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authorColin Noga <Tempus@chronometry.ca>2012-07-03 23:35:04 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-03 23:35:04 -0500
commit7f6ed8b21dfc765eda7146694515133697b623d6 (patch)
treea58022009a484ca609c35fc68ceca23649cf4a0a /src
parentf50c109f5e389d9389eb811820a359cce9180e9a (diff)
downloadkamek-7f6ed8b21dfc765eda7146694515133697b623d6.tar.gz
kamek-7f6ed8b21dfc765eda7146694515133697b623d6.zip
Added StageActorLight, bonusRoom is complete except for sfx
Diffstat (limited to 'src')
-rw-r--r--src/bonusRoom.cpp585
1 files changed, 492 insertions, 93 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp
index 3b7e9fe..8242d43 100644
--- a/src/bonusRoom.cpp
+++ b/src/bonusRoom.cpp
@@ -9,25 +9,147 @@ extern "C" void *PlaySound(dStageActor_c *, int soundID);
extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" void *StopBGMMusic();
extern "C" void *StartBGMMusic();
+extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
-int Songs[2][4][15][2] = {
+
+int Songs[16][4][16][3] = {
// First number is the block, Second is the note/sfx, Third is timing: 30 is one quarter note at 120 bpm, 0,0 ends the sequence
- { // Song 1 -
- {{3,3,0},{3,3,15},{3,3,45},{1,1,75},{3,3,90},{5,5,120},{0,0,0}},
- {{1,1,0},{5,5,22},{3,3,45},{6,6,67},{7,7,82},{6,6,97},{6,6,105},{0,0,0}},
- {{1,1,0},{1,1,7},{1,1,22},{1,1,37},{2,2,45},{3,3,60},{1,1,67},{7,7,82},{6,6,90},{0,0,0}},
- {{1,1,0},{1,1,7},{1,1,22},{1,1,37},{2,2,45},{3,3,52},{0,0,0}}
+ // SMW Donut Plains
+ // SMW Forest of Illusion
+ // Paper Mario Battle Theme
+ // Gusty Garden Galaxy
+ // Thwomp Volcano: PiT
+ // SMRPG Forest?
+ // SMRPG Nimbus Land?
+ // Teehee Valley: Superstar Saga
+ // SML Theme
+ // Mario Sunshine Main Theme
+ // Mario Kart DS Theme
+
+
+ // Overworld Themes: 5-6
+ // Cave Themes: 2-3
+ // Themed: Yoshi, Ghost, Snow, Star, Desert, Space, Castle, Bowser
+
+ // Currently....
+ // Overworld Themes: 1,4,5,8,10
+ // Cave Themes: 2,6
+ // Themed: 9, -, 12, 3, -, -, 7, 11
+
+
+ { // Song 1 - Super Mario Bros Melody |*** |
+ {{3,17,0},{3,17,15},{3,17,45},{1,13,75},{3,17,90},{5,20,120},{0,0,0}},
+ {{1,13,0},{5,8,22},{3,5,45},{6,10,67},{7,12,82},{6,11,97},{6,10,105},{0,0,0}},
+ {{1,13,0},{1,13,7},{1,13,22},{1,13,37},{2,15,45},{3,17,60},{1,13,67},{7,10,82},{6,8,90},{0,0,0}},
+ {{1,13,0},{1,13,7},{1,13,22},{1,13,37},{2,15,45},{3,17,52},{0,0,0}}
},
- { // Song 2 -
- {{1,30},{2,60},{3,90},{4,120}},
- {},
- {},
- {}
- }
+ { // Song 2 - Super Mario Bros. Underground |**** |
+ {{7,12,0},{7,24,15},{5,9,30},{5,21,45},{6,10,60},{6,22,75},{0,0,0}},
+ {{3,5,0},{3,17,15},{1,2,30},{1,14,45},{2,3,60},{2,15,75},{0,0,0}},
+ {{2,15,0},{1,14,10},{1,13,20},{7,12,30},{2,15,45},{1,14,60},{5,8,75},{4,7,90},{1,13,105},{0,0,0}},
+ {{7,12,0},{4,18,10},{3,17,20},{2,16,30},{6,22,40},{5,21,50},{4,20,60},{2,15,80},{6,11,100},{6,10,120},{5,9,140},{5,8,150},{0,0,0}}
+ },
+
+ { // Song 3 - SMB Starman |** |
+ {{4,6,0},{4,6,15},{4,6,30},{2,3,45},{4,6,52},{4,6,68},{2,3,82},{4,6,90},{2,3,98},{4,6,105},{0,0,0}},
+ {{3,5,0},{3,5,15},{3,5,30},{1,1,45},{3,5,52},{3,5,68},{1,1,82},{3,5,90},{1,1,98},{3,5,105},{0,0,0}},
+ {{4,18,0},{4,18,15},{4,18,30},{2,15,45},{4,18,52},{4,18,68},{2,15,82},{4,18,90},{2,15,98},{4,18,105},{0,0,0}},
+ {{3,17,0},{3,17,15},{3,17,30},{1,13,45},{3,17,52},{3,17,68},{1,13,82},{3,17,90},{1,13,98},{3,17,105},{0,0,0}}
+ },
+
+ { // Song 4 - SMB3 Clouds |* |
+ {{5,8,0},{5,20,30},{5,8,90},{6,9,120},{6,21,150},{0,0,0}},
+ {{6,23,0},{5,20,30},{5,8,60},{3,17,120},{4,18,150},{1,14,180},{6,11,240},{0,0,0}},
+ {{1,8,0},{6,20,30},{1,8,90},{2,9,120},{7,21,150},{0,0,0}},
+ {{6,23,0},{5,20,30},{1,8,60},{3,17,120},{4,18,150},{1,14,180},{6,11,240},{0,0,0}}
+ },
+
+ { // Song 5 - SMB3 Hammer Bros |*****|
+ {{2,16,0},{3,17,15},{2,16,30},{3,17,45},{2,15,60},{1,13,75},{6,10,90},{1,13,105},{0,0,0}},
+ {{2,16,0},{3,17,15},{2,16,30},{3,17,45},{2,15,60},{1,13,75},{6,10,90},{1,13,105},{1,13,135},{3,16,150},{2,15,158},{1,13,165},{6,10,195},{1,13,210},{0,0,0}},
+ {{4,17,0},{4,17,15},{5,19,30},{6,20,45},{7,21,60},{4,17,75},{4,17,105},{3,15,120},{3,15,135},{2,14,150},{3,15,165},{0,0,0}},
+ {{2,16,0},{3,17,15},{2,16,30},{3,17,45},{2,15,60},{1,13,75},{6,10,90},{1,13,105},{5,17,135},{5,17,150},{5,17,165},{5,17,180},{5,17,195},{5,17,210},{5,17,225},{0,0,0}}
+ },
+
+ { // Song 6 - SMB3 Underwater |**** |
+ {{1,8,0},{3,13,15},{6,20,30},{5,19,45},{7,22,75},{5,19,105},{6,20,120},{4,17,135},{3,13,150},{1,8,165},{2,10,195},{0,0,0}},
+ {{1,7,0},{2,8,15},{4,13,30},{6,20,45},{5,19,60},{7,22,90},{5,19,120},{6,20,135},{0,0,0}},
+ {{2,10,0},{3,13,15},{6,22,30},{5,21,45},{7,24,75},{6,22,105},{4,20,120},{1,8,135},{6,22,150},{4,20,165},{0,0,0}},
+ {{1,8,0},{2,11,15},{5,20,30},{4,18,45},{5,20,75},{3,16,105},{6,22,120},{5,20,180},{0,0,0}}
+ },
+
+ { // Song 7 - SMW Castle |* |
+ {{5,9,0},{4,6,60},{1,1,90},{2,3,120},{4,6,150},{0,0,0}},
+ {{1,1,0},{4,6,30},{7,13,60},{5,9,90},{4,8,150},{0,0,0}},
+ {{3,16,0},{2,15,30},{1,13,60},{6,15,90},{1,10,150},{0,0,0}},
+ {{2,15,0},{1,13,30},{2,15,60},{3,16,90},{1,15,150},{0,0,0}}
+ },
+
+ { // Song 8 - SMW Theme |** |
+ {{6,10,0},{4,6,30},{1,1,52},{2,3,60},{4,6,68},{4,6,82},{0,0,0}},
+ {{2,3,0},{1,1,8},{4,6,22},{4,6,38},{7,13,52},{6,10,68},{5,8,90},{0,0,0}},
+ {{6,10,0},{4,6,30},{1,1,52},{2,3,60},{4,6,68},{4,6,82},{5,8,112},{6,10,120},{4,6,128},{1,1,135},{2,3,150},{4,6,172},{0,0,0}},
+ {{1,13,0},{2,15,15},{1,13,30},{2,15,45},{1,13,60},{1,1,82},{7,11,90},{6,10,98},{5,8,105},{4,6,120},{0,0,0}}
+ },
+
+ { // Song 9 - Yoshi Story Theme |* |
+ {{5,17,0},{6,19,60},{5,17,75},{6,19,90},{5,17,120},{0,0,0}},
+ {{3,14,0},{4,15,60},{3,14,75},{4,15,90},{3,14,120},{0,0,0}},
+ {{5,17,0},{6,19,60},{5,17,75},{6,19,90},{5,17,120},{0,0,0}},
+ {{4,15,0},{3,14,15},{4,15,30},{3,14,60},{2,12,120},{1,10,135},{2,12,150},{1,10,180},{0,0,0}}
+ },
+
+ { // Song 10 - SM64 Peaches Castle |*** |
+ {{4,8,0},{5,10,45},{4,8,75},{3,7,105},{4,8,120},{6,13,135},{7,17,150},{0,0,0}},
+ {{3,6,0},{4,8,45},{3,6,75},{2,5,105},{3,6,120},{5,12,135},{6,15,150},{0,0,0}},
+ {{2,5,0},{3,6,45},{2,5,75},{1,4,105},{2,5,120},{4,10,135},{5,13,150},{0,0,0}},
+ {{4,10,15},{5,12,30},{6,13,45},{7,15,60},{6,13,75},{7,15,90},{4,10,105},{5,12,135},{4,10,150},{5,12,165},{6,13,180},{6,13,210},{6,13,255},{6,13,270},{6,13,285},{0,0,0}}
+ },
+
+ { // Song 11 - SM64 Koopa Road |*** |
+ {{3,6,0},{1,1,75},{3,6,90},{7,16,105},{6,15,120},{5,11,135},{3,6,150},{0,0,0}},
+ {{3,6,0},{2,4,45},{3,6,75},{5,11,90},{4,9,105},{5,11,120},{0,0,0}},
+ {{3,6,0},{1,1,75},{3,6,90},{7,16,105},{6,15,120},{5,11,135},{3,6,150},{0,0,0}},
+ {{1,1,0},{3,6,15},{7,18,30},{6,16,45},{5,15,75},{4,13,150},{5,15,165},{0,0,0}}
+ },
+
+ { // Song 12 - Frappe Snowland |*** |
+ {{1,14,15},{2,15,22},{3,17,30},{6,22,38},{3,17,52},{0,0,0}},
+ {{2,15,0},{1,14,15},{2,15,30},{1,14,38},{6,10,52},{3,5,68},{4,7,75},{3,5,82},{0,0,0}},
+ {{1,14,15},{2,15,22},{3,17,30},{6,22,38},{3,17,52},{0,0,0}},
+ {{2,15,0},{1,14,15},{2,15,30},{1,14,38},{6,10,52},{6,10,68},{7,12,75},{6,10,82},{0,0,0}}
+ },
+
+ { // Song 13 - Ghost Luigi Mansion theme |**** |
+ {{7,17,15},{7,17,30},{7,17,45},{7,17,60},{4,13,90},{7,17,105},{6,16,120},{3,12,150},{0,0,0}},
+ {{5,15,15},{5,15,30},{5,15,45},{5,15,60},{3,12,90},{5,15,105},{4,13,120},{2,11,165},{3,12,180},{1,5,210},{0,0,0}},
+ {{7,17,15},{7,17,30},{7,17,45},{7,17,60},{4,13,90},{7,17,105},{6,16,120},{3,12,150},{0,0,0}},
+ {{5,15,15},{5,15,30},{5,15,45},{5,15,60},{3,12,90},{5,15,105},{7,17,120},{5,15,135},{4,13,150},{3,12,165},{1,10,180},{0,0,0}}
+ },
+
+ { // Song 14 - Desert |** |
+ {{6,9,0},{4,6,30},{3,5,90},{3,5,120},{4,6,135},{0,0,0}},
+ {{6,9,0},{4,6,30},{3,5,90},{3,5,120},{4,6,135},{0,0,0}},
+ {{4,13,0},{3,12,150},{5,14,165},{6,17,180},{5,14,195},{4,13,240},{0,0,0}},
+ {{1,9,0},{2,11,15},{3,12,30},{5,14,60},{4,13,90},{0,0,0}}
+ },
+ { // Song 15 - Gusty Garden Galaxy |*****|
+ {{5,14,0},{4,13,75},{6,16,90},{5,14,105},{3,9,120},{1,6,195},{2,7,210},{3,9,225},{3,9,240},{2,7,285},{0,0,0}},
+ {{6,16,0},{5,15,75},{7,18,90},{6,16,105},{4,14,120},{3,13,165},{2,11,195},{3,13,225},{2,11,240},{1,9,285},{0,0,0}},
+ {{6,21,0},{5,20,75},{7,23,90},{6,21,105},{4,19,120},{3,18,165},{4,19,240},{3,18,315},{6,21,330},{4,19,345},{3,18,360},{1,16,405},{0,0,0}},
+ {{5,18,0},{4,17,75},{6,19,90},{5,18,105},{4,16,120},{3,15,165},{5,18,195},{4,16,225},{2,14,240},{1,13,285},{2,14,360},{4,16,405},{0,0,0}}
+ },
+
+ { // Song 16 - Overworld or Cave
+ {{0,0,0}},
+ {{0,0,0}},
+ {{0,0,0}},
+ {{0,0,0}}
+ }
};
const char* Prizes[10][4] = {
@@ -43,7 +165,7 @@ const char* Prizes[10][4] = {
{ "obj_coin", "g3d/obj_coin.brres", "obj_coin", "wait2" }
};
-int PrizePacks[2][4] = { // Numbers list prizes for each level
+int PrizePacks[16][4] = { // Numbers list prizes for each level
// 0 = Mushroom
// 1 = Fireflower
// 2 = Iceflower
@@ -55,11 +177,44 @@ int PrizePacks[2][4] = { // Numbers list prizes for each level
// 8 = 1-ups
// 9 = Coins
- {9, 0, 8, 1},
- {0, 0, 8, 5}
+ {9, 9, 0, 8}, // Coins, Coins, Mushroom, 1-up
+ {9, 0, 8, 1}, // Coins, Mushroom, 1-up, Fireflower
+ {9, 0, 1, 2}, // Coins, Mushroom, Fireflower, Iceflower
+ {9, 0, 5, 4}, // Coins, Mushroom, MiniShroom, Propellor
+
+ {0, 0, 8, 5}, // Mushroom, Mushroom, 1-up, MiniShroom
+ {0, 1, 2, 7}, // Mushroom, Fireflower, IceFlower, Hammer
+ {0, 8, 4, 4}, // Mushroom, 1-up, Propeller, Propeller
+ {0, 1, 2, 6}, // Mushroom, Fireflower, IceFlower, Starman
+
+ {8, 8, 8, 8}, // 1-up, 1-up, 1-up, 1-up
+ {8, 1, 4, 7}, // 1-up, Fireflower, Propellor, Hammer
+ {8, 1, 7, 6}, // 1-up, Fireflower, Hammer, Starman
+ {8, 6, 5, 6}, // 1-up, Starman, MiniShroom, Starman
+
+ {2, 2, 3, 6}, // Iceflower, Iceflower, Penguin, Starman
+ {0, 0, 5, 5}, // Mushroom, Mushroom, MiniShroom, MiniShroom
+ {4, 4, 4, 4}, // Propeller, Propeller, Propeller, Propeller
+ {6, 6, 6, 6} // Starman, Starman, Starman, Starman
};
-int Notes[9] = {
+int Notes[24] = {
+ SE_EMY_PATAMET_STEP,
+ SE_EMY_PATAMET_STEP_2,
+ SE_EMY_PATAMET_STEP_3,
+ SE_EMY_PATAMET_STEP_4,
+ SE_EMY_PATAMET_STEP_5,
+ SE_EMY_PATAMET_STEP_6,
+ SE_EMY_PATAMET_STEP_7,
+ SE_EMY_PATAMET_STEP_8,
+ SE_EMY_PATAMET_STEP,
+ SE_EMY_PATAMET_STEP_2,
+ SE_EMY_PATAMET_STEP_3,
+ SE_EMY_PATAMET_STEP_4,
+ SE_EMY_PATAMET_STEP_5,
+ SE_EMY_PATAMET_STEP_6,
+ SE_EMY_PATAMET_STEP_7,
+ SE_EMY_PATAMET_STEP_8,
SE_EMY_PATAMET_STEP,
SE_EMY_PATAMET_STEP_2,
SE_EMY_PATAMET_STEP_3,
@@ -68,7 +223,6 @@ int Notes[9] = {
SE_EMY_PATAMET_STEP_6,
SE_EMY_PATAMET_STEP_7,
SE_EMY_PATAMET_STEP_8,
- SE_EMY_PATAMET_COMPLETE
};
@@ -77,13 +231,12 @@ const char* SAarcNameList [] = {
"obj_coin",
"I_hammer",
"I_star",
- "light_block",
- "light_block_color",
+ "block_light",
+ "block_light_color",
"I_kinoko_bundle",
NULL
};
-class dSongBlock;
/*****************************************************************************/
// The Prize Model
@@ -96,12 +249,15 @@ public:
int beforeDraw();
int onDraw();
+ void doSpin();
+
mHeapAllocator_c allocator;
nw4r::g3d::ResFile resFile;
m3d::mdl_c bodyModel;
m3d::anmChr_c aw;
int queue;
+ int p;
int timer;
HermiteKey keysX[0x10];
@@ -114,12 +270,14 @@ public:
USING_STATES(dSongPrize);
DECLARE_STATE(Wait);
DECLARE_STATE(Shrink);
+ DECLARE_STATE(Spin);
static dSongPrize *build();
};
CREATE_STATE(dSongPrize, Wait);
CREATE_STATE(dSongPrize, Shrink);
+CREATE_STATE(dSongPrize, Spin);
dSongPrize *dSongPrize::build() {
void *buffer = AllocFromGameHeap1(sizeof(dSongPrize));
@@ -133,8 +291,8 @@ int dSongPrize::onCreate() {
int prize = this->settings >> 16;
scale = (Vec){ 3.0, 3.0, 3.0 };
- int p;
- p = PrizePacks[prize][queue];
+ p = prize;
+
// Model creation
allocator.link(-1, GameHeaps[0], 0, 0x20);
@@ -144,6 +302,7 @@ int dSongPrize::onCreate() {
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_Item(&bodyModel, 0); // 800B42B0
+
// Animation Assignment
nw4r::g3d::ResAnmChr anmChr = resFile.GetResAnmChr("wait2");
aw.setup(mdl, anmChr, &allocator, 0);
@@ -160,7 +319,6 @@ int dSongPrize::onCreate() {
}
int dSongPrize::onDelete() {
- OSReport("Song Prize Delete");
return true;
}
@@ -169,14 +327,24 @@ int dSongPrize::onExecute() {
return true;
}
+int dSongPrize::beforeDraw() { return 1; }
int dSongPrize::onDraw() {
- matrix.translation(pos.x, pos.y, pos.z);
+
+ if (p == 9) {
+ matrix.translation(pos.x, pos.y + (8.0 * scale.y), pos.z);
+ }
+ else {
+ matrix.translation(pos.x, pos.y, pos.z);
+ }
+
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
bodyModel.setScale(&scale);
+
bodyModel.calcWorld(false);
+
bodyModel.scheduleForDrawing();
bodyModel._vf1C();
@@ -187,8 +355,8 @@ int dSongPrize::onDraw() {
}
void dSongPrize::beginState_Wait() {}
-void dSongPrize::endState_Wait() {}
void dSongPrize::executeState_Wait() {}
+void dSongPrize::endState_Wait() {}
void dSongPrize::beginState_Shrink() {
this->timer = 0;
@@ -206,7 +374,6 @@ void dSongPrize::beginState_Shrink() {
keysY[1] = (HermiteKey){ 60.0, pos.y + 64.0, 1.0 };
keysS[1] = (HermiteKey){ 60.0, 1.0, 1.0 };
}
-void dSongPrize::endState_Shrink() {}
void dSongPrize::executeState_Shrink() {
float modX = GetHermiteCurveValue(timer, keysX, Xkey_count);
float modY = GetHermiteCurveValue(timer, keysY, Ykey_count);
@@ -219,8 +386,64 @@ void dSongPrize::executeState_Shrink() {
timer += 1;
}
+void dSongPrize::endState_Shrink() {}
+
+void dSongPrize::beginState_Spin() {
+ this->timer = 0;
+
+ Xkey_count = 2;
+ keysX[0] = (HermiteKey){ 0.0, 0.0, 0.0 };
+ keysX[1] = (HermiteKey){ 20.0, 65535.0, 0.0 };
+}
+void dSongPrize::executeState_Spin() {
+ float modX = GetHermiteCurveValue(timer, keysX, Xkey_count);
+ rot.y = (int)modX;
+
+ if (timer == 20) { SpawnEffect("Wm_ob_flagget", 0, &(Vec){pos.x-10.0, pos.y-2.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); }
+ if (timer == 30) { doStateChange(&StateID_Wait); }
+
+ timer += 1;
+}
+void dSongPrize::endState_Spin() {}
+
+
+
+class dSongBlock : public daEnBlockMain_c {
+public:
+ Physics::Info physicsInfo;
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int beforeDraw();
+ int onDraw();
+
+ mHeapAllocator_c allocator;
+ nw4r::g3d::ResFile resFile;
+ m3d::mdl_c bodyModel;
+ m3d::mdl_c glowModel;
+ m3d::mdl_c deadModel;
+ m3d::mdl_c deadglowModel;
+
+ StageActorLight light;
+ mHeapAllocator_c allocatorB;
+
+ int note;
+ int isGlowing;
+ int glowTimer;
+ int isDead;
+
+ void calledWhenUpMoveExecutes();
+ void calledWhenDownMoveExecutes();
+ void blockWasHit(bool isDown);
+ void glow();
+ void unglow();
+ USING_STATES(dSongBlock);
+ DECLARE_STATE(Wait);
+ static dSongBlock *build();
+};
/*****************************************************************************/
// Sing Along
@@ -246,7 +469,10 @@ class dSingAlong : public dStageActor_c {
mHeapAllocator_c allocator;
dSongPrize *PrizeModel;
- // dSongBlock *SongBlocks[7];
+ dSongPrize *Pa;
+ dSongPrize *Pb;
+ dSongPrize *Pc;
+ dSongPrize *Pd;
dSongBlock *SBa;
dSongBlock *SBb;
@@ -257,7 +483,7 @@ class dSingAlong : public dStageActor_c {
dSongBlock *SBg;
int song;
- int prize;
+ int prize[4];
int chorus;
int currentNote;
int endNote;
@@ -296,7 +522,10 @@ int dSingAlong::onCreate() {
OSReport("Creating the Sing Along gang.");
// Load in the settings
this->song = this->settings & 0xF;
- this->prize = (this->settings >> 4) & 0xF;
+ this->prize[0] = (this->settings >> 16) & 0xF;
+ this->prize[1] = (this->settings >> 20) & 0xF;
+ this->prize[2] = (this->settings >> 24) & 0xF;
+ this->prize[3] = (this->settings >> 28) & 0xF;
this->chorus = -1;
this->currentNote = 0;
@@ -317,10 +546,6 @@ int dSingAlong::onCreate() {
float y = pos.y - 40.0;
float z = pos.z;
- // for (int i = 0; i < 7; i++) {
- // SongBlocks[i] = (dSongBlock*)create(WM_KILLER, i+1, &(Vec){x-96.0+(32.0*i), y, z}, &rot, 0);
- // }
-
SBa = (dSongBlock*)create(WM_KILLER, 1, &(Vec){x-96.0+(32.0*0), y, z}, &rot, 0);
SBb = (dSongBlock*)create(WM_KILLER, 2, &(Vec){x-96.0+(32.0*1), y, z}, &rot, 0);
SBc = (dSongBlock*)create(WM_KILLER, 3, &(Vec){x-96.0+(32.0*2), y, z}, &rot, 0);
@@ -330,7 +555,7 @@ int dSingAlong::onCreate() {
SBg = (dSongBlock*)create(WM_KILLER, 7, &(Vec){x-96.0+(32.0*6), y, z}, &rot, 0);
// // Trigger the intro state
- // state.setState(&StateID_Intro);
+ state.setState(&StateID_Intro);
isResponding = 0;
return true;
@@ -378,6 +603,8 @@ void dSingAlong::RegisterNote(int note) {
// Intro
CREATE_STATE(dSingAlong, Intro);
+void dSingAlong::beginState_Intro() {}
+void dSingAlong::endState_Intro() {}
void dSingAlong::executeState_Intro() {
state.setState(&StateID_Prize);
}
@@ -395,12 +622,18 @@ void dSingAlong::executeState_Prize() {
PlaySound(this, SE_MG_IH_PAIR_OK); // SE_MG_IH_NICE or SE_MG_UH_NICE
int p;
- p = PrizePacks[prize][chorus];
+ p = prize[chorus];
this->Powerups[p] += 1;
}
if ((timer == 60) && (chorus >= 0)) {
OSReport("Switching PrizeModel States");
+
+ if (chorus == 0) { Pa = PrizeModel; }
+ if (chorus == 1) { Pb = PrizeModel; }
+ if (chorus == 2) { Pc = PrizeModel; }
+ if (chorus == 3) { Pd = PrizeModel; }
+
PrizeModel->doStateChange(&dSongPrize::StateID_Shrink);
}
@@ -416,7 +649,8 @@ void dSingAlong::executeState_Prize() {
PlaySound(this, SE_OBJ_ITEM_APPEAR); // SE_OBJ_GOOD_ITEM_APPEAR
OSReport("Making the prize model");
- PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize << 16), &pos, &rot, 0);
+ PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize[chorus] << 16), &pos, &rot, 0);
+ OSReport("Prize Model Made");
}
if (timer == -90) {
@@ -425,6 +659,8 @@ void dSingAlong::executeState_Prize() {
timer -= 1;
}
+void dSingAlong::endState_Prize() {}
+
//*****************************************************************************/
// Call
@@ -440,10 +676,23 @@ void dSingAlong::executeState_Call() {
// OSReport("%d: Waiting for timer %d", timer, *currentNote[1]);
- if (timer == Songs[song][chorus][currentNote][2]) {
+ if (timer == (Songs[song][chorus][currentNote][2] * 2)) {
OSReport("Playing Note %d", Songs[song][chorus][currentNote][0]);
PlaySoundAsync(this, Notes[Songs[song][chorus][currentNote][1]-1]);
+
+ Vec effPos;
+
+ if (Songs[song][chorus][currentNote][0] == 1) { SBa->glow(); effPos = SBa->pos; }
+ else if (Songs[song][chorus][currentNote][0] == 2) { SBb->glow(); effPos = SBb->pos; }
+ else if (Songs[song][chorus][currentNote][0] == 3) { SBc->glow(); effPos = SBc->pos; }
+ else if (Songs[song][chorus][currentNote][0] == 4) { SBd->glow(); effPos = SBd->pos; }
+ else if (Songs[song][chorus][currentNote][0] == 5) { SBe->glow(); effPos = SBe->pos; }
+ else if (Songs[song][chorus][currentNote][0] == 6) { SBf->glow(); effPos = SBf->pos; }
+ else if (Songs[song][chorus][currentNote][0] == 7) { SBg->glow(); effPos = SBg->pos; }
+
+ SpawnEffect("Wm_en_vshit_ring", 0, &(Vec){effPos.x, effPos.y+8.0, effPos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+
currentNote += 1;
OSReport("Next Note %d", Songs[song][chorus][currentNote][0]);
@@ -456,6 +705,8 @@ void dSingAlong::executeState_Call() {
timer += 1;
}
+void dSingAlong::endState_Call() {}
+
/*****************************************************************************/
// Response
@@ -471,11 +722,11 @@ void dSingAlong::executeState_Response() {
if (Songs[song][chorus][currentNote][0] == 0) {
isResponding = 0;
OSReport("Switching to some other mode: %d", isResponding);
- if (chorus == 3) {
- state.setState(&StateID_Prize);
- }
+ state.setState(&StateID_Prize);
}
}
+void dSingAlong::endState_Response() {}
+
/*****************************************************************************/
// Failure
@@ -483,18 +734,79 @@ CREATE_STATE(dSingAlong, Failure);
void dSingAlong::beginState_Failure() {
this->timer = 0;
+
+ SBa->unglow();
+ SBb->unglow();
+ SBc->unglow();
+ SBd->unglow();
+ SBe->unglow();
+ SBf->unglow();
+ SBg->unglow();
+
}
void dSingAlong::executeState_Failure() {
- if (timer == 60) {
- PlaySound(this, SE_MG_IH_NOPAIR_NG);
+
+ // Play a success/failure sound
+ if (timer == 20) { PlaySound(this, STRM_BGM_MINIGAME_FANFARE_BAD); StopBGMMusic(); }
+
+ // Delete the big powerup with a poof if it's fail
+ if (timer == 30*1) {
+ SpawnEffect("Wm_en_blockcloud", 0, &(Vec){pos.x, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
+ PlaySound(this, SE_MG_IH_NOPAIR_OK);
+ PrizeModel->Delete(1);
+ }
+
+ // Make the banked powerups do a little dance/effect
+ // Play a sound for each powerup gained
+ if (timer == 30*5) {
+ if (chorus >= 1) {
+ Pa->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+ else {
+ timer += 29;
+ }
}
- if (timer == 240) {
+ if (timer == 30*6) {
+ if (chorus >= 2) {
+ Pb->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+ else {
+ timer += 29;
+ }
+ }
+
+ if (timer == 30*6) {
+ if (chorus >= 3) {
+ Pc->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+ else {
+ timer += 29;
+ }
+ }
+
+ // If victory, make mario do a little dance/sound
+ if (timer == 30*8) {
+
+ if (GetSpecificPlayerActor(0) != 0) { PlaySound(this, SE_VOC_MA_GAME_OVER); }
+ if (GetSpecificPlayerActor(1) != 0) { PlaySound(this, SE_VOC_LU_GAME_OVER); }
+ if (GetSpecificPlayerActor(2) != 0) { PlaySound(this, SE_VOC_KO_GAME_OVER); }
+ if (GetSpecificPlayerActor(3) != 0) { PlaySound(this, SE_VOC_KO2_GAME_OVER); }
+ }
+
+
+ // Add the powerups and exit the stage
+ if (timer == 30*10) {
this->addPowerups();
ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
}
timer += 1;
}
+void dSingAlong::endState_Failure() {}
+
/*****************************************************************************/
// Win
@@ -502,16 +814,62 @@ CREATE_STATE(dSingAlong, Win);
void dSingAlong::beginState_Win() {
this->timer = 0;
-
- PlaySound(this, SE_MG_CMN_FANFARE_GREAT);
}
void dSingAlong::executeState_Win() {
- if (timer == 240) {
+ // Play a success/failure sound
+ if (timer == 30) { PlaySound(this, STRM_BGM_MINIGAME_FANFARE_GOOD); StopBGMMusic();}
+
+ // Make the banked powerups do a little dance/effect
+ // Play a sound for each powerup gained
+ if (timer == 30*3) {
+ Pa->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+
+ if (timer == 30*4) {
+ Pb->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+
+ if (timer == 30*5) {
+ Pc->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+
+ if (timer == 30*6) {
+ Pd->doStateChange(&dSongPrize::StateID_Spin);
+ PlaySoundAsync(this, SE_OBJ_ITEM_FROM_KINOPIO);
+ }
+
+ // If victory, make mario do a little dance/sound
+ if (timer == 30*8) {
+
+ if (GetSpecificPlayerActor(0) != 0) { PlaySound(this, SE_VOC_MA_CLEAR_MULTI); }
+ if (GetSpecificPlayerActor(1) != 0) { PlaySound(this, SE_VOC_LU_CLEAR_MULTI); }
+ if (GetSpecificPlayerActor(2) != 0) { PlaySound(this, SE_VOC_KO_CLEAR_MULTI); }
+ if (GetSpecificPlayerActor(3) != 0) { PlaySound(this, SE_VOC_KO2_CLEAR_MULTI); }
+
+ SpawnEffect("Wm_ob_fireworks_y", 0, &(Vec){pos.x-80.0, pos.y+20.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
+ }
+
+ if (timer == (int)30*8.5) {
+ SpawnEffect("Wm_ob_fireworks_b", 0, &(Vec){pos.x+108.0, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
+ }
+
+ if (timer == 30*9) {
+ SpawnEffect("Wm_ob_fireworks_g", 0, &(Vec){pos.x, pos.y+50.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
+ }
+
+
+ // Add the powerups and exit the stage
+ if (timer == 30*11) {
this->addPowerups();
ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
}
- timer += 1;
+ timer += 1;
}
+void dSingAlong::endState_Win() {}
+
/*****************************************************************************/
// Add Powerups at the End of the Stage
@@ -520,18 +878,16 @@ void dSingAlong::addPowerups() {
SaveBlock *block = file->GetBlock(file->header.current_file);
for (int i = 0; i < 7; i++) { // Change this to 8 to support hammers
-
block->powerups_available[i] = block->powerups_available[i] + this->Powerups[i];
if (block->powerups_available[i] > 99) { block->powerups_available[i] = 99; }
}
-
for (int i = 0; i < 4; i++) { // Make sure all players get the reward!
block->player_coins[i] = (this->Powerups[9] * 50) + block->player_coins[i];
for (;block->player_coins[i] < 100; block->player_coins[i] - 100) {
- block->player_lives[i] = 1 + block->player_lives[i];
+ block->player_coins[i] = 1 + block->player_coins[i];
}
block->player_lives[i] = this->Powerups[8] + block->player_lives[i];
@@ -547,33 +903,6 @@ void dSingAlong::addPowerups() {
/*****************************************************************************/
// Replaces: Nothing yet
-class dSongBlock : public daEnBlockMain_c {
-public:
- Physics::Info physicsInfo;
-
- int onCreate();
- int onDelete();
- int onExecute();
- int beforeDraw();
- int onDraw();
-
- mHeapAllocator_c allocator;
- nw4r::g3d::ResFile resFile;
- m3d::mdl_c bodyModel;
-
- // StageActorLight light;
- // mHeapAllocator_c allocatorB;
-
- int note;
-
- void calledWhenUpMoveExecutes();
- void calledWhenDownMoveExecutes();
- void blockWasHit(bool isDown);
- USING_STATES(dSongBlock);
- DECLARE_STATE(Wait);
-
- static dSongBlock *build();
-};
CREATE_STATE(dSongBlock, Wait);
@@ -593,14 +922,43 @@ int dSongBlock::onCreate() {
// Model creation
allocator.link(-1, GameHeaps[0], 0, 0x20);
- this->resFile.data = getResource("light_block", "g3d/light_block.brres");
- nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("light_block");
+ char modelName [24];
+ sprintf(modelName, "g3d/block_light_%d.brres", this->note);
+
+ this->resFile.data = getResource("block_light", modelName);
+ nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("block_light");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_MapObj(&bodyModel, 0); // 800B42B0
+
+ char glowName [25];
+ sprintf(glowName, "g3d/block_light_g%d.brres", this->note);
+
+ this->resFile.data = getResource("block_light", glowName);
+ mdl = this->resFile.GetResMdl("block_light");
+ glowModel.setup(mdl, &allocator, 0x224, 1, 0);
+ SetupTextures_MapObj(&glowModel, 0); // 800B42B0
+
+
+
+ // Dead Models
+ this->resFile.data = getResource("block_light", "g3d/block_light_8.brres");
+ mdl = this->resFile.GetResMdl("block_light");
+ deadModel.setup(mdl, &allocator, 0x224, 1, 0);
+ SetupTextures_MapObj(&deadModel, 0); // 800B42B0
+
+ this->resFile.data = getResource("block_light", "g3d/block_light_g8.brres");
+ mdl = this->resFile.GetResMdl("block_light");
+ deadglowModel.setup(mdl, &allocator, 0x224, 1, 0);
+ SetupTextures_MapObj(&deadglowModel, 0); // 800B42B0
+
allocator.unlink();
+ // Glow related
+ isGlowing = 0;
+ glowTimer = 0;
+ isDead = 0;
- // light.init(&allocatorB, 2);
+ light.init(&allocatorB, 2);
// Block Physics
@@ -629,9 +987,7 @@ int dSongBlock::onCreate() {
}
int dSongBlock::onDelete() {
- OSReport("Song Block Physics Remove");
physics.removeFromList();
- OSReport("Song Block Delete");
return true;
}
@@ -640,12 +996,15 @@ int dSongBlock::onExecute() {
physics.update();
blockUpdate();
- // light.pos.x = pos.x;
- // light.pos.y = pos.y+8.0;
- // light.pos.z = pos.z;
+ if (glowTimer > 0) { glowTimer--; }
+ else { isGlowing = 0; }
+
+ light.pos.x = pos.x;
+ light.pos.y = pos.y+8.0;
+ light.pos.z = pos.z;
- // light.size = 226.0;
- // light.update();
+ light.size = 226.0;
+ light.update();
// now check zone bounds based on state
if (acState.getCurrentState()->isEqual(&StateID_Wait)) {
@@ -656,7 +1015,7 @@ int dSongBlock::onExecute() {
}
int dSongBlock::beforeDraw() {
- // light.draw();
+ light.draw();
return dStageActor_c::beforeDraw();
}
@@ -664,12 +1023,41 @@ int dSongBlock::onDraw() {
matrix.translation(pos.x, pos.y+8.0, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
- bodyModel.setDrawMatrix(matrix);
- Vec myScale = (Vec){scale.x * 0.5, scale.y * 0.5, scale.z * 0.5};
- bodyModel.setScale(&myScale);
- bodyModel.calcWorld(false);
+ if (isDead == 0) {
+ if (isGlowing == 0) {
+ bodyModel.setDrawMatrix(matrix);
+ bodyModel.setScale(&scale);
+ bodyModel.calcWorld(false);
+
+ bodyModel.scheduleForDrawing();
+ }
+
+ else {
+ glowModel.setDrawMatrix(matrix);
+ glowModel.setScale(&scale);
+ glowModel.calcWorld(false);
+
+ glowModel.scheduleForDrawing();
+ }
+ }
+ else {
+ if (isGlowing == 0) {
+ deadModel.setDrawMatrix(matrix);
+ deadModel.setScale(&scale);
+ deadModel.calcWorld(false);
+
+ deadModel.scheduleForDrawing();
+ }
+
+ else {
+ deadglowModel.setDrawMatrix(matrix);
+ deadglowModel.setScale(&scale);
+ deadglowModel.calcWorld(false);
+
+ deadglowModel.scheduleForDrawing();
+ }
+ }
- bodyModel.scheduleForDrawing();
return true;
}
@@ -697,6 +1085,15 @@ void dSongBlock::calledWhenDownMoveExecutes() {
blockWasHit(true);
}
+void dSongBlock::glow() {
+ isGlowing = 1;
+ glowTimer = 15;
+}
+
+void dSongBlock::unglow() {
+ isDead = 1;
+ SpawnEffect("Wm_en_sanbohit_smk", 0, &(Vec){pos.x, pos.y+8.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){0.4, 0.4, 0.4});
+}
void dSongBlock::beginState_Wait() {}
void dSongBlock::endState_Wait() {}
@@ -707,10 +1104,12 @@ void dSongBlock::executeState_Wait() {
return;
if (result == 1) {
+ glow();
doStateChange(&daEnBlockMain_c::StateID_UpMove);
anotherFlag = 2;
isGroundPound = false;
} else {
+ glow();
doStateChange(&daEnBlockMain_c::StateID_DownMove);
anotherFlag = 1;
isGroundPound = true;