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authorTreeki <treeki@gmail.com>2013-11-17 20:42:06 +0100
committerTreeki <treeki@gmail.com>2013-11-17 20:42:06 +0100
commitc220e400436703c71adf2b49a04a863b72c41d29 (patch)
tree5d615b6834ee24233549a5ee4860f363c6e50185 /include
parentd55debf80b417793ce924ec977ed3a16413fd5d6 (diff)
downloadkamek-level-select.tar.gz
kamek-level-select.zip
broken translations and shit, possibly final commit before public releaselevel-select
Diffstat (limited to '')
-rw-r--r--include/common.h9
-rwxr-xr-xinclude/game.h11
2 files changed, 19 insertions, 1 deletions
diff --git a/include/common.h b/include/common.h
index b002dca..9e90dbc 100644
--- a/include/common.h
+++ b/include/common.h
@@ -165,5 +165,12 @@ namespace nw4r { namespace db {
void Exception_Printf_(const char *msg, ...);
}}
-
+typedef struct {
+ char gpr;
+ char fpr;
+ char reserved[2];
+ char *input_arg_area;
+ char *reg_save_area;
+} __va_list[1];
+typedef __va_list va_list;
#endif
diff --git a/include/game.h b/include/game.h
index c0477b7..5adbe0f 100755
--- a/include/game.h
+++ b/include/game.h
@@ -815,6 +815,8 @@ namespace lyt {
Vec2 GetVtxPos() const;
+ u16 GetExtUserDataNum() const; // 802AC5A0
+
ut::LinkListNode parentLink;
Pane *parent;
@@ -3761,6 +3763,15 @@ class MessageClass {
dScript::Res_c *GetBMG(); // 800CDD50
void WriteBMGToTextBox(nw4r::lyt::TextBox *textBox, dScript::Res_c *res, int category, int message, int argCount, ...); // 0x800C9B50
+// My version ignores the Font and Font Scale fields in BMG
+void Newer_WriteBMGToTextBox_VAList(nw4r::lyt::TextBox *textBox, dScript::Res_c *res, int category, int message, int argCount, va_list *args);
+void Newer_WriteBMGToTextBox(nw4r::lyt::TextBox *textBox, dScript::Res_c *res, int category, int message, int argCount, ...);
+
+// support functions needed for it
+void CheckForUSD1ShadowEntry(nw4r::lyt::TextBox *textBox); // 800C9BF0
+void WriteParsedStringToTextBox(nw4r::lyt::TextBox *textBox, const wchar_t *str, int vaCount, va_list *args, dScript::Res_c *res);
+
+
extern "C" dAc_Py_c* GetSpecificPlayerActor(int number);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);