} - -inline RandTiles_Section *RandTiles_GetSection(void *file, int id) { -	u32 offs = RandTiles_GetOffsets(file)[id]; -	return (RandTiles_Section*)(((char*)file)+offs); -}; - -inline RandTiles_Entry *RandTiles_GetTiles(void *file, RandTiles_Section *section) { -	return (RandTiles_Entry*)(section+1); -} - -inline RandTiles_Entry *RandTiles_GetTiles(void *file, int sectionID) { -	return (RandTiles_Entry*)(RandTiles_GetSection(file, sectionID)+1); -} - -inline char *RandTiles_GetName(void *file, RandTiles_Section *section) { -	return ((char*)file)+section->nameOffset; -} - -inline u16 *RandTiles_GetData(void *file, RandTiles_Entry *entry) { -	return (u16*)(((char*)file)+entry->dataOffset); -} - -u32 djb2(u8 *str); -RandTiles_Section *RandTiles_Search(void *file, u32 nameHash); - - -#endif | 
