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author | Treeki <treeki@gmail.com> | 2012-11-23 23:17:19 +0100 |
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committer | Treeki <treeki@gmail.com> | 2012-11-23 23:17:19 +0100 |
commit | 7a17b2265fafd874c907a529f205be466a3120da (patch) | |
tree | cff34de56ed74550caea5f37bceb4edca7ff4447 /src | |
parent | 996c43b8e327a2d63f99c4f5a2d820dbaf1be8f3 (diff) | |
download | kamek-7a17b2265fafd874c907a529f205be466a3120da.tar.gz kamek-7a17b2265fafd874c907a529f205be466a3120da.zip |
change ben to topman
Diffstat (limited to 'src')
-rw-r--r-- | src/bossTopman.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp index bed9104..d014d57 100644 --- a/src/bossTopman.cpp +++ b/src/bossTopman.cpp @@ -309,7 +309,7 @@ int daDreidel::onCreate() { // Model creation allocator.link(-1, GameHeaps[0], 0, 0x20); - this->resFile.data = getResource("ben", "g3d/begoman_spike.brres"); + this->resFile.data = getResource("topman", "g3d/begoman_spike.brres"); nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("begoman"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Map(&bodyModel, 0); |