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authorTreeki <treeki@gmail.com>2013-02-03 00:31:46 +0100
committerTreeki <treeki@gmail.com>2013-02-03 00:31:46 +0100
commit06828e3a02a0ca2eaf56d804bb6845659cfa59e7 (patch)
treebb28c665445fc622958b9614d014ba791cad2d0f /src
parent012efaa6343cd2bec2f728d0bec6243263712a45 (diff)
downloadkamek-06828e3a02a0ca2eaf56d804bb6845659cfa59e7.tar.gz
kamek-06828e3a02a0ca2eaf56d804bb6845659cfa59e7.zip
fix a bug in the collision headers, and assorted collision bugs
Diffstat (limited to 'src')
-rw-r--r--src/bossBalboaWrench.cpp38
-rw-r--r--src/bossBombDrop.cpp20
-rw-r--r--src/bossFuzzyBear.cpp51
-rw-r--r--src/bossKoopaThrow.cpp28
-rw-r--r--src/bossMegaGoomba.cpp105
-rw-r--r--src/bossPodouble.cpp58
-rw-r--r--src/bossRamboo.cpp37
-rw-r--r--src/bossSamurshai.cpp83
-rw-r--r--src/bossThwompaDomp.cpp42
-rw-r--r--src/bossTopman.cpp47
-rw-r--r--src/bossWrenchThrow.cpp28
-rw-r--r--src/challengeStar.cpp35
-rw-r--r--src/fakeStarCoin.cpp45
-rwxr-xr-xsrc/meteor.cpp5
-rwxr-xr-xsrc/mrsun.cpp51
-rw-r--r--src/penguin.cpp4
-rw-r--r--src/pumpkinGoomba.cpp36
-rw-r--r--src/shyguy.cpp64
-rw-r--r--src/shyguyGiants.cpp69
-rwxr-xr-xsrc/thundercloud.cpp65
-rw-r--r--src/topman.cpp49
21 files changed, 585 insertions, 375 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index e1e39fa..1cea253 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -37,12 +37,12 @@ class daBalboa_c : public daBoss {
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void addScoreWhenHit(void *other);
@@ -118,7 +118,7 @@ daBalboa_c *daBalboa_c::build() {
this->counter_504[apOther->owner->which_player] = 0;
}
- void daBalboa_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daBalboa_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
dActor_c *block = apOther->owner;
dEn_c *mario = (dEn_c*)block;
@@ -134,10 +134,7 @@ daBalboa_c *daBalboa_c::build() {
mario->doSpriteMovement();
mario->doSpriteMovement();
- if (isRevenging) {
- return;
- }
- else {
+ if (!isRevenging) {
this->damage -= 1;
apOther->someFlagByte |= 2;
@@ -147,13 +144,24 @@ daBalboa_c *daBalboa_c::build() {
doStateChange(&StateID_Damage);
}
+ return true;
}
- void daBalboa_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
- bool daBalboa_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
- void daBalboa_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daBalboa_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daBalboa_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }
+ bool daBalboa_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daBalboa_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
+ }
+ bool daBalboa_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daBalboa_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daBalboa_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
void daBalboa_c::setupModels() {
diff --git a/src/bossBombDrop.cpp b/src/bossBombDrop.cpp
index 7959268..b8e4204 100644
--- a/src/bossBombDrop.cpp
+++ b/src/bossBombDrop.cpp
@@ -30,12 +30,12 @@ class dDroppedBomb : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
};
void dDroppedBomb::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -49,12 +49,12 @@ dDroppedBomb *dDroppedBomb::build() {
}
// void dDroppedBomb::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->kill(); }
-void dDroppedBomb::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
+bool dDroppedBomb::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {return true;}
bool dDroppedBomb::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
-void dDroppedBomb::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void dDroppedBomb::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void dDroppedBomb::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void dDroppedBomb::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {}
+bool dDroppedBomb::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {return true;}
+bool dDroppedBomb::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {return true;}
+bool dDroppedBomb::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {return true;}
+bool dDroppedBomb::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {return true;}
void dDroppedBomb::kill() {
PlaySoundAsync(this, SE_BOSS_JR_BOMB_BURST);
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index d286b81..67fbd6e 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -43,14 +43,14 @@ class daFuzzyBear_c : public daBoss {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daFuzzyBear_c);
DECLARE_STATE(Grow);
@@ -81,10 +81,10 @@ CREATE_STATE(daFuzzyBear_c, Outro);
void daFuzzyBear_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daFuzzyBear_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
- return; // added by skawo request
+bool daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true; // added by skawo request
- if (this->isInvulnerable == 1) { return; }
+ if (this->isInvulnerable == 1) { return true; }
this->timer = 0;
PlaySound(this, SE_BOSS_KOOPA_FIRE_DISAPP);
@@ -92,8 +92,9 @@ void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, Ac
SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
this->damage++;
if (this->damage > 14) { doStateChange(&StateID_Outro); }
+ return true;
}
-void daFuzzyBear_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFuzzyBear_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
apOther->someFlagByte |= 2;
dActor_c *block = apOther->owner;
@@ -107,12 +108,13 @@ void daFuzzyBear_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysi
mario->doSpriteMovement();
mario->doSpriteMovement();
+ return true;
}
-void daFuzzyBear_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFuzzyBear_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
this->counter_504[apOther->owner->which_player] = 0;
- this->collisionCat9_RollingObject(apThis, apOther);
+ return this->collisionCat9_RollingObject(apThis, apOther);
}
-void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
dActor_c *block = apOther->owner;
dEn_c *blah = (dEn_c*)block;
@@ -134,7 +136,7 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy
if (blah->direction == 0) { blah->direction = 1; }
else { blah->direction = 0; }
- return;
+ return true;
}
this->pos.x += blah->speed.x;
@@ -148,10 +150,11 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy
if (this->damage > 14) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_RolyPoly); }
+ return true;
}
-void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (this->isInvulnerable == 1) { return; }
+ if (this->isInvulnerable == 1) { return true; }
dActor_c *block = apOther->owner;
dEn_c *blah = (dEn_c*)block;
@@ -167,11 +170,19 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *
if (this->damage > 14) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_RolyPoly); }
+ return true;
}
-bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
-void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
+}
+bool daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
+bool daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+}
diff --git a/src/bossKoopaThrow.cpp b/src/bossKoopaThrow.cpp
index e9bd931..3b07d98 100644
--- a/src/bossKoopaThrow.cpp
+++ b/src/bossKoopaThrow.cpp
@@ -63,12 +63,12 @@ class daKoopaThrow : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daKoopaThrow);
@@ -125,12 +125,16 @@ void daKoopaThrow::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther
void daKoopaThrow::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daKoopaThrow::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
+bool daKoopaThrow::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
bool daKoopaThrow::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
return false;
}
-void daKoopaThrow::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daKoopaThrow::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daKoopaThrow::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
+bool daKoopaThrow::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
if (Type == 1 || Type == 2) {
SpawnEffect("Wm_en_burst_s", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75});
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
@@ -141,9 +145,12 @@ void daKoopaThrow::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *a
PlaySoundAsync(this, currentInfo->breakSound);
this->Delete(1);
+ return true;
+}
+bool daKoopaThrow::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
}
-void daKoopaThrow::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daKoopaThrow::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daKoopaThrow::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
DamagePlayer(this, apThis, apOther);
if (Type == 1 || Type == 2) {
@@ -153,6 +160,7 @@ void daKoopaThrow::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysic
SpawnEffect("Wm_mr_wirehit", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.25, 1.25, 1.25});
this->Delete(1);
}
+ return true;
}
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 6314aaf..44d4de7 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -72,24 +72,26 @@ class daMegaGoomba_c : public dEn_c {
void removeMyActivePhysics();
void addMyActivePhysics();
+ int tryHandleJumpedOn(ActivePhysics *apThis, ActivePhysics *apOther);
+
void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
void addScoreWhenHit(void *other);
- void _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
- void _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
- void _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
void dieOther_Begin();
void dieOther_Execute();
@@ -249,6 +251,14 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
//unk=0 does _vfs, unk=1 does playSeCmnStep
//char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
+ if (tryHandleJumpedOn(apThis, apOther) == 0) {
+ this->dEn_c::playerCollision(apThis, apOther);
+ this->_vf220(apOther->owner);
+ this->counter_504[apOther->owner->which_player] = 180;
+ }
+}
+
+int daMegaGoomba_c::tryHandleJumpedOn(ActivePhysics *apThis, ActivePhysics *apOther) {
float saveBounce = EnemyBounceValue;
EnemyBounceValue = 5.2f;
@@ -267,47 +277,68 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
apOther->someFlagByte |= 2;
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
- } else if(ret == 0) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
- this->counter_504[apOther->owner->which_player] = 180;
- } else if(ret == 2) {
- } else {
}
+
+ return ret;
}
-void daMegaGoomba_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (this->counter_504[apOther->owner->which_player] > 0) { return; }
+bool daMegaGoomba_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ if (this->counter_504[apOther->owner->which_player] > 0) { return false; }
VEC2 eSpeed = {speed.x, speed.y};
killWithSpecifiedState(apOther->owner, &eSpeed, &dEn_c::StateID_DieOther);
+ return true;
}
-void daMegaGoomba_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (this->counter_504[apOther->owner->which_player] > 0) { return; }
- VEC2 eSpeed = {speed.x, speed.y};
- killWithSpecifiedState(apOther->owner, &eSpeed, &dEn_c::StateID_DieOther);
+bool daMegaGoomba_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat7_GroundPound(apThis, apOther);
}
-void daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {}
-bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
-void daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_DieFall); }
-void daMegaGoomba_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daMegaGoomba_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
+}
+bool daMegaGoomba_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
+}
+extern "C" void dAcPy_vf3F8(void* player, dEn_c* monster, int t);
+bool daMegaGoomba_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
+ if (tryHandleJumpedOn(apThis, apOther) == 0) {
+ dAcPy_vf3F8(apOther->owner, this, 3);
+ this->counter_504[apOther->owner->which_player] = 0xA;
+ }
+ return true;
+}
+bool daMegaGoomba_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
+ return true;
}
-void daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daMegaGoomba_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
+ return true;
}
-void daMegaGoomba_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daMegaGoomba_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daMegaGoomba_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daMegaGoomba_c::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat7_GroundPound(apThis, apOther);
+}
+bool daMegaGoomba_c::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
+bool daMegaGoomba_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
+bool daMegaGoomba_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
if(this->takeHit(1))
doStateChange(&StateID_DieFall);
+ return true;
}
void daMegaGoomba_c::addScoreWhenHit(void *other) {}
-void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { }
+bool daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true; // Replicate existing broken behaviour
+}
+bool daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true; // Replicate existing broken behaviour
+}
+bool daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true; // Replicate existing broken behaviour
+}
void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index 57c87a8..dd47463 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -50,16 +50,16 @@ class daPodouble : public daBoss {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daPodouble);
@@ -99,45 +99,57 @@ daPodouble *daPodouble::build() {
void daPodouble::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daPodouble::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void daPodouble::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void daPodouble::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void daPodouble::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
+ bool daPodouble::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+ }
+ bool daPodouble::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+ }
+ bool daPodouble::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+ }
- void daPodouble::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { return; }
- void daPodouble::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { return; }
- void daPodouble::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { return; }
+ bool daPodouble::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
+ bool daPodouble::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
+ bool daPodouble::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
- void daPodouble::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daPodouble::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
apOther->owner->kill();
- if (this->isInvulnerable) { return; }
+ if (this->isInvulnerable) { return true; }
this->damage += 2;
if (this->damage < 12) { doStateChange(&StateID_Damage); }
else { doStateChange(&StateID_Outro); }
+ return true;
}
- void daPodouble::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daPodouble::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
apOther->owner->Delete(1);
- if (this->isInvulnerable) { return; }
+ if (this->isInvulnerable) { return true; }
if (this->isFire == 0) {
this->damage += 3;
if (this->damage < 12) { doStateChange(&StateID_Damage); }
else { doStateChange(&StateID_Outro); }
- }
+ return true;
+ } else return false;
}
- void daPodouble::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (this->isInvulnerable) { return; }
+ bool daPodouble::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ if (this->isInvulnerable) { return true; }
if (this->isFire == 0) {
this->damage += 2;
if (this->damage < 12) { doStateChange(&StateID_Damage); }
else { doStateChange(&StateID_Outro); }
- }
+ return true;
+ } else return false;
}
bool daPodouble::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index bf27d51..f2af942 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -42,12 +42,12 @@ class daRamboo_c : public daBoss {
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daRamboo_c);
@@ -76,12 +76,15 @@ void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther)
EN_LandbarrelPlayerCollision(this, apThis, apOther);
DamagePlayer(this, apThis, apOther);
}
-void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
this->pos.x += 6.0;
+ return true;
+}
+bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
}
-bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
-void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
if (apOther->owner->name == 412) { // Check if it's a glow block
SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
@@ -90,11 +93,21 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
doStateChange(&StateID_Flee);
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
apOther->owner->Delete(1);
- }
+ return true;
+ }
+ return false;
+}
+bool daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
+bool daRamboo_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+}
+bool daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
}
-void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
-void daRamboo_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp
index 3afd72b..6e09561 100644
--- a/src/bossSamurshai.cpp
+++ b/src/bossSamurshai.cpp
@@ -51,16 +51,16 @@ class daSamurshai : public daBoss {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void addScoreWhenHit(void *other);
int randomPlayer();
@@ -131,8 +131,10 @@ daSamurshai *daSamurshai::build() {
}
void daSamurshai::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void daSamurshai::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daSamurshai::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daSamurshai::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat7_GroundPound(apThis, apOther);
+ }
+ bool daSamurshai::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
apOther->someFlagByte |= 2;
if (this->isDown == 0) {
@@ -143,18 +145,25 @@ daSamurshai *daSamurshai::build() {
deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
- this->counter_504[apOther->owner->which_player] = 0;
+ this->counter_504[apOther->owner->which_player] = 5;
+ bouncePlayerWhenJumpedOn(apOther->owner);
+ return true;
+ }
+ bool daSamurshai::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return this->collisionCat7_GroundPound(apThis, apOther);
}
- void daSamurshai::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->collisionCat7_GroundPound(apThis, apOther); }
- void daSamurshai::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daSamurshai::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
if (this->isDown == 0) {
damage += 3;
if (damage >= 15) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_Damage); }
}
+ return true;
}
- void daSamurshai::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ }
- void daSamurshai::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daSamurshai::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
+ return true;
+ }
+ bool daSamurshai::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
if (this->isDown == 0) {
damage += 3;
if (damage >= 15) { doStateChange(&StateID_Outro); }
@@ -164,24 +173,30 @@ daSamurshai *daSamurshai::build() {
deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
this->counter_504[apOther->owner->which_player] = 0;
- }
- void daSamurshai::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
- damage += 4;
- SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale);
- PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP);
- if (damage >= 15) { doStateChange(&StateID_Outro); }
- }
- void daSamurshai::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
- damage += 1;
- SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale);
- PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP);
- if (damage >= 15) { doStateChange(&StateID_Outro); }
- }
- bool daSamurshai::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
- void daSamurshai::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- damage += 2;
- this->spawnHitEffectAtPosition((Vec2){apOther->owner->pos.x, apOther->owner->pos.y});
- if (damage >= 15) { doStateChange(&StateID_Outro); }
+ return true;
+ }
+ bool daSamurshai::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
+ //damage += 4;
+ //SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale);
+ //PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP);
+ //if (damage >= 15) { doStateChange(&StateID_Outro); }
+ return true;
+ }
+ bool daSamurshai::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ //damage += 1;
+ //SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale);
+ //PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP);
+ //if (damage >= 15) { doStateChange(&StateID_Outro); }
+ return true;
+ }
+ bool daSamurshai::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daSamurshai::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ //damage += 2;
+ //this->spawnHitEffectAtPosition((Vec2){apOther->owner->pos.x, apOther->owner->pos.y});
+ //if (damage >= 15) { doStateChange(&StateID_Outro); }
+ return true;
}
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 58254a7..5904d73 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -47,13 +47,13 @@ class daEnMegaDosun_c : public daBoss {
void setupBodyModel();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daEnMegaDosun_c);
DECLARE_STATE(UpWait);
@@ -87,13 +87,29 @@ daEnMegaDosun_c *daEnMegaDosun_c::build() {
void daEnMegaDosun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
DamagePlayer(this, apThis, apOther);
}
- void daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
- bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
- void daEnMegaDosun_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
- void daEnMegaDosun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daEnMegaDosun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daEnMegaDosun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ bool daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return false;
+ }
+ bool daEnMegaDosun_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+ }
+ bool daEnMegaDosun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daEnMegaDosun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daEnMegaDosun_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daEnMegaDosun_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+ }
void daEnMegaDosun_c::setupBodyModel() {
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index 4b864ec..0637f2d 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -43,16 +43,16 @@ public:
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void addScoreWhenHit(void *other);
@@ -204,26 +204,37 @@ daDreidel *daDreidel::build() {
this->playerCollision(apThis, apOther);
}
- void daDreidel::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
- void daDreidel::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
- void daDreidel::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ bool daDreidel::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+ }
+ bool daDreidel::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+ }
+ bool daDreidel::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+ }
- void daDreidel::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daDreidel::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
if (this->isInvulnerable == 0) {
doStateChange(&StateID_KnockBack);
}
+ return true;
}
- void daDreidel::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daDreidel::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
if (this->isInvulnerable == 0) {
doStateChange(&StateID_KnockBack);
}
+ return true;
}
- void daDreidel::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ }
- void daDreidel::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daDreidel::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ }
- void daDreidel::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
+ bool daDreidel::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ return true; }
+ bool daDreidel::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
+ bool daDreidel::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ return true; }
+ bool daDreidel::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
bool daDreidel::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp
index 2629ede..252625f 100644
--- a/src/bossWrenchThrow.cpp
+++ b/src/bossWrenchThrow.cpp
@@ -26,12 +26,12 @@ class daWrench : public dEn_c {
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daWrench);
@@ -49,25 +49,33 @@ extern "C" void *PlayWrenchSound(dEn_c *);
void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daWrench::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
+bool daWrench::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
bool daWrench::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
return false;
}
-void daWrench::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daWrench::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daWrench::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
+bool daWrench::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
this->Delete(1);
+ return true;
+}
+bool daWrench::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
}
-void daWrench::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
-void daWrench::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daWrench::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
this->_vf220(apOther->owner);
SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
PlaySoundAsync(this, SE_BOSS_JR_FLOOR_BREAK);
this->Delete(1);
+ return true;
}
diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp
index 7724bb9..ec80661 100644
--- a/src/challengeStar.cpp
+++ b/src/challengeStar.cpp
@@ -29,11 +29,11 @@ class dChallengeStar : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
};
@@ -51,11 +51,26 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
}
void dChallengeStar::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
-void dChallengeStar::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
-void dChallengeStar::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
-void dChallengeStar::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
-void dChallengeStar::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
-void dChallengeStar::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
+bool dChallengeStar::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+}
+bool dChallengeStar::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+}
+bool dChallengeStar::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+}
+bool dChallengeStar::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+}
+bool dChallengeStar::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
+ return true;
+}
dChallengeStar *dChallengeStar::build() {
diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp
index 4b35337..3c01c5c 100644
--- a/src/fakeStarCoin.cpp
+++ b/src/fakeStarCoin.cpp
@@ -28,11 +28,16 @@ class daFakeStarCoin : public dEn_c {
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
};
@@ -46,7 +51,17 @@ void daFakeStarCoin::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
this->Delete(1);
}
-void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFakeStarCoin::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat9_RollingObject(apThis, apOther);
+}
+bool daFakeStarCoin::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat9_RollingObject(apThis, apOther);
+}
+bool daFakeStarCoin::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat9_RollingObject(apThis, apOther);
+}
+
+bool daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
@@ -54,6 +69,7 @@ void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, A
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
this->Delete(1);
+ return true;
}
bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_ob_cmnicekira", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
@@ -66,7 +82,7 @@ bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, Ac
this->Delete(1);
return false;
}
-void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
@@ -74,17 +90,12 @@ void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePh
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
this->Delete(1);
+ return true;
}
-void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- SpawnEffect("Wm_ob_cmnboxgrain", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_en_obakedoor_sm", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
-
- PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
-
- //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
- this->Delete(1);
+bool daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat9_RollingObject(apThis, apOther);
}
-void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_en_explosion", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
SpawnEffect("Wm_en_explosion_smk", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
@@ -92,8 +103,12 @@ void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysi
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
this->Delete(1);
+ return true;
}
+bool daFakeStarCoin::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return collisionCat9_RollingObject(apThis, apOther);
+}
diff --git a/src/meteor.cpp b/src/meteor.cpp
index aa76f5d..352e66b 100755
--- a/src/meteor.cpp
+++ b/src/meteor.cpp
@@ -26,7 +26,7 @@ class dMeteor : public dEn_c {
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
public:
void kill();
@@ -62,8 +62,9 @@ void MeteorPhysicsCallback(dMeteor *self, dEn_c *other) {
}
}
-void dMeteor::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool dMeteor::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
DamagePlayer(this, apThis, apOther);
+ return true;
}
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index 267456a..8f8b811 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -51,14 +51,14 @@ class daMrSun_c : public dEn_c {
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daMrSun_c);
DECLARE_STATE(Follow);
@@ -90,7 +90,9 @@ CREATE_STATE(daMrSun_c, Wait);
void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daMrSun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
+bool daMrSun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+}
bool daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
if (this->settings == 1) { // It's a moon
@@ -100,21 +102,36 @@ bool daMrSun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActiveP
}
return false;
}
-void daMrSun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+bool daMrSun_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
this->timer = 0;
PlaySound(this, SE_EMY_DOWN);
- doStateChange(&StateID_DieFall); }
-void daMrSun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ doStateChange(&StateID_DieFall);
+ return true;
+}
+bool daMrSun_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
this->timer = 0;
PlaySound(this, SE_EMY_DOWN);
- doStateChange(&StateID_DieFall); }
-void daMrSun_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
+ doStateChange(&StateID_DieFall);
+ return true;
+}
+bool daMrSun_c::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
this->timer = 0;
PlaySound(this, SE_EMY_DOWN);
- doStateChange(&StateID_DieFall); }
-void daMrSun_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daMrSun_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
-void daMrSun_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ doStateChange(&StateID_DieFall);
+ return true;
+}
+bool daMrSun_c::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+}
+bool daMrSun_c::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+}
+bool daMrSun_c::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ DamagePlayer(this, apThis, apOther);
+ return true;
+}
diff --git a/src/penguin.cpp b/src/penguin.cpp
index 51bbf94..385d5b5 100644
--- a/src/penguin.cpp
+++ b/src/penguin.cpp
@@ -37,7 +37,7 @@ class daPengi : public dEn_c {
void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -109,7 +109,7 @@ daPengi *daPengi::build() {
this->playerCollision(apThis, apOther);
}
- void daPengi::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ void daPengi::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
doStateChange(&StateID_Die);
}
diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp
index 1944c4d..44c23e5 100644
--- a/src/pumpkinGoomba.cpp
+++ b/src/pumpkinGoomba.cpp
@@ -31,15 +31,15 @@ class dGoombaPie : public dEn_c {
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf148();
void _vf14C();
@@ -110,15 +110,15 @@ dGoombaPie *dGoombaPie::build() {
void dGoombaPie::spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) {}
void dGoombaPie::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dGoombaPie::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); }
- void dGoombaPie::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_DieSmoke); }
- void dGoombaPie::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_DieSmoke); }
+ bool dGoombaPie::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Burst); return true; }
+ bool dGoombaPie::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_DieSmoke); return true; }
+ bool dGoombaPie::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_DieSmoke); return true; }
// These handle the ice crap
void dGoombaPie::_vf148() {
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index d4bf73c..ced7a41 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -94,19 +94,19 @@ class daShyGuy : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
// bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf148();
void _vf14C();
@@ -269,45 +269,48 @@ daShyGuy *daShyGuy::build() {
void daShyGuy::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
this->playerCollision(apThis, apOther);
}
- void daShyGuy::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daShyGuy::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
PlaySound(this, SE_EMY_DOWN);
SpawnEffect("Wm_mr_hardhit", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
//addScoreWhenHit accepts a player parameter.
//DON'T DO THIS:
// this->addScoreWhenHit(this);
doStateChange(&StateID_Die);
+ return true;
}
- void daShyGuy::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther){
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther){
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther){
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther){
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daShyGuy::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return this->collisionCatD_Drill(apThis, apOther);
}
- void daShyGuy::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
- dEn_c::collisionCat3_StarPower(apThis, apOther);
+ bool daShyGuy::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool wut = dEn_c::collisionCat3_StarPower(apThis, apOther);
doStateChange(&StateID_Die);
+ return wut;
}
- void daShyGuy::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daShyGuy::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
doStateChange(&StateID_DieSmoke);
+ return true;
}
- void daShyGuy::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daShyGuy::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
this->damage += 1;
dStateBase_c *stateVar;
@@ -336,6 +339,7 @@ daShyGuy *daShyGuy::build() {
else {
doStateChange(stateVar);
}
+ return true;
}
// void daShyGuy::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
diff --git a/src/shyguyGiants.cpp b/src/shyguyGiants.cpp
index c4d7a77..e2532f1 100644
--- a/src/shyguyGiants.cpp
+++ b/src/shyguyGiants.cpp
@@ -61,18 +61,18 @@ class daShyGuyGiant : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf148();
void _vf14C();
@@ -117,9 +117,9 @@ daShyGuyGiant *daShyGuyGiant::build() {
// Collision related
extern "C" void BigHanaPlayer(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
extern "C" void BigHanaYoshi(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
- extern "C" void BigHanaWeirdGP(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
- extern "C" void BigHanaGroundPound(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
- extern "C" void BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" bool BigHanaWeirdGP(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" bool BigHanaGroundPound(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" bool BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
extern "C" bool BigHanaIceball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
extern "C" void dAcPy_vf3F8(void* player, dEn_c* monster, int t);
@@ -162,27 +162,35 @@ daShyGuyGiant *daShyGuyGiant::build() {
void daShyGuyGiant::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
this->playerCollision(apThis, apOther);
}
- void daShyGuyGiant::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- BigHanaWeirdGP(this, apThis, apOther);
+ bool daShyGuyGiant::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return BigHanaWeirdGP(this, apThis, apOther);
}
- void daShyGuyGiant::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- BigHanaGroundPound(this, apThis, apOther);
+ bool daShyGuyGiant::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return BigHanaGroundPound(this, apThis, apOther);
}
- void daShyGuyGiant::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- BigHanaGroundPound(this, apThis, apOther);
+ bool daShyGuyGiant::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return BigHanaGroundPound(this, apThis, apOther);
}
- void daShyGuyGiant::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daShyGuyGiant::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
apOther->owner->kill();
+ return true;
}
- void daShyGuyGiant::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daShyGuyGiant::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
dAcPy_vf3F8(apOther->owner, this, 3);
this->counter_504[apOther->owner->which_player] = 0xA;
+ return true;
}
- void daShyGuyGiant::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther){ }
- void daShyGuyGiant::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther){ }
- void daShyGuyGiant::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
- void daShyGuyGiant::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daShyGuyGiant::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther){
+ return true;
+ }
+ bool daShyGuyGiant::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther){
+ return true;
+ }
+ bool daShyGuyGiant::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return true;
+ }
+ bool daShyGuyGiant::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
int hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
if (hitType == 1 || hitType == 3) {
PlaySound(this, SE_EMY_CMN_STEP);
@@ -192,13 +200,14 @@ daShyGuyGiant *daShyGuyGiant::build() {
}
this->counter_504[apOther->owner->which_player] = 0xA;
+ return true;
}
- void daShyGuyGiant::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
- BigHanaFireball(this, apThis, apOther);
+ bool daShyGuyGiant::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
+ return BigHanaFireball(this, apThis, apOther);
}
- void daShyGuyGiant::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
- BigHanaFireball(this, apThis, apOther);
+ bool daShyGuyGiant::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ return BigHanaFireball(this, apThis, apOther);
}
bool daShyGuyGiant::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
return BigHanaIceball(this, apThis, apOther);
diff --git a/src/thundercloud.cpp b/src/thundercloud.cpp
index 50fce31..d0d3b12 100755
--- a/src/thundercloud.cpp
+++ b/src/thundercloud.cpp
@@ -44,17 +44,17 @@ class dThunderCloud : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
@@ -83,7 +83,7 @@ CREATE_STATE(dThunderCloud, Wait);
// Collision Callbacks
extern "C" void dAcPy_vf3F4(void* mario, void* other, int t);
- extern "C" void BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" bool BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
extern "C" void *dAcPy_c__ChangePowerupWithAnimation(void * Player, int powerup);
extern "C" int CheckExistingPowerup(void * Player);
@@ -105,25 +105,32 @@ CREATE_STATE(dThunderCloud, Wait);
}
void dThunderCloud::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dThunderCloud::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dThunderCloud::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dThunderCloud::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dThunderCloud::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dThunderCloud::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
- void dThunderCloud::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
-
- void dThunderCloud::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); }
- void dThunderCloud::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); }
-
- void dThunderCloud::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (apThis->info.category2 == 0x9) { return; }
+ bool dThunderCloud::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; }
+ bool dThunderCloud::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; }
+ bool dThunderCloud::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; }
+ bool dThunderCloud::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; }
+ bool dThunderCloud::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; }
+ bool dThunderCloud::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); return true; }
+
+ bool dThunderCloud::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { return BigHanaFireball(this, apThis, apOther); }
+ bool dThunderCloud::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { return BigHanaFireball(this, apThis, apOther); }
+
+ bool dThunderCloud::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ if (apThis->info.category2 == 0x9) { return true; }
PlaySound(this, SE_EMY_DOWN);
- doStateChange(&StateID_DieFall); }
- void dThunderCloud::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { this->collisionCat13_Hammer(apThis, apOther); }
- void dThunderCloud::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
- if (apThis->info.category2 == 0x9) { return; }
+ doStateChange(&StateID_DieFall);
+ return true;
+ }
+ bool dThunderCloud::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->collisionCat13_Hammer(apThis, apOther);
+ return true;
+ }
+ bool dThunderCloud::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) {
+ if (apThis->info.category2 == 0x9) { return true; }
dEn_c::collisionCat3_StarPower(apThis, apOther);
- this->collisionCat13_Hammer(apThis, apOther); }
+ this->collisionCat13_Hammer(apThis, apOther);
+ return true;
+ }
// These handle the ice crap
diff --git a/src/topman.cpp b/src/topman.cpp
index 66b4454..7a345d3 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -43,16 +43,16 @@ class daTopman : public dEn_c {
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
// bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
void _vf148();
void _vf14C();
@@ -136,49 +136,58 @@ daTopman *daTopman::build() {
this->playerCollision(apThis, apOther);
}
- void daTopman::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther) {
this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
deathInfo.isDead = 0;
this->flags_4FC |= (1<<(31-7));
this->counter_504[apOther->owner->which_player] = 0;
+ return true;
}
- void daTopman::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daTopman::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->collisionCatD_Drill(apThis, apOther);
+ return true;
}
- void daTopman::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
+ bool daTopman::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->collisionCatD_Drill(apThis, apOther);
+ return true;
}
- void daTopman::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
- void daTopman::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daTopman::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
doStateChange(&StateID_Die);
+ return true;
}
- void daTopman::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
doStateChange(&StateID_Die);
+ return true;
}
- void daTopman::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daTopman::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
- void daTopman::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
+ bool daTopman::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
- void daTopman::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
+ bool daTopman::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
backFire = apOther->owner->direction ^ 1;
doStateChange(&StateID_KnockBack);
+ return true;
}
// void daTopman::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {