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author | Treeki <treeki@gmail.com> | 2013-03-03 02:53:33 +0100 |
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committer | Treeki <treeki@gmail.com> | 2013-03-03 02:53:33 +0100 |
commit | dbae0046b314e5644aa8b586b7b20fb7afd25be3 (patch) | |
tree | b3ccc22baae6b7b3d08e52978dcf6cfdb02b57f1 /include | |
parent | fd44cf6ce77b7cc16619f4274c31ba9137fc0064 (diff) | |
download | kamek-dbae0046b314e5644aa8b586b7b20fb7afd25be3.tar.gz kamek-dbae0046b314e5644aa8b586b7b20fb7afd25be3.zip |
add player anim states to game.h so we can make them loop if we want
Diffstat (limited to 'include')
-rwxr-xr-x | include/game.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 5fcd2e8..cd6c639 100755 --- a/include/game.h +++ b/include/game.h @@ -3880,5 +3880,14 @@ void GetPosForLayoutEffect(VEC3 *pos, bool quack); bool SmoothRotation(s16 *pValue, s16 target, s16 stepSize);
+
+struct PlayerAnimState {
+ const char *regularAnim, *rideAnim, *yoshiAnim, *penguinAnim;
+ int playsOnce;
+ float _14, _18;
+ u32 _1C, flags;
+};
+extern PlayerAnimState PlayerAnimStates[177];
+
#endif
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