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authorColin Noga <Tempus@chronometry.ca>2013-04-12 14:06:18 -0500
committerColin Noga <Tempus@chronometry.ca>2013-04-12 14:06:18 -0500
commit8e91fec48bf34527d20031a7f24e40e310aab7a2 (patch)
treeb391b6d8e9dbca61305d0d691d5e8e6dbaec8cac
parentfa8bbea36e980cda0ca36569c81d8315364d482a (diff)
downloadkamek-8e91fec48bf34527d20031a7f24e40e310aab7a2.tar.gz
kamek-8e91fec48bf34527d20031a7f24e40e310aab7a2.zip
Typo fix
-rw-r--r--src/makeYourOwnModelSprite.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/makeYourOwnModelSprite.cpp b/src/makeYourOwnModelSprite.cpp
index 36ea1db..c424c7f 100644
--- a/src/makeYourOwnModelSprite.cpp
+++ b/src/makeYourOwnModelSprite.cpp
@@ -86,9 +86,7 @@ int dMakeYourOwn::onCreate() {
2000.0, 3600.0, 4000.0, 4500.0,
6000.0, 6500.0, 7000.0, 7500.0 };
- currentInfo = &types[Type];
-
- this->zOrder = &zLevels[(this->settings >> 16) & 0xF]
+ this->zOrder = zLevels[(this->settings >> 16) & 0xF];
// Setup the models inside an allocator
allocator.link(-1, GameHeaps[0], 0, 0x20);