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authorTreeki <treeki@gmail.com>2012-10-10 03:02:02 +0200
committerTreeki <treeki@gmail.com>2012-10-10 03:02:02 +0200
commitc1c7f656efdecd6da7923de46eb113699f256ff6 (patch)
tree40669ad810c1e347d504712b379e7ea6809e036c /src
parent22189497b8711cb7766e4329096be8f47bcf4851 (diff)
downloadkamek-c1c7f656efdecd6da7923de46eb113699f256ff6.tar.gz
kamek-c1c7f656efdecd6da7923de46eb113699f256ff6.zip
bit of refactoring, and added PreGame
Diffstat (limited to 'src')
-rw-r--r--src/koopatlas/hud.cpp47
-rw-r--r--src/newer.cpp44
-rw-r--r--src/pregame.S10
-rw-r--r--src/pregame.cpp126
-rw-r--r--src/randtiles.cpp6
5 files changed, 187 insertions, 46 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 701053e..a32d32a 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -1,4 +1,5 @@
#include "koopatlas/hud.h"
+#include <newer.h>
dTexMapColouriser_c::dTexMapColouriser_c() {
@@ -351,52 +352,8 @@ void dWMHud_c::loadHeaderInfo() {
LevelName->size.x = LevelNameS->size.x = 400.0f;
// LEVEL NUMBER
- static const wchar_t *numberKinds[] = {
- // 0-19 are handled by code
- // To insert a picturefont character:
- // \x0B\x01YY\xZZZZ
- // YY is the character code, ZZZZ is ignored
- L"A", // 20, alternate
- L"\x0B\x0148\xBEEF", // 21, tower
- L"\x0B\x0148\xBEEF" L"2", // 22, tower 2
- L"\x0B\x012E\xBEEF", // 23, castle
- L"\x0B\x012F\xBEEF", // 24, fortress
- L"\x0B\x013D\xBEEF", // 25, final castle
- L"\x0B\x014D\xBEEF", // 26, train
- L"\x0B\x0132\xBEEF", // 27, airship
- L"Palace", // 28, switch palace
- L"\x0B\x0147\xBEEF", // 29, yoshi's house
- L"\x0B\x014E\xBEEF" L"1", // 30, key 1
- L"\x0B\x014E\xBEEF" L"2", // 31, key 2
- L"\x0B\x014E\xBEEF" L"3", // 32, key 3
- L"\x0B\x014E\xBEEF" L"4", // 33, key 4
- L"\x0B\x014E\xBEEF" L"5", // 34, key 5
- L"\x0B\x014E\xBEEF" L"6", // 35, key 6
- L"\x0B\x0138\xBEEF", // 36, music house
- L"\x0B\x0133\xBEEF", // 37, shop
- L"\x0B\x0139\xBEEF", // 38, challenge house
- L"\x0B\x0151\xBEEF", // 39, red switch palace
- L"\x0B\x0152\xBEEF", // 40, blue switch palace
- L"\x0B\x0153\xBEEF", // 41, yellow switch palace
- L"\x0B\x0154\xBEEF", // 42, green switch palace
- };
-
- int origWN = infEntry->displayWorld;
- int origWL = infEntry->displayLevel;
-
wchar_t levelNumber[16];
- levelNumber[0] = (origWN >= 10) ? (origWN-10+'A') : (origWN+'0');
- levelNumber[1] = '-';
- if (origWL >= 20) {
- wcscpy(&levelNumber[2], numberKinds[origWL-20]);
- } else if (origWL >= 10) {
- levelNumber[2] = '1';
- levelNumber[3] = ('0' - 10) + origWL;
- levelNumber[4] = 0;
- } else {
- levelNumber[2] = '0' + origWL;
- levelNumber[3] = 0;
- }
+ getNewerLevelNumberString(infEntry->displayWorld, infEntry->displayLevel, levelNumber);
LevelNumber->SetString(levelNumber);
diff --git a/src/newer.cpp b/src/newer.cpp
index 0b53fa6..d1894ba 100644
--- a/src/newer.cpp
+++ b/src/newer.cpp
@@ -1,6 +1,50 @@
#include <newer.h>
#include <game.h>
+void getNewerLevelNumberString(int world, int level, wchar_t *dest) {
+ static const wchar_t *numberKinds[] = {
+ // 0-19 are handled by code
+ // To insert a picturefont character:
+ // \x0B\x01YY\xZZZZ
+ // YY is the character code, ZZZZ is ignored
+ L"A", // 20, alternate
+ L"\x0B\x0148\xBEEF", // 21, tower
+ L"\x0B\x0148\xBEEF" L"2", // 22, tower 2
+ L"\x0B\x012E\xBEEF", // 23, castle
+ L"\x0B\x012F\xBEEF", // 24, fortress
+ L"\x0B\x013D\xBEEF", // 25, final castle
+ L"\x0B\x014D\xBEEF", // 26, train
+ L"\x0B\x0132\xBEEF", // 27, airship
+ L"Palace", // 28, switch palace
+ L"\x0B\x0147\xBEEF", // 29, yoshi's house
+ L"\x0B\x014E\xBEEF" L"1", // 30, key 1
+ L"\x0B\x014E\xBEEF" L"2", // 31, key 2
+ L"\x0B\x014E\xBEEF" L"3", // 32, key 3
+ L"\x0B\x014E\xBEEF" L"4", // 33, key 4
+ L"\x0B\x014E\xBEEF" L"5", // 34, key 5
+ L"\x0B\x014E\xBEEF" L"6", // 35, key 6
+ L"\x0B\x0138\xBEEF", // 36, music house
+ L"\x0B\x0133\xBEEF", // 37, shop
+ L"\x0B\x0139\xBEEF", // 38, challenge house
+ L"\x0B\x0151\xBEEF", // 39, red switch palace
+ L"\x0B\x0152\xBEEF", // 40, blue switch palace
+ L"\x0B\x0153\xBEEF", // 41, yellow switch palace
+ L"\x0B\x0154\xBEEF", // 42, green switch palace
+ };
+
+ dest[0] = (world >= 10) ? (world-10+'A') : (world+'0');
+ dest[1] = '-';
+ if (level >= 20) {
+ wcscpy(&dest[2], numberKinds[level-20]);
+ } else if (level >= 10) {
+ dest[2] = '1';
+ dest[3] = ('0' - 10) + level;
+ dest[4] = 0;
+ } else {
+ dest[2] = '0' + level;
+ dest[3] = 0;
+ }
+}
int getStarCoinCount() {
SaveBlock *save = GetSaveFile()->GetBlock(-1);
diff --git a/src/pregame.S b/src/pregame.S
new file mode 100644
index 0000000..f0e9877
--- /dev/null
+++ b/src/pregame.S
@@ -0,0 +1,10 @@
+.set sp,1
+.set rtoc,2
+
+.text
+
+.data
+.global T_x_00
+T_x_00: .string "T_x_00"
+.global P_bat_00
+P_bat_00: .string "P_bat_00"
diff --git a/src/pregame.cpp b/src/pregame.cpp
new file mode 100644
index 0000000..7600902
--- /dev/null
+++ b/src/pregame.cpp
@@ -0,0 +1,126 @@
+#include <game.h>
+#include "levelinfo.h"
+#include <newer.h>
+
+dDvdLoader_c s_levelInfoLoader;
+dLevelInfo_c s_levelInfo;
+bool s_levelInfoLoaded = false;
+
+// TODO: refactor this a tiny bit
+bool LoadLevelInfo() {
+ if (s_levelInfoLoaded)
+ return true;
+
+ void *data = s_levelInfoLoader.load("/NewerRes/LevelInfo.bin");
+ if (data) {
+ s_levelInfo.load(data);
+ s_levelInfoLoaded = true;
+ return true;
+ }
+
+ return false;
+}
+
+class PregameLytHandler {
+ public:
+ m2d::EmbedLayout_c layout;
+
+ nw4r::lyt::Pane *rootPane;
+
+ nw4r::lyt::TextBox
+ *T_minus_00, *T_world_00, *T_worldNum_00,
+ *T_pictureFont_00, *T_corseNum_00,
+ *T_remainder_00, *T_remainder_01, *T_remainder_02, *T_remainder_03,
+ *T_remainder_10, *T_remainder_11, *T_remainder_12, *T_remainder_13,
+ *T_x_00, *T_x_01, *T_x_02, *T_x_03, *T_x_10, *T_x_11, *T_x_12, *T_x_13,
+ *T_x_00_o, *T_x_10_o,
+ *T_otasukePlay_00, *T_otasukePlay_01,
+ *T_recommend_00, *T_remainder_00_o, *T_remainder_10_o;
+
+ nw4r::lyt::Picture
+ *P_Wx_00[9], *P_coin_00, *P_free_00,
+ *P_batB_0x[4], *P_bat_00,
+ *P_batB_1x[4], *P_bat_01,
+ *P_batB_2x[4], *P_bat_02,
+ *P_batB_3x[4], *P_bat_03,
+ *P_luijiIcon_00_o, *P_luijiIcon_10_o, *P_coinStage_00;
+
+ nw4r::lyt::Pane
+ *N_mario_00, *N_luiji_00, *N_kinoB_01, *N_kinoY_00,
+ *N_zankiPos_x[4], *N_zanki_00,
+ *Null_battPosxP[4], *N_batt_x[4],
+ *N_batt, *N_otasukePlay_00;
+
+ u8 layoutLoaded, somethingHasBeenDone, isVisible, hasShownLuigiThing_orSomething;
+
+ u32 currentStateID;
+
+ u32 _2E8;
+
+ u32 countdownToEndabilityCopy, activePlayerCountMultBy4_maybe;
+ u32 batteryLevels[4];
+ u32 pgCountdown;
+
+ void hijack_loadLevelNumber(); // replaces 80B6BDD0
+};
+
+// Notes:
+// Deleted; P_coinStage_00, T_recommend_00, T_worldNum_00,
+// T_-_00, T_pictureFont_00, T_corseNum_00, T_world_00
+// P_Wx_00, P_coin_00, P_free_00
+
+extern char CurrentLevel;
+extern char CurrentWorld;
+
+#include "fileload.h"
+void PregameLytHandler::hijack_loadLevelNumber() {
+ nw4r::lyt::TextBox
+ *LevelNumShadow, *LevelNum,
+ *LevelNameShadow, *LevelName;
+
+ LevelNumShadow = layout.findTextBoxByName("LevelNumShadow");
+ LevelNum = layout.findTextBoxByName("LevelNum");
+ LevelNameShadow = layout.findTextBoxByName("LevelNameShadow");
+ LevelName = layout.findTextBoxByName("LevelName");
+
+ // work out the thing now
+ dLevelInfo_c::entry_s *level = s_levelInfo.searchBySlot(CurrentWorld, CurrentLevel);
+ if (level) {
+ wchar_t convLevelName[160];
+ const char *srcLevelName = s_levelInfo.getNameForLevel(level);
+ int i = 0;
+ while (i < 159 && srcLevelName[i]) {
+ convLevelName[i] = srcLevelName[i];
+ i++;
+ }
+ convLevelName[i] = 0;
+ LevelNameShadow->SetString(convLevelName);
+ LevelName->SetString(convLevelName);
+
+ wchar_t levelNumber[32];
+ wcscpy(levelNumber, L"World ");
+ getNewerLevelNumberString(level->displayWorld, level->displayLevel, &levelNumber[6]);
+
+ LevelNumShadow->SetString(levelNumber);
+ LevelNum->SetString(levelNumber);
+
+ } else {
+ LevelNameShadow->SetString(L"Not found in LevelInfo!");
+ LevelName->SetString(L"Not found in LevelInfo!");
+ }
+
+ nw4r::lyt::Picture *LevelSample;
+ LevelSample = layout.findPictureByName("LevelSample");
+
+ // this is not the greatest way to read a file but I suppose it works in a pinch
+ char tplName[64];
+ sprintf(tplName, "/LevelSamples/%02d-%02d.tpl", CurrentWorld+1, CurrentLevel+1);
+ static File tpl;
+ if (tpl.open(tplName)) {
+ LevelSample->material->texMaps[0].ReplaceImage((TPLPalette*)tpl.ptr(), 0);
+ }
+}
+
+
+
+
diff --git a/src/randtiles.cpp b/src/randtiles.cpp
index da86a92..f1b2392 100644
--- a/src/randtiles.cpp
+++ b/src/randtiles.cpp
@@ -93,16 +93,20 @@ RandomTileData *RandomTileData::instance = 0;
dDvdLoader_c RandTileLoader;
+// This is a bit hacky but I'm lazy
+bool LoadLevelInfo();
+
extern "C" bool RandTileLoadHook() {
// OSReport("Trying to load...");
void *buf = RandTileLoader.load("/NewerRes/RandTiles.bin");
+ bool LIresult = LoadLevelInfo();
if (buf == 0) {
// OSReport("Failed.\n");
return false;
} else {
// OSReport("Successfully loaded RandTiles.bin [%p].\n", buf);
RandomTileData::instance = (RandomTileData*)buf;
- return true;
+ return LIresult;
}
}