diff options
| author | Treeki <treeki@gmail.com> | 2011-07-23 23:55:14 +0200 | 
|---|---|---|
| committer | Treeki <treeki@gmail.com> | 2011-07-23 23:55:14 +0200 | 
| commit | 803c43cce9a5494d842856dd2e2aeb40666fe48a (patch) | |
| tree | 14ced075735b06eb5768302602d92c1f01891b25 /include | |
| parent | 77d7cadea5d8762a0e2a7d9a1a40f314748a6dcf (diff) | |
| parent | 693dc221a8af9a90754a3e500f459c4a9517b439 (diff) | |
| download | kamek-803c43cce9a5494d842856dd2e2aeb40666fe48a.tar.gz kamek-803c43cce9a5494d842856dd2e2aeb40666fe48a.zip  | |
merged
Diffstat (limited to 'include')
| -rw-r--r-- | include/game.h | 4056 | 
1 files changed, 2028 insertions, 2028 deletions
diff --git a/include/game.h b/include/game.h index 81f4e69..8bc0dc2 100644 --- a/include/game.h +++ b/include/game.h @@ -1,2038 +1,2038 @@ -#ifndef __KAMEK_GAME_H
 -#define __KAMEK_GAME_H
 -
 -//#define offsetof(type, member)	((__std(size_t)) &(((type *) 0)->member))
 -
 -#include <common.h>
 -#include <rvl/mtx.h>
 -#include <rvl/GXEnum.h>
 -#include <rvl/vifuncs.h>
 -#include <rvl/arc.h>
 -#define offsetof(type, member)	((u32) &(((type *) 0)->member))
 -
 -
 -extern "C" {
 -int strlen(const char *str);
 -
 -float atan(float x);
 -float atan2(float y, float x);
 -
 -float cos(float x);
 -float sin(float x);
 -}
 -
 -bool DVD_Start();
 -bool DVD_End();
 -bool DVD_StillLoading(void *dvdclass2);
 -void DVD_LoadFile(void *dvdclass, char *folder, char *file, void *callbackData);
 -void DVD_FreeFile(void *dvdclass2, char *file);
 -
 -extern void *DVDClass;
 -
 -inline void *GetDVDClass() {
 -	return DVDClass;
 -}
 -
 -inline void *GetDVDClass2() {
 -	return (void*)(((u32)GetDVDClass())+4);
 -}
 -
 -void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file);
 -void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file, u32 *length);
 -
 -
 -extern int Player_Active[4];
 -extern int Player_ID[4];
 -extern int Player_Powerup[4];
 -extern int Player_Flags[4];
 -extern int Player_Lives[4];
 -extern int Player_Coins[4];
 -
 -struct StartLevelInfo {
 -	int maybeUnused;
 -	unsigned char unk1; // 0x04
 -	unsigned char unk2; // 0x05
 -	unsigned char unk3; // 0x06
 -	unsigned char unk4; // 0x07
 -	unsigned int purpose; // 0x08
 -	unsigned char world1; // 0x0C
 -	unsigned char level1; // 0x0D
 -	unsigned char world2; // 0x0E
 -	unsigned char level2; // 0x0F
 -};
 -
 -extern void *GameMgr;
 -inline void *GetGameMgr() {
 -	return GameMgr;
 -}
 -
 -bool QueryPlayerAvailability(int id);
 -void DoStartLevel(void *gameMgr, StartLevelInfo *sl);
 -void SetSomeConditionShit(int world, int level, unsigned int bits);
 -
 -bool IsWideScreen();
 -
 -#define GAMEMGR_GET_AFC(gmgr) (*((bool*)(((u32)(gmgr))+0xAFC)))
 -
 -
 -#define COND_COIN1 1
 -#define COND_COIN2 2
 -#define COND_COIN3 4
 -#define COND_NORMAL 0x10
 -#define COND_SECRET 0x20
 -#define COND_SGNORMAL 0x80
 -#define COND_SGSECRET 0x100
 -
 -class SaveFirstBlock {
 -public:
 -	char titleID[4];			// 0x00
 -	u8 field_00;				// 0x04
 -	u8 field_01;				// 0x05
 -	u8 current_file;			// 0x06
 -	u8 field_03;				// 0x07
 -	u16 freemode_fav[10][0x2A];	// 0x08
 -	u16 coinbtl_fav[10][0x2A];	// 0x350
 -	u16 bitfield;				// 0x698
 -	u16 field_69A;				// 0x69A
 -	u32 checksum;				// 0x69C
 -};
 -
 -class SaveBlock {
 -public:
 -	u8 field_00;				// 0x00
 -	u8 field_01;				// 0x01
 -	u8 bitfield;				// 0x02
 -	u8 current_world;			// 0x03
 -	u8 field_04;				// 0x04
 -	u8 current_path_node;		// 0x05
 -	u8 field_06;				// 0x06
 -	u8 switch_on;				// 0x07
 -	u8 field_08;				// 0x08
 -	u8 powerups_available[7];	// 0x09
 -	u8 toad_level_idx[10];		// 0x10
 -	u8 player_continues[4];		// 0x1A
 -	u8 player_coins[4];			// 0x1E
 -	u8 player_lives[4];			// 0x22
 -	u8 player_flags[4];			// 0x26
 -	u8 player_type[4];			// 0x2A
 -	u8 player_powerup[4];		// 0x2E
 -	u8 worlds_available[10];	// 0x32
 -	u32 ambush_countdown[10];	// 0x3C
 -	u16 field_64;				// 0x64
 -	u16 credits_hiscore;		// 0x66
 -	u16 score;					// 0x68
 -	u32 completions[10][0x2A];	// 0x6C
 -	u8 hint_movie_bought[70];	// 0x6FC
 -	u8 toad_location[10];		// 0x742
 -	u8 field_74C[10][4];		// 0x74C
 -	u8 field_774[10][4];		// 0x774
 -	u8 field_79C[10][4];		// 0x79C
 -	u8 death_counts[10][0x2A];	// 0x7C4
 -	u8 death_count_3_4_switch;	// 0x968
 -	u8 pad[0x13];				// 0x969
 -	u32 checksum;				// 0x97C
 -
 -	u32 GetLevelCondition(int world, int level);
 -	bool CheckLevelCondition(int world, int level, int cond);
 -	bool CheckIfCoinCollected(int world, int level, int num);
 -};
 -
 -class SaveFile {
 -public:
 -	u32 field_00;
 -	u32 field_04;
 -	u32 field_08;
 -	u32 field_0C;
 -	u32 field_10;
 -	u32 field_14;
 -	u32 field_18;
 -	u32 field_1C;
 -
 -	// Real Savefile starts here
 -	SaveFirstBlock header;
 -	SaveBlock blocks[3];
 -	SaveBlock quickSave[3];
 -
 -	SaveBlock *GetBlock(int id);
 -	SaveBlock *GetQSBlock(int id);
 -
 -	bool CheckIfWriting(); // 0x800E0540
 -};
 -
 -class SaveHandler {
 -public:
 -	u8 unknown[0x70];
 -	u32 CurrentState;
 -	u32 CurrentError;
 -	u32 field_7C;
 -};
 -
 -extern SaveFile *SaveFileInstance;
 -extern SaveHandler *SaveHandlerInstance;
 -
 -inline SaveFile *GetSaveFile() {
 -	return SaveFileInstance;
 -}
 -
 -inline SaveHandler *GetSaveHandler() {
 -	return SaveHandlerInstance;
 -}
 -
 -#define WPAD_DOWN	0x0001 // Actually Left, but rotated
 -#define WPAD_UP		0x0002 // Actually Right, but rotated
 -#define WPAD_RIGHT	0x0004 // Actually Down, but rotated
 -#define WPAD_LEFT	0x0008 // Actually Up, but rotated
 -#define WPAD_PLUS	0x0010
 -#define WPAD_TWO	0x0100
 -#define WPAD_ONE	0x0200
 -#define WPAD_B		0x0400
 -#define WPAD_A		0x0800
 -#define WPAD_MINUS	0x1000
 -#define WPAD_HOME	0x8000
 -
 -struct RemoconMngClass {
 -	void *vtable;
 -	void *controllers[4];
 -};
 -
 -/*
 - * Ok, here's how the remocon/wiimote shit works:
 - * Remocon is a NSMB-specific class, it handles the different control methods
 - * and D-pad directions and such automatically.
 - *
 - * Wiimote is a generic class (part of EGG) -- well it's not actually called
 - * that, but who cares. It handles different types of controllers. Only
 - * query it if whatever you're accessing is control type dependent.
 - */
 -
 -extern RemoconMngClass *RemoconMng;
 -extern int ActiveWiimoteID;
 -extern void *ActiveWiimote;
 -
 -inline RemoconMngClass *GetRemoconMng() {
 -	return RemoconMng;
 -}
 -
 -inline int GetActiveWiimoteID() {
 -	return ActiveWiimoteID;
 -}
 -
 -inline void *GetActiveRemocon() {
 -	return GetRemoconMng()->controllers[GetActiveWiimoteID()];
 -}
 -
 -inline void *GetActiveWiimote() {
 -	return ActiveWiimote;
 -}
 -
 -inline unsigned int Remocon_GetButtons(void *self) {
 -	return *((unsigned int*)((u32)self+0x18));
 -}
 -
 -inline unsigned int Remocon_GetPressed(void *self) {
 -	return *((unsigned int*)((u32)self+0x1C));
 -}
 -
 -typedef bool (*__Wiimote_TestButtons_type)(void*, unsigned int);
 -inline bool Wiimote_TestButtons(void *self, unsigned int btns) {
 -	VF_BEGIN(__Wiimote_TestButtons_type, self, 8, 0)
 -		return VF_CALL(self, btns);
 -	VF_END;
 -}
 -
 -int SearchForIndexOfPlayerID(int id);
 -
 -bool CheckIfContinueShouldBeActivated();
 -
 -bool CheckIfMenuShouldBeCancelledForSpecifiedWiimote(int num);
 -
 -void StartTitleScreenStage(bool realDemo, int sceneParam);
 -
 -bool CheckIfWeCantDoStuff();
 -
 -u32 QueryGlobal5758(u32 check);
 -
 -void SaveGame(void *classDoesntMatter, bool isQuick);
 -
 -#include <actors.h>
 -void *CreateParentedObject(short classID, void *parent, int settings, char something);
 -void *CreateChildObject(short classID, void *parent, int settings, int unk1, int unk2);
 -
 -
 -#define WIPE_FADE 0
 -#define WIPE_CIRCLE 1
 -#define WIPE_BOWSER 2
 -#define WIPE_WAVY 3
 -#define WIPE_MARIO 4
 -#define WIPE_CIRCLE_s 5
 -
 -void ActivateWipe(int type);
 -
 -typedef void (*ScreenDrawFunc)();
 -
 -extern ScreenDrawFunc *CurrentDrawFunc;
 -void WorldMapDrawFunc();
 -void GameSetupDrawFunc();
 -
 -void GameSetup__LoadScene(void *self); // 0x80919560
 -void FreeScene(int id);
 -
 -void WpadShit(int unk); // 0x8016F780
 -
 -void *BgTexMng__LoadAnimTile(void *self, int tileset, short tile, char *name, char *delays, char reverse); // 0x80087B60
 -
 -extern void *GameHeaps[];
 -
 -
 -class dFlagMgr_c {
 -public:
 -	dFlagMgr_c();
 -
 -	enum ActionFlag {
 -		ACTIVATE = 1,
 -		TICKS = 2
 -	};
 -
 -	u64 flags;
 -	float _8[64], _108[64];
 -	u8 _208[64];
 -	u64 _248[64];
 -	u8 _448[64];
 -
 -	u32 ticksRemainingForAction[64];
 -	u8 actionFlag[64];
 -	u32 _5C8[64]; // somehow sound related?! assigned by last param to set(); only checked for == 0
 -	u8 _6C8; // assigned -1 by FlagMgr, and other values by the Switch object, nothing else though
 -
 -	void setup(bool isNewLevel);
 -	void applyAndClearAllTimedActions(); // only used when setup(true) is called
 -	void execute();
 -
 -	void set(u8 number, int delay, bool activate, bool reverseEffect, bool makeNoise, u32 unknown=0);
 -
 -	u8 findLowestFlagInSet(u32 unk, u64 set);
 -
 -	void setSpecial(u8 number, float to8, float to108, u8 to208, u32 unk, u64 to248);
 -	float get8(u8 number);
 -	float get108(u8 number);
 -	u8 get208(u8 number);
 -	u64 get248(u8 number);
 -	u8 get448(u8 number);
 -
 -	// convenience inline functions which may or may not actually exist in Nintendo's original code
 -	u64 mask(u8 number) { return (u64)1 << number; }
 -	bool active(u8 number) { return (flags & mask(number)) != 0; }
 -	bool inactive(u8 number) { return (flags & mask(number)) == 0; }
 -
 -	static dFlagMgr_c *instance;
 -};
 -
 -
 -namespace nw4r {
 -
 -namespace ut {
 -	// this isn't 100% accurate because it doesn't use templates
 -	// or detail::LinkListImpl, but oh well
 -	// I don't need the methods anyway.
 -
 -	class LinkListNode {
 -	public:
 -		LinkListNode *next;
 -		LinkListNode *prev;
 -	};
 -
 -	class LinkList {
 -	public:
 -		int count;
 -		LinkListNode initialNode;
 -	};
 -
 -	class Color : public GXColor { };
 -
 -	class Rect {
 -	public:
 -		f32 left;
 -		f32 top;
 -		f32 right;
 -		f32 bottom;
 -	};
 -
 -	template <class T>
 -	class TagProcessorBase { };
 -}
 -
 -namespace lyt {
 -	class Pane; // forward declaration
 -	class DrawInfo;
 -
 -	class AnimTransform; // I'll do these later
 -	class AnimResource;
 -	class AnimationLink;
 -	class ResourceAccessor;
 -	class GroupContainer;
 -
 -	class Layout {
 -	public:
 -		Layout();
 -		virtual ~Layout();
 -
 -		virtual bool Build(const void *data, ResourceAccessor *resAcc);
 -
 -		virtual AnimTransform *CreateAnimTransform();
 -		virtual AnimTransform *CreateAnimTransform(const void *data, ResourceAccessor *resAcc);
 -		virtual AnimTransform *CreateAnimTransform(const AnimResource &res, ResourceAccessor *resAcc);
 -
 -		virtual void BindAnimation(AnimTransform *anim);
 -		virtual void UnbindAnimation(AnimTransform *anim);
 -		virtual void UnbindAllAnimation();
 -		virtual bool BindAnimationAuto(const AnimResource &res, ResourceAccessor *resAcc);
 -
 -		virtual void SetAnimationEnable(AnimTransform *anim, bool unk);
 -
 -		virtual void CalculateMtx(const DrawInfo &info);
 -
 -		virtual void/*?*/ Draw(const DrawInfo &info);
 -		virtual void/*?*/ Animate(ulong flag);
 -
 -		virtual void/*?*/ SetTagProcessor(ut::TagProcessorBase<wchar_t> *tagProc);
 -
 -		ut::LinkList animations;
 -
 -		Pane *rootPane;
 -		GroupContainer *groupContainer;
 -
 -		float width;
 -		float height;
 -	};
 -
 -
 -	class DrawInfo {
 -	public:
 -		DrawInfo();
 -		virtual ~DrawInfo();
 -
 -		Mtx matrix;
 -		float left;
 -		float top;
 -		float right;
 -		float bottom;
 -		float scaleX;
 -		float scaleY;
 -		float alpha;
 -		u8 _50; // this is actually a bitfield. todo: investigate how CW handles bitfields, and so on
 -	};
 -
 -
 -	class Material {
 -	public:
 -		// ...
 -	};
 -
 -	class Pane {
 -	public:
 -		//Pane(nw4r::lyt::res::Pane const *); // todo: this struct
 -		Pane(void *);
 -		virtual ~Pane();
 -
 -		virtual void *GetRuntimeTypeInfo() const;
 -		virtual void CalculateMtx(const DrawInfo &info);
 -
 -		virtual void Draw(const DrawInfo &info);
 -		virtual void DrawSelf(const DrawInfo &info);
 -		virtual void Animate(ulong flag);
 -		virtual void AnimateSelf(ulong flag);
 -
 -		virtual ut::Color GetVtxColor(ulong id) const;
 -		virtual void SetVtxColor(ulong id, ut::Color color);
 -		virtual uchar GetColorElement(ulong id) const;
 -		virtual void SetColorElement(ulong id, uchar value);
 -		virtual uchar GetVtxColorElement(ulong id) const;
 -		virtual void SetVtxColorElement(ulong id, uchar value);
 -
 -		virtual Pane *FindPaneByName(const char *name, bool recursive);
 -		virtual Material *FindMaterialByName(const char *name, bool recursive);
 -
 -		virtual void/*?*/ BindAnimation(AnimTransform *anim, bool unk1, bool unk2);
 -		virtual void UnbindAnimation(AnimTransform *anim, bool unk);
 -		virtual void UnbindAllAnimation(bool unk);
 -		virtual void UnbindAnimationSelf(AnimTransform *anim);
 -
 -		virtual ut::LinkListNode *FindAnimationLinkSelf(AnimTransform *anim);
 -		virtual ut::LinkListNode *FindAnimationLinkSelf(const AnimResource &anim);
 -
 -		virtual void SetAnimationEnable(AnimTransform *anim, bool unk1, bool unk2);
 -		virtual void SetAnimationEnable(const AnimResource &anim, bool unk1, bool unk2);
 -
 -		virtual ulong GetMaterialNum() const;
 -		virtual Material *GetMaterial() const;
 -		virtual Material *GetMaterial(ulong id) const;
 -
 -		virtual void LoadMtx(const DrawInfo &info);
 -
 -		void AppendChild(Pane *child);
 -
 -		ut::Rect GetPaneRect(const DrawInfo &info) const;
 -
 -		ut::LinkListNode *AddAnimationLink(AnimationLink *link);
 -
 -		Vec2 GetVtxPos() const;
 -
 -
 -		ut::LinkListNode parentLink;
 -		Pane *parent;
 -
 -		ut::LinkList children;
 -		ut::LinkList animations;
 -
 -		Material *material;
 -
 -		Vec trans;
 -		Vec rotate;
 -		Vec2 scale;
 -		Vec2 size;
 -
 -		Mtx calcMtx;
 -		Mtx effectiveMtx;
 -
 -		float _B4;
 -
 -		u8 alpha;
 -		u8 effectiveAlpha;
 -		u8 origin;
 -		u8 flag;
 -
 -		char name[0x11];
 -		char userdata[8];
 -
 -		u8 _D5;
 -		u8 paneIsOwnedBySomeoneElse;
 -		u8 _D7;
 -	};
 -
 -	class TextBox : public Pane {
 -	public:
 -		TextBox(void *, void *); // todo: TextBox((res::TextBox const *,ResBlockSet const &))
 -		~TextBox();
 -
 -		void *GetRuntimeTypeInfo() const;
 -
 -		void DrawSelf(const DrawInfo &info);
 -
 -		ut::Color GetVtxColor(ulong id) const;
 -		void SetVtxColor(ulong id, ut::Color color);
 -		uchar GetVtxColorElement(ulong id) const;
 -		void SetVtxColorElement(ulong id, uchar value);
 -
 -		virtual void LoadMtx(const DrawInfo &info);
 -
 -		virtual void AllocStringBuffer(u16 size);
 -		virtual void FreeStringBuffer();
 -
 -		virtual u16 SetString(const wchar_t *str, u16 destOffset = 0);
 -		virtual u16 SetString(const wchar_t *str, u16 destOffset, u16 length);
 -
 -		wchar_t *stringBuf;
 -
 -		ut::Color colour1, colour2;
 -		void *font; // actually a ut::ResFont or whatever
 -
 -		float fontSizeX, fontSizeY;
 -		float lineSpace, charSpace;
 -
 -		void *tagProc; // actually a TagProcessor
 -
 -		u16 bufferLength;
 -		u16 stringLength;
 -
 -		u8 alignment;
 -		u8 flags;
 -	};
 -}
 -
 -
 -
 -namespace g3d {
 -struct CameraData
 -{
 -enum Flag
 -    {
 -FLAG_CAMERA_LOOKAT          = 0x00000001,
 -FLAG_CAMERA_ROTATE = 0x00000002,
 -FLAG_CAMERA_AIM    = 0x00000004,
 -MASK_CAMERA        = 0x00000007,
 -
 -FLAG_CMTX_VALID    = 0x00000008,
 -
 -FLAG_PROJ_FLUSTUM  = 0x00000010,
 -FLAG_PROJ_PERSP    = 0x00000020,
 -FLAG_PROJ_ORTHO    = 0x00000040,
 -MASK_PROJ          = 0x00000070,
 -
 -FLAG_PMTX_VALID             = 0x00000080,
 -
 -FLAG_VIEWPORT_JITTER_ABOVE  = 0x00000100
 -    };
 -
 -Mtx  cameraMtx;
 -Mtx44  projMtx;
 -
 -u32 flags;
 -
 -VEC3   cameraPos;
 -VEC3   cameraUp;
 -VEC3   cameraTarget;
 -VEC3   cameraRotate;
 -f32    cameraTwist;
 -
 -GXProjectionType    projType;
 -f32                 projFovy;
 -f32                 projAspect;
 -f32                 projNear;
 -f32                 projFar;
 -f32                 projTop;
 -f32                 projBottom;
 -f32                 projLeft;
 -f32                 projRight;
 -
 -f32                 lightScaleS;
 -f32                 lightScaleT;
 -f32                 lightTransS;
 -f32                 lightTransT;
 -
 -VEC2   viewportOrigin;
 -VEC2   viewportSize;
 -f32    viewportNear;
 -f32    viewportFar;
 -
 -u32    scissorX;
 -u32    scissorY;
 -u32    scissorWidth;
 -u32    scissorHeight;
 -
 -s32    scissorOffsetX;
 -s32    scissorOffsetY;
 -};
 -
 -/* Correct camera
 -cameraMtx:
 -1.0 0.0 0.0 -0.0
 -0.0 1.0 0.0 -0.0
 -0.0 0.0 1.0 -6000.0
 -
 -projMtx:
 -0.002345 0.000000  0.000000 -1.000000
 -0.000000 0.004386  0.000000 -1.000000
 -0.000000 0.000000 -0.000005 -0.500000
 -0.000000 0.000000  0.000000  1.000000
 -
 -flags: 000000C9 : FLAG_CAMERA_LOOKAT | FLAG_CMTX_VALID | FLAG_PROJ_ORTHO | FLAG_PMTX_VALID
 -
 -cameraPos: {0, 0, 15}
 -cameraUp: {0, 1, 0}
 -cameraTarget: {0, 0, 0}
 -cameraRotate: {0, 0, 0}
 -cameraTwist: 0
 -
 -projType: 1
 -projFovy: 60
 -projAspect: 1.333333
 -projNear: -100000
 -projFar: 100000
 -projTop: 456
 -projBottom: 0
 -projLeft: 0
 -projRight: 853
 -
 -lightScaleS: 0.5
 -lightScaleT: 0.5
 -lightTransS: 0.5
 -lightTransT: 0.5
 -
 -viewportOrigin: {0,0}
 -viewportSize: {640,456}
 -viewportNear: 0
 -viewportFar: 1
 -
 -scissorX: 0
 -scissorY: 0
 -scissorWidth: 0x280
 -scissorHeight: 0x1C8
 -
 -scissorOffsetX: 0
 -scissorOffsetY: 0
 -*/
 -
 -class Camera {
 -public:
 -	enum PostureType { POSTURE_LOOKAT, POSTURE_ROTATE, POSTURE_AIM };
 -	struct PostureInfo
 -	{
 -	PostureType tp;
 -	VEC3   cameraUp;
 -	VEC3   cameraTarget;
 -	VEC3   cameraRotate;
 -	f32         cameraTwist;
 -	};
 -private:
 -	CameraData *data;
 -public:
 -	Camera(CameraData *pCamera);
 -	void Init();
 -	void Init(u16 efbWidth, u16 efbHeight, u16 xfbWidth, u16 xfbHeight, u16 viWidth, u16 viHeight);
 -	//void SetPosition(f32 x, f32 y, f32 z);
 -	void SetPosition(const VEC3 &pos);
 -	//void GetPosition(f32 *px, f32 *py, f32 *pz) const;
 -	void GetPosition(VEC3 *pPos) const;
 -	void SetPosture(const PostureInfo &info);
 -	//void GetPosture(PostureInfo *info) const;
 -	void SetCameraMtxDirectly(const Mtx &mtx);
 -	void GetCameraMtx(Mtx *pMtx) const;
 -	void SetOrtho(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far);
 -	//void SetFrustum(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far);
 -	void SetPerspective(f32 fovy, f32 aspect, f32 near, f32 far);
 -	void SetProjectionMtxDirectly(const Mtx44 *pMtx);
 -	void GetProjectionMtx(Mtx44 *pMtx) const;
 -	//GXProjectionType GetProjectionType() const;
 -	void SetScissor(u32 xOrigin, u32 yOrigin, u32 width, u32 height);
 -	void SetScissorBoxOffset(s32 xOffset, s32 yOffset);
 -	//void GetScissor(u32 *xOrigin, u32 *yOrigin, u32 *width, u32 *height);
 -	void SetViewport(f32 xOrigin, f32 yOrigin, f32 width, f32 height);
 -	//void SetViewport(f32 xOrigin, f32 yOrigin, f32 width, f32 height, f32 near, f32 far);
 -	void SetViewportZRange(f32 near, f32 far);
 -	void SetViewportJitter(u32 field);
 -	//void SetViewportJitter(f32 xOrigin, f32 yOrigin, f32 width, f32 height, f32 near, f32 far, u32 field);
 -	void GetViewport(f32 *xOrigin, f32 *yOrigin, f32 *width, f32 *height, f32 *near, f32 *far) const;
 -	void GXSetViewport() const;
 -	void GXSetProjection() const;
 -	void GXSetScissor() const;
 -	void GXSetScissorBoxOffset() const;
 -};
 -
 -namespace G3DState {
 -	GXRenderModeObj *GetRenderModeObj();
 -}
 -}
 -}
 -
 -
 -nw4r::g3d::CameraData *GetCameraByID(int id);
 -
 -int GetCurrentCameraID(); // 80164C80
 -void SetCurrentCameraID(int id); // 80164C90
 -
 -void LinkScene(int id); // 80164D50
 -void UnlinkScene(int id); // 80164CD0
 -
 -void SceneCalcWorld(int sceneID); // 80164E10
 -void SceneCameraStuff(int sceneID); // 80164EA0
 -
 -void CalcMaterial(); // 80164E90
 -void DrawOpa(); // 80164F70
 -void DrawXlu(); // 80164F80
 -
 -bool ChangeAlphaUpdate(bool enable); // 802D3270
 -
 -void DoSpecialDrawing1(); // 8006CAE0
 -void DoSpecialDrawing2(); // 8006CB40
 -
 -void SetupLYTDrawing(); // 80163360
 -void ClearLayoutDrawList(); // 801632B0
 -
 -void DrawAllLayoutsBeforeX(int x); // 80163440
 -void DrawAllLayoutsAfterX(int x); // 801634D0
 -void DrawAllLayoutsAfterXandBeforeY(int x, int y); // 80163560
 -
 -void RenderEffects(int v1, int v2); // 80093F10
 -
 -void RemoveAllFromScnRoot(); // 80164FB0
 -void Reset3DState(); // 80165000
 -
 -extern "C" void GXDrawDone(); // 801C4FE0
 -
 -
 -
 -namespace m2d {
 -	class Base_c /*: public nw4r::ut::Link what's this? */ {
 -	public:
 -		u32 _00;
 -		u32 _04;
 -
 -		Base_c();
 -		virtual ~Base_c();
 -		virtual void draw(); // don't call this directly
 -
 -		void scheduleForDrawing();
 -
 -		u8 drawOrder;
 -	};
 -
 -	class Simple_c : public Base_c {
 -	public:
 -		nw4r::lyt::Layout layout;
 -		nw4r::lyt::DrawInfo drawInfo;
 -
 -		u32 _84;
 -		float _88;
 -		float _8C;
 -		float _90;
 -		u32 _94;
 -
 -		Simple_c();
 -		~Simple_c();
 -
 -		void draw();
 -		virtual void _vf10();
 -		virtual void _vf14();
 -	};
 -}
 -
 -
 -
 -namespace EGG {
 -	class Frustum {
 -	public:
 -		GXProjectionType projType;
 -		int isCentered;
 -		float width;
 -		float height;
 -		float fovy;
 -		float dunno;
 -		float near;
 -		float far;
 -		float center_x_maybe;
 -		float center_y_maybe;
 -		float x_direction;
 -		float unk2;
 -		float unk3;
 -		short some_flag_bit;
 -
 -
 -		// isCentered might actually be isNotCentered, dunno
 -		Frustum(GXProjectionType projType, Vec2 size, bool isCentered, float near, float far); // 802C6D20
 -		Frustum(Frustum &f); // 802C6D90
 -		virtual ~Frustum(); // 802C75F0
 -
 -		virtual void loadDirectly(); // 802C7050
 -		virtual void loadIntoCamera(nw4r::g3d::Camera cam); // 802C7070
 -
 -		void setOrtho(float top, float bottom, float left, float right, float near, float far); // 802C6DD0
 -
 -		void setFovy(float newFovy); // 802C6F60
 -
 -		void getCenterPointsBasedOnPos(float x, float y, float *destX, float *destY); // 802C6FD0
 -
 -		// no idea what this does
 -		float getSomethingForPerspective(float blah); // 802C7020
 -
 -
 -	protected:
 -		// not all of these might be protected, dunno
 -
 -		void copyAllFields(Frustum &f); // 802C6EE0
 -
 -		void saveSomething(float f1, float f2, float f3, float f4); // 802C70C0
 -		void loadSomething(float *f1, float *f2, float *f3, float *f4); // 802C70E0
 -
 -		void loadPerspective(); // 802C7110
 -		void loadOrtho(); // 802C7140
 -
 -		void setCameraPerspective(nw4r::g3d::Camera cam); // 802C7170
 -		void setCameraOrtho(nw4r::g3d::Camera cam); // 802C71E0
 -
 -		void getPerspectiveProjMtx(Mtx44 *mtx); // 802C7250
 -		void getPerspectiveProjv(float *ptr); // 802C72E0
 -		void getOrthoProjv(float *ptr); // 802C73A0
 -
 -		void getOrthoVars(float *top, float *bottom, float *left, float *right); // 802C7480
 -	};
 -}
 -
 -
 -class TileRenderer {
 -public:
 -	TileRenderer();
 -	~TileRenderer();
 -
 -	TileRenderer *list1, *list2;
 -	u16 tileNumber;
 -	u8 unkFlag, someBool;
 -	float x, y, z;
 -	float scale;
 -	s16 rotation;
 -	u8 unkByte;
 -
 -	u16 getTileNum();
 -	bool getSomeBool();
 -	void setSomeBool(u8 value);
 -	
 -	float getX();
 -	float getY();
 -	float getZ();
 -	void setPosition(float x, float y);
 -	void setPosition(float x, float y, float z);
 -
 -	u8 getUnkFlag();
 -
 -	void setVars(float scale); // sets unkFlag=1, rotation=0, unkByte=0
 -	void setVars(float scale, s16 rotation); // sets unkFlag=2, unkByte=0
 -	
 -	float getScale();
 -	float getRotationFloat();
 -	s16 getRotation();
 -
 -	u8 getUnkByte();
 -
 -	class List {
 -	public:
 -		u32 count;
 -		TileRenderer *first, *last; // order?
 -
 -		void add(TileRenderer *r);
 -		void remove(TileRenderer *r);
 -		void removeAll();
 -
 -		List();
 -		~List();
 -	};
 -};
 -
 -class dActor_c; // forward declaration
 -
 -class Physics {
 -public:
 -	struct Unknown {
 -		Unknown();
 -		~Unknown();
 -
 -		float x, y;
 -	};
 -
 -	struct Info {
 -		float x1, y1, x2, y2; // Might be distance to center/edge like APhysics
 -		void *otherCallback1, *otherCallback2, *otherCallback3;
 -	};
 -
 -	Physics();
 -	~Physics();
 -
 -	dActor_c *owner;
 -	Physics *next, *prev;
 -	u32 _C, _10, _14, _18, _1C, _20, _24, _28, _2C, _30, _34, _38, _3C;
 -	void *otherCallback1, *otherCallback2, *otherCallback3;
 -	void *callback1, *callback2, *callback3;
 -	float lastX, lastY;
 -	Unknown unkArray[4];
 -	float x, y;
 -	float _88, _8C, _90;
 -	Vec lastActorPosition;
 -	float _A0, _A4, last_A0, last_A4, _B0, _B4;
 -	u32 _B8;
 -	s16 *ptrToRotationShort;
 -	s16 currentRotation;
 -	s16 rotDiff;
 -	s16 rotDiffAlt;
 -	u32 isRound;
 -	u32 _CC;
 -	u32 flagsMaybe;
 -	u32 _D4, _D8;
 -	u8 isAddedToList, _DD, layer;
 -	u32 id;
 -
 -	void addToList();
 -	void removeFromList();
 -
 -	void baseSetup(dActor_c *actor, u32 t_40, u32 t_44, u32 t_48, u8 t_DD, u8 layer);
 -
 -	// note: Scale can be a null pointer (in that case, it'll use 1.0)
 -	void setup(dActor_c *actor,
 -			float x1, float y1, float x2, float y2,
 -			void *otherCB1, void *otherCB2, void *otherCB3,
 -			u8 t_DD, u8 layer, Vec2 *scale = 0);
 -
 -	void setup(dActor_c *actor,
 -			Vec2 *p1, Vec2 *p2,
 -			void *otherCB1, void *otherCB2, void *otherCB3,
 -			u8 t_DD, u8 layer, Vec2 *scale = 0);
 -
 -	void setup(dActor_c *actor, Info *pInfo, u8 t_DD, u8 layer, Vec2 *scale = 0);
 -
 -	// radius might be diameter? dunno
 -	void setupRound(dActor_c *actor,
 -			float x, float y, float radius,
 -			void *otherCB1, void *otherCB2, void *otherCB3,
 -			u8 t_DD, u8 layer);
 -
 -	void setRect(float x1, float y1, float x2, float y2, Vec2 *scale = 0);
 -	void setRect(Vec2 *p1, Vec2 *p2, Vec2 *scale = 0);
 -
 -	void setX(float value);
 -	void setY(float value);
 -	void setWidth(float value);
 -	void setHeight(float value);
 -	
 -	void setPtrToRotation(s16 *ptr);
 -
 -	void update();
 -	
 -	// todo: more stuff that might not be relevant atm
 -};
 -
 -
 -class ActivePhysics {
 -public:
 -	struct Info; // forward declaration
 -	typedef void (*Callback)(Info *self, Info *other);
 -
 -	struct Info {
 -		float xDistToCenter;
 -		float yDistToCenter;
 -		float xDistToEdge;
 -		float yDistToEdge;
 -		u8 category1;
 -		u8 category2;
 -		u32 bitfield1;
 -		u32 bitfield2;
 -		u16 unkShort1C;
 -		Callback callback;
 -	};
 -
 -	ActivePhysics();
 -	virtual ~ActivePhysics();
 -
 -	dActor_c *owner; // should be dStageActor? dunno
 -	u32 _8;
 -	u32 _C;
 -	ActivePhysics *listPrev, *listNext;
 -	u32 _18;
 -	Info info;
 -	u32 _40, _44, _48, _4C;
 -	float firstFloatArray[8];
 -	float secondFloatArray[8];
 -	Vec2 positionOfLastCollision;
 -	u16 result1;
 -	u16 result2;
 -	u16 result3;
 -	u8 collisionCheckType;
 -	u8 chainlinkMode;
 -	u8 layer;
 -	u8 someFlagByte;
 -	u8 isLinkedIntoList;
 -};
 -
 -
 -#include <statelib.h>
 -
 -class dActorState_c;
 -class dActorMultiState_c;
 -
 -
 -class AcStateMgrBase {
 -public:
 -	virtual ~AcStateMgrBase();
 -
 -	u32 cls1, cls2, cls3;
 -	dActorMultiState_c *owner;
 -	u32 unkZero;
 -
 -	StateMgr<dActorMultiState_c> manager;
 -
 -	// All these are passed straight through to the manager
 -	virtual void _vfC();
 -	virtual void _vf10();
 -	virtual void _vf14();
 -	virtual void _vf18();
 -	virtual void _vf1C();
 -	virtual void _vf20();
 -	virtual void _vf24();
 -	virtual void _vf28();
 -	virtual void _vf2C();
 -};
 -
 -class AcStateMgr : public AcStateMgrBase {
 -public:
 -	~AcStateMgr();
 -};
 -
 -class MultiStateMgrBase {
 -public:
 -	virtual ~MultiStateMgrBase();
 -
 -	AcStateMgr s1, s2;
 -	AcStateMgr *ptrToStateMgr;
 -
 -	virtual void _vfC(); // calls vfC on ptrToStateMgr
 -	virtual void execute(); // calls vf10 on ptrToStateMgr
 -	virtual void _vf14(); // if (isSecondStateMgr()) { disableSecond(); } else { ptrToStateMgr->_vf14(); }
 -	virtual void setState(StateBase *state); // calls vf18 on ptrToStateMgr
 -	virtual void _vf1C(); // calls vf1C on ptrToStateMgr
 -	virtual void _vf20(); // calls vf20 on ptrToStateMgr
 -	virtual void _vf24(); // calls vf24 on ptrToStateMgr
 -	virtual StateBase *getCurrentState(); // calls vf28 on ptrToStateMgr
 -	virtual void _vf2C(); // calls vf2C on ptrToStateMgr
 -	virtual void enableSecond(); // sets ptrToStateMgr to s2, calls vf18 on it
 -	virtual void disableSecond(); // if (isSecondStateMgr()) { ptrToStateMgr->vf14(); ptrToStateMgr = &s1; }
 -	virtual bool isSecondStateMgr();
 -	virtual void _vf3C(); // calls vf28 on s1
 -};
 -
 -class MultiStateMgr : public MultiStateMgrBase {
 -public:
 -	// what the fuck does this do
 -	~MultiStateMgr();
 -};
 -
 -
 -struct LinkListEntry {
 -	LinkListEntry *prev;
 -	LinkListEntry *next;
 -	void *owned_obj;
 -};
 -
 -
 -struct LinkList {
 -	LinkListEntry *first;
 -	LinkListEntry *last;
 -	// PTMF goes here, but I don't know how to represent it
 -};
 -
 -
 -struct OrderedLinkListEntry : LinkListEntry {
 -	u16 order;
 -	u16 _;
 -};
 -
 -
 -struct TreeNode {
 -	TreeNode *parent;
 -	TreeNode *child;
 -	TreeNode *prev;
 -	TreeNode *next;
 -	void *owned_obj;
 -};
 -
 -
 -struct Tree {
 -	TreeNode *firstNode;
 -	// PTMF goes here, but I don't know how to represent it
 -};
 -
 -
 -typedef bool (*ChainedFunc)(void*);
 -
 -class FunctionChain {
 -public:
 -	ChainedFunc *functions;
 -	u16 count;
 -	u16 current;
 -
 -	void setup(ChainedFunc *functions, u16 count); // 8015F740
 -};
 -
 -
 -class fBase_c {
 -public:
 -	u32 id;
 -	u32 settings;
 -	u16 name;
 -	u8 _A;
 -	u8 _B;
 -	u8 _C;
 -	u8 _D;
 -	u8 base_type;
 -	u8 _F;
 -	TreeNode link_connect;
 -	OrderedLinkListEntry link_execute;
 -	OrderedLinkListEntry link_draw;
 -	LinkListEntry link_IDlookup;
 -	u32 _50;
 -	u32 _54;
 -	u32 _58;
 -	u32 heap;
 -
 -	fBase_c();
 -
 -	virtual int onCreate();
 -	virtual int beforeCreate();
 -	virtual int afterCreate(int);
 -
 -	virtual int onDelete();
 -	virtual int beforeDelete();
 -	virtual int afterDelete(int);
 -
 -	virtual int onExecute();
 -	virtual int beforeExecute();
 -	virtual int afterExecute(int);
 -
 -	virtual int onDraw();
 -	virtual int beforeDraw();
 -	virtual int afterDraw(int);
 -
 -	virtual void willBeDeleted();
 -
 -	virtual bool moreHeapShit(u32 size, void *parentHeap);
 -	virtual bool createHeap(u32 size, void *parentHeap);
 -	virtual void heapCreated();
 -
 -	virtual ~fBase_c();
 -
 -	void Delete();
 -
 -	fBase_c *GetParent();
 -	fBase_c *GetChild();
 -	fBase_c *GetNext();
 -
 -	bool hasUninitialisedProcesses();	// 80162B60
 -};
 -
 -class dBase_c : public fBase_c {
 -public:
 -	u32 _64;
 -	const char *explanation_string;
 -	const char *name_string;
 -
 -	dBase_c();
 -
 -	int beforeCreate();
 -	int afterCreate(int);
 -	int beforeDelete();
 -	int afterDelete(int);
 -	int beforeExecute();
 -	int afterExecute(int);
 -	int beforeDraw();
 -	int afterDraw(int);
 -
 -	~dBase_c();
 -
 -	virtual const char *GetExplanationString();
 -};
 -
 -class dScene_c : public dBase_c {
 -public:
 -	FunctionChain *ptrToInitChain;
 -
 -	dScene_c();
 -
 -	int beforeCreate();
 -	int afterCreate(int);
 -	int beforeDelete();
 -	int afterDelete(int);
 -	int beforeExecute();
 -	int afterExecute(int);
 -	int beforeDraw();
 -	int afterDraw(int);
 -
 -	~dScene_c();
 -
 -
 -	void setInitChain(FunctionChain &initChain) {
 -		ptrToInitChain = &initChain;
 -	}
 -};
 -
 -class dActor_c : public dBase_c {
 -public:
 -	LinkListEntry link_actor;
 -	Mtx matrix;
 -	Vec pos;
 -	Vec last_pos;
 -	Vec pos_delta;
 -	Vec _D0;
 -	Vec scale;
 -	Vec speed;
 -	Vec max_speed;
 -	S16Vec rot;
 -	S16Vec _106;
 -	u32 _10C;
 -	u32 _110;
 -	float y_speed_inc;
 -	u32 _118;
 -	float x_speed_inc;
 -	u32 _120;
 -	bool visible;
 -
 -	dActor_c();
 -
 -	virtual void specialDraw1();
 -	virtual void specialDraw2();
 -	virtual int _vf58();
 -	virtual void _vf5C();
 -
 -	~dActor_c();
 -};
 -
 -class dStageActor_c : public dActor_c {
 -public:
 -	u8 _125;
 -	u32 _128, _12C, _130, _134, _138, _13C;
 -	float _140;
 -	u32 _144;
 -	ActivePhysics aPhysics;
 -	u8 classAt1EC[236];
 -	u32 _2D8;
 -	u8 classAt2DC[0x34];
 -	u32 _310, _314;
 -	float spriteSomeRectX, spriteSomeRectY;
 -	float _320, _324, _328, _32C, _330, _334, _338, _33C, _340, _344;
 -	u8 direction;
 -	u8 currentZoneID;
 -	u8 _34A, _34B;
 -	u8 *spriteByteStorage;
 -	u16 *spriteShortStorage;
 -	u16 spriteEventNum;
 -	u64 spriteEventMask;
 -	u32 _360;
 -	u16 spriteSomeFlag;
 -	u8 _366, _367;
 -	u32 _368;
 -	u8 _36C, _36D;
 -	Vec somethingRelatedToScale;
 -	u32 _37C, _380, _384, _388;
 -	u8 _38C, _38D, enableFlag, currentLayerID;
 -	u8 _390, _391, _392, _padding;
 -
 -	dStageActor_c();
 -
 -	int beforeCreate();
 -	int afterCreate(int);
 -	int beforeDelete();
 -	int afterDelete(int);
 -	int beforeExecute();
 -	int afterExecute(int);
 -	int beforeDraw();
 -	int afterDraw(int);
 -
 -	const char *GetExplanationString();
 -
 -	virtual bool _vf60(); // does stuff with BG_GM
 -	virtual void kill(); // nullsub here, defined in StageActor. probably no params
 -	virtual int _vf68(); // params unknown. return (1) might be bool
 -	virtual u8 *_vf6C(); // returns byte 0x38D
 -	virtual Vec2 _vf70(); // returns Vec Actor.pos + Vec Actor.field_D0
 -	virtual int _vf74(); // params unknown. return (1) might be bool
 -	virtual void _vf78(); // params unknown. nullsub
 -	virtual void _vf7C(); // params unknown. nullsub
 -	virtual void eatIn(); // copies Actor.scale into StageActor.somethingRelatedToScale
 -	virtual void disableEatIn(); // params unknown. nullsub
 -	virtual void _vf88(); // params unknown. nullsub
 -	virtual bool _vf8C(void *other); // dAcPy_c/daPlBase_c? return (1) is probably bool. seems related to EatOut. uses vfA4
 -	virtual bool _vf90(dStageActor_c *other); // does something with scores
 -	virtual void _vf94(void *other); // dAcPy_c/daPlBase_c? modifies This's position
 -	virtual void removeMyActivePhysics();
 -	virtual void addMyActivePhysics();
 -	virtual void returnRegularScale(); // the reverse of vf80, yay
 -	virtual void _vfA4(void *other); // AcPy/PlBase? similar to vf94 but not quite the same
 -	virtual float _vfA8(void *other); // AcPy/PlBase? what DOES this do...? does a bit of float math
 -	virtual void _vfAC(void *other); // copies somethingRelatedToScale into scale, then multiplies scale by vfA8's return
 -	virtual void _vfB0(); // plays Wm_en_burst_s at actor position
 -	virtual void _vfB4(); // params unknown. nullsub
 -	virtual void _vfB8(); // params unknown. nullsub
 -	virtual void _vfBC(); // params unknown. nullsub
 -	virtual void _vfC0(); // params unknown. nullsub
 -	virtual void _vfC4(); // params unknown. nullsub
 -	virtual void _vfC8(Vec2 *p); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
 -	virtual void _vfCC(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
 -	virtual void _vfD0(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
 -
 -	// I'll add methods as I need them
 -	void checkZoneBoundaries(u32 flags); // I think this method is for that, anyway
 -
 -	~dStageActor_c();
 -
 -
 -	static void create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer);
 -	static void createChild(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer);
 -};
 +#ifndef __KAMEK_GAME_H +#define __KAMEK_GAME_H + +//#define offsetof(type, member)	((__std(size_t)) &(((type *) 0)->member)) + +#include <common.h> +#include <rvl/mtx.h> +#include <rvl/GXEnum.h> +#include <rvl/vifuncs.h> +#include <rvl/arc.h> +#define offsetof(type, member)	((u32) &(((type *) 0)->member)) + + +extern "C" { +int strlen(const char *str); + +float atan(float x); +float atan2(float y, float x); + +float cos(float x); +float sin(float x); +} + +bool DVD_Start(); +bool DVD_End(); +bool DVD_StillLoading(void *dvdclass2); +void DVD_LoadFile(void *dvdclass, char *folder, char *file, void *callbackData); +void DVD_FreeFile(void *dvdclass2, char *file); + +extern void *DVDClass; + +inline void *GetDVDClass() { +	return DVDClass; +} + +inline void *GetDVDClass2() { +	return (void*)(((u32)GetDVDClass())+4); +} + +void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file); +void *DVD_GetFile(void *dvdclass2, const char *arc, const char *file, u32 *length); + + +extern int Player_Active[4]; +extern int Player_ID[4]; +extern int Player_Powerup[4]; +extern int Player_Flags[4]; +extern int Player_Lives[4]; +extern int Player_Coins[4]; + +struct StartLevelInfo { +	int maybeUnused; +	unsigned char unk1; // 0x04 +	unsigned char unk2; // 0x05 +	unsigned char unk3; // 0x06 +	unsigned char unk4; // 0x07 +	unsigned int purpose; // 0x08 +	unsigned char world1; // 0x0C +	unsigned char level1; // 0x0D +	unsigned char world2; // 0x0E +	unsigned char level2; // 0x0F +}; + +extern void *GameMgr; +inline void *GetGameMgr() { +	return GameMgr; +} + +bool QueryPlayerAvailability(int id); +void DoStartLevel(void *gameMgr, StartLevelInfo *sl); +void SetSomeConditionShit(int world, int level, unsigned int bits); + +bool IsWideScreen(); + +#define GAMEMGR_GET_AFC(gmgr) (*((bool*)(((u32)(gmgr))+0xAFC))) + + +#define COND_COIN1 1 +#define COND_COIN2 2 +#define COND_COIN3 4 +#define COND_NORMAL 0x10 +#define COND_SECRET 0x20 +#define COND_SGNORMAL 0x80 +#define COND_SGSECRET 0x100 + +class SaveFirstBlock { +public: +	char titleID[4];			// 0x00 +	u8 field_00;				// 0x04 +	u8 field_01;				// 0x05 +	u8 current_file;			// 0x06 +	u8 field_03;				// 0x07 +	u16 freemode_fav[10][0x2A];	// 0x08 +	u16 coinbtl_fav[10][0x2A];	// 0x350 +	u16 bitfield;				// 0x698 +	u16 field_69A;				// 0x69A +	u32 checksum;				// 0x69C +}; + +class SaveBlock { +public: +	u8 field_00;				// 0x00 +	u8 field_01;				// 0x01 +	u8 bitfield;				// 0x02 +	u8 current_world;			// 0x03 +	u8 field_04;				// 0x04 +	u8 current_path_node;		// 0x05 +	u8 field_06;				// 0x06 +	u8 switch_on;				// 0x07 +	u8 field_08;				// 0x08 +	u8 powerups_available[7];	// 0x09 +	u8 toad_level_idx[10];		// 0x10 +	u8 player_continues[4];		// 0x1A +	u8 player_coins[4];			// 0x1E +	u8 player_lives[4];			// 0x22 +	u8 player_flags[4];			// 0x26 +	u8 player_type[4];			// 0x2A +	u8 player_powerup[4];		// 0x2E +	u8 worlds_available[10];	// 0x32 +	u32 ambush_countdown[10];	// 0x3C +	u16 field_64;				// 0x64 +	u16 credits_hiscore;		// 0x66 +	u16 score;					// 0x68 +	u32 completions[10][0x2A];	// 0x6C +	u8 hint_movie_bought[70];	// 0x6FC +	u8 toad_location[10];		// 0x742 +	u8 field_74C[10][4];		// 0x74C +	u8 field_774[10][4];		// 0x774 +	u8 field_79C[10][4];		// 0x79C +	u8 death_counts[10][0x2A];	// 0x7C4 +	u8 death_count_3_4_switch;	// 0x968 +	u8 pad[0x13];				// 0x969 +	u32 checksum;				// 0x97C + +	u32 GetLevelCondition(int world, int level); +	bool CheckLevelCondition(int world, int level, int cond); +	bool CheckIfCoinCollected(int world, int level, int num); +}; + +class SaveFile { +public: +	u32 field_00; +	u32 field_04; +	u32 field_08; +	u32 field_0C; +	u32 field_10; +	u32 field_14; +	u32 field_18; +	u32 field_1C; + +	// Real Savefile starts here +	SaveFirstBlock header; +	SaveBlock blocks[3]; +	SaveBlock quickSave[3]; + +	SaveBlock *GetBlock(int id); +	SaveBlock *GetQSBlock(int id); + +	bool CheckIfWriting(); // 0x800E0540 +}; + +class SaveHandler { +public: +	u8 unknown[0x70]; +	u32 CurrentState; +	u32 CurrentError; +	u32 field_7C; +}; + +extern SaveFile *SaveFileInstance; +extern SaveHandler *SaveHandlerInstance; + +inline SaveFile *GetSaveFile() { +	return SaveFileInstance; +} + +inline SaveHandler *GetSaveHandler() { +	return SaveHandlerInstance; +} + +#define WPAD_DOWN	0x0001 // Actually Left, but rotated +#define WPAD_UP		0x0002 // Actually Right, but rotated +#define WPAD_RIGHT	0x0004 // Actually Down, but rotated +#define WPAD_LEFT	0x0008 // Actually Up, but rotated +#define WPAD_PLUS	0x0010 +#define WPAD_TWO	0x0100 +#define WPAD_ONE	0x0200 +#define WPAD_B		0x0400 +#define WPAD_A		0x0800 +#define WPAD_MINUS	0x1000 +#define WPAD_HOME	0x8000 + +struct RemoconMngClass { +	void *vtable; +	void *controllers[4]; +}; + +/* + * Ok, here's how the remocon/wiimote shit works: + * Remocon is a NSMB-specific class, it handles the different control methods + * and D-pad directions and such automatically. + * + * Wiimote is a generic class (part of EGG) -- well it's not actually called + * that, but who cares. It handles different types of controllers. Only + * query it if whatever you're accessing is control type dependent. + */ + +extern RemoconMngClass *RemoconMng; +extern int ActiveWiimoteID; +extern void *ActiveWiimote; + +inline RemoconMngClass *GetRemoconMng() { +	return RemoconMng; +} + +inline int GetActiveWiimoteID() { +	return ActiveWiimoteID; +} + +inline void *GetActiveRemocon() { +	return GetRemoconMng()->controllers[GetActiveWiimoteID()]; +} + +inline void *GetActiveWiimote() { +	return ActiveWiimote; +} + +inline unsigned int Remocon_GetButtons(void *self) { +	return *((unsigned int*)((u32)self+0x18)); +} + +inline unsigned int Remocon_GetPressed(void *self) { +	return *((unsigned int*)((u32)self+0x1C)); +} + +typedef bool (*__Wiimote_TestButtons_type)(void*, unsigned int); +inline bool Wiimote_TestButtons(void *self, unsigned int btns) { +	VF_BEGIN(__Wiimote_TestButtons_type, self, 8, 0) +		return VF_CALL(self, btns); +	VF_END; +} + +int SearchForIndexOfPlayerID(int id); + +bool CheckIfContinueShouldBeActivated(); + +bool CheckIfMenuShouldBeCancelledForSpecifiedWiimote(int num); + +void StartTitleScreenStage(bool realDemo, int sceneParam); + +bool CheckIfWeCantDoStuff(); + +u32 QueryGlobal5758(u32 check); + +void SaveGame(void *classDoesntMatter, bool isQuick); + +#include <actors.h> +void *CreateParentedObject(short classID, void *parent, int settings, char something); +void *CreateChildObject(short classID, void *parent, int settings, int unk1, int unk2); + + +#define WIPE_FADE 0 +#define WIPE_CIRCLE 1 +#define WIPE_BOWSER 2 +#define WIPE_WAVY 3 +#define WIPE_MARIO 4 +#define WIPE_CIRCLE_s 5 + +void ActivateWipe(int type); + +typedef void (*ScreenDrawFunc)(); + +extern ScreenDrawFunc *CurrentDrawFunc; +void WorldMapDrawFunc(); +void GameSetupDrawFunc(); + +void GameSetup__LoadScene(void *self); // 0x80919560 +void FreeScene(int id); + +void WpadShit(int unk); // 0x8016F780 + +void *BgTexMng__LoadAnimTile(void *self, int tileset, short tile, char *name, char *delays, char reverse); // 0x80087B60 + +extern void *GameHeaps[]; + + +class dFlagMgr_c { +public: +	dFlagMgr_c(); + +	enum ActionFlag { +		ACTIVATE = 1, +		TICKS = 2 +	}; + +	u64 flags; +	float _8[64], _108[64]; +	u8 _208[64]; +	u64 _248[64]; +	u8 _448[64]; + +	u32 ticksRemainingForAction[64]; +	u8 actionFlag[64]; +	u32 _5C8[64]; // somehow sound related?! assigned by last param to set(); only checked for == 0 +	u8 _6C8; // assigned -1 by FlagMgr, and other values by the Switch object, nothing else though + +	void setup(bool isNewLevel); +	void applyAndClearAllTimedActions(); // only used when setup(true) is called +	void execute(); + +	void set(u8 number, int delay, bool activate, bool reverseEffect, bool makeNoise, u32 unknown=0); + +	u8 findLowestFlagInSet(u32 unk, u64 set); + +	void setSpecial(u8 number, float to8, float to108, u8 to208, u32 unk, u64 to248); +	float get8(u8 number); +	float get108(u8 number); +	u8 get208(u8 number); +	u64 get248(u8 number); +	u8 get448(u8 number); + +	// convenience inline functions which may or may not actually exist in Nintendo's original code +	u64 mask(u8 number) { return (u64)1 << number; } +	bool active(u8 number) { return (flags & mask(number)) != 0; } +	bool inactive(u8 number) { return (flags & mask(number)) == 0; } + +	static dFlagMgr_c *instance; +}; + + +namespace nw4r { + +namespace ut { +	// this isn't 100% accurate because it doesn't use templates +	// or detail::LinkListImpl, but oh well +	// I don't need the methods anyway. + +	class LinkListNode { +	public: +		LinkListNode *next; +		LinkListNode *prev; +	}; + +	class LinkList { +	public: +		int count; +		LinkListNode initialNode; +	}; + +	class Color : public GXColor { }; + +	class Rect { +	public: +		f32 left; +		f32 top; +		f32 right; +		f32 bottom; +	}; + +	template <class T> +	class TagProcessorBase { }; +} + +namespace lyt { +	class Pane; // forward declaration +	class DrawInfo; + +	class AnimTransform; // I'll do these later +	class AnimResource; +	class AnimationLink; +	class ResourceAccessor; +	class GroupContainer; + +	class Layout { +	public: +		Layout(); +		virtual ~Layout(); + +		virtual bool Build(const void *data, ResourceAccessor *resAcc); + +		virtual AnimTransform *CreateAnimTransform(); +		virtual AnimTransform *CreateAnimTransform(const void *data, ResourceAccessor *resAcc); +		virtual AnimTransform *CreateAnimTransform(const AnimResource &res, ResourceAccessor *resAcc); + +		virtual void BindAnimation(AnimTransform *anim); +		virtual void UnbindAnimation(AnimTransform *anim); +		virtual void UnbindAllAnimation(); +		virtual bool BindAnimationAuto(const AnimResource &res, ResourceAccessor *resAcc); + +		virtual void SetAnimationEnable(AnimTransform *anim, bool unk); + +		virtual void CalculateMtx(const DrawInfo &info); + +		virtual void/*?*/ Draw(const DrawInfo &info); +		virtual void/*?*/ Animate(ulong flag); + +		virtual void/*?*/ SetTagProcessor(ut::TagProcessorBase<wchar_t> *tagProc); + +		ut::LinkList animations; + +		Pane *rootPane; +		GroupContainer *groupContainer; + +		float width; +		float height; +	}; + + +	class DrawInfo { +	public: +		DrawInfo(); +		virtual ~DrawInfo(); + +		Mtx matrix; +		float left; +		float top; +		float right; +		float bottom; +		float scaleX; +		float scaleY; +		float alpha; +		u8 _50; // this is actually a bitfield. todo: investigate how CW handles bitfields, and so on +	}; + + +	class Material { +	public: +		// ... +	}; + +	class Pane { +	public: +		//Pane(nw4r::lyt::res::Pane const *); // todo: this struct +		Pane(void *); +		virtual ~Pane(); + +		virtual void *GetRuntimeTypeInfo() const; +		virtual void CalculateMtx(const DrawInfo &info); + +		virtual void Draw(const DrawInfo &info); +		virtual void DrawSelf(const DrawInfo &info); +		virtual void Animate(ulong flag); +		virtual void AnimateSelf(ulong flag); + +		virtual ut::Color GetVtxColor(ulong id) const; +		virtual void SetVtxColor(ulong id, ut::Color color); +		virtual uchar GetColorElement(ulong id) const; +		virtual void SetColorElement(ulong id, uchar value); +		virtual uchar GetVtxColorElement(ulong id) const; +		virtual void SetVtxColorElement(ulong id, uchar value); + +		virtual Pane *FindPaneByName(const char *name, bool recursive); +		virtual Material *FindMaterialByName(const char *name, bool recursive); + +		virtual void/*?*/ BindAnimation(AnimTransform *anim, bool unk1, bool unk2); +		virtual void UnbindAnimation(AnimTransform *anim, bool unk); +		virtual void UnbindAllAnimation(bool unk); +		virtual void UnbindAnimationSelf(AnimTransform *anim); + +		virtual ut::LinkListNode *FindAnimationLinkSelf(AnimTransform *anim); +		virtual ut::LinkListNode *FindAnimationLinkSelf(const AnimResource &anim); + +		virtual void SetAnimationEnable(AnimTransform *anim, bool unk1, bool unk2); +		virtual void SetAnimationEnable(const AnimResource &anim, bool unk1, bool unk2); + +		virtual ulong GetMaterialNum() const; +		virtual Material *GetMaterial() const; +		virtual Material *GetMaterial(ulong id) const; + +		virtual void LoadMtx(const DrawInfo &info); + +		void AppendChild(Pane *child); + +		ut::Rect GetPaneRect(const DrawInfo &info) const; + +		ut::LinkListNode *AddAnimationLink(AnimationLink *link); + +		Vec2 GetVtxPos() const; + + +		ut::LinkListNode parentLink; +		Pane *parent; + +		ut::LinkList children; +		ut::LinkList animations; + +		Material *material; + +		Vec trans; +		Vec rotate; +		Vec2 scale; +		Vec2 size; + +		Mtx calcMtx; +		Mtx effectiveMtx; + +		float _B4; + +		u8 alpha; +		u8 effectiveAlpha; +		u8 origin; +		u8 flag; + +		char name[0x11]; +		char userdata[8]; + +		u8 _D5; +		u8 paneIsOwnedBySomeoneElse; +		u8 _D7; +	}; + +	class TextBox : public Pane { +	public: +		TextBox(void *, void *); // todo: TextBox((res::TextBox const *,ResBlockSet const &)) +		~TextBox(); + +		void *GetRuntimeTypeInfo() const; + +		void DrawSelf(const DrawInfo &info); + +		ut::Color GetVtxColor(ulong id) const; +		void SetVtxColor(ulong id, ut::Color color); +		uchar GetVtxColorElement(ulong id) const; +		void SetVtxColorElement(ulong id, uchar value); + +		virtual void LoadMtx(const DrawInfo &info); + +		virtual void AllocStringBuffer(u16 size); +		virtual void FreeStringBuffer(); + +		virtual u16 SetString(const wchar_t *str, u16 destOffset = 0); +		virtual u16 SetString(const wchar_t *str, u16 destOffset, u16 length); + +		wchar_t *stringBuf; + +		ut::Color colour1, colour2; +		void *font; // actually a ut::ResFont or whatever + +		float fontSizeX, fontSizeY; +		float lineSpace, charSpace; + +		void *tagProc; // actually a TagProcessor + +		u16 bufferLength; +		u16 stringLength; + +		u8 alignment; +		u8 flags; +	}; +} + + + +namespace g3d { +struct CameraData +{ +enum Flag +    { +FLAG_CAMERA_LOOKAT          = 0x00000001, +FLAG_CAMERA_ROTATE = 0x00000002, +FLAG_CAMERA_AIM    = 0x00000004, +MASK_CAMERA        = 0x00000007, + +FLAG_CMTX_VALID    = 0x00000008, + +FLAG_PROJ_FLUSTUM  = 0x00000010, +FLAG_PROJ_PERSP    = 0x00000020, +FLAG_PROJ_ORTHO    = 0x00000040, +MASK_PROJ          = 0x00000070, + +FLAG_PMTX_VALID             = 0x00000080, + +FLAG_VIEWPORT_JITTER_ABOVE  = 0x00000100 +    }; + +Mtx  cameraMtx; +Mtx44  projMtx; + +u32 flags; + +VEC3   cameraPos; +VEC3   cameraUp; +VEC3   cameraTarget; +VEC3   cameraRotate; +f32    cameraTwist; + +GXProjectionType    projType; +f32                 projFovy; +f32                 projAspect; +f32                 projNear; +f32                 projFar; +f32                 projTop; +f32                 projBottom; +f32                 projLeft; +f32                 projRight; + +f32                 lightScaleS; +f32                 lightScaleT; +f32                 lightTransS; +f32                 lightTransT; + +VEC2   viewportOrigin; +VEC2   viewportSize; +f32    viewportNear; +f32    viewportFar; + +u32    scissorX; +u32    scissorY; +u32    scissorWidth; +u32    scissorHeight; + +s32    scissorOffsetX; +s32    scissorOffsetY; +}; + +/* Correct camera +cameraMtx: +1.0 0.0 0.0 -0.0 +0.0 1.0 0.0 -0.0 +0.0 0.0 1.0 -6000.0 + +projMtx: +0.002345 0.000000  0.000000 -1.000000 +0.000000 0.004386  0.000000 -1.000000 +0.000000 0.000000 -0.000005 -0.500000 +0.000000 0.000000  0.000000  1.000000 + +flags: 000000C9 : FLAG_CAMERA_LOOKAT | FLAG_CMTX_VALID | FLAG_PROJ_ORTHO | FLAG_PMTX_VALID + +cameraPos: {0, 0, 15} +cameraUp: {0, 1, 0} +cameraTarget: {0, 0, 0} +cameraRotate: {0, 0, 0} +cameraTwist: 0 + +projType: 1 +projFovy: 60 +projAspect: 1.333333 +projNear: -100000 +projFar: 100000 +projTop: 456 +projBottom: 0 +projLeft: 0 +projRight: 853 + +lightScaleS: 0.5 +lightScaleT: 0.5 +lightTransS: 0.5 +lightTransT: 0.5 + +viewportOrigin: {0,0} +viewportSize: {640,456} +viewportNear: 0 +viewportFar: 1 + +scissorX: 0 +scissorY: 0 +scissorWidth: 0x280 +scissorHeight: 0x1C8 + +scissorOffsetX: 0 +scissorOffsetY: 0 +*/ + +class Camera { +public: +	enum PostureType { POSTURE_LOOKAT, POSTURE_ROTATE, POSTURE_AIM }; +	struct PostureInfo +	{ +	PostureType tp; +	VEC3   cameraUp; +	VEC3   cameraTarget; +	VEC3   cameraRotate; +	f32         cameraTwist; +	}; +private: +	CameraData *data; +public: +	Camera(CameraData *pCamera); +	void Init(); +	void Init(u16 efbWidth, u16 efbHeight, u16 xfbWidth, u16 xfbHeight, u16 viWidth, u16 viHeight); +	//void SetPosition(f32 x, f32 y, f32 z); +	void SetPosition(const VEC3 &pos); +	//void GetPosition(f32 *px, f32 *py, f32 *pz) const; +	void GetPosition(VEC3 *pPos) const; +	void SetPosture(const PostureInfo &info); +	//void GetPosture(PostureInfo *info) const; +	void SetCameraMtxDirectly(const Mtx &mtx); +	void GetCameraMtx(Mtx *pMtx) const; +	void SetOrtho(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far); +	//void SetFrustum(f32 top, f32 bottom, f32 left, f32 right, f32 near, f32 far); +	void SetPerspective(f32 fovy, f32 aspect, f32 near, f32 far); +	void SetProjectionMtxDirectly(const Mtx44 *pMtx); +	void GetProjectionMtx(Mtx44 *pMtx) const; +	//GXProjectionType GetProjectionType() const; +	void SetScissor(u32 xOrigin, u32 yOrigin, u32 width, u32 height); +	void SetScissorBoxOffset(s32 xOffset, s32 yOffset); +	//void GetScissor(u32 *xOrigin, u32 *yOrigin, u32 *width, u32 *height); +	void SetViewport(f32 xOrigin, f32 yOrigin, f32 width, f32 height); +	//void SetViewport(f32 xOrigin, f32 yOrigin, f32 width, f32 height, f32 near, f32 far); +	void SetViewportZRange(f32 near, f32 far); +	void SetViewportJitter(u32 field); +	//void SetViewportJitter(f32 xOrigin, f32 yOrigin, f32 width, f32 height, f32 near, f32 far, u32 field); +	void GetViewport(f32 *xOrigin, f32 *yOrigin, f32 *width, f32 *height, f32 *near, f32 *far) const; +	void GXSetViewport() const; +	void GXSetProjection() const; +	void GXSetScissor() const; +	void GXSetScissorBoxOffset() const; +}; + +namespace G3DState { +	GXRenderModeObj *GetRenderModeObj(); +} +} +} + + +nw4r::g3d::CameraData *GetCameraByID(int id); + +int GetCurrentCameraID(); // 80164C80 +void SetCurrentCameraID(int id); // 80164C90 + +void LinkScene(int id); // 80164D50 +void UnlinkScene(int id); // 80164CD0 + +void SceneCalcWorld(int sceneID); // 80164E10 +void SceneCameraStuff(int sceneID); // 80164EA0 + +void CalcMaterial(); // 80164E90 +void DrawOpa(); // 80164F70 +void DrawXlu(); // 80164F80 + +bool ChangeAlphaUpdate(bool enable); // 802D3270 + +void DoSpecialDrawing1(); // 8006CAE0 +void DoSpecialDrawing2(); // 8006CB40 + +void SetupLYTDrawing(); // 80163360 +void ClearLayoutDrawList(); // 801632B0 + +void DrawAllLayoutsBeforeX(int x); // 80163440 +void DrawAllLayoutsAfterX(int x); // 801634D0 +void DrawAllLayoutsAfterXandBeforeY(int x, int y); // 80163560 + +void RenderEffects(int v1, int v2); // 80093F10 + +void RemoveAllFromScnRoot(); // 80164FB0 +void Reset3DState(); // 80165000 + +extern "C" void GXDrawDone(); // 801C4FE0 + + + +namespace m2d { +	class Base_c /*: public nw4r::ut::Link what's this? */ { +	public: +		u32 _00; +		u32 _04; + +		Base_c(); +		virtual ~Base_c(); +		virtual void draw(); // don't call this directly + +		void scheduleForDrawing(); + +		u8 drawOrder; +	}; + +	class Simple_c : public Base_c { +	public: +		nw4r::lyt::Layout layout; +		nw4r::lyt::DrawInfo drawInfo; + +		u32 _84; +		float _88; +		float _8C; +		float _90; +		u32 _94; + +		Simple_c(); +		~Simple_c(); + +		void draw(); +		virtual void _vf10(); +		virtual void _vf14(); +	}; +} + + + +namespace EGG { +	class Frustum { +	public: +		GXProjectionType projType; +		int isCentered; +		float width; +		float height; +		float fovy; +		float dunno; +		float near; +		float far; +		float center_x_maybe; +		float center_y_maybe; +		float x_direction; +		float unk2; +		float unk3; +		short some_flag_bit; + + +		// isCentered might actually be isNotCentered, dunno +		Frustum(GXProjectionType projType, Vec2 size, bool isCentered, float near, float far); // 802C6D20 +		Frustum(Frustum &f); // 802C6D90 +		virtual ~Frustum(); // 802C75F0 + +		virtual void loadDirectly(); // 802C7050 +		virtual void loadIntoCamera(nw4r::g3d::Camera cam); // 802C7070 + +		void setOrtho(float top, float bottom, float left, float right, float near, float far); // 802C6DD0 + +		void setFovy(float newFovy); // 802C6F60 + +		void getCenterPointsBasedOnPos(float x, float y, float *destX, float *destY); // 802C6FD0 + +		// no idea what this does +		float getSomethingForPerspective(float blah); // 802C7020 + + +	protected: +		// not all of these might be protected, dunno + +		void copyAllFields(Frustum &f); // 802C6EE0 + +		void saveSomething(float f1, float f2, float f3, float f4); // 802C70C0 +		void loadSomething(float *f1, float *f2, float *f3, float *f4); // 802C70E0 + +		void loadPerspective(); // 802C7110 +		void loadOrtho(); // 802C7140 + +		void setCameraPerspective(nw4r::g3d::Camera cam); // 802C7170 +		void setCameraOrtho(nw4r::g3d::Camera cam); // 802C71E0 + +		void getPerspectiveProjMtx(Mtx44 *mtx); // 802C7250 +		void getPerspectiveProjv(float *ptr); // 802C72E0 +		void getOrthoProjv(float *ptr); // 802C73A0 + +		void getOrthoVars(float *top, float *bottom, float *left, float *right); // 802C7480 +	}; +} + + +class TileRenderer { +public: +	TileRenderer(); +	~TileRenderer(); + +	TileRenderer *list1, *list2; +	u16 tileNumber; +	u8 unkFlag, someBool; +	float x, y, z; +	float scale; +	s16 rotation; +	u8 unkByte; + +	u16 getTileNum(); +	bool getSomeBool(); +	void setSomeBool(u8 value); +	 +	float getX(); +	float getY(); +	float getZ(); +	void setPosition(float x, float y); +	void setPosition(float x, float y, float z); + +	u8 getUnkFlag(); + +	void setVars(float scale); // sets unkFlag=1, rotation=0, unkByte=0 +	void setVars(float scale, s16 rotation); // sets unkFlag=2, unkByte=0 +	 +	float getScale(); +	float getRotationFloat(); +	s16 getRotation(); + +	u8 getUnkByte(); + +	class List { +	public: +		u32 count; +		TileRenderer *first, *last; // order? + +		void add(TileRenderer *r); +		void remove(TileRenderer *r); +		void removeAll(); + +		List(); +		~List(); +	}; +}; + +class dActor_c; // forward declaration + +class Physics { +public: +	struct Unknown { +		Unknown(); +		~Unknown(); + +		float x, y; +	}; + +	struct Info { +		float x1, y1, x2, y2; // Might be distance to center/edge like APhysics +		void *otherCallback1, *otherCallback2, *otherCallback3; +	}; + +	Physics(); +	~Physics(); + +	dActor_c *owner; +	Physics *next, *prev; +	u32 _C, _10, _14, _18, _1C, _20, _24, _28, _2C, _30, _34, _38, _3C; +	void *otherCallback1, *otherCallback2, *otherCallback3; +	void *callback1, *callback2, *callback3; +	float lastX, lastY; +	Unknown unkArray[4]; +	float x, y; +	float _88, _8C, _90; +	Vec lastActorPosition; +	float _A0, _A4, last_A0, last_A4, _B0, _B4; +	u32 _B8; +	s16 *ptrToRotationShort; +	s16 currentRotation; +	s16 rotDiff; +	s16 rotDiffAlt; +	u32 isRound; +	u32 _CC; +	u32 flagsMaybe; +	u32 _D4, _D8; +	u8 isAddedToList, _DD, layer; +	u32 id; + +	void addToList(); +	void removeFromList(); + +	void baseSetup(dActor_c *actor, u32 t_40, u32 t_44, u32 t_48, u8 t_DD, u8 layer); + +	// note: Scale can be a null pointer (in that case, it'll use 1.0) +	void setup(dActor_c *actor, +			float x1, float y1, float x2, float y2, +			void *otherCB1, void *otherCB2, void *otherCB3, +			u8 t_DD, u8 layer, Vec2 *scale = 0); + +	void setup(dActor_c *actor, +			Vec2 *p1, Vec2 *p2, +			void *otherCB1, void *otherCB2, void *otherCB3, +			u8 t_DD, u8 layer, Vec2 *scale = 0); + +	void setup(dActor_c *actor, Info *pInfo, u8 t_DD, u8 layer, Vec2 *scale = 0); + +	// radius might be diameter? dunno +	void setupRound(dActor_c *actor, +			float x, float y, float radius, +			void *otherCB1, void *otherCB2, void *otherCB3, +			u8 t_DD, u8 layer); + +	void setRect(float x1, float y1, float x2, float y2, Vec2 *scale = 0); +	void setRect(Vec2 *p1, Vec2 *p2, Vec2 *scale = 0); + +	void setX(float value); +	void setY(float value); +	void setWidth(float value); +	void setHeight(float value); +	 +	void setPtrToRotation(s16 *ptr); + +	void update(); +	 +	// todo: more stuff that might not be relevant atm +}; + + +class ActivePhysics { +public: +	struct Info; // forward declaration +	typedef void (*Callback)(Info *self, Info *other); + +	struct Info { +		float xDistToCenter; +		float yDistToCenter; +		float xDistToEdge; +		float yDistToEdge; +		u8 category1; +		u8 category2; +		u32 bitfield1; +		u32 bitfield2; +		u16 unkShort1C; +		Callback callback; +	}; + +	ActivePhysics(); +	virtual ~ActivePhysics(); + +	dActor_c *owner; // should be dStageActor? dunno +	u32 _8; +	u32 _C; +	ActivePhysics *listPrev, *listNext; +	u32 _18; +	Info info; +	u32 _40, _44, _48, _4C; +	float firstFloatArray[8]; +	float secondFloatArray[8]; +	Vec2 positionOfLastCollision; +	u16 result1; +	u16 result2; +	u16 result3; +	u8 collisionCheckType; +	u8 chainlinkMode; +	u8 layer; +	u8 someFlagByte; +	u8 isLinkedIntoList; +}; + + +#include <statelib.h> + +class dActorState_c; +class dActorMultiState_c; + + +class AcStateMgrBase { +public: +	virtual ~AcStateMgrBase(); + +	u32 cls1, cls2, cls3; +	dActorMultiState_c *owner; +	u32 unkZero; + +	StateMgr<dActorMultiState_c> manager; + +	// All these are passed straight through to the manager +	virtual void _vfC(); +	virtual void _vf10(); +	virtual void _vf14(); +	virtual void _vf18(); +	virtual void _vf1C(); +	virtual void _vf20(); +	virtual void _vf24(); +	virtual void _vf28(); +	virtual void _vf2C(); +}; + +class AcStateMgr : public AcStateMgrBase { +public: +	~AcStateMgr(); +}; + +class MultiStateMgrBase { +public: +	virtual ~MultiStateMgrBase(); + +	AcStateMgr s1, s2; +	AcStateMgr *ptrToStateMgr; + +	virtual void _vfC(); // calls vfC on ptrToStateMgr +	virtual void execute(); // calls vf10 on ptrToStateMgr +	virtual void _vf14(); // if (isSecondStateMgr()) { disableSecond(); } else { ptrToStateMgr->_vf14(); } +	virtual void setState(StateBase *state); // calls vf18 on ptrToStateMgr +	virtual void _vf1C(); // calls vf1C on ptrToStateMgr +	virtual void _vf20(); // calls vf20 on ptrToStateMgr +	virtual void _vf24(); // calls vf24 on ptrToStateMgr +	virtual StateBase *getCurrentState(); // calls vf28 on ptrToStateMgr +	virtual void _vf2C(); // calls vf2C on ptrToStateMgr +	virtual void enableSecond(); // sets ptrToStateMgr to s2, calls vf18 on it +	virtual void disableSecond(); // if (isSecondStateMgr()) { ptrToStateMgr->vf14(); ptrToStateMgr = &s1; } +	virtual bool isSecondStateMgr(); +	virtual void _vf3C(); // calls vf28 on s1 +}; + +class MultiStateMgr : public MultiStateMgrBase { +public: +	// what the fuck does this do +	~MultiStateMgr(); +}; + + +struct LinkListEntry { +	LinkListEntry *prev; +	LinkListEntry *next; +	void *owned_obj; +}; + + +struct LinkList { +	LinkListEntry *first; +	LinkListEntry *last; +	// PTMF goes here, but I don't know how to represent it +}; + + +struct OrderedLinkListEntry : LinkListEntry { +	u16 order; +	u16 _; +}; + + +struct TreeNode { +	TreeNode *parent; +	TreeNode *child; +	TreeNode *prev; +	TreeNode *next; +	void *owned_obj; +}; + + +struct Tree { +	TreeNode *firstNode; +	// PTMF goes here, but I don't know how to represent it +}; + + +typedef bool (*ChainedFunc)(void*); + +class FunctionChain { +public: +	ChainedFunc *functions; +	u16 count; +	u16 current; + +	void setup(ChainedFunc *functions, u16 count); // 8015F740 +}; + + +class fBase_c { +public: +	u32 id; +	u32 settings; +	u16 name; +	u8 _A; +	u8 _B; +	u8 _C; +	u8 _D; +	u8 base_type; +	u8 _F; +	TreeNode link_connect; +	OrderedLinkListEntry link_execute; +	OrderedLinkListEntry link_draw; +	LinkListEntry link_IDlookup; +	u32 _50; +	u32 _54; +	u32 _58; +	u32 heap; + +	fBase_c(); + +	virtual int onCreate(); +	virtual int beforeCreate(); +	virtual int afterCreate(int); + +	virtual int onDelete(); +	virtual int beforeDelete(); +	virtual int afterDelete(int); + +	virtual int onExecute(); +	virtual int beforeExecute(); +	virtual int afterExecute(int); + +	virtual int onDraw(); +	virtual int beforeDraw(); +	virtual int afterDraw(int); + +	virtual void willBeDeleted(); + +	virtual bool moreHeapShit(u32 size, void *parentHeap); +	virtual bool createHeap(u32 size, void *parentHeap); +	virtual void heapCreated(); + +	virtual ~fBase_c(); + +	void Delete(); + +	fBase_c *GetParent(); +	fBase_c *GetChild(); +	fBase_c *GetNext(); + +	bool hasUninitialisedProcesses();	// 80162B60 +}; + +class dBase_c : public fBase_c { +public: +	u32 _64; +	const char *explanation_string; +	const char *name_string; + +	dBase_c(); + +	int beforeCreate(); +	int afterCreate(int); +	int beforeDelete(); +	int afterDelete(int); +	int beforeExecute(); +	int afterExecute(int); +	int beforeDraw(); +	int afterDraw(int); + +	~dBase_c(); + +	virtual const char *GetExplanationString(); +}; + +class dScene_c : public dBase_c { +public: +	FunctionChain *ptrToInitChain; + +	dScene_c(); + +	int beforeCreate(); +	int afterCreate(int); +	int beforeDelete(); +	int afterDelete(int); +	int beforeExecute(); +	int afterExecute(int); +	int beforeDraw(); +	int afterDraw(int); + +	~dScene_c(); + + +	void setInitChain(FunctionChain &initChain) { +		ptrToInitChain = &initChain; +	} +}; + +class dActor_c : public dBase_c { +public: +	LinkListEntry link_actor; +	Mtx matrix; +	Vec pos; +	Vec last_pos; +	Vec pos_delta; +	Vec _D0; +	Vec scale; +	Vec speed; +	Vec max_speed; +	S16Vec rot; +	S16Vec _106; +	u32 _10C; +	u32 _110; +	float y_speed_inc; +	u32 _118; +	float x_speed_inc; +	u32 _120; +	bool visible; + +	dActor_c(); + +	virtual void specialDraw1(); +	virtual void specialDraw2(); +	virtual int _vf58(); +	virtual void _vf5C(); + +	~dActor_c(); +}; + +class dStageActor_c : public dActor_c { +public: +	u8 _125; +	u32 _128, _12C, _130, _134, _138, _13C; +	float _140; +	u32 _144; +	ActivePhysics aPhysics; +	u8 classAt1EC[236]; +	u32 _2D8; +	u8 classAt2DC[0x34]; +	u32 _310, _314; +	float spriteSomeRectX, spriteSomeRectY; +	float _320, _324, _328, _32C, _330, _334, _338, _33C, _340, _344; +	u8 direction; +	u8 currentZoneID; +	u8 _34A, _34B; +	u8 *spriteByteStorage; +	u16 *spriteShortStorage; +	u16 spriteEventNum; +	u64 spriteEventMask; +	u32 _360; +	u16 spriteSomeFlag; +	u8 _366, _367; +	u32 _368; +	u8 _36C, _36D; +	Vec somethingRelatedToScale; +	u32 _37C, _380, _384, _388; +	u8 _38C, _38D, enableFlag, currentLayerID; +	u8 _390, _391, _392, _padding; + +	dStageActor_c(); + +	int beforeCreate(); +	int afterCreate(int); +	int beforeDelete(); +	int afterDelete(int); +	int beforeExecute(); +	int afterExecute(int); +	int beforeDraw(); +	int afterDraw(int); + +	const char *GetExplanationString(); + +	virtual bool _vf60(); // does stuff with BG_GM +	virtual void kill(); // nullsub here, defined in StageActor. probably no params +	virtual int _vf68(); // params unknown. return (1) might be bool +	virtual u8 *_vf6C(); // returns byte 0x38D +	virtual Vec2 _vf70(); // returns Vec Actor.pos + Vec Actor.field_D0 +	virtual int _vf74(); // params unknown. return (1) might be bool +	virtual void _vf78(); // params unknown. nullsub +	virtual void _vf7C(); // params unknown. nullsub +	virtual void eatIn(); // copies Actor.scale into StageActor.somethingRelatedToScale +	virtual void disableEatIn(); // params unknown. nullsub +	virtual void _vf88(); // params unknown. nullsub +	virtual bool _vf8C(void *other); // dAcPy_c/daPlBase_c? return (1) is probably bool. seems related to EatOut. uses vfA4 +	virtual bool _vf90(dStageActor_c *other); // does something with scores +	virtual void _vf94(void *other); // dAcPy_c/daPlBase_c? modifies This's position +	virtual void removeMyActivePhysics(); +	virtual void addMyActivePhysics(); +	virtual void returnRegularScale(); // the reverse of vf80, yay +	virtual void _vfA4(void *other); // AcPy/PlBase? similar to vf94 but not quite the same +	virtual float _vfA8(void *other); // AcPy/PlBase? what DOES this do...? does a bit of float math +	virtual void _vfAC(void *other); // copies somethingRelatedToScale into scale, then multiplies scale by vfA8's return +	virtual void _vfB0(); // plays Wm_en_burst_s at actor position +	virtual void _vfB4(); // params unknown. nullsub +	virtual void _vfB8(); // params unknown. nullsub +	virtual void _vfBC(); // params unknown. nullsub +	virtual void _vfC0(); // params unknown. nullsub +	virtual void _vfC4(); // params unknown. nullsub +	virtual void _vfC8(Vec2 *p); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH +	virtual void _vfCC(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA +	virtual void _vfD0(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON + +	// I'll add methods as I need them +	void checkZoneBoundaries(u32 flags); // I think this method is for that, anyway + +	~dStageActor_c(); + + +	static void create(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer); +	static void createChild(Actors type, u32 settings, Vec *pos, S16Vec *rot, u8 layer); +};  class dAc_Py_c : public dStageActor_c {  public:  	u8 data[0x1164 - 0x394]; -	ActivePhysics bPhysics;
 -	ActivePhysics cPhysics;
 -	ActivePhysics dPhysics;
 +	ActivePhysics bPhysics; +	ActivePhysics cPhysics; +	ActivePhysics dPhysics;  	ActivePhysics ePhysics; -	dAc_Py_c();
 +	dAc_Py_c(); -	int beforeCreate();
 -	int afterCreate(int);
 -	int beforeDelete();
 -	int afterDelete(int);
 -	int beforeExecute();
 -	int afterExecute(int);
 -	int beforeDraw();
 +	int beforeCreate(); +	int afterCreate(int); +	int beforeDelete(); +	int afterDelete(int); +	int beforeExecute(); +	int afterExecute(int); +	int beforeDraw();  	int afterDraw(int); -	
 -	~dAc_Py_c();
 +	 +	~dAc_Py_c(); +}; +	 + +/* TODO +class dActorState_c : public dStageActor_c { +public: +	~dActorState_c(); + +	virtual void _vfD4(); +	virtual void _vfD8(); +	virtual void _vfDC(); +}; +*/ + + +class dActorMultiState_c : public dStageActor_c { +public: +	~dActorMultiState_c(); + +	MultiStateMgr acState; + +	virtual void doStateChange(StateBase *state); // might return bool? overridden by dEn_c +	virtual void _vfD8(); // nullsub ?? +	virtual void _vfDC(); // nullsub ?? +	virtual void _vfE0(); // nullsub ?? +}; + + +class dEn_c : public dActorMultiState_c { +public: +	float _414, _418, _41C, _420; +	void *nextState; +	u32 _428, _42C; +	u8 _430, _431, isDead; +	u32 _434; +	u16 _438; +	u32 _43C; +	Vec velocity1, velocity2; +	u8 _458, _459, _45A, _45B, _45C, _45D, _45E; +	u32 _460; +	Vec initialScale; +	float _470; +	u32 _474, _478; +	dEn_c *_47C; +	u32 _480; +	u8 classAt484[0x4EC - 0x484]; +	u32 _4EC; +	float _4F0, _4F4, _4F8; +	u32 flags_4FC; +	u16 counter_500, counter_502; +	u16 counter_504[4]; +	u16 counter_50C; +	u32 _510, _514, _518; +	void *_51C; +	dEn_c *_520; +	u32 _524, _528, _52C, _530; + +	dEn_c(); + +	int afterCreate(int); +	int beforeExecute(int); +	int afterExecute(int); +	int beforeDraw(int); + +	void kill(); + +	void eatIn(); +	void disableEatIn(); +	bool _vf8C(void *other); // AcPy/PlBase? +	void _vfAC(); +	void _vfCC(Vec2 *p); +	void _vfD0(Vec2 *p); + +	void doStateChange(StateBase *state); // might return bool, dunno + +	// Now here's where the fun starts. +	 +	virtual bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + +	virtual bool stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther); +	 +	virtual void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + +	// WHAT A MESS +	virtual void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void _vf108(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void _vf110(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void _vf120(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); +	virtual void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + +	virtual void _vf140(dStageActor_c *actor); +	virtual void _vf144(int something); +	virtual void _vf148(); // deletes actors held by Class484 and other stuff +	virtual void _vf14C(); // deletes actors held by Class484 and makes an En Coin Jump +	virtual u32 _vf150(); // reads some bits from a value in Class1EC +	virtual void eatenByYoshiProbably(); // nullsub, params unknown +	virtual void playHpdpSound1(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H +	virtual void playEnemyDownSound1(); +	virtual void playEnemyDownComboSound(void *player); // AcPy_c/daPlBase_c? +	virtual void playHpdpSound2(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H +	virtual void _vf168(); // nullsub, params unknown + +	// State Functions +	virtual void dieFumi_Begin(); // does something involving looping thruogh players +	virtual void dieFumi_Execute(); // does movement and some other stuff +	virtual void dieFumi_End(); // nullsub +	virtual void dieFall_Begin(); // does something involving looping thruogh players +	virtual void dieFall_Execute(); // does movement and some other stuff +	virtual void dieFall_End(); // nullsub +	virtual void dieBigFall_Begin(); // calls vf178 [dieFall_Begin] +	virtual void dieBigFall_Execute(); // does movement and some other stuff (but less than 170 and 17C) +	virtual void dieBigFall_End(); // calls vf180 [dieFall_End] +	virtual void dieSmoke_Begin(); // spawns Wm_en_burst_m effect and then removeMyActivePhysics +	virtual void dieSmoke_Execute(); // deletes actor with r4=1 +	virtual void dieSmoke_End(); // nullsub +	virtual void dieYoshiFumi_Begin(); // spawns Wm_mr_yoshistep effect and then removeMyActivePhysics +	virtual void dieYoshiFumi_Execute(); // deletes actor with r4=1 +	virtual void dieYoshiFumi_End(); // nullsub +	virtual void dieIceVanish_Begin(); // lots of weird stuff +	virtual void dieIceVanish_Execute(); // deletes actor with r4=1 +	virtual void dieIceVanish_End(); // nullsub +	virtual void dieGoal_Begin(); // nullsub +	virtual void dieGoal_Execute(); // nullsub +	virtual void dieGoal_End(); // nullsub +	virtual void dieOther_Begin(); // deletes actor with r4=1 +	virtual void dieOther_Execute(); // nullsub +	virtual void dieOther_End(); // nullsub +	virtual void eatIn_Begin(); // nullsub +	virtual void eatIn_Execute(); // changes to EatNow on one condition, otherwise calls vfAC +	virtual void eatIn_End(); // nullsub +	virtual void eatNow_Begin(); // nullsub +	virtual void eatNow_Execute(); // nullsub +	virtual void eatNow_End(); // nullsub +	virtual void eatOut_Begin(); // nullsub +	virtual void eatOut_Execute(); // nullsub +	virtual void eatOut_End(); // nullsub +	virtual void hitSpin_Begin(); // nullsub +	virtual void hitSpin_Execute(); // nullsub +	virtual void hitSpin_End(); // nullsub +	virtual void ice_Begin(); // does stuff with Class484 and lots of vf's +	virtual void ice_Execute(); // tons of stuff with Class484 +	virtual void ice_End(); // sets a field in Class484 to 0 + +	virtual void spawnHitEffectAtPosition(Vec2 pos); +	virtual void doSomethingWithHardHitAndSoftHitEffects(Vec pos); +	virtual void playEnemyDownSound2(); +	virtual void add2ToYSpeed(); +	virtual bool _vf218(); // stuff with floats and camera +	virtual void _vf21C(); // does stuff with the speeds +	virtual void _vf220(void *other); // some type of actor, PlBase? calls vf3F4 on other with r4=this, r5=0 +	virtual void _vf224(); // stores a couple of values into the struct at 464 +	virtual void _vf228(); // more fun stuff with 464 and floats +	virtual bool _vf22C(); // does stuff involving ICE_ACTORs and arrays +	virtual void _vf230(); // "relatedToPlayerOrYoshiCollision" apparently. nullsub, params unknown for now. +	virtual void _vf234(); // nullsub, params unknown +	virtual void _vf238(); // calls vf34 on class394, params unknown +	virtual void _vf23C(); // nullsub, params unknown +	virtual void _vf240(); // nullsub, params unknown +	virtual int _vf244(); // returns 0. might be bool. params unknown +	virtual int _vf248(int something); // does some math involving field510 and [7,7,4,0] and param +	virtual void _vf24C(void *other); // deals with something in the class involving the bahp flag +	virtual void _vf250(void *other); +	virtual void _vf254(void *other); +	virtual void _vf258(void *other); +	virtual void _vf25C(void *other); // calls vf250 +	virtual void _vf260(void *other); // AcPy/PlBase? plays the SE_EMY_FUMU_%d sounds based on some value +	virtual void _vf264(dStageActor_c *other); // if other is player or yoshi, do Wm_en_hit and a few other things +	virtual void _vf268(void *other); // AcPy/PlBase? plays the SE_EMY_DOWN_SPIN_%d sounds based on some value +	virtual void spawnHitEffectAtPositionAgain(Vec2 pos); +	virtual void playMameStepSound(); // SE_EMY_MAME_STEP at actor position +	virtual void _vf274(); // nullsub, params unknown +	virtual void _vf278(void *other); // AcPy/PlBase? plays the SE_EMY_YOSHI_FUMU_%d sounds based on some value +	virtual void _vf27C(); // nullsub, params unknown + +	~dEn_c();  }; -	
 -
 -/* TODO
 -class dActorState_c : public dStageActor_c {
 -public:
 -	~dActorState_c();
 -
 -	virtual void _vfD4();
 -	virtual void _vfD8();
 -	virtual void _vfDC();
 -};
 -*/
 -
 -
 -class dActorMultiState_c : public dStageActor_c {
 -public:
 -	~dActorMultiState_c();
 -
 -	MultiStateMgr acState;
 -
 -	virtual void doStateChange(StateBase *state); // might return bool? overridden by dEn_c
 -	virtual void _vfD8(); // nullsub ??
 -	virtual void _vfDC(); // nullsub ??
 -	virtual void _vfE0(); // nullsub ??
 -};
 -
 -
 -class dEn_c : public dActorMultiState_c {
 -public:
 -	float _414, _418, _41C, _420;
 -	void *nextState;
 -	u32 _428, _42C;
 -	u8 _430, _431, isDead;
 -	u32 _434;
 -	u16 _438;
 -	u32 _43C;
 -	Vec velocity1, velocity2;
 -	u8 _458, _459, _45A, _45B, _45C, _45D, _45E;
 -	u32 _460;
 -	Vec initialScale;
 -	float _470;
 -	u32 _474, _478;
 -	dEn_c *_47C;
 -	u32 _480;
 -	u8 classAt484[0x4EC - 0x484];
 -	u32 _4EC;
 -	float _4F0, _4F4, _4F8;
 -	u32 flags_4FC;
 -	u16 counter_500, counter_502;
 -	u16 counter_504[4];
 -	u16 counter_50C;
 -	u32 _510, _514, _518;
 -	void *_51C;
 -	dEn_c *_520;
 -	u32 _524, _528, _52C, _530;
 -
 -	dEn_c();
 -
 -	int afterCreate(int);
 -	int beforeExecute(int);
 -	int afterExecute(int);
 -	int beforeDraw(int);
 -
 -	void kill();
 -
 -	void eatIn();
 -	void disableEatIn();
 -	bool _vf8C(void *other); // AcPy/PlBase?
 -	void _vfAC();
 -	void _vfCC(Vec2 *p);
 -	void _vfD0(Vec2 *p);
 -
 -	void doStateChange(StateBase *state); // might return bool, dunno
 -
 -	// Now here's where the fun starts.
 -	
 -	virtual bool preSpriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual bool prePlayerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual bool preYoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -
 -	virtual bool stageActorCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -	
 -	virtual void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
 -
 -	// WHAT A MESS
 -	virtual void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
 -	virtual void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
 -
 -	virtual void _vf140(dStageActor_c *actor);
 -	virtual void _vf144(int something);
 -	virtual void _vf148(); // deletes actors held by Class484 and other stuff
 -	virtual void _vf14C(); // deletes actors held by Class484 and makes an En Coin Jump
 -	virtual u32 _vf150(); // reads some bits from a value in Class1EC
 -	virtual void eatenByYoshiProbably(); // nullsub, params unknown
 -	virtual void playHpdpSound1(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H
 -	virtual void playEnemyDownSound1();
 -	virtual void playEnemyDownComboSound(void *player); // AcPy_c/daPlBase_c?
 -	virtual void playHpdpSound2(); // plays PLAYER_SE_EMY/GROUP_BOOT/SE_EMY_DOWN_HPDP_S or _H
 -	virtual void _vf168(); // nullsub, params unknown
 -
 -	// State Functions
 -	virtual void dieFumi_Begin(); // does something involving looping thruogh players
 -	virtual void dieFumi_Execute(); // does movement and some other stuff
 -	virtual void dieFumi_End(); // nullsub
 -	virtual void dieFall_Begin(); // does something involving looping thruogh players
 -	virtual void dieFall_Execute(); // does movement and some other stuff
 -	virtual void dieFall_End(); // nullsub
 -	virtual void dieBigFall_Begin(); // calls vf178 [dieFall_Begin]
 -	virtual void dieBigFall_Execute(); // does movement and some other stuff (but less than 170 and 17C)
 -	virtual void dieBigFall_End(); // calls vf180 [dieFall_End]
 -	virtual void dieSmoke_Begin(); // spawns Wm_en_burst_m effect and then removeMyActivePhysics
 -	virtual void dieSmoke_Execute(); // deletes actor with r4=1
 -	virtual void dieSmoke_End(); // nullsub
 -	virtual void dieYoshiFumi_Begin(); // spawns Wm_mr_yoshistep effect and then removeMyActivePhysics
 -	virtual void dieYoshiFumi_Execute(); // deletes actor with r4=1
 -	virtual void dieYoshiFumi_End(); // nullsub
 -	virtual void dieIceVanish_Begin(); // lots of weird stuff
 -	virtual void dieIceVanish_Execute(); // deletes actor with r4=1
 -	virtual void dieIceVanish_End(); // nullsub
 -	virtual void dieGoal_Begin(); // nullsub
 -	virtual void dieGoal_Execute(); // nullsub
 -	virtual void dieGoal_End(); // nullsub
 -	virtual void dieOther_Begin(); // deletes actor with r4=1
 -	virtual void dieOther_Execute(); // nullsub
 -	virtual void dieOther_End(); // nullsub
 -	virtual void eatIn_Begin(); // nullsub
 -	virtual void eatIn_Execute(); // changes to EatNow on one condition, otherwise calls vfAC
 -	virtual void eatIn_End(); // nullsub
 -	virtual void eatNow_Begin(); // nullsub
 -	virtual void eatNow_Execute(); // nullsub
 -	virtual void eatNow_End(); // nullsub
 -	virtual void eatOut_Begin(); // nullsub
 -	virtual void eatOut_Execute(); // nullsub
 -	virtual void eatOut_End(); // nullsub
 -	virtual void hitSpin_Begin(); // nullsub
 -	virtual void hitSpin_Execute(); // nullsub
 -	virtual void hitSpin_End(); // nullsub
 -	virtual void ice_Begin(); // does stuff with Class484 and lots of vf's
 -	virtual void ice_Execute(); // tons of stuff with Class484
 -	virtual void ice_End(); // sets a field in Class484 to 0
 -
 -	virtual void spawnHitEffectAtPosition(Vec2 pos);
 -	virtual void doSomethingWithHardHitAndSoftHitEffects(Vec pos);
 -	virtual void playEnemyDownSound2();
 -	virtual void add2ToYSpeed();
 -	virtual bool _vf218(); // stuff with floats and camera
 -	virtual void _vf21C(); // does stuff with the speeds
 -	virtual void _vf220(void *other); // some type of actor, PlBase? calls vf3F4 on other with r4=this, r5=0
 -	virtual void _vf224(); // stores a couple of values into the struct at 464
 -	virtual void _vf228(); // more fun stuff with 464 and floats
 -	virtual bool _vf22C(); // does stuff involving ICE_ACTORs and arrays
 -	virtual void _vf230(); // "relatedToPlayerOrYoshiCollision" apparently. nullsub, params unknown for now.
 -	virtual void _vf234(); // nullsub, params unknown
 -	virtual void _vf238(); // calls vf34 on class394, params unknown
 -	virtual void _vf23C(); // nullsub, params unknown
 -	virtual void _vf240(); // nullsub, params unknown
 -	virtual int _vf244(); // returns 0. might be bool. params unknown
 -	virtual int _vf248(int something); // does some math involving field510 and [7,7,4,0] and param
 -	virtual void _vf24C(void *other); // deals with something in the class involving the bahp flag
 -	virtual void _vf250(void *other);
 -	virtual void _vf254(void *other);
 -	virtual void _vf258(void *other);
 -	virtual void _vf25C(void *other); // calls vf250
 -	virtual void _vf260(void *other); // AcPy/PlBase? plays the SE_EMY_FUMU_%d sounds based on some value
 -	virtual void _vf264(dStageActor_c *other); // if other is player or yoshi, do Wm_en_hit and a few other things
 -	virtual void _vf268(void *other); // AcPy/PlBase? plays the SE_EMY_DOWN_SPIN_%d sounds based on some value
 -	virtual void spawnHitEffectAtPositionAgain(Vec2 pos);
 -	virtual void playMameStepSound(); // SE_EMY_MAME_STEP at actor position
 -	virtual void _vf274(); // nullsub, params unknown
 -	virtual void _vf278(void *other); // AcPy/PlBase? plays the SE_EMY_YOSHI_FUMU_%d sounds based on some value
 -	virtual void _vf27C(); // nullsub, params unknown
 -
 -	~dEn_c();
 -};
 -
 -
 -class daEnBlockMain_c : public dEn_c {
 -public:
 -	Physics physics;
 -	float _618, _61C, _620;
 -	u32 _624, _628, _62C;
 -	float initialY;
 -	float _634, _638, _63C, _640;
 -	u32 countdown, _648, _64C;
 -	u32 _650, _654, _658, _65C;
 -	u16 _660;
 -	u8 _662, _663, _664, _665, _666, _667;
 -	u8 _668, _669, _66A, _66B, _66C, _66D, _66E, _66F;
 -	u8 _670, _671, _672, _673;
 -	u8 _674;
 -	u8 _675, _676, _677, _678, _679, _67A, _67B, _67C;
 -	u8 _67D, _67E, _67F, _680;
 -	u32 _684;
 -	u8 _688, isGroundPound, anotherFlag, _68B, _68C, _68D, _68E, _68F;
 -	u32 _690;
 -	u8 _694;
 -
 -	// Regular methods
 -	void blockInit(float initialY);
 -	void blockUpdate();
 -	u8 blockResult();
 -
 -	virtual void calledWhenUpMoveBegins();
 -	virtual void calledWhenDownMoveBegins();
 -
 -	virtual void calledWhenUpMoveExecutes();
 -	virtual void calledWhenUpMoveDiffExecutes();
 -	virtual void calledWhenDownMoveExecutes();
 -	virtual void calledWhenDownMoveEndExecutes();
 -	virtual void calledWhenDownMoveDiffExecutes();
 -	virtual void calledWhenDownMoveDiffEndExecutes();
 -
 -	virtual void updateScale(bool movingDown);
 -
 -	// State functions
 -	virtual void upMove_Begin();
 -	virtual void upMove_Execute();
 -	virtual void upMove_End();
 -	virtual void downMove_Begin();
 -	virtual void downMove_Execute();
 -	virtual void downMove_End();
 -	virtual void downMoveEnd_Begin();
 -	virtual void downMoveEnd_Execute();
 -	virtual void downMoveEnd_End();
 -	virtual void upMove_Diff_Begin();
 -	virtual void upMove_Diff_Execute();
 -	virtual void upMove_Diff_End();
 -	virtual void downMove_Diff_Begin();
 -	virtual void downMove_Diff_Execute();
 -	virtual void downMove_Diff_End();
 -	virtual void downMove_DiffEnd_Begin();
 -	virtual void downMove_DiffEnd_Execute();
 -	virtual void downMove_DiffEnd_End();
 -
 -	static void *PhysicsCallback1;
 -	static void *PhysicsCallback2;
 -	static void *PhysicsCallback3;
 -	static void *OPhysicsCallback1;
 -	static void *OPhysicsCallback2;
 -	static void *OPhysicsCallback3;
 -
 -	static State<daEnBlockMain_c> StateID_UpMove;
 -	static State<daEnBlockMain_c> StateID_DownMove;
 -	static State<daEnBlockMain_c> StateID_DownMoveEnd;
 -	static State<daEnBlockMain_c> StateID_UpMove_Diff;
 -	static State<daEnBlockMain_c> StateID_DownMove_Diff;
 -	static State<daEnBlockMain_c> StateID_DownMove_DiffEnd;
 -
 -	~daEnBlockMain_c();
 -};
 -
 -
 -class dBgGm_c {
 -public:
 -	// TODO TODO TODO TODO TODO
 -	static dBgGm_c *instance;
 -
 -	TileRenderer::List *getTileRendererList(int index);
 -};
 -
 -
 -class dPlayerModelBase_c {
 -	// dunno what's public and what's private here
 -	// don't really care
 -public:
 -	dPlayerModelBase_c(u8 player_id);		// 800D5420
 -	virtual ~dPlayerModelBase_c();			// 800D55D0
 -
 -	char allocator[28]; // actually a mHeapAllocatorSubclass but I don't have that
 -	u32 _20;
 -	u32 _24;
 -	char someAnimation[2][0x38]; // actually PlayerAnim's
 -	char yetAnotherAnimation[40]; // actually m3d::banm_c afaics -- is it even 40 bytes?
 -	Vec someVector[2]; // maybe not an array
 -	Vec headOffs;
 -	Vec scale;
 -	u8 player_id_1;
 -	u8 player_id_2;
 -	u8 powerup_id;
 -	u8 powerup_tex;
 -	int current_anim;
 -	int last_anim_maybe;
 -	u32 _15C;
 -	int someFlags;
 -	u32 _164;
 -	u32 _168; // related to jump_strings
 -	u32 _16C;
 -	u32 _170;
 -	u32 _174;
 -	u8 _178;
 -	char padding[3]; // not needed?
 -	u32 model_visibility_flags_maybe;
 -	u32 mode_maybe;
 -	float _184;
 -	float _188;
 -	u32 _18C;
 -	char someArray[6][12]; // some unknown class/struct
 -	char _1D8[0x24];
 -	short _1FC;
 -	short _1FE;
 -	short _200;
 -	char padding_[2]; // not needed?
 -	u32 _204;
 -	u32 _208;
 -
 -	virtual int _vf0C();						// 800D6DA0
 -	virtual void prepare();					// 800D5720
 -	virtual void finaliseModel();				// 800D5740
 -	virtual void update();						// 800D5750
 -	virtual void update3DStuff();				// 800D5760
 -	virtual void _vf20();						// 800D6D90
 -	virtual void draw();						// 800D5C70
 -	virtual int getCurrentModel();				// 800D5870
 -	virtual int getCurrentResFile();			// 800D62D0
 -	virtual void setPowerup(u8 powerup_id);	// 800D5730
 -	virtual void setPowerupTexture();			// 800D5CC0
 -	virtual void _vf38();						// 800D6D80
 -	virtual void _vf3C();						// 800BD750
 -	virtual void _vf40();						// 800D6D70
 -	virtual void _vf44();						// 800D6D60
 -	virtual void _vf48();						// 800BD740
 -	virtual void _vf4C();						// 800BD730
 -	virtual void getModelMatrix(u32 unk, MtxPtr dest);	// 800D5820
 -	virtual int _vf54();						// 80318D0C
 -	virtual bool _vf58(int type, char *buf, bool unk); // 800D6930
 -	virtual void startAnimation(int id, float frame, float unk, float updateRate);	// 800D5EC0
 -	virtual int _vf60();						// 800D6920
 -	virtual void _vf64(int id, float unk1, float unk2, float unk3); // 800D62F0
 -	virtual void _vf68(int id, float unk);		// 800D63E0
 -	virtual void _vf6C();						// 800D62E0
 -	virtual void _vf70();						// 800D6690
 -	virtual void _vf74();						// 800D66A0
 -	virtual void _vf78();						// 800D66B0
 -	virtual void SomethingRelatedToPenguinAnims();	// 800D66C0
 -	virtual void _vf80();						// 800D6A20
 -	virtual void _vf84(float frame);			// 800D5D00
 -	virtual void _vf88(float frame);			// 800D5D70
 -	virtual void _vf8C(float updateRate);		// 800D5D80
 -	virtual void setUpdateRateForAnim1(float updateRate);	// 800D5DF0
 -	virtual void _vf94();						// 800D6D40
 -	virtual int _vf98();						// 800D6D30
 -	virtual void _vf9C();						// 800D6D20
 -	virtual int _vfA0();						// 800D6D10
 -	virtual void _vfA4();						// 800D6D00
 -	virtual int _vfA8();						// 800D6CF0
 -	virtual void _vfAC(bool blah);						// 800BD720
 -
 -	// I won't even bother with non-virtual functions....
 -};
 -
 -
 -class dPlayerModelHandler_c {
 -public:
 -	dPlayerModelHandler_c(u8 player_id);	// 800D6DB0
 -	virtual ~dPlayerModelHandler_c();		// 800D6EF0
 -
 -	dPlayerModelBase_c *mdlClass;	// might be dPlayerModel_c ?
 -
 -	int loadModel(u8 player_id, int powerup_id, int unk);	// 800D6EE0
 -	void update();											// 800D6F80
 -	void setMatrix(Mtx matrix);								// 800D6FA0
 -	void setSRT(Vec position, S16Vec rotation, Vec scale);	// 800D7030
 -	void callVF20();										// 800D70F0
 -	void draw();											// 800D7110
 -
 -private:
 -	int hasMatrix;	// might be bool ?
 -
 -	void allocPlayerClass(u8 player_id);					// 800D6E00
 -};
 -
 -
 -class mTexture_c {
 -public:
 -	mTexture_c();	// 802C0D20
 -	mTexture_c(u16 width, u16 height, GXTexFmt format);	// 802C0D70
 -
 -	// vtable is at 80350450
 -	virtual ~mTexture_c();	// 802C0DB0
 -	virtual void setFlagTo1();	// 802C0E20
 -
 -	void setImageBuffer(void *buffer);	// 802C0E30
 -	void load(GXTexMapID id);			// 802C0E50
 -	void makeTexObj(GXTexObj *obj);		// 802C0E90
 -	void flushDC();						// 802C0F10
 -
 -	void makeRadialGradient();			// 802C0F60 parameters unknown yet
 -	void makeLinearGradient(int type, char size, u16 startPos, u16 endPos,
 -			GXColor begin, GXColor end, bool startAtCenter);	// 802C1120
 -	// "type" should be enum once I figure it out
 -	// reverse might not be accurate
 -
 -	void allocateBuffer(/* EGG::Heap */void *heap = 0);	// 802C14D0
 -
 -	void plotPixel(u16 x, u16 y, GXColor pixel);	// 802C1570
 -
 -
 -	u16 width;
 -	u16 height;
 -	u8 flags;
 -	u8 format;
 -	u8 wrapS;
 -	u8 wrapT;
 -	u8 minFilter;
 -	u8 magFilter;
 -
 -private:
 -	void *buffer;
 -	void *myBuffer;
 -};
 -
 -
 -class dDvdLoader_c {
 -public:
 -	dDvdLoader_c();				// 8008F140
 -	virtual ~dDvdLoader_c();	// 8008F170
 -
 -	void *load(const char *filename, u8 unk = 0, void *heap = 0);	// 8008F1B0
 -
 -	bool close();	// 8008F2B0 -- Frees command, DON'T USE THIS unless you free the buffer yourself
 -	bool unload();	// 8008F310 -- Frees command and buffer, USE THIS
 -
 -	int size;
 -	void *command;	// really mDvd_toMainRam_c
 -	void *heap;		// really EGG::Heap
 -	void *buffer;
 -
 -private:
 -	virtual void freeBuffer();	// 8008F380
 -	void freeCommand();			// 8008F3F0
 -};
 -
 -
 -
 -namespace nw4r {
 -	namespace ut {
 -		class CharWriter {
 -			public:
 -				CharWriter();
 -				~CharWriter();
 -
 -				void SetupGX();
 -
 -				void SetFontSize(float w, float h);
 -				void SetFontSize(float v);
 -				float GetFontWidth() const;
 -				float GetFontHeight() const;
 -				float GetFontAscent() const;
 -				float GetFontDescent() const;
 -
 -				// returns width
 -				float Print(ushort character);
 -
 -				void PrintGlyph(float, float, float, /* nw4r::ut::Glyph const & */ void*);
 -
 -				void UpdateVertexColor();
 -
 -			private:
 -				void SetupGXWithColorMapping(Color c1, Color c2);
 -
 -			public:
 -				Color colors[8]; // todo: document
 -				u32 modeOfSomeKind;
 -				float scaleX;
 -				float scaleY;
 -				float posX;
 -				float posY;
 -				float posZ;
 -				GXTexFilter minFilt;
 -				GXTexFilter magFilt;
 -				u16 completelyUnknown;
 -				u8 alpha;
 -				u8 isFixedWidth;
 -				float fixedWidthValue;
 -				/* ResFont* */ void *font;
 -		};
 -
 -		// actually TextWriterBase<w>, but ...
 -		class TextWriter : public CharWriter {
 -			public:
 -				TextWriter();
 -				~TextWriter();
 -
 -				float GetLineHeight() const;
 -
 -				// left out most of these to avoid all the format string vararg bullshit
 -				float CalcStringWidth(wchar_t const *string, int length) const;
 -
 -				float Print(wchar_t const *string, int length);
 -				
 -				float CalcLineWidth(wchar_t const *string, int length);
 -
 -				float GetLineSpace() const;
 -
 -				bool IsDrawFlagSet(ulong, ulong) const;
 -
 -				float _4C;
 -				float charSpace;
 -				float somethingRelatedToLineHeight;
 -				u32 _58;
 -				u32 drawFlag;
 -				void *tagProcessorMaybe;
 -		};
 -	}
 -}
 -
 -// More layout crap
 -// This file REALLY needs to be reorganised.
 -
 -namespace nw4r {
 -namespace lyt {
 -
 -	class ResourceAccessor {
 -	public:
 -		ResourceAccessor();
 -		virtual ~ResourceAccessor();
 -
 -		virtual void *GetResource(u32 dirKey, const char *filename, u32 *sizePtr) = 0;
 -		virtual void *GetFont(const char *name);
 -	};
 -
 -	class ArcResourceAccessor : public ResourceAccessor {
 -	public:
 -		ArcResourceAccessor();
 -		~ArcResourceAccessor();
 -
 -		bool Attach(void *data, const char *rootDirName);
 -		void *GetResource(u32 dirKey, const char *filename, u32 *sizePtr);
 -		void *GetFont(const char *name);
 -
 -		ARCHandle arc;
 -		u32 unk_20;
 -		ut::LinkList list; // 0x24
 -		char rootDirName[0x80]; // 0x30
 -		// class ends at 0xB0
 -	};
 -
 -}
 -}
 -
 -namespace m2d {
 -	class ResAcc_c {
 -	public:
 -		ResAcc_c();
 -		virtual ~ResAcc_c();
 -		virtual void initialSetup();
 -
 -		nw4r::lyt::ResourceAccessor *resAccPtr; // 0x04
 -		u32 unk_08; // 0x08
 -		nw4r::lyt::ArcResourceAccessor resAcc; // 0x0C
 -		// class ends at 0xBC
 -	};
 -
 -	class ResAccLoader_c : public ResAcc_c {
 -	public:
 -		ResAccLoader_c();
 -		~ResAccLoader_c();
 -
 -		void *buffer;
 -		dDvdLoader_c loader; // 0xC0
 -		// ends at 0xD4
 -
 -		bool loadArc(const char *path);
 -		bool loadArc(const char *path, u8 unk);
 -		void free();
 -	};
 -
 -	class EmbedLayoutBase_c : public Base_c {
 -	public:
 -		EmbedLayoutBase_c();
 -		~EmbedLayoutBase_c();
 -
 -		void draw(); // don't call this directly
 -
 -		virtual void update();
 -		virtual bool build(const char *brlytPath, ResAcc_c *resAcc = 0);
 -
 -		nw4r::lyt::Pane *getRootPane();
 -		nw4r::lyt::Pane *findPaneByName(const char *name) const;
 -		nw4r::lyt::TextBox *findTextBoxByName(const char *name) const;
 -		nw4r::lyt::Pane *findPictureByName(const char *name) const; // TODO: change to others
 -		nw4r::lyt::Pane *findWindowByName(const char *name) const;
 -
 -		void animate();
 -		void calculateMtx();
 -
 -		nw4r::lyt::Layout layout; // 0x10 -- actually m2d::Layout_c but I'll add that later
 -		nw4r::lyt::DrawInfo drawInfo; // 0x30
 -		void *unk_84; // 0x84 -- a ResAcc? referenced in Build()
 -		float posX; // 0x88
 -		float posY; // 0x8C
 -		float clipX; // 0x90
 -		float clipY; // 0x94
 -		float clipWidth; // 0x98
 -		float clipHeight; // 0x9C
 -		bool clippingEnabled; // 0xA0
 -		u32 hasAnimations; // 0xA4
 -		u32 unk_A8; // 0xA8
 -	};
 -
 -	class EmbedLayout_c : public EmbedLayoutBase_c {
 -	public:
 -		EmbedLayout_c();
 -		~EmbedLayout_c();
 -
 -		bool build(const char *brlytPath, ResAcc_c *resAcc = 0);
 -
 -		bool loadArc(const char *name, bool isLangSpecific);
 -		bool loadArc(const char *name, u8 unk, bool isLangSpecific);
 -
 -		bool loadArcForRegion(const char *name); // uses EU/Layout/$name
 -
 -		// there's also a NedEU one, but should it really be listed here...?
 -
 -		bool free();
 -
 -		// does NSMBW even use consts? I have no idea. maybe not
 -
 -		void getPanes(const char **names, nw4r::lyt::Pane *output, int count) const;
 -		void getWindows(const char **names, nw4r::lyt::Pane *output, int count) const; // TODO: change to others
 -		void getPictures(const char **names, nw4r::lyt::Pane *output, int count) const;
 -		void getTextBoxes(const char **names, nw4r::lyt::TextBox *output, int count) const;
 -
 -		void setLangStrings(const char **names, const int *msgIDs, int category, int count);
 -
 -		void loadAnimations(const char **names, int count);
 -		void loadGroups(const char **names, int *animLinkIDs, int count);
 -
 -		void enableNonLoopAnim(int num, bool goToLastFrame = false);
 -		void enableLoopAnim(int num);
 -		void resetAnim(int num, bool goToLastFrame = false);
 -		void disableAnim(int num);
 -		void disableAllAnimations();
 -
 -		bool isAnimOn(int num = -1);
 -		bool isAnyAnimOn();
 -
 -		void execAnimations();
 -
 -		ResAccLoader_c loader; // 0xAC
 -		void *brlanHandlers; // 0x180
 -		void *grpHandlers; // 0x184
 -		bool *animsEnabled; // 0x188
 -		int brlanCount; // 0x18C
 -		int grpCount; // 0x190
 -		int lastAnimTouched; // 0x194
 -
 -	private:
 -		void fixTextBoxesRecursively(nw4r::lyt::Pane *pane);
 -	};
 -}
 -
 -
 -#endif
 -
 + + +class daEnBlockMain_c : public dEn_c { +public: +	Physics physics; +	float _618, _61C, _620; +	u32 _624, _628, _62C; +	float initialY; +	float _634, _638, _63C, _640; +	u32 countdown, _648, _64C; +	u32 _650, _654, _658, _65C; +	u16 _660; +	u8 _662, _663, _664, _665, _666, _667; +	u8 _668, _669, _66A, _66B, _66C, _66D, _66E, _66F; +	u8 _670, _671, _672, _673; +	u8 _674; +	u8 _675, _676, _677, _678, _679, _67A, _67B, _67C; +	u8 _67D, _67E, _67F, _680; +	u32 _684; +	u8 _688, isGroundPound, anotherFlag, _68B, _68C, _68D, _68E, _68F; +	u32 _690; +	u8 _694; + +	// Regular methods +	void blockInit(float initialY); +	void blockUpdate(); +	u8 blockResult(); + +	virtual void calledWhenUpMoveBegins(); +	virtual void calledWhenDownMoveBegins(); + +	virtual void calledWhenUpMoveExecutes(); +	virtual void calledWhenUpMoveDiffExecutes(); +	virtual void calledWhenDownMoveExecutes(); +	virtual void calledWhenDownMoveEndExecutes(); +	virtual void calledWhenDownMoveDiffExecutes(); +	virtual void calledWhenDownMoveDiffEndExecutes(); + +	virtual void updateScale(bool movingDown); + +	// State functions +	virtual void upMove_Begin(); +	virtual void upMove_Execute(); +	virtual void upMove_End(); +	virtual void downMove_Begin(); +	virtual void downMove_Execute(); +	virtual void downMove_End(); +	virtual void downMoveEnd_Begin(); +	virtual void downMoveEnd_Execute(); +	virtual void downMoveEnd_End(); +	virtual void upMove_Diff_Begin(); +	virtual void upMove_Diff_Execute(); +	virtual void upMove_Diff_End(); +	virtual void downMove_Diff_Begin(); +	virtual void downMove_Diff_Execute(); +	virtual void downMove_Diff_End(); +	virtual void downMove_DiffEnd_Begin(); +	virtual void downMove_DiffEnd_Execute(); +	virtual void downMove_DiffEnd_End(); + +	static void *PhysicsCallback1; +	static void *PhysicsCallback2; +	static void *PhysicsCallback3; +	static void *OPhysicsCallback1; +	static void *OPhysicsCallback2; +	static void *OPhysicsCallback3; + +	static State<daEnBlockMain_c> StateID_UpMove; +	static State<daEnBlockMain_c> StateID_DownMove; +	static State<daEnBlockMain_c> StateID_DownMoveEnd; +	static State<daEnBlockMain_c> StateID_UpMove_Diff; +	static State<daEnBlockMain_c> StateID_DownMove_Diff; +	static State<daEnBlockMain_c> StateID_DownMove_DiffEnd; + +	~daEnBlockMain_c(); +}; + + +class dBgGm_c { +public: +	// TODO TODO TODO TODO TODO +	static dBgGm_c *instance; + +	TileRenderer::List *getTileRendererList(int index); +}; + + +class dPlayerModelBase_c { +	// dunno what's public and what's private here +	// don't really care +public: +	dPlayerModelBase_c(u8 player_id);		// 800D5420 +	virtual ~dPlayerModelBase_c();			// 800D55D0 + +	char allocator[28]; // actually a mHeapAllocatorSubclass but I don't have that +	u32 _20; +	u32 _24; +	char someAnimation[2][0x38]; // actually PlayerAnim's +	char yetAnotherAnimation[40]; // actually m3d::banm_c afaics -- is it even 40 bytes? +	Vec someVector[2]; // maybe not an array +	Vec headOffs; +	Vec scale; +	u8 player_id_1; +	u8 player_id_2; +	u8 powerup_id; +	u8 powerup_tex; +	int current_anim; +	int last_anim_maybe; +	u32 _15C; +	int someFlags; +	u32 _164; +	u32 _168; // related to jump_strings +	u32 _16C; +	u32 _170; +	u32 _174; +	u8 _178; +	char padding[3]; // not needed? +	u32 model_visibility_flags_maybe; +	u32 mode_maybe; +	float _184; +	float _188; +	u32 _18C; +	char someArray[6][12]; // some unknown class/struct +	char _1D8[0x24]; +	short _1FC; +	short _1FE; +	short _200; +	char padding_[2]; // not needed? +	u32 _204; +	u32 _208; + +	virtual int _vf0C();						// 800D6DA0 +	virtual void prepare();					// 800D5720 +	virtual void finaliseModel();				// 800D5740 +	virtual void update();						// 800D5750 +	virtual void update3DStuff();				// 800D5760 +	virtual void _vf20();						// 800D6D90 +	virtual void draw();						// 800D5C70 +	virtual int getCurrentModel();				// 800D5870 +	virtual int getCurrentResFile();			// 800D62D0 +	virtual void setPowerup(u8 powerup_id);	// 800D5730 +	virtual void setPowerupTexture();			// 800D5CC0 +	virtual void _vf38();						// 800D6D80 +	virtual void _vf3C();						// 800BD750 +	virtual void _vf40();						// 800D6D70 +	virtual void _vf44();						// 800D6D60 +	virtual void _vf48();						// 800BD740 +	virtual void _vf4C();						// 800BD730 +	virtual void getModelMatrix(u32 unk, MtxPtr dest);	// 800D5820 +	virtual int _vf54();						// 80318D0C +	virtual bool _vf58(int type, char *buf, bool unk); // 800D6930 +	virtual void startAnimation(int id, float frame, float unk, float updateRate);	// 800D5EC0 +	virtual int _vf60();						// 800D6920 +	virtual void _vf64(int id, float unk1, float unk2, float unk3); // 800D62F0 +	virtual void _vf68(int id, float unk);		// 800D63E0 +	virtual void _vf6C();						// 800D62E0 +	virtual void _vf70();						// 800D6690 +	virtual void _vf74();						// 800D66A0 +	virtual void _vf78();						// 800D66B0 +	virtual void SomethingRelatedToPenguinAnims();	// 800D66C0 +	virtual void _vf80();						// 800D6A20 +	virtual void _vf84(float frame);			// 800D5D00 +	virtual void _vf88(float frame);			// 800D5D70 +	virtual void _vf8C(float updateRate);		// 800D5D80 +	virtual void setUpdateRateForAnim1(float updateRate);	// 800D5DF0 +	virtual void _vf94();						// 800D6D40 +	virtual int _vf98();						// 800D6D30 +	virtual void _vf9C();						// 800D6D20 +	virtual int _vfA0();						// 800D6D10 +	virtual void _vfA4();						// 800D6D00 +	virtual int _vfA8();						// 800D6CF0 +	virtual void _vfAC(bool blah);						// 800BD720 + +	// I won't even bother with non-virtual functions.... +}; + + +class dPlayerModelHandler_c { +public: +	dPlayerModelHandler_c(u8 player_id);	// 800D6DB0 +	virtual ~dPlayerModelHandler_c();		// 800D6EF0 + +	dPlayerModelBase_c *mdlClass;	// might be dPlayerModel_c ? + +	int loadModel(u8 player_id, int powerup_id, int unk);	// 800D6EE0 +	void update();											// 800D6F80 +	void setMatrix(Mtx matrix);								// 800D6FA0 +	void setSRT(Vec position, S16Vec rotation, Vec scale);	// 800D7030 +	void callVF20();										// 800D70F0 +	void draw();											// 800D7110 + +private: +	int hasMatrix;	// might be bool ? + +	void allocPlayerClass(u8 player_id);					// 800D6E00 +}; + + +class mTexture_c { +public: +	mTexture_c();	// 802C0D20 +	mTexture_c(u16 width, u16 height, GXTexFmt format);	// 802C0D70 + +	// vtable is at 80350450 +	virtual ~mTexture_c();	// 802C0DB0 +	virtual void setFlagTo1();	// 802C0E20 + +	void setImageBuffer(void *buffer);	// 802C0E30 +	void load(GXTexMapID id);			// 802C0E50 +	void makeTexObj(GXTexObj *obj);		// 802C0E90 +	void flushDC();						// 802C0F10 + +	void makeRadialGradient();			// 802C0F60 parameters unknown yet +	void makeLinearGradient(int type, char size, u16 startPos, u16 endPos, +			GXColor begin, GXColor end, bool startAtCenter);	// 802C1120 +	// "type" should be enum once I figure it out +	// reverse might not be accurate + +	void allocateBuffer(/* EGG::Heap */void *heap = 0);	// 802C14D0 + +	void plotPixel(u16 x, u16 y, GXColor pixel);	// 802C1570 + + +	u16 width; +	u16 height; +	u8 flags; +	u8 format; +	u8 wrapS; +	u8 wrapT; +	u8 minFilter; +	u8 magFilter; + +private: +	void *buffer; +	void *myBuffer; +}; + + +class dDvdLoader_c { +public: +	dDvdLoader_c();				// 8008F140 +	virtual ~dDvdLoader_c();	// 8008F170 + +	void *load(const char *filename, u8 unk = 0, void *heap = 0);	// 8008F1B0 + +	bool close();	// 8008F2B0 -- Frees command, DON'T USE THIS unless you free the buffer yourself +	bool unload();	// 8008F310 -- Frees command and buffer, USE THIS + +	int size; +	void *command;	// really mDvd_toMainRam_c +	void *heap;		// really EGG::Heap +	void *buffer; + +private: +	virtual void freeBuffer();	// 8008F380 +	void freeCommand();			// 8008F3F0 +}; + + + +namespace nw4r { +	namespace ut { +		class CharWriter { +			public: +				CharWriter(); +				~CharWriter(); + +				void SetupGX(); + +				void SetFontSize(float w, float h); +				void SetFontSize(float v); +				float GetFontWidth() const; +				float GetFontHeight() const; +				float GetFontAscent() const; +				float GetFontDescent() const; + +				// returns width +				float Print(ushort character); + +				void PrintGlyph(float, float, float, /* nw4r::ut::Glyph const & */ void*); + +				void UpdateVertexColor(); + +			private: +				void SetupGXWithColorMapping(Color c1, Color c2); + +			public: +				Color colors[8]; // todo: document +				u32 modeOfSomeKind; +				float scaleX; +				float scaleY; +				float posX; +				float posY; +				float posZ; +				GXTexFilter minFilt; +				GXTexFilter magFilt; +				u16 completelyUnknown; +				u8 alpha; +				u8 isFixedWidth; +				float fixedWidthValue; +				/* ResFont* */ void *font; +		}; + +		// actually TextWriterBase<w>, but ... +		class TextWriter : public CharWriter { +			public: +				TextWriter(); +				~TextWriter(); + +				float GetLineHeight() const; + +				// left out most of these to avoid all the format string vararg bullshit +				float CalcStringWidth(wchar_t const *string, int length) const; + +				float Print(wchar_t const *string, int length); +				 +				float CalcLineWidth(wchar_t const *string, int length); + +				float GetLineSpace() const; + +				bool IsDrawFlagSet(ulong, ulong) const; + +				float _4C; +				float charSpace; +				float somethingRelatedToLineHeight; +				u32 _58; +				u32 drawFlag; +				void *tagProcessorMaybe; +		}; +	} +} + +// More layout crap +// This file REALLY needs to be reorganised. + +namespace nw4r { +namespace lyt { + +	class ResourceAccessor { +	public: +		ResourceAccessor(); +		virtual ~ResourceAccessor(); + +		virtual void *GetResource(u32 dirKey, const char *filename, u32 *sizePtr) = 0; +		virtual void *GetFont(const char *name); +	}; + +	class ArcResourceAccessor : public ResourceAccessor { +	public: +		ArcResourceAccessor(); +		~ArcResourceAccessor(); + +		bool Attach(void *data, const char *rootDirName); +		void *GetResource(u32 dirKey, const char *filename, u32 *sizePtr); +		void *GetFont(const char *name); + +		ARCHandle arc; +		u32 unk_20; +		ut::LinkList list; // 0x24 +		char rootDirName[0x80]; // 0x30 +		// class ends at 0xB0 +	}; + +} +} + +namespace m2d { +	class ResAcc_c { +	public: +		ResAcc_c(); +		virtual ~ResAcc_c(); +		virtual void initialSetup(); + +		nw4r::lyt::ResourceAccessor *resAccPtr; // 0x04 +		u32 unk_08; // 0x08 +		nw4r::lyt::ArcResourceAccessor resAcc; // 0x0C +		// class ends at 0xBC +	}; + +	class ResAccLoader_c : public ResAcc_c { +	public: +		ResAccLoader_c(); +		~ResAccLoader_c(); + +		void *buffer; +		dDvdLoader_c loader; // 0xC0 +		// ends at 0xD4 + +		bool loadArc(const char *path); +		bool loadArc(const char *path, u8 unk); +		void free(); +	}; + +	class EmbedLayoutBase_c : public Base_c { +	public: +		EmbedLayoutBase_c(); +		~EmbedLayoutBase_c(); + +		void draw(); // don't call this directly + +		virtual void update(); +		virtual bool build(const char *brlytPath, ResAcc_c *resAcc = 0); + +		nw4r::lyt::Pane *getRootPane(); +		nw4r::lyt::Pane *findPaneByName(const char *name) const; +		nw4r::lyt::TextBox *findTextBoxByName(const char *name) const; +		nw4r::lyt::Pane *findPictureByName(const char *name) const; // TODO: change to others +		nw4r::lyt::Pane *findWindowByName(const char *name) const; + +		void animate(); +		void calculateMtx(); + +		nw4r::lyt::Layout layout; // 0x10 -- actually m2d::Layout_c but I'll add that later +		nw4r::lyt::DrawInfo drawInfo; // 0x30 +		void *unk_84; // 0x84 -- a ResAcc? referenced in Build() +		float posX; // 0x88 +		float posY; // 0x8C +		float clipX; // 0x90 +		float clipY; // 0x94 +		float clipWidth; // 0x98 +		float clipHeight; // 0x9C +		bool clippingEnabled; // 0xA0 +		u32 hasAnimations; // 0xA4 +		u32 unk_A8; // 0xA8 +	}; + +	class EmbedLayout_c : public EmbedLayoutBase_c { +	public: +		EmbedLayout_c(); +		~EmbedLayout_c(); + +		bool build(const char *brlytPath, ResAcc_c *resAcc = 0); + +		bool loadArc(const char *name, bool isLangSpecific); +		bool loadArc(const char *name, u8 unk, bool isLangSpecific); + +		bool loadArcForRegion(const char *name); // uses EU/Layout/$name + +		// there's also a NedEU one, but should it really be listed here...? + +		bool free(); + +		// does NSMBW even use consts? I have no idea. maybe not + +		void getPanes(const char **names, nw4r::lyt::Pane *output, int count) const; +		void getWindows(const char **names, nw4r::lyt::Pane *output, int count) const; // TODO: change to others +		void getPictures(const char **names, nw4r::lyt::Pane *output, int count) const; +		void getTextBoxes(const char **names, nw4r::lyt::TextBox *output, int count) const; + +		void setLangStrings(const char **names, const int *msgIDs, int category, int count); + +		void loadAnimations(const char **names, int count); +		void loadGroups(const char **names, int *animLinkIDs, int count); + +		void enableNonLoopAnim(int num, bool goToLastFrame = false); +		void enableLoopAnim(int num); +		void resetAnim(int num, bool goToLastFrame = false); +		void disableAnim(int num); +		void disableAllAnimations(); + +		bool isAnimOn(int num = -1); +		bool isAnyAnimOn(); + +		void execAnimations(); + +		ResAccLoader_c loader; // 0xAC +		void *brlanHandlers; // 0x180 +		void *grpHandlers; // 0x184 +		bool *animsEnabled; // 0x188 +		int brlanCount; // 0x18C +		int grpCount; // 0x190 +		int lastAnimTouched; // 0x194 + +	private: +		void fixTextBoxesRecursively(nw4r::lyt::Pane *pane); +	}; +} + + +#endif +  | 
