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authorTreeki <treeki@gmail.com>2012-09-17 00:03:50 +0200
committerTreeki <treeki@gmail.com>2012-09-17 00:03:50 +0200
commit70fd03b724fb66981af89efc86064700b1ea1511 (patch)
treee61088d9fd572fee5a9b02e7c93d3cbfa38873f8
parent3d6dbb391e8916235608ced97db1fb70223b209e (diff)
downloadkamek-70fd03b724fb66981af89efc86064700b1ea1511.tar.gz
kamek-70fd03b724fb66981af89efc86064700b1ea1511.zip
should fix path layer overlaps, hopefully?
-rw-r--r--src/koopatlas/map.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/koopatlas/map.cpp b/src/koopatlas/map.cpp
index 65d71b8..7869fde 100644
--- a/src/koopatlas/map.cpp
+++ b/src/koopatlas/map.cpp
@@ -126,6 +126,14 @@ void dWMMap_c::renderer_c::drawLayers() {
renderTileLayer(layer, data->sectors);
else if (layer->type == dKPLayer_s::DOODADS)
renderDoodadLayer(layer);
+
+ if (layer->type == dKPLayer_s::PATHS) {
+ // rebase the camera matrix
+ baseZ = 3500.0f;
+ nw4r::g3d::Camera cam3d(GetCameraByID(0));
+ cam3d.GetCameraMtx(&renderMtx);
+ MTXTransApply(renderMtx, renderMtx, 0, 0, baseZ);
+ }
}
endRendering();