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authorTreeki <treeki@gmail.com>2012-09-24 05:40:39 +0200
committerTreeki <treeki@gmail.com>2012-09-24 05:40:39 +0200
commit245bb3325f613f81973866100e86ee681b0fde9d (patch)
tree7837866a91fc6c422ffb9b730c2fdbbb6577ea53 /include/game.h
parentaafa2a57c88c01067266244eae2a906d8771c065 (diff)
parent4f567256d015cf7a835ac03b9e5abb8a2a7eb12a (diff)
downloadkamek-245bb3325f613f81973866100e86ee681b0fde9d.tar.gz
kamek-245bb3325f613f81973866100e86ee681b0fde9d.zip
Merge branch 'level-select' into new-hud
Diffstat (limited to '')
-rwxr-xr-xinclude/game.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index 2dc64a6..7911880 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1253,6 +1253,8 @@ public:
void update();
+ static Physics *globalListHead;
+ static Physics *globalListTail;
// todo: more stuff that might not be relevant atm
};
@@ -1315,6 +1317,9 @@ public:
float xCenter();
// Plus more stuff that isn't needed in the public API, I'm pretty sure.
+
+ static ActivePhysics *globalListHead;
+ static ActivePhysics *globalListTail;
};
@@ -3186,5 +3191,20 @@ extern "C" u32 GetActivePlayerCount();
#include "newer.h"
+class BGGMEffectRenderer : public m3d::proc_c {
+ private:
+ u32 effectGroupID;
+ public:
+ ~BGGMEffectRenderer();
+ void drawOpa();
+ void drawXlu();
+ virtual bool setupEffectRenderer(mAllocator_c *allocator, int opaPrio, int xluPrio, int groupID);
+};
+
+void CleanUpEffectThings();
+bool FreeEffects(int efNum);
+bool FreeBreff(int efNum);
+bool FreeBreft(int efNum);
+
#endif