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authorTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
committerTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
commit7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch)
tree4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/spritespawner.cpp
parent8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff)
downloadkamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz
kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip
go speed! a terrible hack to make builds far faster
Diffstat (limited to 'src/spritespawner.cpp')
-rwxr-xr-xsrc/spritespawner.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp
index 56ac383..4be86a3 100755
--- a/src/spritespawner.cpp
+++ b/src/spritespawner.cpp
@@ -19,9 +19,6 @@ struct SpriteSpawner {
u32 createdActor;
};
-struct EventTable_t {
- u64 events;
-};
struct VEC {
@@ -31,9 +28,6 @@ struct VEC {
};
-extern EventTable_t *EventTable;
-extern "C" dStageActor_c *CreateActor(u16 classID, int settings, VEC pos, char rot, char layer);
-extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
void SpriteSpawner_Update(SpriteSpawner *self);
@@ -67,13 +61,13 @@ bool SpriteSpawner_Execute(SpriteSpawner *self) {
void SpriteSpawner_Update(SpriteSpawner *self) {
- if (EventTable->events & self->eventFlag)
+ if (dFlagMgr_c::instance->flags & self->eventFlag)
{
// Put an action for when the event turns on here
if (self->createdActor == 0)
{
- VEC pos;
+ Vec pos;
pos.x = self->x;
pos.y = self->y;
pos.z = self->z;