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authorTreeki <treeki@gmail.com>2012-11-01 00:26:46 +0100
committerTreeki <treeki@gmail.com>2012-11-01 00:26:46 +0100
commitb580f73da297a54f1e6afdbb2e8430f12537c9b0 (patch)
tree71ab1512fb188bf71a0485ca38e9eafa2677a791
parent61f65827f0de8dccfbe6580789f929a5b575db45 (diff)
downloadkamek-b580f73da297a54f1e6afdbb2e8430f12537c9b0.tar.gz
kamek-b580f73da297a54f1e6afdbb2e8430f12537c9b0.zip
node colours updated to skawo specs
-rw-r--r--src/koopatlas/mapdata.cpp52
1 files changed, 21 insertions, 31 deletions
diff --git a/src/koopatlas/mapdata.cpp b/src/koopatlas/mapdata.cpp
index d766bed..0c413cf 100644
--- a/src/koopatlas/mapdata.cpp
+++ b/src/koopatlas/mapdata.cpp
@@ -53,44 +53,34 @@ void dKPNode_s::setupNodeExtra() {
const char *colour;
- OSReport("Level %d-%d, isUnlocked: %d, exitComplete: %d", world, level, isUnlocked, exitComplete);
+ //OSReport("Level %d-%d, isUnlocked: %d, exitComplete: %d", world, level, isUnlocked, exitComplete);
- // Is it unlocked?
- if (!isUnlocked)
- colour = "g3d/black.brres";
+ // default: non-unlocked levels AND completed one-time levels
+ colour = "g3d/black.brres";
- // Is it a one time level?
- else if ((level >= 30) && (level <= 37)) {
- // Is it complete?
- if (exitComplete)
- colour = "g3d/yellow.brres";
-
- // It's still available
- else
- colour = "g3d/green.brres";
- }
+ // one-time levels
+ if ((level >= 30) && (level <= 37) && !exitComplete)
+ colour = "g3d/red.brres";
- // Is it a shop?
+ // the shop
else if (level == 99)
colour = "g3d/shop.brres";
- // Is it complete?
- else if ((exitComplete) || (secretComplete)) {
- // Does it have two exits?
- if ((this->hasSecret) && (exitComplete) && (secretComplete))
- colour = "g3d/blue.brres";
-
- // Does it have one exit?
- else if ((!this->hasSecret) && (exitComplete))
- colour = "g3d/blue.brres";
-
- // Not all exits are complete
- else
- colour = "g3d/purple.brres";
+ else if (isUnlocked) {
+ if (hasSecret) {
+ if (exitComplete && secretComplete)
+ colour = "g3d/blue.brres";
+ else if (exitComplete || secretComplete)
+ colour = "g3d/red.brres";
+ else
+ colour = "g3d/purple.brres";
+ } else {
+ if (exitComplete)
+ colour = "g3d/blue.brres";
+ else
+ colour = "g3d/red.brres";
+ }
}
- // Not complete after all
- else
- colour = "g3d/red.brres";
// model time
this->extra->mallocator.link(-1, GameHeaps[0], 0, 0x20);