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authorTreeki <treeki@gmail.com>2013-02-12 02:17:35 +0100
committerTreeki <treeki@gmail.com>2013-02-12 02:17:35 +0100
commit25c7c042247619006dd6b6c6c12cf08502e0829b (patch)
tree51f62082025d71706ec29c676869362e2067e680 /src
parent7473d7d5fb491404b9c8b38c4c2bde844f0a8687 (diff)
downloadkamek-25c7c042247619006dd6b6c6c12cf08502e0829b.tar.gz
kamek-25c7c042247619006dd6b6c6c12cf08502e0829b.zip
clean up Ramboo's code a bit, and add animations and stuff
Diffstat (limited to 'src')
-rw-r--r--src/bossRamboo.cpp84
1 files changed, 35 insertions, 49 deletions
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index a096e14..ea62a9e 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -19,10 +19,8 @@ class daRamboo_c : public daBoss {
nw4r::g3d::ResFile resFile;
m3d::anmChr_c anmFog;
- m3d::anmChr_c anmWaitA;
- m3d::anmChr_c anmShayA;
- m3d::anmChr_c anmWaitB;
- m3d::anmChr_c anmShayB;
+ m3d::anmChr_c anmA;
+ m3d::anmChr_c anmB;
nw4r::g3d::ResAnmTexSrt resTexSrt;
m3d::anmTexSrt_c fogSrt;
@@ -32,12 +30,13 @@ class daRamboo_c : public daBoss {
char Hiding;
char dying;
float Baseline;
+ bool fleeFast;
u64 eventFlag;
static daRamboo_c *build();
- void bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c animationChr, m3d::mdl_c model, float rate);
+ void bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c &animationChr, m3d::mdl_c &model, float rate);
void setupModels();
void updateModelMatrices();
@@ -75,6 +74,9 @@ extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, A
void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
EN_LandbarrelPlayerCollision(this, apThis, apOther);
DamagePlayer(this, apThis, apOther);
+
+ fleeFast = false;
+ doStateChange(&StateID_Flee);
}
bool daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
@@ -89,6 +91,7 @@ bool daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
SpawnEffect("Wm_mr_yoshistep", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ fleeFast = true;
doStateChange(&StateID_Flee);
//FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
apOther->owner->Delete(1);
@@ -111,8 +114,8 @@ bool daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics
-void daRamboo_c::bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c animationChr, m3d::mdl_c model, float rate) {
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
+void daRamboo_c::bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c &animationChr, m3d::mdl_c &model, float rate) {
+ nw4r::g3d::ResAnmChr anmChr = resFile.GetResAnmChr(name);
animationChr.bind(&model, anmChr, 1);
model.bindAnim(&animationChr, 0.0);
animationChr.setUpdateRate(rate);
@@ -138,10 +141,7 @@ void daRamboo_c::setupModels() {
SetupTextures_Enemy(&this->bodyModel, 0);
nw4r::g3d::ResAnmChr anmChrC = this->resFile.GetResAnmChr("shay_teresaA");
- ret = this->anmShayA.setup(mdlB, anmChrC, &this->allocator, 0);
-
- nw4r::g3d::ResAnmChr anmChrD = this->resFile.GetResAnmChr("wait");
- ret = this->anmWaitA.setup(mdlB, anmChrD, &this->allocator, 0);
+ ret = this->anmA.setup(mdlB, anmChrC, &this->allocator, 0);
nw4r::g3d::ResMdl mdlC = this->resFile.GetResMdl("teresaB");
@@ -149,10 +149,7 @@ void daRamboo_c::setupModels() {
SetupTextures_Enemy(&this->hideModel, 0);
nw4r::g3d::ResAnmChr anmChrE = this->resFile.GetResAnmChr("shay_teresaB");
- ret = this->anmShayB.setup(mdlC, anmChrE, &this->allocator, 0);
-
- nw4r::g3d::ResAnmChr anmChrF = this->resFile.GetResAnmChr("shay_teresaB_wait");
- ret = this->anmWaitB.setup(mdlC, anmChrF, &this->allocator, 0);
+ ret = this->anmB.setup(mdlC, anmChrE, &this->allocator, 0);
nw4r::g3d::ResAnmTexSrt anmSrt = this->resFile.GetResAnmTexSrt("fog");
this->resTexSrt = anmSrt;
@@ -198,7 +195,7 @@ int daRamboo_c::onCreate() {
this->rot.y = 0xE000; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
this->direction = 0; // Heading left.
- this->Hiding = 0;
+ this->Hiding = 1;
this->dying = 0;
this->speed.x = 0.0;
@@ -300,10 +297,17 @@ void daRamboo_c::executeState_Grow() {
bool ret;
ret = GrowBoss(this, Kameck, 1.0, 15.0, 0, this->timer);
- if (ret) {
+ if (timer == 421) {
+ bindAnimChr_and_setUpdateRates("begin_boss_b", anmB, hideModel, 1.0f);
+ }
+
+ if (ret)
+ hideModel._vf1C();
+ if (ret && anmB.isAnimationDone()) {
PlaySound(this, SE_EMY_CS_TERESA_BRING_IT);
+ Hiding = 0;
doStateChange(&StateID_Advance);
- }
+ }
}
void daRamboo_c::endState_Grow() {
this->Baseline = this->pos.y;
@@ -339,18 +343,15 @@ void daRamboo_c::beginState_Advance() {
this->speed.z = 0;
this->timer = 0;
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("wait");
- this->anmWaitA.bind(&this->bodyModel, anmChr, 1);
- this->bodyModel.bindAnim(&this->anmWaitA, 0.0);
- this->anmWaitA.setUpdateRate(1.0);
+ bindAnimChr_and_setUpdateRates("wait", anmA, bodyModel, 1.0f);
}
void daRamboo_c::executeState_Advance() {
this->bodyModel._vf1C();
- if (this->anmWaitA.isAnimationDone()) {
- this->anmWaitA.setCurrentFrame(0.0); }
+ if (this->anmA.isAnimationDone()) {
+ this->anmA.setCurrentFrame(0.0); }
float px = RightmostPlayerPos();
@@ -397,23 +398,17 @@ void daRamboo_c::executeState_Wait() {
if (this->timer == 70) {
this->Hiding = 0;
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("shay_teresaA");
- this->anmShayA.bind(&this->bodyModel, anmChr, 1);
- this->bodyModel.bindAnim(&this->anmShayA, 0.0);
- this->anmShayA.setUpdateRate(1.0);
+ bindAnimChr_and_setUpdateRates("shay_teresaA", anmA, bodyModel, 1.0f);
}
if (this->timer == 55) {
- nw4r::g3d::ResAnmChr anmChrB = this->resFile.GetResAnmChr("shay_teresaB");
- this->anmShayB.bind(&this->hideModel, anmChrB, 1);
- this->hideModel.bindAnim(&this->anmShayB, 0.0);
- this->anmShayB.setUpdateRate(1.0);
+ bindAnimChr_and_setUpdateRates("shay_teresaB", anmB, hideModel, 1.0f);
}
- if (this->anmShayB.isAnimationDone()) {
+ if (this->anmB.isAnimationDone()) {
PlaySound(this, SE_EMY_CS_TERESA_BEAT_YOU);
doStateChange(&StateID_Advance);
}
@@ -426,10 +421,7 @@ void daRamboo_c::endState_Wait() {
this->Hiding = 0;
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("shay_teresaA");
- this->anmShayA.bind(&this->bodyModel, anmChr, 1);
- this->bodyModel.bindAnim(&this->anmShayA, 0.0);
- this->anmShayA.setUpdateRate(1.0);
+ bindAnimChr_and_setUpdateRates("shay_teresaA", anmA, bodyModel, 1.0f);
}
@@ -450,16 +442,13 @@ void daRamboo_c::executeState_Flee() {
if (this->timer == 10) {
this->Hiding = 1;
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("shay_teresaB_wait");
- this->anmWaitB.bind(&this->hideModel, anmChr, 1);
- this->hideModel.bindAnim(&this->anmWaitB, 0.0);
- this->anmWaitB.setUpdateRate(1.0);
+ bindAnimChr_and_setUpdateRates("shay_teresaB_wait", anmB, hideModel, 1.0f);
}
- this->pos.x += (60 - this->timer) / 8;
+ this->pos.x += (60 - this->timer) / (fleeFast ? 8 : 25);
- if ((this->timer > 60) && (this->anmWaitB.isAnimationDone())) {
+ if ((this->timer > 60) && (this->anmB.isAnimationDone())) {
doStateChange(&StateID_Wait);
}
@@ -474,10 +463,7 @@ void daRamboo_c::endState_Flee() {
void daRamboo_c::beginState_Outro() {
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("shay_teresaB_wait");
- this->anmWaitB.bind(&this->hideModel, anmChr, 1);
- this->hideModel.bindAnim(&this->anmWaitB, 0.0);
- this->anmWaitB.setUpdateRate(1.0);
+ bindAnimChr_and_setUpdateRates("shay_teresaB_wait", anmB, hideModel, 1.0f);
this->timer = 0;
this->rot.x = 0x0; // X is vertical axis
@@ -487,8 +473,8 @@ void daRamboo_c::beginState_Outro() {
OutroSetup(this);
}
void daRamboo_c::executeState_Outro() {
- if (this->anmWaitB.isAnimationDone())
- this->anmWaitB.setCurrentFrame(0.0);
+ if (this->anmB.isAnimationDone())
+ this->anmB.setCurrentFrame(0.0);
if (this->dying == 1) {
if (this->timer > 180) {