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authorTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
committerTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
commit7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch)
tree4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src
parent8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff)
downloadkamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz
kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip
go speed! a terrible hack to make builds far faster
Diffstat (limited to '')
-rw-r--r--src/bonusRoom.cpp3
-rw-r--r--src/boss.h6
-rw-r--r--src/bossCaptainBowser.cpp2
-rw-r--r--src/bossMegaGoomba.cpp1
-rw-r--r--src/bossPodouble.cpp1
-rw-r--r--src/bossRamboo.cpp10
-rw-r--r--src/bossThwompaDomp.cpp1
-rw-r--r--src/challengeStar.cpp9
-rw-r--r--src/effectvideo.cpp9
-rw-r--r--src/electricLine.cpp4
-rw-r--r--src/eventlooper.cpp21
-rw-r--r--src/fakeStarCoin.cpp1
-rwxr-xr-xsrc/firelaser.cpp11
-rw-r--r--src/levelinfo_old.h4
-rw-r--r--src/levelspecial.cpp9
-rw-r--r--src/linegod.cpp8
-rwxr-xr-xsrc/meteor.cpp2
-rwxr-xr-xsrc/mrsun.cpp9
-rw-r--r--src/penguin.cpp4
-rw-r--r--src/player.h1
-rw-r--r--src/pumpkinGoomba.cpp16
-rw-r--r--src/shyguy.cpp5
-rwxr-xr-xsrc/spritespawner.cpp10
-rwxr-xr-xsrc/spriteswapper.cpp11
-rw-r--r--src/topman.cpp19
25 files changed, 22 insertions, 155 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp
index c4a84cd..1f60399 100644
--- a/src/bonusRoom.cpp
+++ b/src/bonusRoom.cpp
@@ -5,11 +5,8 @@
#include <stage.h>
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
-extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" void *StopBGMMusic();
extern "C" void *StartBGMMusic();
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
extern "C" void *SoundRelatedClass;
extern "C" void *MapSoundPlayer(void *SoundClass, int soundID, int unk);
diff --git a/src/boss.h b/src/boss.h
index 4c31021..57ef494 100644
--- a/src/boss.h
+++ b/src/boss.h
@@ -7,16 +7,10 @@
#include <stage.h>
#include <sfx.h>
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
-extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-
extern "C" u32 GenerateRandomNumber(int max);
-extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
extern "C" void *StopBGMMusic();
diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp
index c3c1b62..119779f 100644
--- a/src/bossCaptainBowser.cpp
+++ b/src/bossCaptainBowser.cpp
@@ -5,7 +5,6 @@
#include <stage.h>
#include "boss.h"
-extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
extern "C" void *StageScreen;
@@ -109,7 +108,6 @@ daCaptainBowser *daCaptainBowser::build() {
// Externs and States
///////////////////////
- extern "C" u32 GetActivePlayerCount();
CREATE_STATE(daCaptainBowser, Wait);
CREATE_STATE(daCaptainBowser, Throw);
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 9b6f577..79ebd34 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -4,7 +4,6 @@
#include <sfx.h>
#include "boss.h"
-extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
extern "C" void *ShakePlayers(dEn_c *);
extern "C" void *StopPlayerShake(dEn_c *);
extern "C" void *StageScreen;
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index 961d760..a1e1464 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -82,7 +82,6 @@ daPodouble *daPodouble::build() {
// Externs and States
///////////////////////
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
- extern "C" int GetActivePlayerCount();
CREATE_STATE(daPodouble, Bounce);
CREATE_STATE(daPodouble, Spit);
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index c12b709..de01fe9 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -70,14 +70,6 @@ CREATE_STATE(daRamboo_c, Flee);
CREATE_STATE(daRamboo_c, Outro);
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
-
-
void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
SpawnEffect("Wm_en_obakedoor_sm", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
@@ -236,7 +228,7 @@ int daRamboo_c::onExecute() {
if(this->fogSrt.isEntryAnimationDone(0))
this->fogSrt.setFrameForEntry(1.0, 0);
- if (EventTable->events & this->eventFlag) {
+ if (dFlagMgr_c::instance->flags & this->eventFlag) {
doStateChange(&StateID_Outro);
}
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 85799c3..4bce47c 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -8,7 +8,6 @@
// Externs
extern "C" int posIsInZone(Vec,float*,float*,u8 zone);
extern "C" void* ScreenPositionClass;
- extern "C" void ShakeScreen(void*,int,int,int,int); // (ScreenPositionClass, some other ints - set the second one to 1 to shake it)
extern "C" int SpawnThwompEffects(dEn_c *);
extern "C" void* SoundRelatedClass;
diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp
index 051f9c4..790b0c4 100644
--- a/src/challengeStar.cpp
+++ b/src/challengeStar.cpp
@@ -4,17 +4,10 @@
#include <sfx.h>
-extern "C" void *PlaySound(dEn_c *, int soundID);
-extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
-
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
extern int GlobalStarsCollected;
-struct EventTable_t { u64 events; };
-extern EventTable_t *EventTable;
-
class dChallengeStar : public dEn_c {
int onCreate();
@@ -51,7 +44,7 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
GlobalStarsCollected--;
if (GlobalStarsCollected == 0) {
- EventTable->events |= this->eventFlag;
+ dFlagMgr_c::instance->flags |= this->eventFlag;
}
this->Delete(1);
diff --git a/src/effectvideo.cpp b/src/effectvideo.cpp
index d690263..24089ef 100644
--- a/src/effectvideo.cpp
+++ b/src/effectvideo.cpp
@@ -4,7 +4,6 @@
#include <sfx.h>
-extern "C" void *PlaySoundAsync(dEn_c *, int soundID);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
@@ -25,12 +24,6 @@ class EffectVideo : public dEn_c {
};
-struct EventTable_t {
- u64 events;
-};
-
-extern EventTable_t *EventTable;
-
EffectVideo *EffectVideo::build() {
void *buffer = AllocFromGameHeap1(sizeof(EffectVideo));
@@ -65,7 +58,7 @@ int EffectVideo::onDelete() {
int EffectVideo::onExecute() {
- if (EventTable->events & this->eventFlag) {
+ if (dFlagMgr_c::instance->flags & this->eventFlag) {
if (this->timer == this->delay) {
diff --git a/src/electricLine.cpp b/src/electricLine.cpp
index af8c7ea..b6bb0bf 100644
--- a/src/electricLine.cpp
+++ b/src/electricLine.cpp
@@ -33,10 +33,6 @@ daElectricLine *daElectricLine::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
-
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
CREATE_STATE(daElectricLine, Activate);
diff --git a/src/eventlooper.cpp b/src/eventlooper.cpp
index 5acb43c..4c0a232 100644
--- a/src/eventlooper.cpp
+++ b/src/eventlooper.cpp
@@ -18,13 +18,6 @@ struct EventLooper {
u8 delayCount; // 0x3D7
};
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
-
void EventLooper_Update(EventLooper *self);
@@ -58,10 +51,10 @@ bool EventLooper_Create(EventLooper *self) {
}
- if (EventTable->events & self->eventActive)
+ if (dFlagMgr_c::instance->flags & self->eventActive)
{
u64 evState = (u64)1 << (eventStart - 1);
- EventTable->events = EventTable->events | evState;
+ dFlagMgr_c::instance->flags |= evState;
}
EventLooper_Update(self);
@@ -77,7 +70,7 @@ bool EventLooper_Execute(EventLooper *self) {
void EventLooper_Update(EventLooper *self) {
- if ((EventTable->events & self->eventActive) == 0)
+ if ((dFlagMgr_c::instance->flags & self->eventActive) == 0)
return;
// Waiting for the right moment
@@ -92,23 +85,23 @@ void EventLooper_Update(EventLooper *self) {
self->delayCount = 0;
// Find which event(s) is/are on
- u64 evState = EventTable->events & self->eventFlag;
+ u64 evState = dFlagMgr_c::instance->flags & self->eventFlag;
// Turn off the old events
- EventTable->events = EventTable->events & (~self->eventFlag);
+ dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags & (~self->eventFlag);
// Shift them right if they can, if not, reset!
evState = evState << 1;
if (evState < self->eventFlag)
{
- EventTable->events = EventTable->events | evState;
+ dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState;
}
else
{
char eventStart = (self->settings >> 24) & 0xFF;
evState = (u64)1 << (eventStart - 1);
- EventTable->events = EventTable->events | evState;
+ dFlagMgr_c::instance->flags = dFlagMgr_c::instance->flags | evState;
}
diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp
index b69e039..579054f 100644
--- a/src/fakeStarCoin.cpp
+++ b/src/fakeStarCoin.cpp
@@ -4,7 +4,6 @@
#include <sfx.h>
-extern "C" void *PlaySound(dEn_c *, int soundID);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
diff --git a/src/firelaser.cpp b/src/firelaser.cpp
index 32eb0bd..fa240d0 100755
--- a/src/firelaser.cpp
+++ b/src/firelaser.cpp
@@ -25,18 +25,9 @@ daFireLaser_c *daFireLaser_c::build() {
}
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-
-
CREATE_STATE(daFireLaser_c, pewpewpew);
-struct EventTable_t {
- u64 events;
-};
-
-extern EventTable_t *EventTable;
-
int daFireLaser_c::onCreate() {
@@ -77,7 +68,7 @@ void daFireLaser_c::beginState_pewpewpew() {
void daFireLaser_c::executeState_pewpewpew() {
- if (EventTable->events & this->eventFlag) {
+ if (dFlagMgr_c::instance->flags & this->eventFlag) {
this->timer = this->timer + 1;
diff --git a/src/levelinfo_old.h b/src/levelinfo_old.h
index 8e1e916..d8cb888 100644
--- a/src/levelinfo_old.h
+++ b/src/levelinfo_old.h
@@ -1,5 +1,5 @@
-#ifndef __NEWER_LEVELINFO_H
-#define __NEWER_LEVELINFO_H
+#ifndef __NEWER_LEVELINFO_OLD_H
+#define __NEWER_LEVELINFO_OLD_H
#include <common.h>
#include "fileload.h"
diff --git a/src/levelspecial.cpp b/src/levelspecial.cpp
index dc503e0..adadc50 100644
--- a/src/levelspecial.cpp
+++ b/src/levelspecial.cpp
@@ -19,12 +19,6 @@ struct LevelSpecial {
u8 func; // 0x3D7
};
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
extern u16 TimeStopFlag;
extern u32 TimerBranch;
@@ -50,7 +44,6 @@ float GlobalRiderFloatModifications [] = {1, 0.6, 0.7, 0.9, 1, 1, 1, 1.1, 1.25,
-extern "C" dAc_Py_c *GetSpecificPlayerActor(int number);
void LevelSpecial_Update(LevelSpecial *self);
bool ResetAfterLevel();
@@ -105,7 +98,7 @@ bool LevelSpecial_Execute(LevelSpecial *self) {
void LevelSpecial_Update(LevelSpecial *self) {
u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
+ if (dFlagMgr_c::instance->flags & self->eventFlag)
newEvState = 1;
if (newEvState == self->lastEvState)
diff --git a/src/linegod.cpp b/src/linegod.cpp
index c727de4..dedbea6 100644
--- a/src/linegod.cpp
+++ b/src/linegod.cpp
@@ -72,12 +72,6 @@ struct LineGod {
BgActor *ac[8]; // 0x3D8
};
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
fBase_c *FindActorByID(u32 id);
@@ -174,7 +168,7 @@ bool LineGod_AppendToList(LineGod *self, BgActor *ac) {
void LineGod_Update(LineGod *self) {
u8 newEvState = 0;
- if (EventTable->events & self->eventFlag)
+ if (dFlagMgr_c::instance->flags & self->eventFlag)
newEvState = 1;
if (newEvState == self->lastEvState)
diff --git a/src/meteor.cpp b/src/meteor.cpp
index 5eea95f..219bab3 100755
--- a/src/meteor.cpp
+++ b/src/meteor.cpp
@@ -4,8 +4,6 @@
#include <sfx.h>
#include "boss.h"
-extern "C" void *PlaySound(dStageActor_c *, int soundID);
-
class dMeteor : public dEn_c {
int onCreate();
int onDelete();
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index 86c5bfb..5b9130c 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -86,13 +86,6 @@ CREATE_STATE(daMrSun_c, Wait);
#define DEACTIVATE 0
-struct EventTable_t {
- u64 events;
- // ...
-};
-
-extern EventTable_t *EventTable;
-
void daMrSun_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
@@ -253,7 +246,7 @@ int daMrSun_c::onExecute() {
acState.execute();
updateModelMatrices();
- if (EventTable->events & this->eventFlag) {
+ if (dFlagMgr_c::instance->flags & this->eventFlag) {
if (this->killFlag == 0) {
this->kill();
this->pos.y = this->pos.y + 800.0;
diff --git a/src/penguin.cpp b/src/penguin.cpp
index 2105291..6112285 100644
--- a/src/penguin.cpp
+++ b/src/penguin.cpp
@@ -63,10 +63,6 @@ daPengi *daPengi::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
-
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daPengi *, Vec pos);
//FIXME make this dEn_c->used...
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
diff --git a/src/player.h b/src/player.h
index 267729f..e1bbed5 100644
--- a/src/player.h
+++ b/src/player.h
@@ -4,7 +4,6 @@
#include <common.h>
#include <game.h>
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
char NearestPlayer(dStageActor_c* actor);
void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);
void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye);
diff --git a/src/pumpkinGoomba.cpp b/src/pumpkinGoomba.cpp
index 64d98fc..1cc7a96 100644
--- a/src/pumpkinGoomba.cpp
+++ b/src/pumpkinGoomba.cpp
@@ -59,8 +59,6 @@ dGoombaPie *dGoombaPie::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
@@ -132,19 +130,7 @@ dGoombaPie *dGoombaPie::build() {
doStateChange(&StateID_Burst);
}
- struct DoSomethingCool {
- u32 unk_01; //0000
- Vec3 pos; //0004
- Vec3 scale; //0010
- f32 unk_02; //001C
- f32 unk_03; //0020
- f32 unk_04; //0024
- f32 unk_05; //0028
- f32 unk_06; //002C
- f32 unk_07; //0030
- f32 unk_08; //0034
- f32 unk_09; //0038
- } goombIceBlock;
+ DoSomethingCool goombIceBlock;
extern "C" void sub_80024C20(void);
extern "C" void __destroy_arr(void*, void(*)(void), int, int);
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 213caa8..174b075 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -147,13 +147,8 @@ daShyGuy *daShyGuy::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos);
-
//FIXME make this dEn_c->used...
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
extern "C" int SomeStrangeModification(dStageActor_c* actor);
diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp
index 56ac383..4be86a3 100755
--- a/src/spritespawner.cpp
+++ b/src/spritespawner.cpp
@@ -19,9 +19,6 @@ struct SpriteSpawner {
u32 createdActor;
};
-struct EventTable_t {
- u64 events;
-};
struct VEC {
@@ -31,9 +28,6 @@ struct VEC {
};
-extern EventTable_t *EventTable;
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer);
-extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
void SpriteSpawner_Update(SpriteSpawner *self);
@@ -67,13 +61,13 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) {
void SpriteSpawner_Update(SpriteSpawner *self) {
- if (EventTable->events & self->eventFlag)
+ if (dFlagMgr_c::instance->flags & self->eventFlag)
{
// Put an action for when the event turns on here
if (self->createdActor == 0)
{
- VEC pos;
+ Vec pos;
pos.x = self->x;
pos.y = self->y;
pos.z = self->z;
diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp
index 89ead56..3fc78e0 100755
--- a/src/spriteswapper.cpp
+++ b/src/spriteswapper.cpp
@@ -16,19 +16,12 @@ public:
u32 timer;
};
-struct EventTable_t {
- u64 events;
-};
-
SpriteSpawnerTimed *SpriteSpawnerTimed::build() {
void *buffer = AllocFromGameHeap1(sizeof(SpriteSpawnerTimed));
return new(buffer) SpriteSpawnerTimed;
}
-extern EventTable_t *EventTable;
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
-
int SpriteSpawnerTimed::onCreate() {
@@ -48,7 +41,7 @@ int SpriteSpawnerTimed::onCreate() {
int SpriteSpawnerTimed::onExecute() {
- if (EventTable->events & this->eventFlag) { // If the event is on
+ if (dFlagMgr_c::instance->flags & this->eventFlag) { // If the event is on
if (this->timer < 1) { // If the timer is empty
CreateActor(this->type, this->inheritSet, this->pos, 0, 0);
this->timer = 120;
@@ -62,4 +55,4 @@ int SpriteSpawnerTimed::onExecute() {
}
return true;
-} \ No newline at end of file
+}
diff --git a/src/topman.cpp b/src/topman.cpp
index edf75dd..5a313ae 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -73,13 +73,8 @@ daTopman *daTopman::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daTopman *, Vec pos);
-
//FIXME make this dEn_c->used...
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
@@ -194,19 +189,7 @@ daTopman *daTopman::build() {
doStateChange(&StateID_Die);
}
- struct DoSomethingCool {
- u32 unk_01; //0000
- Vec3 pos; //0004
- Vec3 scale; //0010
- f32 unk_02; //001C
- f32 unk_03; //0020
- f32 unk_04; //0024
- f32 unk_05; //0028
- f32 unk_06; //002C
- f32 unk_07; //0030
- f32 unk_08; //0034
- f32 unk_09; //0038
- } my_struct;
+ DoSomethingCool my_struct;
extern "C" void sub_80024C20(void);
extern "C" void __destroy_arr(void*, void(*)(void), int, int);