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| author | Treeki <treeki@gmail.com> | 2013-04-08 00:18:20 +0200 | 
|---|---|---|
| committer | Treeki <treeki@gmail.com> | 2013-04-08 00:34:34 +0200 | 
| commit | 1706111aec3ba4680eac972efffca18613cd2394 (patch) | |
| tree | 265da039da770d95790a560ceb834a5382caafe1 /src | |
| parent | 6236c3e7b79bb16ed51cdc0436c8523fd610f1cb (diff) | |
| download | kamek-1706111aec3ba4680eac972efffca18613cd2394.tar.gz kamek-1706111aec3ba4680eac972efffca18613cd2394.zip | |
skawo model fixes
Diffstat (limited to 'src')
| -rw-r--r-- | src/makeYourOwnModelSprite.cpp | 101 | 
1 files changed, 100 insertions, 1 deletions
| diff --git a/src/makeYourOwnModelSprite.cpp b/src/makeYourOwnModelSprite.cpp index 9cc65cc..7e5ace8 100644 --- a/src/makeYourOwnModelSprite.cpp +++ b/src/makeYourOwnModelSprite.cpp @@ -304,7 +304,7 @@ int dMakeYourOwn::onCreate() {  			setupAnim("anim22", 1.0);   			break;	 -		case 23:		// Starry Sky from Another. +		case 23:		// I don't think this is used, actually :|  			setupModel("arrow", "g3d/bre23.brres", "backdrop");   			SetupTextures_Map(&bodyModel, 0); @@ -366,6 +366,105 @@ int dMakeYourOwn::onCreate() {  			setupAnim("animation", 1.0);   			break;	 +	//CREDITS SHIT +		case 29:		// Mario's clowncar, bobs, animates propeller + +			setupModel("kameck_princess", "g3d/bre29.brres", "clowncar_mario");  +			SetupTextures_MapObj(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim29", 1.0);  +			break;	 +			 +		case 30:		// Weegee clowncar, bobs, animates propeller + +			setupModel("kameck_princess", "g3d/bre30.brres", "clowncar_luigi");  +			SetupTextures_MapObj(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim30", 1.0);  +			break;	 +			 +		case 31:		// Toad Yellow clowncar, bobs, animates propeller + +			setupModel("kameck_princess", "g3d/bre31.brres", "clowncar_toady");  +			SetupTextures_MapObj(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim31", 1.0);  +			break;	 +			 +		case 32:	// Toad Blue, bobs, animates propeller + +			setupModel("kameck_princess", "g3d/bre32.brres", "clowncar_toadb");  +			SetupTextures_MapObj(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim32", 1.0);  +			break;	 +		 +		case 33:	// Peach clowncar, bobs, animates propeller + +			setupModel("kameck_princess", "g3d/bre33.brres", "clowncar_peach");  +			SetupTextures_MapObj(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim33", 1.0);  +			break;	 +	 +		case 34:	// Mario in a clowncar, bobbing, with fist outstretched. +		 +			setupModel("kameck_princess", "g3d/bre34.brres", "mario_end");  +			SetupTextures_Player(&bodyModel, 0); +			this->pos.z = 0; + +			setupAnim("anim34", 1.0);  +			break;	 +			 +		case 35:	// Weegee  + +			setupModel("kameck_princess", "g3d/bre35.brres", "luigi_end");  +			SetupTextures_Player(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim35", 1.0);  +			break;	 +			 +		case 36:		// Toad Yellow, bobs head, bobs + +			setupModel("kameck_princess", "g3d/bre36.brres", "toady_end");  +			SetupTextures_Player(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim36", 1.0); +			break;	 +			 +		case 37:		// Blue Toad, bobs head, bobs + +			setupModel("kameck_princess", "g3d/bre37.brres", "toadb_end");  +			SetupTextures_Player(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim37", 1.0);  +			break;	 +			 +		case 38:		// Peach laughing, bobbing + +			setupModel("kameck_princess", "g3d/bre38.brres", "peach_end");  +			SetupTextures_Enemy(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim38", 1.0);  +			break;	 +			 +		case 39:		// PC Backdrop again + +			setupModel("CreditsBG", "g3d/dupa.brres", "ground_perfect");  +			SetupTextures_Map(&bodyModel, 0); +			this->pos.z = 0.0; + +			setupAnim("anim38", 1.0);  +			break;	  	}  	allocator.unlink(); | 
