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author | Treeki <treeki@gmail.com> | 2012-10-10 03:02:02 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-10-10 03:02:02 +0200 |
commit | c1c7f656efdecd6da7923de46eb113699f256ff6 (patch) | |
tree | 40669ad810c1e347d504712b379e7ea6809e036c /src | |
parent | 22189497b8711cb7766e4329096be8f47bcf4851 (diff) | |
download | kamek-c1c7f656efdecd6da7923de46eb113699f256ff6.tar.gz kamek-c1c7f656efdecd6da7923de46eb113699f256ff6.zip |
bit of refactoring, and added PreGame
Diffstat (limited to 'src')
-rw-r--r-- | src/koopatlas/hud.cpp | 47 | ||||
-rw-r--r-- | src/newer.cpp | 44 | ||||
-rw-r--r-- | src/pregame.S | 10 | ||||
-rw-r--r-- | src/pregame.cpp | 126 | ||||
-rw-r--r-- | src/randtiles.cpp | 6 |
5 files changed, 187 insertions, 46 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp index 701053e..a32d32a 100644 --- a/src/koopatlas/hud.cpp +++ b/src/koopatlas/hud.cpp @@ -1,4 +1,5 @@ #include "koopatlas/hud.h" +#include <newer.h> dTexMapColouriser_c::dTexMapColouriser_c() { @@ -351,52 +352,8 @@ void dWMHud_c::loadHeaderInfo() { LevelName->size.x = LevelNameS->size.x = 400.0f; // LEVEL NUMBER - static const wchar_t *numberKinds[] = { - // 0-19 are handled by code - // To insert a picturefont character: - // \x0B\x01YY\xZZZZ - // YY is the character code, ZZZZ is ignored - L"A", // 20, alternate - L"\x0B\x0148\xBEEF", // 21, tower - L"\x0B\x0148\xBEEF" L"2", // 22, tower 2 - L"\x0B\x012E\xBEEF", // 23, castle - L"\x0B\x012F\xBEEF", // 24, fortress - L"\x0B\x013D\xBEEF", // 25, final castle - L"\x0B\x014D\xBEEF", // 26, train - L"\x0B\x0132\xBEEF", // 27, airship - L"Palace", // 28, switch palace - L"\x0B\x0147\xBEEF", // 29, yoshi's house - L"\x0B\x014E\xBEEF" L"1", // 30, key 1 - L"\x0B\x014E\xBEEF" L"2", // 31, key 2 - L"\x0B\x014E\xBEEF" L"3", // 32, key 3 - L"\x0B\x014E\xBEEF" L"4", // 33, key 4 - L"\x0B\x014E\xBEEF" L"5", // 34, key 5 - L"\x0B\x014E\xBEEF" L"6", // 35, key 6 - L"\x0B\x0138\xBEEF", // 36, music house - L"\x0B\x0133\xBEEF", // 37, shop - L"\x0B\x0139\xBEEF", // 38, challenge house - L"\x0B\x0151\xBEEF", // 39, red switch palace - L"\x0B\x0152\xBEEF", // 40, blue switch palace - L"\x0B\x0153\xBEEF", // 41, yellow switch palace - L"\x0B\x0154\xBEEF", // 42, green switch palace - }; - - int origWN = infEntry->displayWorld; - int origWL = infEntry->displayLevel; - wchar_t levelNumber[16]; - levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0'); - levelNumber[1] = '-'; - if (origWL >= 20) { - wcscpy(&levelNumber[2], numberKinds[origWL-20]); - } else if (origWL >= 10) { - levelNumber[2] = '1'; - levelNumber[3] = ('0' - 10) + origWL; - levelNumber[4] = 0; - } else { - levelNumber[2] = '0' + origWL; - levelNumber[3] = 0; - } + getNewerLevelNumberString(infEntry->displayWorld, infEntry->displayLevel, levelNumber); LevelNumber->SetString(levelNumber); diff --git a/src/newer.cpp b/src/newer.cpp index 0b53fa6..d1894ba 100644 --- a/src/newer.cpp +++ b/src/newer.cpp @@ -1,6 +1,50 @@ #include <newer.h> #include <game.h> +void getNewerLevelNumberString(int world, int level, wchar_t *dest) { + static const wchar_t *numberKinds[] = { + // 0-19 are handled by code + // To insert a picturefont character: + // \x0B\x01YY\xZZZZ + // YY is the character code, ZZZZ is ignored + L"A", // 20, alternate + L"\x0B\x0148\xBEEF", // 21, tower + L"\x0B\x0148\xBEEF" L"2", // 22, tower 2 + L"\x0B\x012E\xBEEF", // 23, castle + L"\x0B\x012F\xBEEF", // 24, fortress + L"\x0B\x013D\xBEEF", // 25, final castle + L"\x0B\x014D\xBEEF", // 26, train + L"\x0B\x0132\xBEEF", // 27, airship + L"Palace", // 28, switch palace + L"\x0B\x0147\xBEEF", // 29, yoshi's house + L"\x0B\x014E\xBEEF" L"1", // 30, key 1 + L"\x0B\x014E\xBEEF" L"2", // 31, key 2 + L"\x0B\x014E\xBEEF" L"3", // 32, key 3 + L"\x0B\x014E\xBEEF" L"4", // 33, key 4 + L"\x0B\x014E\xBEEF" L"5", // 34, key 5 + L"\x0B\x014E\xBEEF" L"6", // 35, key 6 + L"\x0B\x0138\xBEEF", // 36, music house + L"\x0B\x0133\xBEEF", // 37, shop + L"\x0B\x0139\xBEEF", // 38, challenge house + L"\x0B\x0151\xBEEF", // 39, red switch palace + L"\x0B\x0152\xBEEF", // 40, blue switch palace + L"\x0B\x0153\xBEEF", // 41, yellow switch palace + L"\x0B\x0154\xBEEF", // 42, green switch palace + }; + + dest[0] = (world >= 10) ? (world-10+'A') : (world+'0'); + dest[1] = '-'; + if (level >= 20) { + wcscpy(&dest[2], numberKinds[level-20]); + } else if (level >= 10) { + dest[2] = '1'; + dest[3] = ('0' - 10) + level; + dest[4] = 0; + } else { + dest[2] = '0' + level; + dest[3] = 0; + } +} int getStarCoinCount() { SaveBlock *save = GetSaveFile()->GetBlock(-1); diff --git a/src/pregame.S b/src/pregame.S new file mode 100644 index 0000000..f0e9877 --- /dev/null +++ b/src/pregame.S @@ -0,0 +1,10 @@ +.set sp,1 +.set rtoc,2 + +.text + +.data +.global T_x_00 +T_x_00: .string "T_x_00" +.global P_bat_00 +P_bat_00: .string "P_bat_00" diff --git a/src/pregame.cpp b/src/pregame.cpp new file mode 100644 index 0000000..7600902 --- /dev/null +++ b/src/pregame.cpp @@ -0,0 +1,126 @@ +#include <game.h> +#include "levelinfo.h" +#include <newer.h> + +dDvdLoader_c s_levelInfoLoader; +dLevelInfo_c s_levelInfo; +bool s_levelInfoLoaded = false; + +// TODO: refactor this a tiny bit +bool LoadLevelInfo() { + if (s_levelInfoLoaded) + return true; + + void *data = s_levelInfoLoader.load("/NewerRes/LevelInfo.bin"); + if (data) { + s_levelInfo.load(data); + s_levelInfoLoaded = true; + return true; + } + + return false; +} + +class PregameLytHandler { + public: + m2d::EmbedLayout_c layout; + + nw4r::lyt::Pane *rootPane; + + nw4r::lyt::TextBox + *T_minus_00, *T_world_00, *T_worldNum_00, + *T_pictureFont_00, *T_corseNum_00, + *T_remainder_00, *T_remainder_01, *T_remainder_02, *T_remainder_03, + *T_remainder_10, *T_remainder_11, *T_remainder_12, *T_remainder_13, + *T_x_00, *T_x_01, *T_x_02, *T_x_03, *T_x_10, *T_x_11, *T_x_12, *T_x_13, + *T_x_00_o, *T_x_10_o, + *T_otasukePlay_00, *T_otasukePlay_01, + *T_recommend_00, *T_remainder_00_o, *T_remainder_10_o; + + nw4r::lyt::Picture + *P_Wx_00[9], *P_coin_00, *P_free_00, + *P_batB_0x[4], *P_bat_00, + *P_batB_1x[4], *P_bat_01, + *P_batB_2x[4], *P_bat_02, + *P_batB_3x[4], *P_bat_03, + *P_luijiIcon_00_o, *P_luijiIcon_10_o, *P_coinStage_00; + + nw4r::lyt::Pane + *N_mario_00, *N_luiji_00, *N_kinoB_01, *N_kinoY_00, + *N_zankiPos_x[4], *N_zanki_00, + *Null_battPosxP[4], *N_batt_x[4], + *N_batt, *N_otasukePlay_00; + + u8 layoutLoaded, somethingHasBeenDone, isVisible, hasShownLuigiThing_orSomething; + + u32 currentStateID; + + u32 _2E8; + + u32 countdownToEndabilityCopy, activePlayerCountMultBy4_maybe; + u32 batteryLevels[4]; + u32 pgCountdown; + + void hijack_loadLevelNumber(); // replaces 80B6BDD0 +}; + +// Notes: +// Deleted; P_coinStage_00, T_recommend_00, T_worldNum_00, +// T_-_00, T_pictureFont_00, T_corseNum_00, T_world_00 +// P_Wx_00, P_coin_00, P_free_00 + +extern char CurrentLevel; +extern char CurrentWorld; + +#include "fileload.h" +void PregameLytHandler::hijack_loadLevelNumber() { + nw4r::lyt::TextBox + *LevelNumShadow, *LevelNum, + *LevelNameShadow, *LevelName; + + LevelNumShadow = layout.findTextBoxByName("LevelNumShadow"); + LevelNum = layout.findTextBoxByName("LevelNum"); + LevelNameShadow = layout.findTextBoxByName("LevelNameShadow"); + LevelName = layout.findTextBoxByName("LevelName"); + + // work out the thing now + dLevelInfo_c::entry_s *level = s_levelInfo.searchBySlot(CurrentWorld, CurrentLevel); + if (level) { + wchar_t convLevelName[160]; + const char *srcLevelName = s_levelInfo.getNameForLevel(level); + int i = 0; + while (i < 159 && srcLevelName[i]) { + convLevelName[i] = srcLevelName[i]; + i++; + } + convLevelName[i] = 0; + LevelNameShadow->SetString(convLevelName); + LevelName->SetString(convLevelName); + + wchar_t levelNumber[32]; + wcscpy(levelNumber, L"World "); + getNewerLevelNumberString(level->displayWorld, level->displayLevel, &levelNumber[6]); + + LevelNumShadow->SetString(levelNumber); + LevelNum->SetString(levelNumber); + + } else { + LevelNameShadow->SetString(L"Not found in LevelInfo!"); + LevelName->SetString(L"Not found in LevelInfo!"); + } + + nw4r::lyt::Picture *LevelSample; + LevelSample = layout.findPictureByName("LevelSample"); + + // this is not the greatest way to read a file but I suppose it works in a pinch + char tplName[64]; + sprintf(tplName, "/LevelSamples/%02d-%02d.tpl", CurrentWorld+1, CurrentLevel+1); + static File tpl; + if (tpl.open(tplName)) { + LevelSample->material->texMaps[0].ReplaceImage((TPLPalette*)tpl.ptr(), 0); + } +} + + + + diff --git a/src/randtiles.cpp b/src/randtiles.cpp index da86a92..f1b2392 100644 --- a/src/randtiles.cpp +++ b/src/randtiles.cpp @@ -93,16 +93,20 @@ RandomTileData *RandomTileData::instance = 0; dDvdLoader_c RandTileLoader;
+// This is a bit hacky but I'm lazy
+bool LoadLevelInfo();
+
extern "C" bool RandTileLoadHook() {
// OSReport("Trying to load...");
void *buf = RandTileLoader.load("/NewerRes/RandTiles.bin");
+ bool LIresult = LoadLevelInfo();
if (buf == 0) {
// OSReport("Failed.\n");
return false;
} else {
// OSReport("Successfully loaded RandTiles.bin [%p].\n", buf);
RandomTileData::instance = (RandomTileData*)buf;
- return true;
+ return LIresult;
}
}
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