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author | Treeki <treeki@gmail.com> | 2011-09-17 00:55:14 +0200 |
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committer | Treeki <treeki@gmail.com> | 2011-09-17 00:55:14 +0200 |
commit | 7a01ebfe271008804af099444b61498246594351 (patch) | |
tree | 86b04fe121e7ccb7a95d3eaa5f2a1adf42fb6e61 /include | |
parent | 3f51fed7227c3a409efd3fb8a38a63b709d9cca3 (diff) | |
download | kamek-7a01ebfe271008804af099444b61498246594351.tar.gz kamek-7a01ebfe271008804af099444b61498246594351.zip |
Mr Sun converted to C++. untested but compiles
Diffstat (limited to 'include')
-rw-r--r-- | include/g3dhax.h | 268 | ||||
-rwxr-xr-x | include/game.h | 23 |
2 files changed, 183 insertions, 108 deletions
diff --git a/include/g3dhax.h b/include/g3dhax.h index c3aeaef..ac5ba80 100644 --- a/include/g3dhax.h +++ b/include/g3dhax.h @@ -1,159 +1,209 @@ +#ifndef __KAMEK_G3DHAX_H +#define __KAMEK_G3DHAX_H + // nw4r::g3d wrapper namespace nw4r { -namespace g3d { + namespace g3d { -class ResName { -public: - const char *name; + class ResName { + public: + const char *name; + + ResName(const char *p = NULL) { + name = p; + } + }; - ResName(const char *p = NULL) { - name = p; - } -}; + class ResMdl { + public: + void * /*ResMdlData*/ data; -class ResFile { -public: - void * /*ResFileData*/ data; + ResMdl(void *p = NULL) { + data = p; + } - ResFile(void *p = NULL) { - data = p; - } + void * /*ResMat*/ GetResMat(const char *str) const; + }; - void Init(); - bool CheckRevision() const; - - void * /*ResMdl*/ GetResMdl(const char *str) const; - void * /*ResPltt*/ GetResPltt(const ResName n) const; - void * /*ResTex*/ GetResTex(const char *str) const; - void * /*ResTex*/ GetResTex(const ResName n) const; - void * /*ResTex*/ GetResTex(u32 idx) const; - void * /*ResAnmChr*/ GetResAnmChr(const char *str) const; - void * /*ResAnmVis*/ GetResAnmVis(const char *str) const; - void * /*ResAnmClr*/ GetResAnmClr(const char *str) const; - void * /*ResAnmTexPat*/ GetResAnmTexPat(const char *str) const; - void * /*ResAnmTexSrt*/ GetResAnmTexSrt(const char *str) const; - void * /*ResAnmScn*/ GetResAnmScn(const char *str) const; - - bool Bind(ResFile rhs); -}; + class ResFile { + public: + void * /*ResFileData*/ data; -void *__ScnMdlSimple__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResMdl*/ mdl, - int nView = 1); + ResFile(void *p = NULL) { + data = p; + } + void Init(); + bool CheckRevision() const; -void *__ScnMdl__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResMdl*/ mdl, - u32 bufferOption, - int nView = 1); + ResMdl GetResMdl(const char *str) const; + void * /*ResPltt*/ GetResPltt(const ResName n) const; + void * /*ResTex*/ GetResTex(const char *str) const; + void * /*ResTex*/ GetResTex(const ResName n) const; + void * /*ResTex*/ GetResTex(u32 idx) const; + void * /*ResAnmChr*/ GetResAnmChr(const char *str) const; + void * /*ResAnmVis*/ GetResAnmVis(const char *str) const; + void * /*ResAnmClr*/ GetResAnmClr(const char *str) const; + void * /*ResAnmTexPat*/ GetResAnmTexPat(const char *str) const; + void * /*ResAnmTexSrt*/ GetResAnmTexSrt(const char *str) const; + void * /*ResAnmScn*/ GetResAnmScn(const char *str) const; + bool Bind(ResFile rhs); + }; -void *__AnmObjChrRes__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResAnmChr*/ resAnm, - void * /*ResMdl*/ resMdl, - bool bHasCache); + void *__ScnMdlSimple__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResMdl*/ mdl, + int nView = 1); -void *__AnmObjVisRes__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResAnmVis*/ resAnm, - void * /*ResMdl*/ resMdl); + void *__ScnMdl__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResMdl*/ mdl, + u32 bufferOption, + int nView = 1); -void *__AnmObjTexPatRes__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResAnmTexPat*/ resAnm, - void * /*ResMdl*/ resMdl, - bool bHasCache); + void *__AnmObjChrRes__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResAnmChr*/ resAnm, + void * /*ResMdl*/ resMdl, + bool bHasCache); -void *__AnmObjTexSrtRes__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResAnmTexSrt*/ resAnm, - void * /*ResMdl*/ resMdl, - bool bHasCache); + void *__AnmObjVisRes__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResAnmVis*/ resAnm, + void * /*ResMdl*/ resMdl); -void *__AnmObjMatClrRes__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResAnmMatClr*/ resAnm, - void * /*ResMdl*/ resMdl, - bool bHasCache); + void *__AnmObjTexPatRes__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResAnmTexPat*/ resAnm, + void * /*ResMdl*/ resMdl, + bool bHasCache); -void *__AnmObjShpRes__Construct( - void * /*MEMAllocator*/ pHeap, - u32 *pSize, - void * /*ResAnmShp*/ resAnm, - void * /*ResMdl*/ resMdl, - bool bHasCache); + void *__AnmObjTexSrtRes__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResAnmTexSrt*/ resAnm, + void * /*ResMdl*/ resMdl, + bool bHasCache); + void *__AnmObjMatClrRes__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResAnmMatClr*/ resAnm, + void * /*ResMdl*/ resMdl, + bool bHasCache); -bool InsertIntoScene(void *scnObj); // 80164F90 -extern void *g3dMemAllocator; // 8042A6A8 + void *__AnmObjShpRes__Construct( + void * /*MEMAllocator*/ pHeap, + u32 *pSize, + void * /*ResAnmShp*/ resAnm, + void * /*ResMdl*/ resMdl, + bool bHasCache); -inline void *ConstructScnMdlSimple(void *mdl, int nView = 1) { - return __ScnMdlSimple__Construct(g3dMemAllocator, 0, mdl, nView); -} -inline void *ConstructScnMdl(void *mdl, u32 bufferOption, int nView = 1) { - return __ScnMdl__Construct(g3dMemAllocator, 0, mdl, bufferOption, nView); -} + bool InsertIntoScene(void *scnObj); // 80164F90 + extern void *g3dMemAllocator; // 8042A6A8 -} + inline void *ConstructScnMdlSimple(void *mdl, int nView = 1) { + return __ScnMdlSimple__Construct(g3dMemAllocator, 0, mdl, nView); + } + + inline void *ConstructScnMdl(void *mdl, u32 bufferOption, int nView = 1) { + return __ScnMdl__Construct(g3dMemAllocator, 0, mdl, bufferOption, nView); + } + + + + } } class mHeapAllocator_c { // Actually that weird subclass. INCOMPLETE!! -public: - char data1[0x10]; + public: + char data1[0x10]; - mHeapAllocator_c(); - virtual ~mHeapAllocator_c(); - virtual void *alloc(u32 size); - virtual void free(void *block); + mHeapAllocator_c(); + virtual ~mHeapAllocator_c(); + virtual void *alloc(u32 size); + virtual void free(void *block); - bool link(s32 size, void *heap, const char *name, int align); - u32 unlink(); + bool link(s32 size, void *heap, const char *name, int align); + u32 unlink(); - char data2[8]; + char data2[8]; }; namespace m3d { + // random, just dumped it here because I dunno where else + void DisableIndirectTexturing(); + void InitTexObjWithResTex(GXTexObj *obj, /* ResTex */ void *resTex, GXTexWrapMode wrapS, GXTexWrapMode wrapT, GXTexFilter minFilt, GXTexFilter magFilt); + + // I need to do scnLeaf_c some time... + + class proc_c { + public: + proc_c(); + virtual ~proc_c(); + + void setup(void *allocator = 0, u32 *size = 0); + virtual int returnUnknown(); + virtual void free(); + virtual bool scheduleForDrawing(); + virtual void drawOpa(); + virtual void drawXlu(); + + void setScnObjOption(ulong, ulong); + bool getScnObjOption(ulong, ulong*); + + void setScale(float x, float y, float z); + void setScale(Vec vec); + + void setDrawMatrix(Mtx *mtx); + void getLocalMatrix(Mtx *mtx); + void getViewMatrix(Mtx *mtx); + + void calcWorld(bool); + void calcView(bool); + + void setDrawPriorities(int opa, int xlu); + + void *scnObj; + }; + class mdl_c { - public: - mdl_c(); - virtual ~mdl_c(); + public: + mdl_c(); + virtual ~mdl_c(); - virtual void _vf0C(); - virtual void _vf10(); - virtual bool scheduleForDrawing(); - virtual void bindAnim(void *anim, float boo); - virtual void _vf1C(); + virtual void _vf0C(); + virtual void _vf10(); + virtual bool scheduleForDrawing(); + virtual void bindAnim(void *anim, float boo); + virtual void _vf1C(); - bool setup(void *model, void *allocator, u32 bufferOption, int nView, u32 *size); - void oneSetupType(); - void sub_80064BF0(); + bool setup(nw4r::g3d::ResMdl model, void *allocator, u32 bufferOption, int nView, u32 *size); + void oneSetupType(); + void sub_80064BF0(); - void setDrawMatrix(const Mtx matrix); + void setDrawMatrix(const Mtx matrix); - char data[0x3C]; + char data[0x3C]; }; }; @@ -166,3 +216,5 @@ void SetupTextures_Enemy(m3d::mdl_c *model, int sceneID); // 800B4170 void SetupTextures_MapObj(m3d::mdl_c *model, int sceneID); // 800B42B0 void SetupTextures_Item(m3d::mdl_c *model, int sceneID); // 800B43D0 +#endif + diff --git a/include/game.h b/include/game.h index 38e8dd6..3476eaa 100755 --- a/include/game.h +++ b/include/game.h @@ -1366,6 +1366,29 @@ public: };
+class dAc_Py_c : public dStageActor_c {
+public:
+ u8 data[0x1164 - 0x394];
+ ActivePhysics bPhysics;
+ ActivePhysics cPhysics;
+ ActivePhysics dPhysics;
+ ActivePhysics ePhysics;
+
+ dAc_Py_c();
+
+ int beforeCreate();
+ int afterCreate(int);
+ int beforeDelete();
+ int afterDelete(int);
+ int beforeExecute();
+ int afterExecute(int);
+ int beforeDraw();
+ int afterDraw(int);
+
+ ~dAc_Py_c();
+};
+
+
/* TODO
class dActorState_c : public dStageActor_c {
public:
|