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authorTreeki <treeki@gmail.com>2012-11-23 23:17:19 +0100
committerTreeki <treeki@gmail.com>2012-11-23 23:17:19 +0100
commit7a17b2265fafd874c907a529f205be466a3120da (patch)
treecff34de56ed74550caea5f37bceb4edca7ff4447
parent996c43b8e327a2d63f99c4f5a2d820dbaf1be8f3 (diff)
downloadkamek-7a17b2265fafd874c907a529f205be466a3120da.tar.gz
kamek-7a17b2265fafd874c907a529f205be466a3120da.zip
change ben to topman
-rw-r--r--src/bossTopman.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index bed9104..d014d57 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -309,7 +309,7 @@ int daDreidel::onCreate() {
// Model creation
allocator.link(-1, GameHeaps[0], 0, 0x20);
- this->resFile.data = getResource("ben", "g3d/begoman_spike.brres");
+ this->resFile.data = getResource("topman", "g3d/begoman_spike.brres");
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("begoman");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_Map(&bodyModel, 0);