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author | Treeki <treeki@gmail.com> | 2012-12-11 03:40:20 +0100 |
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committer | Treeki <treeki@gmail.com> | 2012-12-11 03:40:20 +0100 |
commit | af97632dc139e495f775cb9f065a48c258942b35 (patch) | |
tree | a79eff975022b5ef7fee6c01cc3af2d7e3d861f0 | |
parent | 7c578a6a1a10cfdc48c3dd8650631e45dbbf607d (diff) | |
download | kamek-af97632dc139e495f775cb9f065a48c258942b35.tar.gz kamek-af97632dc139e495f775cb9f065a48c258942b35.zip |
fix a bug with level nodes and the HUD
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index acf8995..109f791 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -630,7 +630,7 @@ void dWMPathManager_c::moveThroughPath(int pressedDir) { daWMPlayer_c *player = daWMPlayer_c::instance; - if (pressedDir >= 0) { + if (pressedDir >= 0 && !calledEnteredNode) { int whatDirDegrees = ((int)(atan2(to->x-from->x, to->y-from->y) / ((M_PI * 2) / 360.0)) + 360) % 360; // dirs are: left, right, up, down int whatDir; |