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author | Treeki <treeki@gmail.com> | 2012-09-16 04:59:03 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-16 04:59:03 +0200 |
commit | 7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch) | |
tree | 4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/shyguy.cpp | |
parent | 8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff) | |
download | kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip |
go speed! a terrible hack to make builds far faster
Diffstat (limited to 'src/shyguy.cpp')
-rw-r--r-- | src/shyguy.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 213caa8..174b075 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -147,13 +147,8 @@ daShyGuy *daShyGuy::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(dStageActor_c *, int soundID); - extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); - extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); - extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); - //FIXME make this dEn_c->used... extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1); extern "C" int SomeStrangeModification(dStageActor_c* actor); |