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authorStephen Simpson <megazig@gmail.com>2011-10-14 17:02:24 -0500
committerStephen Simpson <megazig@gmail.com>2011-10-14 17:02:24 -0500
commit2aa6c935e2996c001079922863bcc4e62b6b0f61 (patch)
treeffb4df97d2b40ad595f3c0aa81b9e2dcd061ac97 /src
parentdd010814367f49a742bca1d5ef3b23765240b373 (diff)
downloadkamek-2aa6c935e2996c001079922863bcc4e62b6b0f61.tar.gz
kamek-2aa6c935e2996c001079922863bcc4e62b6b0f61.zip
moved setNewCollisionRect to player.h so multiple actors can call it
updated MG with attempted fixes for anmChr changed banm_c's _setUpdateRate and others to public for anmChr
Diffstat (limited to 'src')
-rw-r--r--src/bossMegaGoomba.cpp26
-rw-r--r--src/player.cpp24
-rw-r--r--src/player.h1
3 files changed, 47 insertions, 4 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index e836afb..da66d16 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -44,7 +44,10 @@ class daMegaGoomba_c : public dEn_c {
float JumpTime;
bool takeHit(char count);
+
+ void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2);
+ void dieFall_Begin();
void dieFall_Execute();
static daMegaGoomba_c *build();
@@ -167,8 +170,17 @@ void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { OSR
void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf110:\n"); }
void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf108:\n"); }
+void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2) {
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
+ this->animationChr.bind(&this->bodyModel, anmChr, unk);
+ this->bodyModel.bindAnim(&this->animationChr, unk2);
+ this->animationChr.setUpdateRate(1.0);
+}
-
+void daMegaGoomba_c::dieFall_Begin() {
+ this->bindAnimChr_and_setUpdateRate("split", 0, 0.0);
+ dSprite_c::dieFall_Begin();
+}
//TODO make this real perty like
void daMegaGoomba_c::dieFall_Execute() {
@@ -215,6 +227,7 @@ void daMegaGoomba_c::setupBodyModel() {
bool ret;
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
+ this->bodyModel.bindAnim(&this->animationChr, 0.0);
nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk");
this->resTexPat = anmPat;
@@ -508,9 +521,11 @@ void daMegaGoomba_c::beginState_Walk() {
//SETUP WALK ANIMATION//
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
- this->animationChr.bind(&this->bodyModel, anmChr, 0);
- this->bodyModel.bindAnim(&this->animationChr, 2.0);
- /*this->animationChr._setUpdateRate(2.0); FIXME*/
+ this->animationChr.bind(&this->bodyModel, anmChr, 1);
+ this->bodyModel.bindAnim(&this->animationChr, 0.0);
+ this->animationChr.setUpdateRate(1.0);
+ //OSReport("Current anmChr frame: %f\n", this->animationChr.getCurrentFrame());
+ //OSReport("Is animation done? %d\n", this->animationChr.isAnimationDone());
this->bodyModel.bindAnim(&this->animationPat, 0.0);
this->animationPat.setUpdateRateForEntry(1.0, 0);
this->animationPat.setEntryByte34(0, 0);
@@ -527,6 +542,9 @@ void daMegaGoomba_c::executeState_Walk() {
Vec vctr;
ConvertMatrixToTranslationVector(&mtx, &vctr);
*/
+ this->animationChr.setCurrentFrame( this->animationChr.getCurrentFrame() + 1.0 );
+ if(this->animationChr.getCurrentFrame() > 400.0)
+ this->animationChr.setCurrentFrame(1.0);
//HandleAcceleration(this);
//HandleXSpeed(this);
diff --git a/src/player.cpp b/src/player.cpp
index 75224b9..d70c19c 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -33,3 +33,27 @@ char NearestPlayer(dStageActor_c* actor) {
return nearest;
}
+void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
+ float amtX = scale->x;
+ float amtY = scale->y;
+
+ ActivePhysics::Info info;
+ info.xDistToCenter = 0.0;
+ info.yDistToCenter = 3.0 * amtY;
+ info.xDistToEdge = 4.0 * amtX;
+ info.yDistToEdge = 4.0 * amtY;
+
+ info.category1 = actor->aPhysics.info.category1;
+ info.category2 = actor->aPhysics.info.category2;
+ info.bitfield1 = actor->aPhysics.info.bitfield1;
+ info.bitfield2 = actor->aPhysics.info.bitfield2;
+ info.unkShort1C = actor->aPhysics.info.unkShort1C;
+ info.callback = actor->aPhysics.info.callback;
+
+ //OSReport("Making new Physics Class and adding to the list\n");
+ actor->aPhysics.removeFromList();
+ actor->aPhysics.initWithStruct(actor, &info);
+ actor->aPhysics.addToList();
+}
+
+
diff --git a/src/player.h b/src/player.h
index d225083..4e036ae 100644
--- a/src/player.h
+++ b/src/player.h
@@ -6,6 +6,7 @@
extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
char NearestPlayer(dStageActor_c* actor);
+void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);
#endif