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author | Treeki <treeki@gmail.com> | 2012-09-23 03:47:29 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-23 03:47:29 +0200 |
commit | 6130a0ee3efd6cc3987f2dcfcf26ad6208d22da5 (patch) | |
tree | fac09ab5c6dfb12d2293c7dd1136d8171e45d50e /src/koopatlas | |
parent | 888a7aacf0cc617739e891cb5774ec1da96803ed (diff) | |
download | kamek-6130a0ee3efd6cc3987f2dcfcf26ad6208d22da5.tar.gz kamek-6130a0ee3efd6cc3987f2dcfcf26ad6208d22da5.zip |
Various fixes
Diffstat (limited to '')
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 68 | ||||
-rw-r--r-- | src/koopatlas/pathmanager.h | 3 |
2 files changed, 37 insertions, 34 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 300e628..4ae0b44 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -11,7 +11,6 @@ void dWMPathManager_c::setup() { timer = 0.0; currentPath = 0; reverseThroughPath = false; - beginWait = 120; pathLayer = dScKoopatlas_c::instance->mapData.pathLayer; @@ -285,11 +284,6 @@ bool dWMPathManager_c::evaluateUnlockCondition(u8 *&in, SaveBlock *save, int sta void dWMPathManager_c::execute() { - if (beginWait > 0) { - beginWait--; - return; - } - if (isEnteringLevel) { if (levelStartWait > 0) { levelStartWait--; @@ -300,37 +294,14 @@ void dWMPathManager_c::execute() { return; } - int nowPressed = Remocon_GetPressed(GetActiveRemocon()); - - if (isMoving) { - moveThroughPath(); - } else { - // Left, right, up, down - int pressedDir = -1; - if (nowPressed & WPAD_LEFT) pressedDir = 0; - else if (nowPressed & WPAD_RIGHT) pressedDir = 1; - else if (nowPressed & WPAD_UP) pressedDir = 2; - else if (nowPressed & WPAD_DOWN) pressedDir = 3; - else if (nowPressed & WPAD_TWO) - activatePoint(); - - if (pressedDir >= 0) { - if (canUseExit(currentNode->exits[pressedDir])) { - startMovementTo(currentNode->exits[pressedDir]); - } else { - // TODO: maybe remove this? got to see how it looks - static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0}; - daWMPlayer_c::instance->rot.y = directions[pressedDir]; - } - } - } - // handle path fading if (countdownToFadeIn > 0) { countdownToFadeIn--; if (countdownToFadeIn <= 0) { unlockingAlpha = 0; MapSoundPlayer(SoundRelatedClass, SE_SYS_NEW_POINT, 1); + } else { + return; } } @@ -355,6 +326,39 @@ void dWMPathManager_c::execute() { // we've reached the end unlockingAlpha = -1; MapSoundPlayer(SoundRelatedClass, SE_SYS_NEW_POINT_END, 1); + waitAfterUnlock = 15; + } + + return; + } + + if (waitAfterUnlock > 0) { + waitAfterUnlock--; + return; + } + + int nowPressed = Remocon_GetPressed(GetActiveRemocon()); + + if (isMoving) { + moveThroughPath(); + } else { + // Left, right, up, down + int pressedDir = -1; + if (nowPressed & WPAD_LEFT) pressedDir = 0; + else if (nowPressed & WPAD_RIGHT) pressedDir = 1; + else if (nowPressed & WPAD_UP) pressedDir = 2; + else if (nowPressed & WPAD_DOWN) pressedDir = 3; + else if (nowPressed & WPAD_TWO) + activatePoint(); + + if (pressedDir >= 0) { + if (canUseExit(currentNode->exits[pressedDir])) { + startMovementTo(currentNode->exits[pressedDir]); + } else { + // TODO: maybe remove this? got to see how it looks + static u16 directions[] = {-0x4000,0x4000,-0x7FFF,0}; + daWMPlayer_c::instance->rot.y = directions[pressedDir]; + } } } } @@ -456,7 +460,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->visible = (path->animation != dKPPath_s::INVISIBLE); - int id = (path->animation < dKPPath_s::MAX_ANIM) ? 0 : (int)path->animation; + int id = (path->animation >= dKPPath_s::MAX_ANIM) ? 0 : (int)path->animation; player->startAnimation(Animations[id].anim, Animations[id].animParam1, Animations[id].animParam2, 0.0f); diff --git a/src/koopatlas/pathmanager.h b/src/koopatlas/pathmanager.h index 6f2e763..9be8e86 100644 --- a/src/koopatlas/pathmanager.h +++ b/src/koopatlas/pathmanager.h @@ -19,8 +19,6 @@ class dWMPathManager_c { return (path != 0) && (path->isAvailable); } - int beginWait; - void startMovementTo(dKPPath_s *path); void moveThroughPath(); void activatePoint(); @@ -49,6 +47,7 @@ class dWMPathManager_c { int unlockingAlpha; // -1 if not used int countdownToFadeIn; + int waitAfterUnlock; private: void unlockPaths(); |