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authorTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
committerTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
commit7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch)
tree4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /animtiles.yaml
downloadkamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz
kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip
initial commit. now I can start playing with stuff!
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-rw-r--r--animtiles.yaml22
1 files changed, 22 insertions, 0 deletions
diff --git a/animtiles.yaml b/animtiles.yaml
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+++ b/animtiles.yaml
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+---
+source_files: [../src/animtiles.cpp]
+hooks:
+ - name: AnimatedTiles
+ type: branch_insn
+ branch_type: bl
+ src_addr_ntsc: 0x80087698
+ src_addr_pal: 0x80087698
+ target_func: 'DoTiles(void *)'
+
+ - name: AnimatedTilesDestroy
+ type: branch_insn
+ branch_type: b
+ src_addr_ntsc: 0x80087508
+ src_addr_pal: 0x80087508
+ target_func: 'DestroyTiles(void *)'
+
+ - name: AnimTileFrameHeapPatch
+ type: patch
+ addr_ntsc: 0xdeadbeef
+ addr_pal: 0x80087544
+ data: '3880 1000' # 128 tiles should be enough for anyone