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author | Colin Noga <Tempus@chronometry.ca> | 2013-05-06 13:05:08 -0500 |
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committer | Colin Noga <Tempus@chronometry.ca> | 2013-05-06 13:05:08 -0500 |
commit | ddf59798f00a957ddd8538be5cd3d5b1c308b561 (patch) | |
tree | d03e260c960c08ad5d998fdc2f06cd9efe9a19af /include | |
parent | a990b07cb580eb8847621b4f4b4ac9797b0b5c26 (diff) | |
download | kamek-ddf59798f00a957ddd8538be5cd3d5b1c308b561.tar.gz kamek-ddf59798f00a957ddd8538be5cd3d5b1c308b561.zip |
Fixed shy guy coins, shy guy respawning, star coin spent counter on file select, and music house hammer delivery
Diffstat (limited to 'include')
-rwxr-xr-x | include/game.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 9d126a9..0058319 100755 --- a/include/game.h +++ b/include/game.h @@ -3948,6 +3948,7 @@ class StageE4 { void killAllEnemiesAtLevelEnd(int type);
// 0=normal, 1=?, 2=kill indiscriminately, for ambush levels
// just use 0.
+ void spawnCoinJump(const VEC3 &pos, int direction, int coinCount, int layer);
};
// Some ugly code
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