summaryrefslogtreecommitdiff
path: root/NewerHacks.project
diff options
context:
space:
mode:
authorTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
committerTreeki <treeki@gmail.com>2011-03-12 23:17:12 +0100
commit7d4e4c0b34a613dd3c0220475ae4e448197522c1 (patch)
tree4f5cee367de3fdef4f9a7c84af59ffe76a2bb1c3 /NewerHacks.project
downloadkamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.tar.gz
kamek-7d4e4c0b34a613dd3c0220475ae4e448197522c1.zip
initial commit. now I can start playing with stuff!
Diffstat (limited to '')
-rw-r--r--NewerHacks.project180
1 files changed, 180 insertions, 0 deletions
diff --git a/NewerHacks.project b/NewerHacks.project
new file mode 100644
index 0000000..e1dffcf
--- /dev/null
+++ b/NewerHacks.project
@@ -0,0 +1,180 @@
+<?xml version="1.0" encoding="utf-8"?>
+<CodeLite_Project Name="NewerHacks" InternalType="">
+ <Plugins>
+ <Plugin Name="qmake">
+ <![CDATA[00030001N0003All0000000000000001N0005Debug0000000000000001N0003PAL000000000000]]>
+ </Plugin>
+ </Plugins>
+ <VirtualDirectory Name="include">
+ <VirtualDirectory Name="rvl">
+ <File Name="include/rvl/PPCWGPipe.h"/>
+ <File Name="include/rvl/GXStruct.h"/>
+ <File Name="include/rvl/arc.h"/>
+ <File Name="include/rvl/mtx.h"/>
+ <File Name="include/rvl/tpl.h"/>
+ <File Name="include/rvl/GXGeometry.h"/>
+ <File Name="include/rvl/GXDispList.h"/>
+ <File Name="include/rvl/GXTexture.h"/>
+ <File Name="include/rvl/GXLighting.h"/>
+ <File Name="include/rvl/OSCache.h"/>
+ <File Name="include/rvl/vifuncs.h"/>
+ <File Name="include/rvl/GXTev.h"/>
+ <File Name="include/rvl/GXBump.h"/>
+ <File Name="include/rvl/GXCull.h"/>
+ <File Name="include/rvl/vitypes.h"/>
+ <File Name="include/rvl/GXEnum.h"/>
+ <File Name="include/rvl/GXTransform.h"/>
+ <File Name="include/rvl/GXVert.h"/>
+ <File Name="include/rvl/GXPixel.h"/>
+ </VirtualDirectory>
+ <File Name="include/event.h"/>
+ <File Name="include/stage.h"/>
+ <File Name="include/state.h"/>
+ <File Name="include/common.h"/>
+ <File Name="include/game.h"/>
+ <File Name="include/course.h"/>
+ <File Name="include/actors.h"/>
+ <File Name="include/g3dhax.h"/>
+ </VirtualDirectory>
+ <Description/>
+ <Dependencies/>
+ <VirtualDirectory Name="src">
+ <File Name="src/linegod.cpp"/>
+ <File Name="src/randtiles.cpp"/>
+ <File Name="src/wm_player.cpp"/>
+ <File Name="src/world_camera.cpp"/>
+ <File Name="src/levelinfo.h"/>
+ <File Name="src/worldmap_new.cpp"/>
+ <File Name="src/heapbar.cpp"/>
+ <File Name="src/layoutlib.h"/>
+ <File Name="src/fileload.h"/>
+ <File Name="src/randtiles.h"/>
+ <File Name="src/msgbox.cpp"/>
+ <File Name="src/worldmap.h"/>
+ <File Name="src/levelinfo.cpp"/>
+ <File Name="src/fileload.cpp"/>
+ <File Name="src/wm2d_actors.h"/>
+ <File Name="src/levelnames.cpp"/>
+ <File Name="src/animtiles.cpp"/>
+ <File Name="src/worldmapdata.cpp"/>
+ <File Name="src/worldmapdata.h"/>
+ <File Name="src/tilegod.S"/>
+ <File Name="src/replay.S"/>
+ <File Name="src/randomcrap.S"/>
+ <File Name="src/heapbar.S"/>
+ <File Name="src/spritetex.S"/>
+ <File Name="src/poweruphax.S"/>
+ <File Name="src/layoutlib.S"/>
+ <File Name="src/gakenoko.S"/>
+ <File Name="src/anotherhax.S"/>
+ <File Name="src/linegod.S"/>
+ <File Name="src/msgbox.S"/>
+ </VirtualDirectory>
+ <VirtualDirectory Name="tools">
+ <File Name="tools/kamek.py"/>
+ <File Name="tools/hooks.py"/>
+ <File Name="tools/mapfile_tool.py"/>
+ </VirtualDirectory>
+ <VirtualDirectory Name="Kamek">
+ <File Name="makeNewer"/>
+ <File Name="makeNewerAll"/>
+ <File Name="makeAnotherAll"/>
+ <File Name="linegod.yaml"/>
+ <File Name="kamek_configs.yaml"/>
+ <File Name="bugfixes.yaml"/>
+ <File Name="3dlib.yaml"/>
+ <File Name="anotherhax.yaml"/>
+ <File Name="AnotherProject.yaml"/>
+ <File Name="NewerProject.yaml"/>
+ <File Name="worldmap.yaml"/>
+ <File Name="spritetex.yaml"/>
+ <File Name="gakenoko.yaml"/>
+ <File Name="levelnames.yaml"/>
+ <File Name="animtiles.yaml"/>
+ <File Name="msgbox.yaml"/>
+ <File Name="tilegod.yaml"/>
+ <File Name="heapbar.yaml"/>
+ <File Name="replay.yaml"/>
+ <File Name="poweruphax.yaml"/>
+ <File Name="kamek_pal.x"/>
+ </VirtualDirectory>
+ <Settings Type="Executable">
+ <Configuration Name="All" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
+ <Compiler Options="-g" Required="yes" PreCompiledHeader="">
+ <IncludePath Value="."/>
+ </Compiler>
+ <Linker Options="-O0" Required="yes">
+ <LibraryPath Value="."/>
+ <LibraryPath Value="Debug"/>
+ </Linker>
+ <ResourceCompiler Options="" Required="no"/>
+ <General OutputFile="" IntermediateDirectory="./Debug" Command="" CommandArguments="" WorkingDirectory="./Debug" PauseExecWhenProcTerminates="no"/>
+ <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
+ <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
+ <PostConnectCommands/>
+ <StartupCommands/>
+ </Debugger>
+ <PreBuild/>
+ <PostBuild/>
+ <CustomBuild Enabled="yes">
+ <RebuildCommand/>
+ <CleanCommand/>
+ <BuildCommand>./makeNewerAll</BuildCommand>
+ <PreprocessFileCommand/>
+ <SingleFileCommand/>
+ <MakefileGenerationCommand/>
+ <ThirdPartyToolName>None</ThirdPartyToolName>
+ <WorkingDirectory>/home/me/Games/Newer/Kamek</WorkingDirectory>
+ </CustomBuild>
+ <AdditionalRules>
+ <CustomPostBuild/>
+ <CustomPreBuild/>
+ </AdditionalRules>
+ </Configuration>
+ <Configuration Name="PAL" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Executable" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
+ <Compiler Options="-g" Required="yes" PreCompiledHeader="">
+ <IncludePath Value="."/>
+ </Compiler>
+ <Linker Options="-O0" Required="yes">
+ <LibraryPath Value="."/>
+ <LibraryPath Value="Debug"/>
+ </Linker>
+ <ResourceCompiler Options="" Required="no"/>
+ <General OutputFile="" IntermediateDirectory="./Debug" Command="" CommandArguments="" WorkingDirectory="./Debug" PauseExecWhenProcTerminates="no"/>
+ <Environment EnvVarSetName="&lt;Use Defaults&gt;" DbgSetName="&lt;Use Defaults&gt;"/>
+ <Debugger IsRemote="no" RemoteHostName="" RemoteHostPort="" DebuggerPath="">
+ <PostConnectCommands/>
+ <StartupCommands/>
+ </Debugger>
+ <PreBuild/>
+ <PostBuild/>
+ <CustomBuild Enabled="yes">
+ <RebuildCommand/>
+ <CleanCommand/>
+ <BuildCommand>./makeNewer</BuildCommand>
+ <PreprocessFileCommand/>
+ <SingleFileCommand/>
+ <MakefileGenerationCommand/>
+ <ThirdPartyToolName>None</ThirdPartyToolName>
+ <WorkingDirectory>/home/me/Games/Newer/Kamek</WorkingDirectory>
+ </CustomBuild>
+ <AdditionalRules>
+ <CustomPostBuild/>
+ <CustomPreBuild/>
+ </AdditionalRules>
+ </Configuration>
+ <GlobalSettings>
+ <Compiler Options="">
+ <IncludePath Value="."/>
+ </Compiler>
+ <Linker Options="">
+ <LibraryPath Value="."/>
+ </Linker>
+ <ResourceCompiler Options=""/>
+ </GlobalSettings>
+ </Settings>
+ <VirtualDirectory Name="3dlib">
+ <File Name="3dlib/treeki3d.h"/>
+ <File Name="3dlib/treeki3d.cpp"/>
+ </VirtualDirectory>
+</CodeLite_Project>