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authorColin Noga <Tempus@chronometry.ca>2012-03-08 15:38:03 -0600
committerColin Noga <Tempus@chronometry.ca>2012-03-08 15:38:03 -0600
commite1e747c5d256570a3d8caf459e24274397de7235 (patch)
tree1658ec435748c6575d5e219184d5eeb87e329b22 /src
parent19632e9b183402bb9a05030e12d0f1003765c31a (diff)
downloadkamek-e1e747c5d256570a3d8caf459e24274397de7235.tar.gz
kamek-e1e747c5d256570a3d8caf459e24274397de7235.zip
Electric line, topman boss, and BROKEN YOSHIS
Diffstat (limited to '')
-rw-r--r--src/bossPodouble.cpp2
-rw-r--r--src/bossThwompaDomp.cpp13
-rw-r--r--src/effects.cpp6
-rwxr-xr-xsrc/spriteswapper.cpp243
-rw-r--r--src/topman.cpp119
5 files changed, 160 insertions, 223 deletions
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index 663781e..77dae1a 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -289,8 +289,6 @@ int daPodouble::onCreate() {
this->aPhysics.initWithStruct(this, &HitMeBaby);
this->aPhysics.addToList();
- this->disableEatIn();
-
doStateChange(&StateID_Grow);
OSReport("Going to Execute Podouble\n");
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index fb8d59e..89f2c14 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -60,6 +60,7 @@ class daEnMegaDosun_c : public dEn_c {
void setupBodyModel();
+ void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -96,6 +97,18 @@ daEnMegaDosun_c *daEnMegaDosun_c::build() {
// Collisions
+
+ void daEnMegaDosun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->dEn_c::playerCollision(apThis, apOther);
+ this->_vf220(apOther->owner);
+
+ // fix multiple player collisions via megazig
+ this->isDead = 0;
+ this->flags_4FC |= (1<<(31-7));
+ if(apOther->owner->which_player < 4) {
+ this->counter_504[apOther->owner->which_player] = 0;
+ }
+ }
void daEnMegaDosun_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
bool daEnMegaDosun_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
void daEnMegaDosun_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { }
diff --git a/src/effects.cpp b/src/effects.cpp
index c54678c..6da7177 100644
--- a/src/effects.cpp
+++ b/src/effects.cpp
@@ -1001,7 +1001,11 @@ const char* effects_name_list [] = {
"Wm_bg_volcano_a",
"Wm_bg_volcano_b",
"Wm_ob_treasureboxwait_a",
- "Wm_ob_treasureboxwait_b"
+ "Wm_ob_treasureboxwait_b",
+ "Wm_jr_electricstart",
+ "Wm_jr_electricglow",
+ "Wm_jr_electricspark",
+ "Wm_jr_electricline"
};
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp
index a158efc..945da34 100755
--- a/src/spriteswapper.cpp
+++ b/src/spriteswapper.cpp
@@ -1,7 +1,7 @@
#include <common.h>
#include <game.h>
-struct SpriteSwapper {
+struct SpriteSpawnerTimed {
u32 id; // 0x00
u32 settings; // 0x04
u16 name; // 0x08
@@ -12,19 +12,11 @@ struct SpriteSwapper {
float z; // 0xB4
u8 _B8[0x318]; // 0xB8
// Any variables you add to the class go here; starting at offset 0x3D0
- u64 eventFlag;
- u64 alteventFlag;
- u8 alteventState;
- u8 alteventTrue;
- u16 firstType;
- u16 secondType;
- u8 lastEvState;
- u32 spawnedActor;
- u16 spawn;
- u16 spawned;
- u8 direction;
- Vec speed;
- S16Vec rot;
+ u64 eventFlag; // 0x3D0
+ u16 type; // 0x3D4
+ u32 inheritSet; // 0x3D6
+ u8 lastEvState; // 0x3DA
+ u32 timer;
};
struct EventTable_t {
@@ -32,15 +24,18 @@ struct EventTable_t {
};
+struct VEC {
+ float x;
+ float y;
+ float z;
+};
extern EventTable_t *EventTable;
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer);
extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
-void SpriteSwapper_Update(SpriteSwapper *self);
-void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self, dStageActor_c *actor);
-void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName);
+void SpriteSpawnerTimed_Update(SpriteSpawnerTimed *self);
#define ACTIVATE 1
#define DEACTIVATE 0
@@ -48,208 +43,52 @@ void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName);
-bool SpriteSwapper_Create(SpriteSwapper *self) {
+bool SpriteSpawnerTimed_Create(SpriteSpawnerTimed *self) {
OSReport("I exist, dammit!");
char eventNum = (self->settings >> 28) & 0xF;
- char alteventNum = (self->settings >> 12) & 0xF;
OSReport("Event to activate: %d", eventNum);
- OSReport("AltEvent to activate: %d", alteventNum);
self->eventFlag = (u64)1 << (eventNum - 1);
- self->alteventFlag = (u64)1 << (alteventNum - 1);
- self->spawnedActor = 0;
- self->firstType = (self->settings >> 16) & 0xFFF;
- self->secondType = self->settings & 0xFFF;
-
- self->alteventState = 0;
- if (alteventNum > 0)
- self->alteventTrue = 1;
- else
- self->alteventTrue = 0;
-
- Vec pos;
- pos.x = self->x;
- pos.y = self->y;
- pos.z = self->z;
-
- OSReport("Spawning first sprite.");
-
- dStageActor_c *spawned = CreateActor(self->firstType, 0, pos, 0, 0);
- self->spawnedActor = spawned->id;
- self->spawned = self->firstType;
- self->spawn = 0;
-
- OSReport("Spawned %d.", self->spawnedActor);
-
- SpriteSwapper_Update(self);
+ self->type = (self->settings >> 16) & 0xFFF;
- return true;
-}
-
-bool SpriteSwapper_Execute(SpriteSwapper *self) {
- SpriteSwapper_Update(self);
- return true;
-}
-
-
-
-void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self) {
-
- dStageActor_c *spawned = Actor_SearchByID(self->spawnedActor);
- if (spawned != 0) {
- OSReport("It's still alive.");
- self->x = spawned->pos.x;
- self->y = spawned->pos.y;
- self->z = spawned->pos.z;
- self->direction = spawned->direction;
- self->speed = spawned->speed;
- self->rot = spawned->rot;
- //FIXME changed from fBase_c::Delete(void) to dStageActor_c::Delete(u8)
- spawned->Delete(spawned->_390);
+ short tempSet = self->settings & 0xFFFF;
+ self->inheritSet = (tempSet & 3) | ((tempSet & 0xC) << 2) | ((tempSet & 0x30) << 4) | ((tempSet & 0xC0) << 6) | ((tempSet & 0x300) << 8) | ((tempSet & 0xC00) << 10) | ((tempSet & 0x3000) << 12) | ((tempSet & 0xC000) << 14);
- self->spawnedActor = 0;
- OSReport("Now it's deleted.");
- }
+ self->timer = 0;
+ SpriteSpawnerTimed_Update(self);
- else {
- OSReport("Is dead, turn it off.... forever.");
- self->spawn = 0;
- }
+ return true;
}
-
-void SpriteSwapper_SpawnActor(SpriteSwapper *self, u16 newActorName) {
-
- Vec pos;
- pos.x = self->x;
- pos.y = self->y;
- pos.z = self->z;
-
- OSReport("Making sprite.");
- dStageActor_c *spawner = CreateActor(newActorName, 0, pos, 0, 0);
- self->spawnedActor = spawner->id;
-// spawner->direction = self->direction;
-// spawner->speed = self->speed;
-
-// OSReport("Direction is %d.", spawner->direction);
-// OSReport("Initial Rotation is %x %x.", spawner->rot.y, spawner->_106.y);
-// if (spawner->direction == 0) {
-// spawner->rot.y = 0xF556 + spawner->rot.y; }
-// else {
-// spawner->rot.y = 0xC000; }
-// OSReport("Current Rotation is %x %x.", spawner->rot.y, spawner->_106.y);
-
-
-
-//Direction is 1.
-//Initial Rotation is ffffd556
-//
-// Direction is 0.
-//Initial Rotation is ffffc000
-//
-//Direction is 0
-//Initial Rotation is ffffd556
-
-
-
-// spawner->rot = self->rot;
- OSReport("Spawned %d.", self->spawnedActor);
-
+bool SpriteSpawnerTimed_Execute(SpriteSpawnerTimed *self) {
+ SpriteSpawnerTimed_Update(self);
+ return true;
}
-void SpriteSwapper_Update(SpriteSwapper *self) {
-
- if (self->spawn != 0)
- {
- OSReport("Spawning %d.", self->spawn);
- SpriteSwapper_SpawnActor(self, self->spawn);
- self->spawned = self->spawn;
- self->spawn = 0;
- return;
- }
-
- // Sprites alternate when event a is turned on or off.
- if (self->alteventTrue == 0)
- {
- OSReport("Single Event Type.");
- if (EventTable->events & self->eventFlag)
- {
- OSReport("Spawning Event is on.");
- if (self->spawned == self->secondType)
- {
- OSReport("Second sprite already there.");
- return;
- }
+void SpriteSpawnerTimed_Update(SpriteSpawnerTimed *self) {
- OSReport("Event turned on.");
-
- self->spawn = self->secondType;
- SpriteSwapper_CopyAndDestroy(self);
- }
- else
+ if (EventTable->events & self->eventFlag)
+ {
+
+ if (self->timer == 0)
{
- OSReport("Spawning Event is off.");
- if (self->spawned == self->firstType)
- {
- OSReport("First sprite already there.");
- return;
- }
-
- OSReport("Event turned off.");
-
- self->spawn = self->firstType;
- SpriteSwapper_CopyAndDestroy(self);
- }
- }
+ VEC pos;
+ pos.x = self->x;
+ pos.y = self->y;
+ pos.z = self->z;
- // Sprites alternate when event a or b is turned on.
- else
- {
- OSReport("Dual Event Type. EventState is %d.", self->alteventState);
- if (EventTable->events & self->eventFlag)
- {
- OSReport("First Event on, spawning is alteventState is 0.");
- if (self->alteventState == 0)
- {
- if (self->spawned == self->secondType)
- {
- OSReport("Second sprite already there.");
- return;
- }
-
- OSReport("Event turned on.");
-
- self->spawn = self->secondType;
- SpriteSwapper_CopyAndDestroy(self);
-
- EventTable->events = EventTable->events & ~self->alteventFlag;
- self->alteventState = 1;
- }
- }
-
- if (EventTable->events & self->alteventFlag)
- {
- OSReport("Second Event on, spawning is alteventState is 1.");
- if (self->alteventState == 1)
- {
- if (self->spawned == self->firstType)
- {
- OSReport("First sprite already there.");
- return;
- }
-
- OSReport("Alt Event turned on.");
-
- self->spawn = self->firstType;
- SpriteSwapper_CopyAndDestroy(self);
-
- EventTable->events = EventTable->events & ~self->eventFlag;
- self->alteventState = 0;
- }
- }
+ OSReport("Spawning Sprite: %d at %f,%f,%f\n", self->type, pos.x, pos.y, pos.z);
+
+ dStageActor_c *spawned = CreateActor(self->type, self->inheritSet, pos, 0, 0);
+ self->timer = 120;
+ }
}
+ else {
+ self->timer = 0;
+ }
+ self->timer--;
}
diff --git a/src/topman.cpp b/src/topman.cpp
index 4509272..a255a82 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -27,6 +27,7 @@ class daTopman : public dEn_c {
bool isBouncing;
char isInSpace;
char fromBehind;
+ char isWaiting;
static daTopman *build();
@@ -51,10 +52,13 @@ class daTopman : public dEn_c {
void _vf148();
void _vf14C();
+ bool CreateIceActors();
+ void addScoreWhenHit(void *other);
USING_STATES(daTopman);
DECLARE_STATE(Walk);
DECLARE_STATE(Turn);
+ DECLARE_STATE(Wait);
DECLARE_STATE(KnockBack);
DECLARE_STATE(Die);
};
@@ -81,6 +85,7 @@ daTopman *daTopman::build() {
CREATE_STATE(daTopman, Walk);
CREATE_STATE(daTopman, Turn);
+ CREATE_STATE(daTopman, Wait);
CREATE_STATE(daTopman, KnockBack);
CREATE_STATE(daTopman, Die);
@@ -106,20 +111,18 @@ daTopman *daTopman::build() {
hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
if(hitType == 1) { // regular jump
- apOther->someFlagByte |= 2;
- this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
}
else if(hitType == 3) { // spinning jump or whatever?
- apOther->someFlagByte |= 2;
- this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
}
else if(hitType == 0) {
EN_LandbarrelPlayerCollision(this, apThis, apOther);
- if (this->direction == apOther->owner->direction) {
- this->direction ^= 1;
- this->fromBehind = 1;
+ if (this->pos.x > apOther->owner->pos.x) {
+ this->direction = 1;
+ }
+ else {
+ this->direction = 0;
}
doStateChange(&StateID_KnockBack);
}
@@ -163,6 +166,10 @@ daTopman *daTopman::build() {
doStateChange(&StateID_Die);
}
+ void daTopman::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
+ doStateChange(&StateID_Die);
+ }
+
void daTopman::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
doStateChange(&StateID_KnockBack);
}
@@ -189,10 +196,35 @@ daTopman *daTopman::build() {
doStateChange(&StateID_Die);
}
- void daTopman::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_Die);
+ struct DoSomethingCool {
+ u32 unk_01; //0000
+ Vec3 pos; //0004
+ Vec3 scale; //0010
+ f32 unk_02; //001C
+ f32 unk_03; //0020
+ f32 unk_04; //0024
+ f32 unk_05; //0028
+ f32 unk_06; //002C
+ f32 unk_07; //0030
+ f32 unk_08; //0034
+ f32 unk_09; //0038
+ } my_struct;
+
+ extern "C" void sub_80024C20(void);
+ extern "C" void __destroy_arr(void*, void(*)(void), int, int);
+ //extern "C" __destroy_arr(struct DoSomethingCool, void(*)(void), int cnt, int bar);
+
+ bool daTopman::CreateIceActors()
+ {
+ struct DoSomethingCool my_struct = { 0, this->pos, {2.5, 2.5, 2.5}, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
+ this->frzMgr.Create_ICEACTORs( (void*)&my_struct, 1 );
+ __destroy_arr( (void*)&my_struct, sub_80024C20, 0x3C, 1 );
+ return true;
}
+ void daTopman::addScoreWhenHit(void *other) {}
+
+
bool daTopman::calculateTileCollisions() {
// Returns true if sprite should turn, false if not.
@@ -303,6 +335,7 @@ int daTopman::onCreate() {
this->XSpeed = 0.8;
this->isInSpace = this->settings & 0xF;
+ this->isWaiting = (this->settings >> 4) & 0xF;
this->fromBehind = 0;
ActivePhysics::Info HitMeBaby;
@@ -352,7 +385,10 @@ int daTopman::onCreate() {
// State Changers
bindAnimChr_and_setUpdateRate("begoman_wait2", 1, 0.0, 1.0);
- doStateChange(&StateID_Walk);
+ if (this->isWaiting == 0) {
+ doStateChange(&StateID_Walk); }
+ else {
+ doStateChange(&StateID_Wait); }
this->onExecute();
return true;
@@ -371,7 +407,6 @@ int daTopman::onExecute() {
int daTopman::onDraw() {
bodyModel.scheduleForDrawing();
- bodyModel._vf1C();
return true;
}
@@ -399,16 +434,20 @@ void daTopman::updateModelMatrices() {
}
void daTopman::executeState_Walk() {
+ PlaySound(this, SE_BOSS_JR_CROWN_JR_RIDE); // 5
+
bool ret = calculateTileCollisions();
if (ret) {
doStateChange(&StateID_Turn);
}
+ bodyModel._vf1C();
if(this->chrAnimation.isAnimationDone()) {
this->chrAnimation.setCurrentFrame(0.0);
}
}
- void daTopman::endState_Walk() { }
+ void daTopman::endState_Walk() { this->timer += 1; }
+
///////////////
// Turn State
@@ -419,6 +458,7 @@ void daTopman::updateModelMatrices() {
}
void daTopman::executeState_Turn() {
+ bodyModel._vf1C();
if(this->chrAnimation.isAnimationDone()) {
this->chrAnimation.setCurrentFrame(0.0);
}
@@ -434,6 +474,34 @@ void daTopman::updateModelMatrices() {
///////////////
+// Wait State
+///////////////
+ void daTopman::beginState_Wait() {
+ this->max_speed.x = 0;
+ this->speed.x = 0;
+
+ this->max_speed.y = (this->isInSpace) ? -2.0 : -4.0;
+ this->speed.y = (this->isInSpace) ? -2.0 : -4.0;
+ this->y_speed_inc = (this->isInSpace) ? -0.09375 : -0.1875;
+ }
+ void daTopman::executeState_Wait() {
+
+ PlaySound(this, SE_BOSS_JR_CROWN_JR_RIDE); // 5
+
+ bool ret = calculateTileCollisions();
+ if (ret) {
+ doStateChange(&StateID_Turn);
+ }
+
+ bodyModel._vf1C();
+ if(this->chrAnimation.isAnimationDone()) {
+ this->chrAnimation.setCurrentFrame(0.0);
+ }
+ }
+ void daTopman::endState_Wait() { }
+
+
+///////////////
// Die State
///////////////
void daTopman::beginState_Die() {
@@ -444,6 +512,9 @@ void daTopman::updateModelMatrices() {
}
void daTopman::executeState_Die() {
+ bodyModel._vf1C();
+
+ PlaySound(this, SE_EMY_MECHAKOOPA_DAMAGE);
if(this->chrAnimation.isAnimationDone()) {
this->kill();
this->Delete(1);
@@ -457,24 +528,36 @@ void daTopman::updateModelMatrices() {
///////////////
void daTopman::beginState_KnockBack() {
bindAnimChr_and_setUpdateRate("begoman_damage", 1, 0.0, 0.75);
- this->timer = 0;
+
this->max_speed.x = (this->direction) ? this->XSpeed*5.0 : -this->XSpeed*5.0;
- this->speed.x = (direction) ? 4.0f : -4.0f;
+ this->speed.x = (this->direction) ? 4.0f : -4.0f;
}
void daTopman::executeState_KnockBack() {
bool ret = calculateTileCollisions();
this->speed.x = this->speed.x / 1.1;
+ bodyModel._vf1C();
if(this->chrAnimation.isAnimationDone()) {
- doStateChange(&StateID_Walk);
+ if (this->isWaiting == 0) {
+ doStateChange(&StateID_Walk); }
+ else {
+ doStateChange(&StateID_Wait); }
}
}
void daTopman::endState_KnockBack() {
- if (this->fromBehind == 0) {
- this->direction ^= 1; }
- this->fromBehind = 0;
+ if (this->rot.y == 0x2800) {
+ // CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175);
+ this->direction = 0;
+ }
+ else {
+ // CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 192);
+ this->direction = 1;
+ }
+ // OSReport("Rotation: %x", this->rot.y);
+ // OSReport("Direction: %d", this->direction);
+ // this->direction ^= 1;
bindAnimChr_and_setUpdateRate("begoman_wait2", 1, 0.0, 1.0);
}
\ No newline at end of file