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author | Treeki <treeki@gmail.com> | 2012-09-16 04:59:03 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-09-16 04:59:03 +0200 |
commit | 7404c596e96bf18f458f10fb8f23ca6e1a25ca7d (patch) | |
tree | 4fcdf733873a6d74b13a986c98b6f845dd0ad3ca /include | |
parent | 8102791c2222c31d80858cd1d12b208dcd4ecbc3 (diff) | |
download | kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.tar.gz kamek-7404c596e96bf18f458f10fb8f23ca6e1a25ca7d.zip |
go speed! a terrible hack to make builds far faster
Diffstat (limited to 'include')
-rwxr-xr-x | include/game.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 29bb6d6..169b01d 100755 --- a/include/game.h +++ b/include/game.h @@ -3067,6 +3067,28 @@ namespace mHeap { };
void WriteNumberToTextBox(int *number, const int *fieldLength, nw4r::lyt::TextBox *textBox, bool unk); // 800B3B60
+extern "C" dAc_Py_c* GetSpecificPlayerActor(int number);
+extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
+extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
+
+struct DoSomethingCool {
+ u32 unk_01; //0000
+ Vec3 pos; //0004
+ Vec3 scale; //0010
+ f32 unk_02; //001C
+ f32 unk_03; //0020
+ f32 unk_04; //0024
+ f32 unk_05; //0028
+ f32 unk_06; //002C
+ f32 unk_07; //0030
+ f32 unk_08; //0034
+ f32 unk_09; //0038
+};
+extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(dEn_c *, Vec pos);
+extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
+extern "C" void *PlaySound(dStageActor_c *, int soundID);
+extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
+extern "C" u32 GetActivePlayerCount();
#include "newer.h"
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