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authorTreeki <treeki@gmail.com>2012-01-08 05:26:39 +0100
committerTreeki <treeki@gmail.com>2012-01-08 05:26:39 +0100
commit14fc0d0f71e1cb682473b7f7bbc959cfa70d163d (patch)
tree5e227316b6cc4a18e76b7cc51e397d0109ff523a /include
parent0ba16c2ac037346cea4566dadcb23d7c179e9588 (diff)
downloadkamek-14fc0d0f71e1cb682473b7f7bbc959cfa70d163d.tar.gz
kamek-14fc0d0f71e1cb682473b7f7bbc959cfa70d163d.zip
finally, a proper state API! hopefully this didn't break anything
Diffstat (limited to 'include')
-rwxr-xr-xinclude/game.h63
-rw-r--r--include/statelib.h159
2 files changed, 163 insertions, 59 deletions
diff --git a/include/game.h b/include/game.h
index 465bbd4..3b2876d 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1092,53 +1092,54 @@ class dActorState_c;
class dActorMultiState_c;
-class AcStateMgrBase {
+template <class TOwner>
+class dStateWrapperBase_c {
public:
- virtual ~AcStateMgrBase();
-
- u32 cls1, cls2, cls3;
- dActorMultiState_c *owner;
- u32 unkZero;
-
- dStateMgr_c<dActorMultiState_c> manager;
-
- // All these are passed straight through to the manager
- virtual void _vfC();
- virtual void _vf10();
- virtual void _vf14();
- virtual void _vf18();
- virtual void _vf1C();
- virtual void _vf20();
- virtual void _vf24();
- virtual void _vf28();
- virtual void _vf2C();
+ virtual ~dStateWrapperBase_c() { }
+
+ dStatePointless_c pointless;
+ dStateExecutor_c<TOwner> executor;
+
+ dStateMgr_c manager;
+
+ // All these are passed straight through to the manager, todo: name them and arguments
+ virtual void ensureStateHasBegun();
+ virtual void execute();
+ virtual void endCurrentState();
+ virtual void setState(dStateBase_c *pNewState);
+ virtual void executeNextStateThisTick();
+ virtual dStateMethodExecutorBase_c *getCurrentStateMethodExecutor();
+ virtual dStateBase_c *getNextState();
+ virtual dStateBase_c *getCurrentState();
+ virtual dStateBase_c *getPreviousState();
};
-class AcStateMgr : public AcStateMgrBase {
+template <class TOwner>
+class dStateWrapper_c : public dStateWrapperBase_c<TOwner> {
public:
- ~AcStateMgr();
+ ~dStateWrapper_c() { }
};
class MultiStateMgrBase {
public:
virtual ~MultiStateMgrBase();
- AcStateMgr s1, s2;
- AcStateMgr *ptrToStateMgr;
+ dStateWrapper_c<dActorMultiState_c> s1, s2;
+ dStateWrapper_c<dActorMultiState_c> *ptrToStateMgr;
- virtual void _vfC(); // calls vfC on ptrToStateMgr
+ virtual void ensureStateHasBegun(); // calls vfC on ptrToStateMgr
virtual void execute(); // calls vf10 on ptrToStateMgr
- virtual void _vf14(); // if (isSecondStateMgr()) { disableSecond(); } else { ptrToStateMgr->_vf14(); }
+ virtual void endCurrentState(); // if (isSecondStateMgr()) { disableSecond(); } else { ptrToStateMgr->_vf14(); }
virtual void setState(dStateBase_c *state); // calls vf18 on ptrToStateMgr
- virtual void _vf1C(); // calls vf1C on ptrToStateMgr
- virtual void _vf20(); // calls vf20 on ptrToStateMgr
- virtual void _vf24(); // calls vf24 on ptrToStateMgr
+ virtual void executeNextStateThisTick(); // calls vf1C on ptrToStateMgr
+ virtual dStateMethodExecutorBase_c *getCurrentStateMethodExecutor(); // calls vf20 on ptrToStateMgr
+ virtual dStateBase_c *getNextState(); // calls vf24 on ptrToStateMgr
virtual dStateBase_c *getCurrentState(); // calls vf28 on ptrToStateMgr
- virtual void _vf2C(); // calls vf2C on ptrToStateMgr
- virtual void enableSecond(); // sets ptrToStateMgr to s2, calls vf18 on it
+ virtual dStateBase_c *getPreviousState(); // calls vf2C on ptrToStateMgr
+ virtual void enableSecondWithState(dStateBase_c *state); // sets ptrToStateMgr to s2, calls vf18 on it
virtual void disableSecond(); // if (isSecondStateMgr()) { ptrToStateMgr->vf14(); ptrToStateMgr = &s1; }
virtual bool isSecondStateMgr();
- virtual void _vf3C(); // calls vf28 on s1
+ virtual dStateBase_c *getCurrentStateFromFirst(); // calls vf28 on s1
};
class MultiStateMgr : public MultiStateMgrBase {
diff --git a/include/statelib.h b/include/statelib.h
index c039934..d387f02 100644
--- a/include/statelib.h
+++ b/include/statelib.h
@@ -24,6 +24,7 @@ private:
static int mLastID;
};
+
/******************************************************************************/
// dState_c<TOwner> : dStateBase_c class
/******************************************************************************/
@@ -49,6 +50,8 @@ public:
funcPtr mBegin;
funcPtr mExecute;
funcPtr mEnd;
+
+ void *mBaseState;
};
template <class TOwner>
@@ -83,51 +86,151 @@ void dState_c<TOwner>::doEnd(TOwner *owner) {
}
/******************************************************************************/
-// dStateMgrBase_c class
+// A Very Useless Class
+/******************************************************************************/
+class dStatePointless_c {
+ public:
+ virtual ~dStatePointless_c();
+ virtual int returnsOne(); // Does exactly what it says on the tin.
+};
+
+/******************************************************************************/
+// Executor Interfaces
+/******************************************************************************/
+class dStateMethodExecutorBase_c {
+ public:
+ virtual ~dStateMethodExecutorBase_c() = 0;
+
+ virtual void callBegin() = 0;
+ virtual void callExecute() = 0;
+ virtual void callEnd() = 0;
+};
+
+class dStateExecutorBase_c {
+ public:
+ virtual ~dStateExecutorBase_c() = 0;
+
+ virtual dStateMethodExecutorBase_c *getMethodExecutorForState(dStateBase_c *state) = 0;
+ virtual void clearMethodExecutor(dStateMethodExecutorBase_c **ptrToPtrToExecutor) = 0;
+};
+
+/******************************************************************************/
+// Executor Implementations
/******************************************************************************/
+template <class TOwner>
+class dStateMethodExecutor_c : public dStateMethodExecutorBase_c {
+ public:
+ ~dStateMethodExecutor_c();
+
+ void callBegin();
+ void callExecute();
+ void callEnd();
+
+ TOwner *mOwningObject;
+ dState_c<TOwner> *mState;
+};
+
+template <class TOwner>
+class dStateExecutor_c : public dStateExecutorBase_c {
+ public:
+ ~dStateExecutor_c();
+
+ dStateMethodExecutorBase_c *getMethodExecutorForState(dStateBase_c *state);
+ void clearMethodExecutor(dStateMethodExecutorBase_c **ptrToPtrToExecutor);
+
+ private:
+ dStateMethodExecutor_c<TOwner> mStockExecutor;
+};
+
+
+
+
+template <class TOwner>
+dStateMethodExecutorBase_c *dStateExecutor_c<TOwner>::getMethodExecutorForState(dStateBase_c *state) {
+ if (!state->isInvalid()) {
+ mStockExecutor.mState = static_cast<dState_c<TOwner>*>(state);
+ return &mStockExecutor;
+ } else {
+ return 0;
+ }
+}
+
+template <class TOwner>
+void dStateExecutor_c<TOwner>::clearMethodExecutor(dStateMethodExecutorBase_c **ptrToPtrToExecutor) {
+ *ptrToPtrToExecutor = 0;
+}
+
+
+template <class TOwner>
+void dStateMethodExecutor_c<TOwner>::callBegin() { mState->doBegin(mOwningObject); }
+template <class TOwner>
+void dStateMethodExecutor_c<TOwner>::callExecute() { mState->doExecute(mOwningObject); }
+template <class TOwner>
+void dStateMethodExecutor_c<TOwner>::callEnd() { mState->doEnd(mOwningObject); }
+
+/******************************************************************************/
+// dStateMgrBase_c class
+/******************************************************************************/
class dStateMgrBase_c {
public:
- dStateMgrBase_c(void *one, void *two, dStateBase_c *pInitState);
+ dStateMgrBase_c(dStatePointless_c *pPointlessClass, dStateExecutorBase_c *pStateExecutor, dStateBase_c *pInitState);
virtual ~dStateMgrBase_c();
- virtual void _vf0C();
+ virtual void ensureStateHasBegun();
virtual void execute();
- virtual void _vf14();
+ virtual void endCurrentState();
virtual void setState(dStateBase_c *pNewState);
- virtual void setField10ToOne();
- virtual dStateBase_c *getField20();
- virtual dStateBase_c *getField14();
- virtual dStateBase_c *getCurrentState_maybe();
- virtual dStateBase_c *getField18();
- virtual bool _vf30() = 0;
- virtual void _vf34() = 0;
- virtual void _vf38() = 0;
- virtual void _vf3C(dStateBase_c *pState) = 0;
-private:
- void *m04, *m08;
- bool m0C, m0D, m0E, m0F, m10;
- dStateBase_c *m14, *m18, *m1C;
- dStateBase_c *m20; // maybe not a dStateBase_c?
+ virtual void executeNextStateThisTick() {
+ mExecuteNextStateThisTick = true;
+ }
+
+ virtual dStateMethodExecutorBase_c *getCurrentStateMethodExecutor() {
+ return mCurrentStateMethodExecutor;
+ }
+
+ virtual dStateBase_c *getNextState() {
+ return mNextState;
+ }
+
+ virtual dStateBase_c *getCurrentState() {
+ return mCurrentState;
+ }
+
+ virtual dStateBase_c *getPreviousState() {
+ return mPreviousState;
+ }
+
+ virtual bool callBeginOnState() = 0;
+ virtual void callExecuteOnState() = 0;
+ virtual void callEndOnState() = 0;
+ virtual void doSwitchToNextState(dStateBase_c *pState/*unused*/) = 0;
+
+protected:
+ dStatePointless_c *mPointlessClass;
+ dStateExecutorBase_c *mStateExecutor;
+
+ bool mIsStateBeginningOrEnding, mIsStateExecuting;
+ bool mStateIsCurrentlyActive, mStateChangeHasOccurred;
+ bool mExecuteNextStateThisTick;
+
+ dStateBase_c *mNextState, *mPreviousState, *mCurrentState;
+ dStateMethodExecutorBase_c *mCurrentStateMethodExecutor;
};
/******************************************************************************/
-// dStateMgr_c<TOwner> : dStateMgrBase_c class
+// dStateMgr_c : dStateMgrBase_c class
/******************************************************************************/
-
-template <class TOwner>
class dStateMgr_c : public dStateMgrBase_c {
public:
- dStateMgr_c(void *one, void *two, dStateBase_c *pInitState);
+ dStateMgr_c(dStatePointless_c *pPointlessClass, dStateExecutorBase_c *pStateExecutor, dStateBase_c *pInitState);
~dStateMgr_c();
- bool _vf30();
- void _vf34();
- void _vf38();
- void _vf3C(dStateBase_c *pState);
+ bool callBeginOnState();
+ void callExecuteOnState();
+ void callEndOnState();
+ void doSwitchToNextState(dStateBase_c *pState/*unused*/);
};
-// TODO: add template methods
-