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author | Treeki <treeki@gmail.com> | 2012-10-07 03:23:10 +0200 |
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committer | Treeki <treeki@gmail.com> | 2012-10-07 03:23:10 +0200 |
commit | 3de0e0bdf41fc05c15d21dfa67f267b0024ab4f0 (patch) | |
tree | 40d08a048fcdb4e82d2f4b490794546c5cceac0b /include | |
parent | 6f20c424220d32dcbbcd66cbf58ac93e9de7054c (diff) | |
download | kamek-3de0e0bdf41fc05c15d21dfa67f267b0024ab4f0.tar.gz kamek-3de0e0bdf41fc05c15d21dfa67f267b0024ab4f0.zip |
fixed the multiplayer pauses
Diffstat (limited to 'include')
-rwxr-xr-x | include/game.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/game.h b/include/game.h index 1e0c484..95eb4d1 100755 --- a/include/game.h +++ b/include/game.h @@ -1986,7 +1986,7 @@ public: u32 _37C, _380, _384, _388;
u8 stageActorType;
u8 which_player; // _38D
- u8 enableFlag, currentLayerID;
+ u8 disableFlagMask, currentLayerID;
u8 deleteForever;
u8 _391, _392, _padding;
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