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author | Treeki <treeki@gmail.com> | 2012-09-16 04:59:03 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-16 04:59:03 +0200 |
commit | 7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch) | |
tree | 4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/spritespawner.cpp | |
parent | 8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff) | |
download | kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip |
go speed! a terrible hack to make builds far faster
Diffstat (limited to 'src/spritespawner.cpp')
-rwxr-xr-x | src/spritespawner.cpp | 10 |
1 files changed, 2 insertions, 8 deletions
diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp index 56ac383..4be86a3 100755 --- a/src/spritespawner.cpp +++ b/src/spritespawner.cpp @@ -19,9 +19,6 @@ struct SpriteSpawner { u32 createdActor; }; -struct EventTable_t { - u64 events; -}; struct VEC { @@ -31,9 +28,6 @@ struct VEC { }; -extern EventTable_t *EventTable; -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer); -extern "C" dStageActor_c *Actor_SearchByID(u32 actorID); void SpriteSpawner_Update(SpriteSpawner *self); @@ -67,13 +61,13 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) { void SpriteSpawner_Update(SpriteSpawner *self) { - if (EventTable->events & self->eventFlag) + if (dFlagMgr_c::instance->flags & self->eventFlag) { // Put an action for when the event turns on here if (self->createdActor == 0) { - VEC pos; + Vec pos; pos.x = self->x; pos.y = self->y; pos.z = self->z; |