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authorTreeki <treeki@gmail.com>2012-03-22 04:33:44 +0100
committerTreeki <treeki@gmail.com>2012-03-22 04:33:44 +0100
commitc6becbea298ed12b34f8ad6365e1db0a2870e3e7 (patch)
tree3876da23777561ade132120193be513f60221932 /src
parent265af929eecba3acf3258e6684f9f9b2f7cc1443 (diff)
downloadkamek-c6becbea298ed12b34f8ad6365e1db0a2870e3e7.tar.gz
kamek-c6becbea298ed12b34f8ad6365e1db0a2870e3e7.zip
hopefully fixes the clown?
Diffstat (limited to 'src')
-rw-r--r--src/bossPlayerClown.cpp35
1 files changed, 19 insertions, 16 deletions
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
index dbf2ff9..15aa2dd 100644
--- a/src/bossPlayerClown.cpp
+++ b/src/bossPlayerClown.cpp
@@ -5,9 +5,9 @@
#include "boss.h"
-#define CLOWN_MODEL(clown) ((m3d::mdl_c*)( ((u32)(clown)) + 0xFD0 ))
-#define playerOccupying (((u32)(clown)) + 0x738 )
-// #define allocator ((mHeapAllocator_c*)(((u32)(clown)) + 0x524 ))
+#define cPlayerOccupying (*(dStageActor_c**)(((u32)(clown)) + 0x738 ))
+#define cAllocator ((mHeapAllocator_c*)(((u32)(clown)) + 0xFD0 ))
+#define cModel ((m3d::mdl_c*)( ((u32)(clown)) + 0xFEC ))
extern "C" int PClownCarExecute(dEn_c *clown);
@@ -22,11 +22,11 @@ int CConDraw(dEn_c *clown) {
short newrot = 0x4000;
clown->matrix.applyRotationYXZ(&clown->rot.x, &newrot, &clown->rot.z);
- // CLOWN_MODEL(clown)->setDrawMatrix(clown->matrix);
- // CLOWN_MODEL(clown)->setScale(&clown->scale);
- // CLOWN_MODEL(clown)->calcWorld(false);
+ cModel->setDrawMatrix(clown->matrix);
+ cModel->setScale(&clown->scale);
+ cModel->calcWorld(false);
- // CLOWN_MODEL(clown)->scheduleForDrawing();
+ cModel->scheduleForDrawing();
return PClownCarDraw(clown);
@@ -46,23 +46,22 @@ void CCafterCreate(dEn_c *clown, u32 param) {
OSReport("AfterCreate");
// setup the model
nw4r::g3d::ResFile resFile;
- mHeapAllocator_c allocator;
OSReport("defined");
- allocator.link(-1, GameHeaps[0], 0, 0x20);
+ cAllocator->link(-1, GameHeaps[0], 0, 0x20);
OSReport("allocated");
resFile.data = getResource("koopaJr_clown_ply", "g3d/cannon.brres");
OSReport("resource");
nw4r::g3d::ResMdl mdl = resFile.GetResMdl("Cannon");
OSReport("model");
- CLOWN_MODEL(clown)->setup(mdl, &allocator, 0x224, 1, 0);
+ cModel->setup(mdl, cAllocator, 0x224, 1, 0);
OSReport("setup");
- SetupTextures_MapObj(CLOWN_MODEL(clown), 0);
+ SetupTextures_MapObj(cModel, 0);
OSReport("lightmaps");
- allocator.unlink();
+ cAllocator->unlink();
OSReport("unlinked");
// Original AfterCreate
@@ -71,7 +70,7 @@ void CCafterCreate(dEn_c *clown, u32 param) {
void CConExecuteMove(dEn_c *clown) {
- u8 player = ((dStageActor_c *)playerOccupying)->which_player;
+ u8 player = cPlayerOccupying->which_player;
// OSReport("Angle = %x, %x, %x", (GetSpecificPlayerActor(player))->rot.y, (GetSpecificPlayerActor(player))->rot.x, (GetSpecificPlayerActor(player))->rot.z);
// OSReport("Clown = %x, %x, %x", (clown)->rot.y, (clown)->rot.x, (clown)->rot.z);
@@ -108,20 +107,24 @@ void CConExecuteMove(dEn_c *clown) {
extern "C" m3d::mdl_c *__ct__Q23m3d5mdl_cFv(m3d::mdl_c *mdl);
+extern "C" mHeapAllocator_c *__ct__16mHeapAllocator_cFv(mHeapAllocator_c *al);
extern "C" dEn_c *__ct__20daJrClownForPlayer_cFv(dEn_c *clown);
dEn_c *newClownCtor(dEn_c *clown) {
OSReport("ctor");
__ct__20daJrClownForPlayer_cFv(clown);
- __ct__Q23m3d5mdl_cFv(CLOWN_MODEL(clown));
+ __ct__16mHeapAllocator_cFv(cAllocator);
+ __ct__Q23m3d5mdl_cFv(cModel);
return clown;
}
extern "C" void __dt__Q23m3d5mdl_cFv(m3d::mdl_c *mdl, u32 willDelete);
-extern "C" void __dt__20daJrClownForPlayer_cFv(dEn_c *mdl, u32 willDelete);
+extern "C" void __dt__16mHeapAllocator_cFv(mHeapAllocator_c *al, u32 willDelete);
+extern "C" void __dt__20daJrClownForPlayer_cFv(dEn_c *clown, u32 willDelete);
void newClownDtor(dEn_c *clown, u32 willDelete) {
- __dt__Q23m3d5mdl_cFv(CLOWN_MODEL(clown), 0xFFFFFFFF);
+ __dt__Q23m3d5mdl_cFv(cModel, 0xFFFFFFFF);
+ __dt__16mHeapAllocator_cFv(cAllocator, 0xFFFFFFFF);
__dt__20daJrClownForPlayer_cFv(clown, willDelete);
}