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authorTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
committerTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
commit7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch)
tree4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/player.h
parent8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff)
downloadkamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz
kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip
go speed! a terrible hack to make builds far faster
Diffstat (limited to '')
-rw-r--r--src/player.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/player.h b/src/player.h
index 267729f..e1bbed5 100644
--- a/src/player.h
+++ b/src/player.h
@@ -4,7 +4,6 @@
#include <common.h>
#include <game.h>
-extern "C" dStageActor_c* GetSpecificPlayerActor(int number);
char NearestPlayer(dStageActor_c* actor);
void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale);
void changeActivePhysicsRect(dStageActor_c* actor, float xc, float yc, float xe, float ye);