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author | Colin Noga <Tempus@chronometry.ca> | 2012-07-16 15:18:58 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2012-07-16 15:18:58 -0500 |
commit | 5ad897fb987c7e80ac948cf080122a0081a255de (patch) | |
tree | de31190d6498860abc90dd56e374f66dcfe9f03e /src/boss.cpp | |
parent | 85ffcf8e57ab7a90318b8e24f62257b5393f7330 (diff) | |
download | kamek-5ad897fb987c7e80ac948cf080122a0081a255de.tar.gz kamek-5ad897fb987c7e80ac948cf080122a0081a255de.zip |
Samurai Shy is in beta, added Song Block as a sprite, a few minor boss fixes.
Diffstat (limited to '')
-rw-r--r-- | src/boss.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/boss.cpp b/src/boss.cpp index a8a1a48..057d98b 100644 --- a/src/boss.cpp +++ b/src/boss.cpp @@ -46,14 +46,14 @@ void SetupKameck(daBoss *actor, daKameckDemo *Kameck) { void CleanupKameck(daBoss *actor, daKameckDemo *Kameck) { - // Clean up the flags and Kameck - dStage32C_c::instance->freezeMarioBossFlag = 0; - WLClass::instance->_8 = 1; + // Clean up the flags and Kameck + dStage32C_c::instance->freezeMarioBossFlag = 0; + WLClass::instance->_8 = 1; - MakeMarioExitDemoMode(); - StartBGMMusic(); + MakeMarioExitDemoMode(); + StartBGMMusic(); - actor->Kameck->Delete(1); + actor->Kameck->Delete(1); } |