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author | Colin Noga <Tempus@chronometry.ca> | 2012-12-15 13:36:40 -0600 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-12-15 13:36:40 -0600 |
commit | 639434feba546d683ee1e7255652a1caa20ea154 (patch) | |
tree | 755bdec0b05e6173ced17b3e375175e52256f982 /src | |
parent | dc914f134411f829c49f0dfb5c11255e9caccf2e (diff) | |
download | kamek-639434feba546d683ee1e7255652a1caa20ea154.tar.gz kamek-639434feba546d683ee1e7255652a1caa20ea154.zip |
junk
Diffstat (limited to 'src')
-rwxr-xr-x | src/spritetex.S | 28 | ||||
-rwxr-xr-x | src/thundercloud.cpp | 56 |
2 files changed, 68 insertions, 16 deletions
diff --git a/src/spritetex.S b/src/spritetex.S index b24c77a..850ebb7 100755 --- a/src/spritetex.S +++ b/src/spritetex.S @@ -1349,9 +1349,23 @@ GLOW_LightBlock: .global CloudLT_Execute CloudLT_Execute: + + # li r9, 0xFF + # li r8, 0 + + # stb r9, 0x934(r31) + # stb r8, 0x935(r31) + # stb r8, 0x936(r31) + # stb r9, 0x937(r31) + + # stb r9, 0xa60(r31) + # stb r8, 0xa61(r31) + # stb r8, 0xa62(r31) + # stb r9, 0xa63(r31) + lwz r8, 4(r31) - slwi r8, r8, 28 + srwi r8, r8, 28 cmpwi r8, 1 beq CloudD_Execute @@ -1367,7 +1381,7 @@ CloudD_Execute: TEX_CloudLT_A: lwz r8, 4(r31) - slwi r8, r8, 28 + srwi r8, r8, 28 cmpwi r8, 1 beq TEX_CloudLT_Aa @@ -1385,7 +1399,7 @@ TEX_CloudLT_Aa: TEX_CloudLT_B: lwz r8, 4(r31) - slwi r8, r8, 28 + srwi r8, r8, 28 cmpwi r8, 1 beq TEX_CloudLT_Ba @@ -1403,7 +1417,7 @@ TEX_CloudLT_Ba: TEX_CloudLT_C: lwz r8, 4(r31) - slwi r8, r8, 28 + srwi r8, r8, 28 cmpwi r8, 1 beq TEX_CloudLT_Ca @@ -1541,12 +1555,12 @@ YoshiStrings: .align 4 CloudA: - .string "wny_mist.9" + .string "wny_mist.0" .align 4 CloudB: - .string "wny_mist.10" + .string "wny_mist.1" .align 4 CloudC: - .string "wny_mist.11" + .string "wny_mist.2" .align 4 diff --git a/src/thundercloud.cpp b/src/thundercloud.cpp index 4c7e647..5ba1143 100755 --- a/src/thundercloud.cpp +++ b/src/thundercloud.cpp @@ -27,6 +27,7 @@ class dThunderCloud : public dEn_c { u32 timer; int dying; char killFlag; + bool stationary; u64 eventFlag; @@ -61,6 +62,7 @@ class dThunderCloud : public dEn_c { USING_STATES(dThunderCloud); DECLARE_STATE(Follow); DECLARE_STATE(Lightning); + DECLARE_STATE(Wait); }; dThunderCloud *dThunderCloud::build() { @@ -71,6 +73,7 @@ dThunderCloud *dThunderCloud::build() { CREATE_STATE(dThunderCloud, Follow); CREATE_STATE(dThunderCloud, Lightning); +CREATE_STATE(dThunderCloud, Wait); // Collision Callbacks @@ -89,6 +92,8 @@ CREATE_STATE(dThunderCloud, Lightning); } else { dAcPy_vf3F4(apOther->owner, this, 9); } + + this->counter_504[apOther->owner->which_player] = 0x40; } void dThunderCloud::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } @@ -154,9 +159,8 @@ void dThunderCloud::dieFall_Execute() { if (this->timer > 450) { - if ((this->settings >> 28) > 0) { - this->kill(); - this->pos.y = this->pos.y + 800.0; + if (((this->settings >> 28) > 0) || (stationary)) { + this->Delete(1); this->killFlag = 1; return; } @@ -202,7 +206,7 @@ int dThunderCloud::onCreate() { SetupTextures_Enemy(&bodyModel, 0); bool ret; - nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("wait_cloud"); + nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("cloud_wait"); ret = this->anm.setup(mdl, anmChr, &this->allocator, 0); allocator.unlink(); @@ -250,13 +254,15 @@ int dThunderCloud::onCreate() { this->killFlag = 0; this->pos.z = 5750.0f; // sun + stationary = this->settings & 0xF; char eventNum = (this->settings >> 16) & 0xFF; this->eventFlag = (u64)1 << (eventNum - 1); // State Change! - doStateChange(&StateID_Follow); + if (stationary) { doStateChange(&StateID_Wait); } + else { doStateChange(&StateID_Follow); } this->onExecute(); return true; @@ -271,7 +277,7 @@ int dThunderCloud::onExecute() { updateModelMatrices(); bodyModel._vf1C(); - if (dFlagMgr_c::instance->flags & this->eventFlag) { + if ((dFlagMgr_c::instance->flags & this->eventFlag) && (!stationary)) { if (this->killFlag == 0) { this->kill(); this->pos.y = this->pos.y + 800.0; @@ -305,7 +311,7 @@ void dThunderCloud::updateModelMatrices() { void dThunderCloud::beginState_Follow() { this->timer = 0; - this->bindAnimChr_and_setUpdateRate("wait_cloud", 1, 0.0, 1.0); + this->bindAnimChr_and_setUpdateRate("cloud_wait", 1, 0.0, 1.0); this->rot.x = 0; this->rot.y = 0; this->rot.z = 0; @@ -357,6 +363,37 @@ void dThunderCloud::endState_Follow() { // Wait State +void dThunderCloud::beginState_Wait() { + this->timer = 0; + this->bindAnimChr_and_setUpdateRate("cloud_wait", 1, 0.0, 1.0); + this->rot.x = 0; + this->rot.y = 0; + this->rot.z = 0; + PlaySound(this, SE_AMB_THUNDER_CLOUD); +} +void dThunderCloud::executeState_Wait() { + + charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + + if(this->anm.isAnimationDone()) { + this->anm.setCurrentFrame(0.0); } + + if ((this->settings >> 16) & 0xFF) { + if (dFlagMgr_c::instance->flags & this->eventFlag) { + dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags ^ this->eventFlag; + this->doStateChange(&StateID_Lightning); + } + } + else { + if (this->timer > 200) { this->doStateChange(&StateID_Lightning); } + timer += 1; + } +} +void dThunderCloud::endState_Wait() { } + + +// Lightning State + void dThunderCloud::beginState_Lightning() { this->timer = 0; this->speed.x = 0.0; @@ -376,7 +413,7 @@ void dThunderCloud::executeState_Lightning() { PlaySound(this, SE_BOSS_JR_DAMAGE_ELEC); PlaySound(this, SE_OBJ_KAZAN_ERUPTION); - bolt.spawn("Wm_jr_electricline", 0, &(Vec){pos.x, pos.y - 98.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 2.5, 1.0}); + bolt.spawn("Wm_jr_electricline", 0, &(Vec){pos.x, pos.y - 98.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 2.5, 1.0}); break; case 3: this->Lightning.removeFromList(); @@ -386,7 +423,8 @@ void dThunderCloud::executeState_Lightning() { charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); break; case 5: - this->doStateChange(&StateID_Follow); + if (stationary) { doStateChange(&StateID_Wait); } + else { doStateChange(&StateID_Follow); } break; default: charge.spawn("Wm_mr_electricshock_biri02_s", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); |