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authorColin Noga <Tempus@chronometry.ca>2012-09-21 20:43:21 -0500
committerColin Noga <Tempus@chronometry.ca>2012-09-21 20:43:21 -0500
commitd47a9ed57a826d60c37bfa8a4ae00ccaba0ed806 (patch)
treec3f6657118d71abcd1ce3b4584b3e0472841e53f /src/player.h
parent8d0a306f0a526a76182c8d2b513d7a0441d6f466 (diff)
parent5654d5c0a056f9cfc99ac608d16aa0a601b997f5 (diff)
downloadkamek-d47a9ed57a826d60c37bfa8a4ae00ccaba0ed806.tar.gz
kamek-d47a9ed57a826d60c37bfa8a4ae00ccaba0ed806.zip
Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into level-select
Diffstat (limited to '')
-rw-r--r--src/player.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/player.h b/src/player.h
index 267729f..e1bbed5 100644
--- a/src/player.h
+++ b/src/player.h
@@ -4,7 +4,6 @@
#include <common.h>
#include <game.h>
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
char NearestPlayer(dStageActor_c* actor);
void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);
void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye);