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authorTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
committerTreeki <treeki@gmail.com>2012-09-16 04:59:03 +0200
commit7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch)
tree4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /src/penguin.cpp
parent8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff)
downloadkamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz
kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip
go speed! a terrible hack to make builds far faster
Diffstat (limited to '')
-rw-r--r--src/penguin.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/penguin.cpp b/src/penguin.cpp
index 2105291..6112285 100644
--- a/src/penguin.cpp
+++ b/src/penguin.cpp
@@ -63,10 +63,6 @@ daPengi *daPengi::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
-
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daPengi *, Vec pos);
//FIXME make this dEn_c->used...
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);