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author | Treeki <treeki@gmail.com> | 2011-09-16 23:01:09 +0200 |
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committer | Treeki <treeki@gmail.com> | 2011-09-16 23:01:09 +0200 |
commit | 3f51fed7227c3a409efd3fb8a38a63b709d9cca3 (patch) | |
tree | 29e292ed42823e2390c226f6557e5aed8f8da734 /src | |
parent | 11d6762251f2170058b8b2de76163962138dc6b5 (diff) | |
download | kamek-3f51fed7227c3a409efd3fb8a38a63b709d9cca3.tar.gz kamek-3f51fed7227c3a409efd3fb8a38a63b709d9cca3.zip |
uncompiling mr sun
Diffstat (limited to 'src')
-rwxr-xr-x | src/mrsun.cpp | 121 |
1 files changed, 25 insertions, 96 deletions
diff --git a/src/mrsun.cpp b/src/mrsun.cpp index 6d3eccb..b246131 100755 --- a/src/mrsun.cpp +++ b/src/mrsun.cpp @@ -1,107 +1,31 @@ #include <common.h> +#include <g3dhax.h> #include <game.h> -struct MrSun { - u32 id; // 0x00 - u32 settings; // 0x04 - u16 name; // 0x08 - u8 _0A[6]; // 0x0A - u8 _10[0x9C]; // 0x10 - float x; // 0xAC - float y; // 0xB0 - float z; // 0xB4 - float last_x; - float last_y; - float last_z; - float x_delta; - float y_delta; - float z_delta; - float d0; - float d4; - float d8; - float scale_x; - float scale_y; - float scale_z; - float speed_x; - float speed_y; - float speed_z; - float maxspeed_x; - float maxspeed_y; - float maxspeed_z; - u16 rot_x; - u16 rot_y; - u16 rot_z; - u8 _106[0x42]; // 0x106 - u8 _148[0x288]; - - // Any variables you add to the class go here; starting at offset 0x3D0 - u64 eventFlag; - u32 location; - u8 damage; - u8 respawn; -}; - -struct EventTable_t { - u64 events; -}; +class dMrSun_c : public dEn_c { + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); -struct VEC { - float x; - float y; - float z; -}; + mHeapAllocator_c allocator; -struct APInfo { - float xDistToCenter; // 0 - float yDistToCenter; // 4 - float xDistToEdge; // 8 - float yDistToEdge; // C - u8 category1; // 10 - u8 category2; // 11 - u16 nulls; // 12 - u32 bitfield1; // 14 - u16 bitfield2; // 18 - u16 unkShort; // 1C - u32 callback; // 20 + static dMrSun_c *build(); }; - -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); -extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); - -extern "C" void *BubbleModel(MrSun *self); -extern "C" void *ActivePhysics_InitWithStruct(u8 *thing, MrSun *self, APInfo physstruct); -extern "C" void *ActivePhysics_AddToList(u8 *thing); - - - -bool MrSun_Execute(MrSun *self); -bool MrSun_Create(MrSun *self); - #define ACTIVATE 1 #define DEACTIVATE 0 - - - -bool MrSun_Create(MrSun *self) { - +int dMrSun_c::onCreate() { OSReport("Creating the Mr.Sun Model"); - BubbleModel(self); - OSReport("Setting Mr.Sun's Size to 4.0"); - - self->scale_x = 4.0; - self->scale_y = 4.0; - self->scale_z = 4.0; - + this->scale = (Vec){4.0, 4.0, 4.0}; OSReport("Creating Mr.Sun's Physics Struct"); - APInfo HitMeBaby; + ActivePhysics::Info HitMeBaby; HitMeBaby.xDistToCenter = 0.0; HitMeBaby.yDistToCenter = 0.0; HitMeBaby.xDistToEdge = 8.0; @@ -110,25 +34,30 @@ bool MrSun_Create(MrSun *self) { HitMeBaby.category2 = 0x0; HitMeBaby.bitfield1 = 0x4F; HitMeBaby.bitfield2 = 0x820C; - HitMeBaby.unkShort = 0; - HitMeBaby.callback = 0x80095950; + HitMeBaby.unkShort1C = 0; + HitMeBaby.callback = &dEn_c::collisionCallback; OSReport("Making the Physics Class and adding to the list"); - - ActivePhysics_InitWithStruct(self->_148, self, HitMeBaby); - ActivePhysics_AddToList(self->_148); - + this->aPhysics.initWithStruct(this, &HitMeBaby); + this->aPhysics.addToList(); OSReport("Going to Execute Mr.Sun"); - - MrSun_Execute(self); + this->onExecute(); return true; } -bool MrSun_Execute(MrSun *self) { +int dMrSun_c::onDelete() { + return true; +} + +int dMrSun_c::onExecute() { OSReport("Oh Mr.Sun, Sun, Mr.Golden Sun"); return true; } +int dMrSun_c::onDraw() { + return true; +} + |