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authorColin Noga <Tempus@chronometry.ca>2012-07-20 21:29:54 -0500
committerColin Noga <Tempus@chronometry.ca>2012-07-20 21:29:54 -0500
commita37e9d8030a5274072cc085db74e463eb4be0a73 (patch)
tree128457c6cc7ee7ff51574b25cefefb065c2e3a91 /src/bossSamurshai.cpp
parent061f0c1d9eda240eace4b638575f0fca1d1a3b1c (diff)
downloadkamek-a37e9d8030a5274072cc085db74e463eb4be0a73.tar.gz
kamek-a37e9d8030a5274072cc085db74e463eb4be0a73.zip
Arrrgh
Diffstat (limited to '')
-rw-r--r--src/bossSamurshai.cpp52
1 files changed, 31 insertions, 21 deletions
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp
index 88886e9..24c8615 100644
--- a/src/bossSamurshai.cpp
+++ b/src/bossSamurshai.cpp
@@ -4,6 +4,10 @@
#include <sfx.h>
#include "boss.h"
+extern "C" void *SoundRelatedClass;
+extern "C" void *MapSoundPlayer(void *SoundRelatedClass, int soundID, int unk);
+
+
const char* SSarcNameList [] = {
"Shynja",
NULL
@@ -429,8 +433,8 @@ void daSamurshai::updateModelMatrices() {
if (timer == 230) {
SpawnEffect("Wm_en_hanapetal", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){8.0, 0.1, 1.5});
- PlaySound(this, SE_OBJ_WOOD_BOX_BREAK);
- PlaySound(this, SE_BOSS_KAMECK_DOWN);
+ MapSoundPlayer(SoundRelatedClass, SE_OBJ_WOOD_BOX_BREAK, 1);
+ MapSoundPlayer(SoundRelatedClass, SE_BOSS_KAMECK_DOWN, 1);
this->Kameck->doStateChange(&daKameckDemo::StateID_DieFall);
}
@@ -440,19 +444,15 @@ void daSamurshai::updateModelMatrices() {
}
int done = 0;
- if ((timer > 360) && (done == 0)) {
+ if ((timer > 330) && (done == 0)) {
u16 amt = (this->direction == 0) ? 0x2800 : 0xD800;
done = SmoothRotation(&this->rot.y, amt, 0x2000);
}
- if (timer == 440) { bindAnimChr_and_setUpdateRate("c18_IDLE_R", 1, 0.0, 1.0); }
-
+ if (timer == 400) { bindAnimChr_and_setUpdateRate("c18_IDLE_R", 1, 0.0, 1.0); }
- // if (timer == 130) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- // if (timer == 400) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
-
- if (timer == 530) {
- // PlaySound(this, SE_EMY_KURI_CHANGE_BIG);
+ if (timer == 500) {
+ MapSoundPlayer(SoundRelatedClass, SE_BOSS_WENDY_RING_BOUND, 1);
doStateChange(&StateID_Walk);
}
}
@@ -482,6 +482,9 @@ void daSamurshai::updateModelMatrices() {
}
void daSamurshai::beginState_Walk() {
+ Chuckles.removeFromList();
+ Knuckles.removeFromList();
+
bindAnimChr_and_setUpdateRate("c18_RUNNING", 1, 0.0, 0.5);
chosenOne = GetSpecificPlayerActor(this->randomPlayer());
@@ -494,6 +497,7 @@ void daSamurshai::updateModelMatrices() {
OSReport("Speed: %f / %f", speed.x, max_speed.x);
}
void daSamurshai::executeState_Walk() {
+ MapSoundPlayer(SoundRelatedClass, SE_EMY_MOUSE_WALK, 1);
float xDistance = pos.x - chosenOne->pos.x;
float yDistance = pos.y - chosenOne->pos.y;
@@ -571,10 +575,10 @@ void daSamurshai::updateModelMatrices() {
}
void daSamurshai::executeState_Chop() {
- PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH);
speed.x = speed.x / 1.5;
if (chrAnimation.getCurrentFrame() == 15.0) {
+ MapSoundPlayer(SoundRelatedClass, SE_EMY_CRASHER_PUNCH, 1);
if (this->direction == 1) {
SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z-200.0}, &(S16Vec){0,0,0}, &(Vec){2.5, 0.5, 1.5});
Chuckles.addToList();
@@ -583,10 +587,10 @@ void daSamurshai::updateModelMatrices() {
SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z-200.0}, &(S16Vec){0,0,0}, &(Vec){2.5, 0.5, 1.5});
Knuckles.addToList();
}
- timer += 1;
}
if (chrAnimation.getCurrentFrame() == 20.0) {
+ MapSoundPlayer(SoundRelatedClass, SE_OBJ_WOOD_BOX_BREAK, 1);
if (this->direction == 1) {
SpawnEffect("Wm_en_hit", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0});
@@ -600,8 +604,10 @@ void daSamurshai::updateModelMatrices() {
}
if(this->chrAnimation.isAnimationDone()) {
- PlaySoundAsync(this, SE_OBJ_WOOD_BOX_BREAK);
- doStateChange(&StateID_Walk);
+ timer += 1;
+ if (timer > 45) {
+ doStateChange(&StateID_Walk);
+ }
}
}
void daSamurshai::endState_Chop() { }
@@ -693,11 +699,15 @@ void daSamurshai::updateModelMatrices() {
void daSamurshai::beginState_Uppercut() {
bindAnimChr_and_setUpdateRate("c18_H_SHOT_R", 1, 0.0, 2.0);
slowDown = false;
+ timer = 0;
}
void daSamurshai::executeState_Uppercut() {
if ((slowDown) && (this->chrAnimation.isAnimationDone())) {
- doStateChange(&StateID_Walk);
+ timer++;
+ if (timer > 45) {
+ doStateChange(&StateID_Walk);
+ }
}
if (slowDown) {
@@ -706,8 +716,8 @@ void daSamurshai::updateModelMatrices() {
if (this->chrAnimation.getCurrentFrame() == 34.0) {
topHurts = true;
- PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH);
- PlaySoundAsync(this, SE_BOSS_CMN_JUMP_M);
+ MapSoundPlayer(SoundRelatedClass, SE_EMY_CRASHER_PUNCH, 1);
+ MapSoundPlayer(SoundRelatedClass, SE_BOSS_CMN_JUMP_M, 1);
speed.y = 4.0;
y_speed_inc = -0.1875;
@@ -735,7 +745,7 @@ void daSamurshai::updateModelMatrices() {
Knuckles.removeFromList();
}
- PlaySoundAsync(this, SE_OBJ_WOOD_BOX_BREAK);
+ MapSoundPlayer(SoundRelatedClass, SE_OBJ_WOOD_BOX_BREAK, 1);
topHurts = false;
}
}
@@ -819,7 +829,7 @@ void daSamurshai::updateModelMatrices() {
Knuckles.removeFromList();
SpawnEffect("Wm_ob_switch", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- PlaySoundAsync(this, SE_BOSS_CMN_DAMAGE_DEF);
+ MapSoundPlayer(SoundRelatedClass, SE_BOSS_CMN_DAMAGE_DEF, 1);
}
void daSamurshai::executeState_Damage() {
calculateTileCollisions();
@@ -859,8 +869,8 @@ void daSamurshai::updateModelMatrices() {
Chuckles.removeFromList();
Knuckles.removeFromList();
+ MapSoundPlayer(SoundRelatedClass, SE_BOSS_CMN_DAMAGE_LAST, 1);
- PlaySoundAsync(this, SE_BOSS_CMN_DAMAGE_LAST);
}
void daSamurshai::executeState_Outro() {
@@ -881,7 +891,7 @@ void daSamurshai::updateModelMatrices() {
SpawnEffect("Wm_ob_cmnshotstar", 0, &(Vec){pos.x + 8.0, pos.y - 8.0, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.75, 1.75, 1.75});
SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){pos.x + 8.0, pos.y, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
+ MapSoundPlayer(SoundRelatedClass, STRM_BGM_SHIRO_BOSS_CLEAR, 1);
MakeMarioEnterDemoMode();
this->dying = 1;