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authorColin Noga <Tempus@chronometry.ca>2012-12-17 16:39:29 -0600
committerColin Noga <Tempus@chronometry.ca>2012-12-17 16:39:29 -0600
commit90ae755a73274cb56a7e5ed0979a9b99ec67cbfb (patch)
treec3c61ffb91e1bf65441ec89ae314d92bcf7a133e /src
parent50acd34af6fa6760c0953b877238fe789c63e760 (diff)
downloadkamek-90ae755a73274cb56a7e5ed0979a9b99ec67cbfb.tar.gz
kamek-90ae755a73274cb56a7e5ed0979a9b99ec67cbfb.zip
9 more fixes, mostly sprite/boss related
Diffstat (limited to 'src')
-rw-r--r--src/bossFuzzyBear.cpp8
-rw-r--r--src/bossSamurshai.cpp18
-rw-r--r--src/bossTopman.cpp2
-rw-r--r--src/shyguyGiants.cpp41
-rwxr-xr-xsrc/thundercloud.cpp124
5 files changed, 133 insertions, 60 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 07dd483..d286b81 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -214,11 +214,11 @@ int daFuzzyBear_c::onCreate() {
HitMeBaby.yDistToCenter = 0.0;
if (BigBossFuzzyBear == 0) {
- HitMeBaby.xDistToEdge = 32.0;
- HitMeBaby.yDistToEdge = 32.0; }
+ HitMeBaby.xDistToEdge = 30.0;
+ HitMeBaby.yDistToEdge = 30.0; }
else {
- HitMeBaby.xDistToEdge = 38.0;
- HitMeBaby.yDistToEdge = 38.0; }
+ HitMeBaby.xDistToEdge = 35.0;
+ HitMeBaby.yDistToEdge = 35.0; }
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp
index 98470b9..3afd72b 100644
--- a/src/bossSamurshai.cpp
+++ b/src/bossSamurshai.cpp
@@ -115,8 +115,8 @@ daSamurshai *daSamurshai::build() {
apOther->someFlagByte |= 2;
if (this->isDown == 0) {
this->playEnemyDownSound1();
- damage += 4;
- if (damage > 15) { doStateChange(&StateID_Outro); }
+ damage += 5;
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_Damage); }
}
}
@@ -136,8 +136,8 @@ daSamurshai *daSamurshai::build() {
apOther->someFlagByte |= 2;
if (this->isDown == 0) {
- damage += 6;
- if (damage > 15) { doStateChange(&StateID_Outro); }
+ damage += 10;
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_Damage); }
}
@@ -149,7 +149,7 @@ daSamurshai *daSamurshai::build() {
void daSamurshai::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
if (this->isDown == 0) {
damage += 3;
- if (damage > 2) { doStateChange(&StateID_Outro); }
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_Damage); }
}
}
@@ -157,7 +157,7 @@ daSamurshai *daSamurshai::build() {
void daSamurshai::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
if (this->isDown == 0) {
damage += 3;
- if (damage > 15) { doStateChange(&StateID_Outro); }
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_Damage); }
}
@@ -169,19 +169,19 @@ daSamurshai *daSamurshai::build() {
damage += 4;
SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale);
PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP);
- if (damage > 15) { doStateChange(&StateID_Outro); }
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
}
void daSamurshai::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
damage += 1;
SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale);
PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP);
- if (damage > 15) { doStateChange(&StateID_Outro); }
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
}
bool daSamurshai::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
void daSamurshai::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
damage += 2;
this->spawnHitEffectAtPosition((Vec2){apOther->owner->pos.x, apOther->owner->pos.y});
- if (damage > 15) { doStateChange(&StateID_Outro); }
+ if (damage >= 15) { doStateChange(&StateID_Outro); }
}
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index 95aeefb..4b864ec 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -134,7 +134,7 @@ daDreidel *daDreidel::build() {
this->damage += 1;
doStateChange(&StateID_Damage);
- if (this->damage = 3) { doStateChange(&StateID_Outro); }
+ if (this->damage == 3) { doStateChange(&StateID_Outro); }
}
else { dEn_c::spriteCollision(apThis, apOther); }
}
diff --git a/src/shyguyGiants.cpp b/src/shyguyGiants.cpp
index 21529fc..e6789d8 100644
--- a/src/shyguyGiants.cpp
+++ b/src/shyguyGiants.cpp
@@ -80,6 +80,17 @@ class daShyGuyGiant : public dEn_c {
void addScoreWhenHit(void *other);
void bouncePlayerWhenJumpedOn(void *player);
+ void spawnHitEffectAtPosition(Vec2 pos);
+ void doSomethingWithHardHitAndSoftHitEffects(Vec pos);
+ void playEnemyDownSound2();
+ void playHpdpSound1(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H
+ void playEnemyDownSound1();
+ void playEnemyDownComboSound(void *player); // AcPy_c/daPlBase_c?
+ void playHpdpSound2(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H
+ void _vf260(void *other); // AcPy/PlBase? plays the SE_EMY_FUMU_%d sounds based on some value
+ void _vf264(dStageActor_c *other); // if other is player or yoshi, do Wm_en_hit and a few other things
+ void _vf268(void *other); // AcPy/PlBase? plays the SE_EMY_DOWN_SPIN_%d sounds based on some value
+
USING_STATES(daShyGuyGiant);
DECLARE_STATE(RealWalk);
DECLARE_STATE(RealTurn);
@@ -128,11 +139,11 @@ daShyGuyGiant *daShyGuyGiant::build() {
hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
if (hitType == 1) { // regular jump
PlaySound(this, SE_EMY_CMN_STEP);
- this->counter_504[apOther->owner->which_player] = 0x1C;
+ this->counter_504[apOther->owner->which_player] = 0xA;
}
else if(hitType == 3){
PlaySound(this, SE_EMY_CMN_STEP);
- this->counter_504[apOther->owner->which_player] = 0x1C;
+ this->counter_504[apOther->owner->which_player] = 0xA;
}
else if(hitType == 0) {
this->dEn_c::playerCollision(apThis, apOther);
@@ -188,6 +199,18 @@ daShyGuyGiant *daShyGuyGiant::build() {
void daShyGuyGiant::addScoreWhenHit(void *other) { }
+ void daShyGuyGiant::spawnHitEffectAtPosition(Vec2 pos) { }
+ void daShyGuyGiant::doSomethingWithHardHitAndSoftHitEffects(Vec pos) { }
+ void daShyGuyGiant::playEnemyDownSound2() { }
+ void daShyGuyGiant::playHpdpSound1() { } // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H
+ void daShyGuyGiant::playEnemyDownSound1() { }
+ void daShyGuyGiant::playEnemyDownComboSound(void *player) { } // AcPy_c/daPlBase_c?
+ void daShyGuyGiant::playHpdpSound2() { } // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H
+ void daShyGuyGiant::_vf260(void *other) { } // AcPy/PlBase? plays the SE_EMY_FUMU_%d sounds based on some value
+ void daShyGuyGiant::_vf264(dStageActor_c *other) { } // if other is player or yoshi, do Wm_en_hit and a few other things
+ void daShyGuyGiant::_vf268(void *other) { } // AcPy/PlBase? plays the SE_EMY_DOWN_SPIN_%d sounds based on some value
+
+
bool daShyGuyGiant::calculateTileCollisions() {
// Returns true if sprite should turn, false if not.
@@ -267,21 +290,23 @@ void daShyGuyGiant::bindAnimChr_and_setUpdateRate(const char* name, int unk, flo
int daShyGuyGiant::onCreate() {
OSReport("Spawning Shy Guy");
- this->type = this->settings >> 28 & 0xF;
+ this->type = (this->settings >> 28) & 0xF;
allocator.link(-1, GameHeaps[0], 0, 0x20);
+ u32 colour = (this->settings >> 24) & 0xF;
+
// Shy Guy Colours
- if (this->settings >> 24 & 0xF == 1) {
+ if (colour == 1) {
this->resFile.data = getResource("shyguy", "g3d/ShyGuyBlue.brres");
}
- else if (this->settings >> 24 & 0xF == 2) {
+ else if (colour == 2) {
this->resFile.data = getResource("shyguy", "g3d/ShyGuyGreen.brres");
}
- else if (this->settings >> 24 & 0xF == 3) {
+ else if (colour == 3) {
this->resFile.data = getResource("shyguy", "g3d/ShyGuyCyan.brres");
}
- else if (this->settings >> 24 & 0xF == 4) {
+ else if (colour == 4) {
this->resFile.data = getResource("shyguy", "g3d/ShyGuyPurple.brres");
}
else {
@@ -365,7 +390,7 @@ int daShyGuyGiant::onCreate() {
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x9;
HitMeBaby.bitfield1 = 0x4F;
- HitMeBaby.bitfield2 = 0xffbafffe;
+ HitMeBaby.bitfield2 = 0xffba7ffe;
HitMeBaby.unkShort1C = 0x20000;
HitMeBaby.callback = &shyCollisionCallback;
diff --git a/src/thundercloud.cpp b/src/thundercloud.cpp
index 5ba1143..28778db 100755
--- a/src/thundercloud.cpp
+++ b/src/thundercloud.cpp
@@ -28,6 +28,8 @@ class dThunderCloud : public dEn_c {
int dying;
char killFlag;
bool stationary;
+ float leader;
+ pointSensor_s below;
u64 eventFlag;
@@ -59,6 +61,8 @@ class dThunderCloud : public dEn_c {
void _vf14C();
bool CreateIceActors();
+ void lightningStrike();
+
USING_STATES(dThunderCloud);
DECLARE_STATE(Follow);
DECLARE_STATE(Lightning);
@@ -83,17 +87,20 @@ CREATE_STATE(dThunderCloud, Wait);
extern "C" int CheckExistingPowerup(void * Player);
void dThunderCloud::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (apThis->info.category2 == 0x9) {
- int p = CheckExistingPowerup(apOther->owner);
- if (p != 0 && p != 3) { // Powerups - 0 = small; 1 = big; 2 = fire; 3 = mini; 4 = prop; 5 = peng; 6 = ice; 7 = hammer
- dAcPy_c__ChangePowerupWithAnimation(apOther->owner, 3);
+
+ if (this->counter_504[apOther->owner->which_player]) {
+ if (apThis->info.category2 == 0x9) {
+ int p = CheckExistingPowerup(apOther->owner);
+ if (p != 0 && p != 3) { // Powerups - 0 = small; 1 = big; 2 = fire; 3 = mini; 4 = prop; 5 = peng; 6 = ice; 7 = hammer
+ dAcPy_c__ChangePowerupWithAnimation(apOther->owner, 3);
+ }
+ else { dAcPy_vf3F4(apOther->owner, this, 9); }
}
+
else { dAcPy_vf3F4(apOther->owner, this, 9); }
}
- else { dAcPy_vf3F4(apOther->owner, this, 9); }
-
- this->counter_504[apOther->owner->which_player] = 0x40;
+ this->counter_504[apOther->owner->which_player] = 0x20;
}
void dThunderCloud::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
@@ -194,7 +201,6 @@ void dThunderCloud::bindAnimChr_and_setUpdateRate(const char* name, int unk, flo
this->anm.setUpdateRate(rate);
}
-
int dThunderCloud::onCreate() {
// Setup the model
@@ -220,7 +226,7 @@ int dThunderCloud::onCreate() {
Cloud.category2 = 0x0;
Cloud.bitfield1 = 0x4F;
- Cloud.bitfield2 = 0xffbafffe;
+ Cloud.bitfield2 = 0xffba7ffe;
Cloud.xDistToEdge = 18.0;
Cloud.yDistToEdge = 12.0;
@@ -230,23 +236,9 @@ int dThunderCloud::onCreate() {
this->aPhysics.initWithStruct(this, &Cloud);
this->aPhysics.addToList();
-
- ActivePhysics::Info Shock;
- Shock.xDistToCenter = 0.0;
- Shock.yDistToCenter = -104.0;
- Shock.category1 = 0x3;
- Shock.category2 = 0x9;
- Shock.bitfield1 = 0x4F;
-
- Shock.bitfield2 = 0xffbafffe;
- Shock.xDistToEdge = 12.0;
- Shock.yDistToEdge = 90.0;
-
- Shock.unkShort1C = 0;
- Shock.callback = &dEn_c::collisionCallback;
-
- this->Lightning.initWithStruct(this, &Shock);
-
+ below.x = 0;
+ below.y = 0;
+ collMgr.init(this, &below, 0, 0);
// Some Settings
this->Baseline = this->pos.y;
@@ -331,17 +323,17 @@ void dThunderCloud::executeState_Follow() {
float speedDelta;
speedDelta = 0.05;
- if (this->direction == 0) {
- this->speed.x = this->speed.x + speedDelta;
+ if (this->direction == 0) { // Going Left
+ this->speed.x = this->speed.x + speedDelta; //
- if (this->speed.x < 0) { this->speed.x = this->speed.x + (speedDelta / 1.5); }
- if (this->speed.x < 6.0) { this->speed.x = this->speed.x + (speedDelta); }
+ if (this->speed.x < 0) { this->speed.x += (speedDelta / 1.5); }
+ if (this->speed.x < -6.0) { this->speed.x += (speedDelta * 2.0); }
}
- else {
+ else { // Going Right
this->speed.x = this->speed.x - speedDelta;
- if (this->speed.x > 0) { this->speed.x = this->speed.x - (speedDelta / 1.5); }
- if (this->speed.x > 6.0) { this->speed.x = this->speed.x - (speedDelta); }
+ if (this->speed.x > 0) { this->speed.x -= (speedDelta / 1.5); }
+ if (this->speed.x > 6.0) { this->speed.x -= (speedDelta * 2.0); }
}
this->HandleXSpeed();
@@ -394,9 +386,52 @@ void dThunderCloud::endState_Wait() { }
// Lightning State
+void dThunderCloud::lightningStrike() {
+ PlaySound(this, SE_OBJ_KAZAN_ERUPTION);
+
+ float boltsize = (leader-14.0)/2;
+ float boltpos = -boltsize - 14.0;
+
+ ActivePhysics::Info Shock;
+ Shock.xDistToCenter = 0.0;
+ Shock.yDistToCenter = boltpos;
+ Shock.category1 = 0x3;
+ Shock.category2 = 0x9;
+ Shock.bitfield1 = 0x4F;
+
+ Shock.bitfield2 = 0xffba7ffe;
+ Shock.xDistToEdge = 12.0;
+ Shock.yDistToEdge = boltsize;
+
+ Shock.unkShort1C = 0;
+ Shock.callback = &dEn_c::collisionCallback;
+
+ this->Lightning.initWithStruct(this, &Shock);
+ this->Lightning.addToList();
+}
+
void dThunderCloud::beginState_Lightning() {
this->timer = 0;
this->speed.x = 0.0;
+
+ float backupY = pos.y, backupYSpeed = speed.y;
+
+ u32 result = 0;
+ while (result == 0) {
+ below.y -= 0x8000;
+ OSReport("Sending out leader to %d", below.y>>12);
+
+ result = collMgr.calculateBelowCollisionWithSmokeEffect();
+ OSReport("Result %d", result);
+ }
+
+ OSReport("Lightning strikes at %d", below.y>>12);
+
+ leader = -(below.y >> 12);
+ below.y = 0;
+
+ pos.y = backupY;
+ speed.y = backupYSpeed;
}
void dThunderCloud::executeState_Lightning() {
@@ -407,13 +442,14 @@ void dThunderCloud::executeState_Lightning() {
case 1:
charge.spawn("Wm_en_birikyu", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
break;
- case 2:
- this->Lightning.addToList();
+ case 2:
PlaySound(this, SE_BOSS_JR_ELEC_APP);
PlaySound(this, SE_BOSS_JR_DAMAGE_ELEC);
- PlaySound(this, SE_OBJ_KAZAN_ERUPTION);
- bolt.spawn("Wm_jr_electricline", 0, &(Vec){pos.x, pos.y - 98.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 2.5, 1.0});
+ float boltsize = (leader-14.0)/2;
+ float boltpos = -boltsize - 14.0;
+
+ bolt.spawn("Wm_jr_electricline", 0, &(Vec){pos.x, pos.y + boltpos, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, boltsize/36.0, 1.0});
break;
case 3:
this->Lightning.removeFromList();
@@ -433,7 +469,10 @@ void dThunderCloud::executeState_Lightning() {
if(this->anm.isAnimationDone() && this->anm.getCurrentFrame() != 0.0) {
this->timer += 1;
- if (timer == 2) { this->bindAnimChr_and_setUpdateRate("thundershoot", 1, 0.0, 1.0); }
+ if (timer == 2) {
+ this->bindAnimChr_and_setUpdateRate("thundershoot", 1, 0.0, 1.0);
+ lightningStrike();
+ }
if (timer == 3) { this->bindAnimChr_and_setUpdateRate("cloud_wait", 1, 0.0, 1.0); }
this->anm.setCurrentFrame(0.0); }
@@ -443,3 +482,12 @@ void dThunderCloud::endState_Lightning() {
}
+// Thundercloud center = 0
+// Thundercloud bottom = -12
+// Thundercloud boltpos = -boltsize/2 - 14.0
+// Thundercloud boltsize = (leader-14.0)/2
+// Thundercloud effSize = 36.0 [*2]
+// Thundercloud effScale = boltsize / effSize
+// Thundercloud effPos = -boltsize/2 - 14.0
+
+