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authorTreeki <treeki@gmail.com>2013-02-07 03:47:23 +0100
committerTreeki <treeki@gmail.com>2013-02-07 03:47:23 +0100
commit74e1b36b62bfcbdc114e69c3071a989d245b800c (patch)
treeeae6bf9b25dbf0b362e46ad4b9dede2473dd67cc /include
parent64cd97926e2a45f5220a23626721e60d0ceacfae (diff)
downloadkamek-74e1b36b62bfcbdc114e69c3071a989d245b800c.tar.gz
kamek-74e1b36b62bfcbdc114e69c3071a989d245b800c.zip
pow block method renamed, plus fixes for some enemies/bosses
Diffstat (limited to 'include')
-rwxr-xr-xinclude/game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h
index ce7a672..9cd9452 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2372,7 +2372,7 @@ public:
virtual bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
virtual void _vf140(dStageActor_c *actor);
- virtual void _vf144(int something);
+ virtual void powBlockActivated(bool isMPGP);
virtual void _vf148(); // deletes actors held by Class484 and other stuff
virtual void _vf14C(); // deletes actors held by Class484 and makes an En Coin Jump
virtual u32 _vf150(); // reads some bits from a value in Class1EC